RYDER
- Ryder is meant to start inexperienced; even in Mass Effect 1, Shepard was already a decorated soldier
- This is not planned as "The Ryder Trilogy;" maybe the character's story will continue, maybe it won't
- You can customize all 3 members of the Ryder family regardless of who you play as, as asymmetrical as you want them to be.
COMBAT
- It is intended that the combat will feel the same in both singleplayer and multiplayer
- Global cooldowns are replaced by individual timers, and all of your powers will have hotkeys instead of a select few; no more pausing to bring up the power wheel and aim
- No more sticky "in cover/out of cover;" if you walk up to a piece of cover, you're in cover, and you just walk away to get out of cover
- A jetpack dash replaces the combat roll on the ground, and it can also be used to get over obstacles and get to higher ground; the jetpack also has a hover option
- The new destructible environments means they intend to have it be way less obvious what parts of the map are combat arenas
- Guns won't be completely new; the Avenger rifle and the Black Widow sniper were cited as returning
- Melee weapons will be available, like swords and hammers.
RPG Mechanics
- No more class system, all skills from all classes are available to all characters, and you unlock "class profiles" based on how you spec that give bonuses
- Crafting, y'all; blueprints for weapons and armor can be discovered, and you gather up the resources to build them.
STORY
- The new race seen in the trailer are the Kett, who are intended to be just as gray as any other ME race, they are not just the villains
- You are the Pathfinder, and your job is to explore the "golden worlds (those determined as possibly suitable for habitation)" and secure a location for humanity.
EXPLORATION
- They do not want to call this an open-world game, and instead say maps are similar to Dragon Age Inquisition
- The new Mako is called the Nomad
- Members of the Need For Speed team worked on the Nomad to ensure it was, uh, good
- There are no weapons on the Nomad, it is purely for traversal
- Expect to find actual sidequests on the optional planets, featuring combat and puzzle encounters
- Expect each planet to have at least one dungeon-esque enemy base on it, which will be lengthy and conclude with boss fights
- Ryder is implanted with a scanner, and scanning objects will give rewards such as money, technology, and Codex entires.
LEGACY
- They wanted to bring one aspect of each previous game to the forefront for this new game
- Mass Effect 1: The Mako
- Mass Effect 2: Loyalty missions
- Mass Effect 3: Multiplayer
THE TEMPEST
- The Tempest is your new Normandy, a scout-class ship that is much smaller and faster
- There are no more loading screens when traveling between levels of the ship
- The Galaxy Map will be a more behind-the-back view rather than the top-down of previous games
- You can actually watch the Tempest travel the galaxy
- If you leave the Galaxy Map and go look out a window; you will see exactly where you left the ship
- They intend on having it feel like actual command of a ship; rather than pressing "land" on a menu and then a loading screen takes you to the planet, you set a course to a planet, arrive there, head to the garage to get in the Nomad, or to the landing bay.
CHARACTERS
- The Asari seen in multiple trailers is named Peebee, and she came with on the Nexus mothership, but split off on her own; she cares less about the mission than she does about finding cool new shit
- Liam is a human member of the Pathfinder team, an ex-cop and security officer
- Andromeda will have more romance options than any ME game before, and they are all much more in-depth
- Your relationship with the other Ryder will be a critical part of the game, with several central story interactions as well as numerous optional ones
- Not every romantic relationship will lead to the two of you being together forever, and not all of them will even lead to sex
- They specifically call out the "shooting bottles with Garrus on the Citadel" scene as the kind of moment they wanted to have a lot more of.
MULTIPLAYER
- Yes, it's still 4-player co-op where you fight enemies in waves
- Unlocks are still gained from card packs, that can be obtained via in-game currency or actual cash money
- Difficulty, map, and enemy type can still be set for each match, as well as new modifiers to make rounds easier or harder; an example given is decreased health for your entire team for the round with a much higher credits payout at the end of it
- Multiplayer is the story of the Apex Force, a Nexus strike team
- Factions faced will be Andromeda specific, don't expect to fight the Geth or Collectors [until they release that inevitable DLC pack]
- Mission funds are the third currency, unlocked by completing Bioware-made specific multiplayer missions; mission funds can be used to buy specific unlocks you want rather than blind card packs
- The catch is the store will have a rotating stock that will not have everything
- Multiplayer progress will affect the single-player, but not the ending of the game; the multiplayer's impact is described as in the middle of ME3's and DA:I's
- Prestige XP is separate from character XP, and is earned in one pool for each character of that type
- Bonuses gained from leveling up via prestige XP apply to all your characters
DIALOGUE & CHOICES
- The Paragon/Renegade system has been removed
- Dialogue choices now have tones associated with them, much like in Dragon Age 2
- Interrupts return, but now without the Paragon/Renegade associations; interrupt prompts will now describe what you will actually do before you do it
- New Game + is returning, and will allow you to switch over to the other Ryder if you'd like
- Post-release content is coming, though they only talk about the multiplayer
ROMANCE
Mass Effect Andromeda's New Approach To Romance
BioWare is trying to evolve what it has previously done with romances; the team has learned from the original Mass Effect trilogy, and is taking those ideas in more interesting and believable directions. "We've built on it [from the trilogy]," Walters says. "We had a strong foundation for how [romance] was working. For me, typically in the trilogy it was a bit formulaic. You'd talk to them and then get to that one point in the game where there was no going and back and romance was going to happen. That's not real life. There should be some people who just want to hop in the sack immediately. There should people who are interested in a long-term relationship. There are people who aren't interested in romance at all."
