The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Not that it stops nerds complaining. "These ships are so close together! Modern destroyers engage at longer ranges than that! UGH!" Okay, sure. What does a modern destroyer have to do with the situation on screen, though? What on earth makes you think a 70mm cannon going to penetrate Spacetanium, or get through the Void Fields? Did someone in the story say it could? I bet they didn't!
Oh, I have absolutely no problems with what's going on in the show. Plenty of perfectly adequate explanations for why things happen like they do. Like in last episode:
Ships are firing PDCs parked next to each other because they were parked next to each other in orbit around neutral territory.
Oh, that wasn't directed at you. It's a general chip on my shoulder, and it's not even about sci-fi or space fights so much as I just wish people would take things at face value more instead of inventing holes to complain about.
I am well aware of Bloodborne's excellent pedigree, but honestly I am enjoying NMS right now. Since I switched platforms I am making a conscious effort to play games differently, bimbling along rather than reading up on the most efficient way to clear achievements. NMS is immensely relaxing and full of lovely little moments that see me just standing still for a full minute watching a pair of giant green swans flap lazily through the sky overhead.
When I get antsy I will pop in Bloodborne for the full helter-skelter of cliff-edge difficulty slashing action.
Not that it stops nerds complaining. "These ships are so close together! Modern destroyers engage at longer ranges than that! UGH!" Okay, sure. What does a modern destroyer have to do with the situation on screen, though? What on earth makes you think a 70mm cannon going to penetrate Spacetanium, or get through the Void Fields? Did someone in the story say it could? I bet they didn't!
Oh, I have absolutely no problems with what's going on in the show. Plenty of perfectly adequate explanations for why things happen like they do. Like in last episode:
Ships are firing PDCs parked next to each other because they were parked next to each other in orbit around neutral territory.
Oh, that wasn't directed at you. It's a general chip on my shoulder, and it's not even about sci-fi or space fights so much as I just wish people would take things at face value more instead of inventing holes to complain about.
The Dread Empire's Fall books by Walter Jon Williams had actual submarines-in-space combat.
The only FTL was Magic Wormholes, the rest was sub-FTL without antigravity/inertia handwaving. Acceleration could kill crews, it was all about intelligence and figuring out where the enemy would be and then blanket the area with nuclear torpedoes and have them cooked by the radiation rather than blowing them up with a direct hit.
Echo on
+2
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Well, I've done it. I've written the opera that will get me kicked out of Court.
A night to remember
The curtain rises. Everything is rather jolly to begin with. The young heroine is lovelorn, but everyone expects that. There are some piratical excesses and a few waifs succumb to consumption, but these things happen.
And then the big aria. The heroine pleads for her lover's life with the pirate captain. It's heart-rending. Not a dry eye in the house. The pirate captain lifts his big axe and chops the fellow into gobbets. Butcher's offal spatters the front three rows. The audience howls with horror and outrage. The pirates howl with laughter. The princess loses her mind. A witch (the pirate captain in disguise!) promises to return her love to life, if she turns over her fortune. He runs off with the money, and the final curtain falls.
The Empress doesn't have many actual soldiers at her disposal. But those few there are hunt you down. Of course, you're ahead of them. Off into the night with the Veteran Privy Counsellor.
+9
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Something for the voyage
"Well, you've done it now. I'd suggest heading out to the Elder Continent. I'm sure I can secure a position for you in the colonies. Provincial governor or somesuch. If that's not to your taste, I think you'll find very interesting things occurring at Mahogany Hall. I appreciate that music-hall is something of an insult after your works at Court. But... hm, I'd best not be specific. But – interesting things.
"As I said, you won't be named Imperial Artist-in-Residence until the furore has died down. That may take some time. I assure you, however, that both the title and Versification House will come to you as matters allow. Now, don't you have a ship waiting? Here's a little something for the voyage."
You may learn more about your Governorship upon returning to London.
Something I read or heard on a podcast rang pretty true to me with regard to open world games recently. I believed in the concept of "open world fatigue", but that might have actually just been Assassin's Creed fatigue, or Ubisoft Fatigue, or just Lazy Large Map Design fatigue. Basically what was being asserted is that Open World is too broad of a term to define an entire genre these days, and that even within that framework there are good ways to design a game where a player climbs a tower and bad ways to do that. A large world full of icons was a good way to sell a game for a while so I think we saw a lot of half baked lazy executions of the concept, but Zelda (and to a lesser extent Horizons, as it's a bit more "traditional") I think prove it can still work.
Not that it stops nerds complaining. "These ships are so close together! Modern destroyers engage at longer ranges than that! UGH!" Okay, sure. What does a modern destroyer have to do with the situation on screen, though? What on earth makes you think a 70mm cannon going to penetrate Spacetanium, or get through the Void Fields? Did someone in the story say it could? I bet they didn't!
Oh, I have absolutely no problems with what's going on in the show. Plenty of perfectly adequate explanations for why things happen like they do. Like in last episode:
Ships are firing PDCs parked next to each other because they were parked next to each other in orbit around neutral territory.
Oh, that wasn't directed at you. It's a general chip on my shoulder, and it's not even about sci-fi or space fights so much as I just wish people would take things at face value more instead of inventing holes to complain about.
But why didn't they take the Eagles to Mordor?
Eagles are racist towards hobbits
+1
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Something I read or heard on a podcast rang pretty true to me with regard to open world games recently. I believed in the concept of "open world fatigue", but that might have actually just been Assassin's Creed fatigue, or Ubisoft Fatigue, or just Lazy Large Map Design fatigue. Basically what was being asserted is that Open World is too broad of a term to define an entire genre these days, and that even within that framework there are good ways to design a game where a player climbs a tower and bad ways to do that. A large world full of icons was a good way to sell a game for a while so I think we saw a lot of half baked lazy executions of the concept, but Zelda (and to a lesser extent Horizons, as it's a bit more "traditional") I think prove it can still work.
I think like any other gameplay concept it's something that is going to get iterated on and improved on and I think it definitely has a future in gaming. Even Ubisoft will probably come around at some point. Although I hear Watch Dogs 2 was actually okay? So maybe they already have, idk.
The problem with open world collectathons (also I love that this is becoming the established genre name) is that we're past the point where the game devs can just cut and paste the same 5-6 different types of activities/missions all over the place.
The protocollectathon that was Assassin's Creed 1 was weird that if you've done all the stuff, you're left with like 5/8 of a (long redundant) health upgrade.
Also they need to fix the bullet physics in Wildlands because I'm convinced a helicopter flying in a straight line away from me can outrun the bullets.
0
amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
::walks in, looks at everyone, nods, clicks heels together::
morning...
are YOU on the beer list?
+3
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
The protocollectathon that was Assassin's Creed 1 was weird that if you've done all the stuff, you're left with like 5/8 of a (long redundant) health upgrade.
yeah, it was strange how they did it.
But I made a point on my most recent playthrough to do the collectathon stuff in the city sections that opened up prior to killing the duder; broke up the monotony a bit and made the final fight hilariously simple.
SW-4158-3990-6116
Let's play Mario Kart or something...
The protocollectathon that was Assassin's Creed 1 was weird that if you've done all the stuff, you're left with like 5/8 of a (long redundant) health upgrade.
yeah, it was strange how they did it.
But I made a point on my most recent playthrough to do the collectathon stuff in the city sections that opened up prior to killing the duder; broke up the monotony a bit and made the final fight hilariously simple.
I could never sneak-kill anyone but the first target. They always spotted you and whoops gotta run through town and have a tedious swordfight.
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Also they need to fix the bullet physics in Wildlands because I'm convinced a helicopter flying in a straight line away from me can outrun the bullets.
Just like real life
Homogeneous distribution of your varieties of amuse-gueule
+3
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Off to exile in the Tomb Colonies! One of my favorite things about this area is that all the writing suddenly becomes epistolary - your character sending notes to friends back home.
Unorthodox technologies
'Forgive me for committing this to paper, my dear, but I feel compelled to unburden myself. For special occasions, certain of these bandaged lunatics render their own body-fat into candles! "It's not as if we're giving up our bones," one of them pointed out. "We scent them with lilac," another explained. Scent them with lilac! Now perhaps you understand why I am so eager to return to London...'
Causing a scene
'A ghastly plop, and a spray of wine... I looked down and there was an eyeball floating in my wineglass. Just when one thinks one has suffered all the indignities Providence has to offer, she finds some new and monstrous device in her bag of wicked traps. I screamed, much to the amusement of the eye's owner...'
The thing that strikes me about open-world stuff in general is whether or not there's any reason to traverse the map rather than teleport to the icons.
Like I don't 100% avoid fast travel, but if there's nothing on the way from point A to point B that might strike my interest other than collectible widgets, shrink that map.
We're all in this together
+1
amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
It's just for advertising, that way he can legally say "we've got the world's greatest healthcare plan" and no one can technically argue it.
The problem with open world collectathons (also I love that this is becoming the established genre name) is that we're past the point where the game devs can just cut and paste the same 5-6 different types of activities/missions all over the place.
They obviously need to mad lib it even more. With verbs and stuff now!
Help! Hero! The princess requires you to kill a giant lizard outside of the northern province! On your way, pick up some milk. You can do it, Phillip J. Fry!
The problem with open world collectathons (also I love that this is becoming the established genre name) is that we're past the point where the game devs can just cut and paste the same 5-6 different types of activities/missions all over the place.
They obviously need to mad lib it even more. With verbs and stuff now!
Help! Hero! The princess requires you to kill a giant lizard outside of the northern province! On your way, pick up some milk. You can do it, Phillip J. Fry!
I'd play it
+1
YamiNoSenshiA point called ZIn the complex planeRegistered Userregular
Posts
Not sure. Deebs invited me to some possible board gaming but not sure where. I need to text him.
Oh, that wasn't directed at you. It's a general chip on my shoulder, and it's not even about sci-fi or space fights so much as I just wish people would take things at face value more instead of inventing holes to complain about.
When I get antsy I will pop in Bloodborne for the full helter-skelter of cliff-edge difficulty slashing action.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
But why didn't they take the Eagles to Mordor?
At least the towers in Horizon are giant robot dinosaurs walking around.
And in Zelda, high ground is like intrinsically valuable and a deliberate rewarding mechanic so the towers are more than just a checklist item.
So seems like an alright mix of stuff it they go more shootyshooty in season 2.
The only FTL was Magic Wormholes, the rest was sub-FTL without antigravity/inertia handwaving. Acceleration could kill crews, it was all about intelligence and figuring out where the enemy would be and then blanket the area with nuclear torpedoes and have them cooked by the radiation rather than blowing them up with a direct hit.
Eagles are racist towards hobbits
I think like any other gameplay concept it's something that is going to get iterated on and improved on and I think it definitely has a future in gaming. Even Ubisoft will probably come around at some point. Although I hear Watch Dogs 2 was actually okay? So maybe they already have, idk.
Going to play the crap out of it in multiplayer this weekend. What little I tried already raised it above the open world collectathon crowd.
Although the pay bump was pretty small. Not hurray.
Although i should pay off my student loan soon which will increase my net cash per month. Hurray.
Someone donate me a playing arena and also all your miniatures pls.
Sword spoiler:
morning...
yeah, it was strange how they did it.
But I made a point on my most recent playthrough to do the collectathon stuff in the city sections that opened up prior to killing the duder; broke up the monotony a bit and made the final fight hilariously simple.
Let's play Mario Kart or something...
Hrm. I found it but can't get it yet. Weekend goal.
I could never sneak-kill anyone but the first target. They always spotted you and whoops gotta run through town and have a tedious swordfight.
Just like real life
Only evidence against this is "Trump" is nowhere in the name
Like I don't 100% avoid fast travel, but if there's nothing on the way from point A to point B that might strike my interest other than collectible widgets, shrink that map.
*Eats a 100% Beef™ burger*
They obviously need to mad lib it even more. With verbs and stuff now!
Help! Hero! The princess requires you to kill a giant lizard outside of the northern province! On your way, pick up some milk. You can do it, Phillip J. Fry!
I'd play it
Proposed Update:
https://mobile.twitter.com/pdmcleod/status/839635682763161600/photo/1
Well I'm going to be down around the Westin this evening so if anyone's looking to play games that's where I'll be.
Pausing to post this in [chat] is helping