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[Painting Miniatures] vs the unending tide of grey plastic
Posts
Center of mass of the interceptor should, if possible, be directly above the center of the base. That ought to maximize the stability of the model.
Not possible because I fucked up and ordered the base pre-drilled. The rod is dead center of the base, so the centre of mass is towards the front. Should I pin towards the front (which I'm leaning towards) to have the weight pull the rod onto the pin, or towards the rear where the rod is pivoting out of it's tiny hole.
What colours for the sneakers without making them the most eyedrawing part of the models while still being appropriately foppish sports star looking.
Well yeah, but after one or two tries I can tell it just looks weird with a heroic sculpt style miniature the feet look huge when the rest of the model isn't as garish.
Well there's your problem! Time to NASCAR up their uniforms, then.
*race car pulls into pit row*
*elf driver lifts his visor and sips a drink as 5 orcs dash out to change tires, one lifts the car while the 4 others rip tires off the car and forcibly shove new ones on*
*orc lifting the car yells GOOD TA GOOOOOOOOOOOOO as he shoves the vehicle off to a start so hard it goes careening into a wall and explodes*
*orc pit team high fives another good job done*
Nintendo Network ID: AzraelRose
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I actually just purchased some model train tufts that are a little darker, but pretty good quality. Ive been using the smaller ones to continue the troops. It's miniNatur Silflor.
Bravely Default / 3DS Friend Code = 3394-3571-1609
On the note of White/Black, has anyone ever painted a model where they reversed highlight/shadow? Where they highlight the crevices and shadow the edges? I'm mainly curious to see what that effect looks like as I want to do Flamers, but I don't want them to look like flame.
Yes but I could show you with bad pics since I lack a phone right now
Man I've been wondering that for the longest time. Like some kind of warp effect lighting situation or something.
Perhaps I can interest you in my meager selection of pins?
I had some daemons I did something sorta similar on. Primed white, then spray zenithal’d them with black primer so it was still white in the crevices, then glazed it all blue. It looked pretty neat, some dark edge highlighting (highblacking?) would probably have worked well too.
That's what I was thinking. Or if there's a lot of movement to the model to gently switch back and forth between standard and reverse highlight/shadowing to make it look even more warped than normal.
This is generally how one does any sort of lava monster; like a Balrog.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Just a decal. :snap:
Perhaps I can interest you in my meager selection of pins?
But you applied the decal free hand, right?
I gave this a shot today, and oh my lord, is it amazing for applying a wash evenly over a space marine, giving an excellent shade, but not with the kinda inconsistent and varied density that standard full model brush application gives you. It is the way and the light!
https://www.youtube.com/watch?v=VGMfGEp3sfU
What's wrong with the video - it looks like a pretty standard intro to color theory.
Show me on the wheel where the bad pigment touched you. :biggrin:
Is it because it's not Duncan?
I was making fun of it because they felt the need to talk about colour theory
Eh not everyone took high school art class. I showed it to a friend who is new to the hobby just in case. But also let him know it's art and 'fuck da police.'
Red/Green can turn up like christmas if you aren't careful and everything in media is orange/blue which is annoying unless you can find a way to get away with it.
The bigger concern(at least moreso here) is not picking the colors of a local rival team, pro, college or (in my area) high school. Those people are the worst. "Oh so you're a fan of [x rival team]? [shittalking commences]" "No, I like skaven..."
That purple is usually the best answer.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
A lot of gaming painters just pick up the brush and paint and get to work without any formal knowledge of colour theory and why it is that some colour schemes are really attractive, draw the eye, or just don't work. The fact that there's actually formal structure to colours like this can be a pretty big revelation - I didn't know anything about it until after I started playing Warhammer. It never got touched on during formal education.
*edit*
Wow, we're 102 pages deep into this thread? Time to retire the old gal!