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Nintendo Switch: March 3rd 2017
Posts
RIP wii u thread
goodnight sweet prince; we hardly knew ye games (but are going to get them all again on the Switch anyway)
3DS: 0447-9966-6178
They said was a breeze to port. Vita version would have been compromised and downgraded. This is 1:1 port even in handheld.
I'll grab day 1 reading that
I think the Switch version will have a digital release, while the PS4 version will not.
Steam: pazython
Zelda
Puyo Puyo Tetris
Shovel Knight
Rime
Lego City
Octopath Travaler
Hollow Knight I guess? Looks kind of cool
honestly, a bigger list than I was expecting
Zelda
snipperclips
Maybe MK8 and Lego City, but I've logged dozens of hours in each on Wii U.
Has Been Heroes (when will we see something more about this?)
Shovel Knight
Octopath Traveller
Will re-evaluate in the summer once the picture for the latter part of the year takes shape. Still hoping for a Switch version of Tropical Freeze.
Edit: also Stardew Valley.
Switch - SW-3699-5063-5018
Sure, if they actually cared they could probably make it work, but it's not the worth the time or energy.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
They ported 4. I trust that they have a legitimate reason for 5 being too high a hurdle for the platform.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
The two articles being discussed above:
http://www.animenewsnetwork.com/news/2014-12-30/nis-president-ps-vita-version-of-disgaea-5-is-impossible/.82756
http://nintendoeverything.com/nis-on-porting-from-ps4-to-switch-why-disgaea-5-was-chosen-as-first-game-for-the-system/
They emphasize multiple times in the second article that porting to Switch was incredibly easy and they didn't have to make any downgrades or compromises.
There were also some doom and gloom articles around Disgaea 5's release that it "might be their last game" and fans had to buy it to keep the studio alive (which they later backtracked on). Regardless, if things were looking a bit dire for the company, I could understand not wanting to have to even go to the effort of downgrading some assets...they needed it to be as cheap and smooth a port as possible.
Vita certainly has a bigger install base than the Switch, but perhaps still not enough to justify what the port would've cost, judging by their past historical data on Vita sales. And being out near the launch of Switch will put a lot of focus on their game for at least a year, as one of only a few retail titles available. Heck it's one of the reasons I'm considering it, normally I don't like getting entries in a series when I haven't played the intervening ones, even if it's not a big deal.
Cool side note from that second article:
Just a week ago, they were only saying it was a good possibility, now it seems they're full steam ahead.
Well no shit there was a high demand for a mobile port, NIS. Do they fundamentally not understand the relationship between mobile gaming and the number of play hours a Disgaea game tends to demand from its player?
https://www.youtube.com/watch?v=T0O9DP7e520
It probably didn't have horrific development costs. Disgaea gets to recycle a lot of assets and I wouldn't be surprised if there were significant amounts of code from the first game still kicking about in there.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
But if those same indies come to PS4 I'll be getting them there instead
Portability is nice but I like Trophies more
Let's Plays of Japanese Games