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[Borderlands] Sorry, your Vault is on another planet...
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Plenty of men out there who would just nod along at that idea like it was the most obvious thing in the world,unfortunately .
PSN:Furlion
This is also a really handy trick for any weapon with a long reload time.
Regarding TPS , were the lasers any good? Was thinking it would be neat to have a mad scientist character with lasers as a focus. Would also appreciate a shock tree that wasn't terrible Gaige's little big trouble tree is all over the place and doesn't provide much benefit unless you just go whole hog. And even then you go anarchy because she is terrible without it. I love her but her design is incoherent and messy.
She's Body positive and badass.
Lasers are quite good. If you go as Wilhelm he has some laser specialization skills and can be specced to get a laser cannon built onto his shoulder that fires at the same target as your gun anytime his shield drops. The same tree also gives you cyborg legs (allows you to run and gun) and an explosive cyborg punch (use this to finish off enemies frozen with a cryo-laser). It gives him a very aggressive playstyle.
For bonus points at higher levels you can also grab those and a skill that makes it so anytime you would go into fight for your life, you can instead continue walking and shooting while you surge with electricity. If time runs out you detonate in a nuclear explosion, and any kills with it revive you. You get to be a horrifying terminator vomiting lasers everywhere.
Well whatever, Gaige is awesome. "ALLEN, WRITE SOME DIALOGUE IN HERE!".
And then there was Moxxi's laser that was basically the Chain Lighting spell. Ludicrously awesome, I think I used that for 10 or 15 levels.
I love Mr. Torgue, but his thoughts on lasers are just plain wrong.
If I want Deathtrap strictly as a meat shield (I want to do the killings), and want to move around a lot like a 5 year old on a sugared cocaine high, what sorta build would you guys recommend? Anarchy optional - I favor aiming rather than going crazy - but if Anarchy's as hilarious and effective as they say, I can take it.
The only thing I usually had on me regardless was a Florentine and a BotA Relic that boosted cooldown and shock damage. Reason for those is that the Florentine shocks and slags, and then Immolate gives you an additional 50% fire damage on top of that. Between those and the additional boost from the relic, there's a good chance I'm getting back up again if I hit FFYL.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I'm hoping to get into Borderlands 1 again but there was a necessary .exe that fixed the FOV, toggle crouching, etc since the PC port didn't fix those
I googled and a ton of the links are expired now - anyone know of a fresh one or still have it?
ED: Found it, I think https://community.pcgamingwiki.com/files/file/534-borderlands-configuration-editor/
I assume most folks here have 1 or 2. If you never picked up TPS, $10 is a good value and you get some other solid games like Van Helsing and Endless Legend in the deal.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
https://quarterly.camposanto.com/tales-from-the-borderlands-the-oral-history-d33bb5f146e6
Interviews/history of how Tales from the Borderlands came to be made/growing pains it had. It's interesting.
Sounds nice! I can still gift stuff partially, right? Gonna give away Borderlands 1+2 to a buddy.
So I'm having a third go at getting into it. Grabbed that bundle for my new PC.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I'm curious because it's fairly clear they just got rid of everyone that made 2 such a fun game and kept the guys that made it a slog.
I'm 70 percent sure the trailer is gonna start with Jack. Is. Back. Awkward 30 second pause ...Again.
I no longer trust Gearbox to make a 3 that's not awful. Which is a lousy way to end a trilogy.
I’m conflicted, gameplay in 2 was fantastic but the turning the story into one giant meme was super annoying. So narrative style of one gameplay of two would my ideal borderlands game.
But man, "fuckawful" barely begins to describe some of the enemy design. A couple of the bosses from the Torgue DLC are obviously atrociously bad (just finished it for the first time and holy fuck, who was allowed to design the Badassasaurus fight?), but the rest of the game still really really suffers from having a tendency to leave you either overpowered or losing your shields and dying in a couple of shots from regular mooks. And then there's the massive overabundance of missions that having you running around picking shit up way too damn much to be any kind of entertaining.
It's kind of irrelevant in regards to a third game, though. The management of Gearbox has proven to be way too scummy for me to want to give their company any money, so they're pretty much a dead company as far as I'm concerned. Short of re-hiring everybody who put anything fun in the second game and a wholesale replacement of the Gearbox higher-ups, I can't see them being a worthwhile company to support.
The enemy tuning needed massive work though. Enemies frequently have no trouble at all blowing right through your shields and health unless you're overlevelled, and Slag is very nearly the end-all status effect because that's the reliable way to overcome the absolutely absurd enemy health and shield increases after the first playthrough. The line between "murder everything instantly" and "get trashed immediately" is very thin, but not in an enjoyable way. You actually would have to expend a fair amount of effort to not over- or under-level.
Yes exactly. There's a hidden stat on every Borderlands gun that is: this gun handles like a piece of shit (checked yes or no). It supersedes every other stat and you have to try each gun for a minute to check it.
I don't mind the story of 2. The humor felt right for the weird backwater hillbilly world they set up. The problem I had is always gonna be the rarity ratios and enemy tuning. Like they really want BL to be a mmo and nobody else does
There are some weapons that don't really have this problem. Hyperion or Dahl pistols, shotguns, snipers. Maybe a few others I'm forgetting, it's been a while. But anything else just kinda feels like crap unless you get a roll that has really high stability.
See, that's where we're completely opposite. I found the story of 2 to be one of the better parts of it, meme-laden though it was; it was the gameplay that was a brutal slog, with slag being a necessity to cut the enemy down to "merely" bullet-spongy levels, and 90% of the guns (that you didn't get from the gold chest) being absolute crap not even worth picking up. I still fondly remember many of my BL1 quest rewards and even random drops. BL2 was a sea of vendor trash (see the above comments about MMO-style loot).
BL1 was fun to play through (for me), and then I went back and did it three more times, on each of the characters. BL2 was something I endured to finish the story (and Jack), with Turret doing most of the slagging for me; I tried starting once more, with Gaige, but... I just couldn't. I gather, from this thread, that they might have gone back later and done some tuning to make it not suck (as bad)... but by then, they'd already lost me.