Posts
Since the game has MP, and it's all co-op, here's a list of your fellow Pathfinders to meet, go to interesting locations, and kill stuff with.
Sign up here.
Population list here.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Dialog is one of Bioware's greatest strengths, not running around reading notes. Its a joy to mingle with people in their games, when not shooting people in the face, want to see them lean on that as much as possible.
pleasepaypreacher.net
Alien Lord: "Play it!"
Message: :whistle: I can't get enough of your love babe. Girl, I don't know, I don't know why! :whistle:
Alien Lord: "W-what does it mean?"
Alien 1: "I don't know my Lord, but I've a sudden desire to meet these hoo-mins. . . for drinks maybe."
https://www.youtube.com/watch?v=HiRDJLcYua0
We'd arrive to a Galaxy with an entire arsenal of anti-Shepard weaponry, and also groupies.
At around 55s: "Sorry, that's the last book in the series. The author died before it was finished."
Given that it's Natalie Dormer reading the line, that's some quality outside-the-4th-wall GoT trolling.
Is that just an extreme example to show off the functionality or is that something you might really be expected to do regularly to get the most out of all the skill points you spend? Especially on say, a higher difficulty level?
pleasepaypreacher.net
Bah. Probably just going to buy straight from Origin.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
It seems extremely unlikely that the average (or the wise) player will actually fight like that in practice. Passives scale off the amount of points invested in their associated Skill Group and Profiles level up based on investment in their relevant Skill Group(s). That would suggests to me most people are going to focus on one or two Profiles and use Favorites to swap between different sets of Powers associated with those one or two Profiles. An Adept switching between Shockwave/Annihilation/Backlash and Singularity/Throw/Charge for example, maybe a third Favorite setup where they go Sentinel to go Cryo Beam/Lance/Overload. You get the idea. You'd stick to a couple Profiles that have overlap in suggested Skill Groups.
White FC: 0819 3350 1787
Mac Walters clarifies that characters with the least lines has more dialogue than the *squadmate* with the most lines in ME3, not Shepard.
That seems a lot more feasible, good.
I'm hoping we get to see squaddies interacting with each other sans Ryder. One thing I really liked in ME3: your companions really felt like they had goals and desires outside of waiting patiently for Shepard-senpai to notice them.
I've seen some people complain about there only being 6 squadmates, but I'd rather have a low number of fleshed-out characters than a parade of archetypes and plot devices.
Like this
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
So we had Garrus and Tali hooking up. I hope in Andromeda, we get at least one set of squadmates doing this
https://www.youtube.com/watch?v=jgFyCuKoEGA
I'm pretty sure I read somewhere that we are not going to have direct control of our squad mates' powers this time around, but they will use their abilities more intelligently.
That's actually more or less how I played Kingdoms of Amalur, which had the pretty much identical Destiny system: it also had a three disciplines system (in its case Might, Magic and Finesse), where you can spend points in their abilities to unlock Destiny cards, which work identically to the Profile system.
How I played that game was that I put points into Magic and Finesse, and then I equipped the Destinies unlocked by the Magic/Finesse combo. The only time I swapped Destinies was when I unlocked a higher ranking version of the one I'm already using. For the most part though, I just kept trying to improve my Magic and Finesse skills to become the best Mage Thief I can be, while putting only a token amount into Might to improve my character's HP.
For PC, the Favorites loadouts can be assigned to hotkeys so you don't have to bring up the Favorites wheel.
As I already pointed out, on PC you can just simply bind the Favorites to a hotkey, so if you want to bring up a favorite you just press a button and it'll switch to that loadout instantly.
I heard somewhere (probably tweeter) that the casual outfits can have their colours changed this time around so you're not going to necessarily be stuck with a plain grey jumper or some brown blacksmithing trousers.
Yes, you can.
IGN's preview mentioned the nomad has little mining drones, so at the very least you don't have to get out of your vehicle to harvest.
pleasepaypreacher.net
I will tell you right now that I will play the entire game with a single set of 3 skills and I will never change them and the game will work just fine.
It's just an option for flexibility.
pleasepaypreacher.net