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[Stellaris] Utopia and the new social order of my fanatical purifiers!
Posts
My inward perfection game just ended. Two jerkoffs decided to ally and attack me from opposite sides of my empire, each with a fleet that was independently as large as mine. Alien dickwads.
Yeah I've been hitting that pretty hard lately. They've put a LOT of time into that, making it stupid fun.
Also, I think we're due for a new thread?
The awakened empire declared war on the last independent empire and I had my federation declare on them in response. I had ~150k in my fleet but they showed up with 3 x 110k fleets. Even with the Galactic Contender perk, I couldn't take them down. I found out afterwards that there are specific fleet builds people have to use to cheese out victories against FEs. I retreated and built my fleet back up to 80k, but they came to my home system with a 400k doom stack and just wrecked me.
I had a Science Nexus, a Dyson Sphere and a habitat by the end, so that part was fun. I'll probably wait for the patch before the next game.
Sifting through the text files I'm plotting out a script to suck up all the variables, but I'm putting that off for 2.0 because theres going to be a spate of new shit.
So instead, to tide myself over, I think I'm going to do the 1 planet challenge, with the protectorate slingshot, as a machine empire, and tweak the requirements for mega structures to allow for tier locked stages and parallel building.
Anyone have any thoughts on how they ought to be tech-gated? Like maybe the framework requires deepspace tech, or the nexus tiers are linked to research lab tiers (like full stage requires l4 all)?
It looks like you can just put in whatever tech you like as a requirement, shouldn't require too much braining on my part.
(And if I fuck something up it should all get patched over next week!)
NEW THREAD
NEW THREAD
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder