Hey guys,
I've been a long time reader of PA, and a lurker on the forums for the past couple of weeks. This is going to be my first post here, and it's rather long.. so please bear with me.
I consider myself to be an intermediate artist who hopes to one day work as a concept artist in the game or film industries. I'm currently nineteen years old and I've been teaching myself through books, websites, DVDs, etc. since I was twelve. I made the mistake of learning anime first and I picked up a lot of bad habits from that, this is something I still struggle with today.
Anyway, enough about me. Here are some sketches-
A random male-
A female eleven head-
A male human head-
An action pose-
A costume design-
Finished pieces-
Strange vector art-
My very first digital painting-
Heslo, my character from SWG in a pirate costume (also my second digital painting)-
Winter and Spring-
A broom design I used as an example in my never-ending quest for flying Warlock mounts-
The epic version of said flying mount-
A valley I had to design for my GM application to Heroes Journey-
A quick monster design-
Adult Link-
My friends character from SWG, made as a birthday present-
Zesib, my character from Vanguard-
Hourglass, a mage design for a friends comic-
And last, but certainly not least, Trogdor-
Posts
But over all I really like your style. Kind of a toon meets realism with some cool ideas.
Spectacular:
http://forums.cgsociety.org/showthread.php?t=274320
My account on ConceptArt.org is the same as here, but I haven't had a chance to really figure out the new profile system since they updated to 3.0.
Thanks again for the advice, I really appreciate it!
Spectacular:
http://forums.cgsociety.org/showthread.php?t=274320
Spectacular:
http://forums.cgsociety.org/showthread.php?t=274320
Look at that last photograph - see how the metal acts differently with the light as compred to, say, the fabric on the other guy? Their skin? etc? You seem to be coloring everything like it was some matte fabric with dull lighting. Got some metal object in there? Prove it. Make it look metallic.
Oh another book that I recommend to you, nakirush, The Skillful Huntsman(Designstudiopress.com), and go ahead and get that D' artiste Concept Art book(ballisticpublishing.com). Alla Prima Everything I know about Painting is another good book for painting. Its traditional, but Richard Schmid has some really good points on drawing. Burne Hogarthe's book, Dynamic Anatomy, is good as well.;-)
Spectacular:
http://forums.cgsociety.org/showthread.php?t=274320
While I can agree that composition and good design are very important, I really, really don't agree with the idea that texture, color and contrast are the least of anybody's worries. For the purpose of improving your art skills, yeah, color may not necessarily be important in the beginning...you don't really need to work in color ever, but doing it properly, and doing it well, adds a great deal to a picture..........texture helps discern hair from skin, cloth from hair, metal from cloth, etc. You could get away with not having any texture in a picture, but it wouldn't look very good at all. The only way you'd be able to get away with no texture in a drawing would be if the subject doesn't really have any deviation of texture (a bald, nude, young figure?)...or if you did a line drawing and scrapped shading alltogether. No color? No texture? I guess I can understand those.......but no contrast? That, I think, is pretty essential. Again, you could forego contrast by just doing a line drawing (as long as the lines contrast well enough with the paper, ha!) but I think contrast is definately up there in importance. No matter how well somebody's made a picture design-wise or composition-wise, if there's no contrast [and, in the case of a picture requiring texture and having none, and making everything look flat and "papery", no texture], the drawing will still look bad. It's the combination of design, composition, contrast, and texture (if "required", which it typically is, at least for the work presented in this thread) that lead to "good pictures". I think the problem with a lot of people is that they start out working with color and over-rendering when they still have issues like composition and anatomy going on. I imagine that's what the "pro's" are talking about. Color isn't essential, again, but people can learn color while learning things like design and composition. I completely disagree with the idea that color/texture/contrast should be overlooked until the design and composition are addressed.
For the majority of the work posted in this thread, though, there isn't even a background, and it's just a character, or a head. I don't personally feel like composition is a huge issue in those, because they're like cropped studies, or character designs. Composition may be an issue in some of the other pieces, yes, along with design...but for the majority of the work here, the overlying issue (save for things like anatomy and other such things already mentioned, many of which you mentioned) was color, contrast, and texture. I understand that these are not the only issues with the pictures, but they seemed to be the only issues that nobody had really mentioned...and they are issues that are very apparent.
By not mentioning design and composition, I didn't mean to imply that they weren't important. I just decided to critique the color/texture/contrast because yes, it IS still important, and nobody had mentioned it. Why bother posting something which is just a summary of all prior comments? I thought I'd post something he hadn't been critiqued on, yet.
*breath!*
Not meaning to be argumentative or anything, I just like to add my two cents.