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Tabata out at SQuenix. [Final Fantasy] XV development to end prematurely (finally?).

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  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    So did they fix the muffled VA or what? I thought they did but someone just mentioned having difficulty understanding the characters?

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • DrezDrez Registered User regular
    Rabanastre is too damn big, though, with too many NPCs you can talk to. That's always been my biggest complaint - the sheer size of the towns.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    furlion wrote: »
    So did they fix the muffled VA or what? I thought they did but someone just mentioned having difficulty understanding the characters?

    I feel like the voices are a little too sharp, TBH.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • RenzoRenzo Registered User regular
    The voice files are still at a slightly low quality like they were on PS2. I use some nice-ish headphones when gaming, and I can hear a hissing noise when there's dead air on the voice files. It's faint, and probably not noticeable on most audio setups.

    I don't think it'll be enough to bother me since it's what I'm used to from the PS2 verison.

  • IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    I switched back to OST, but I think it's because I'm so familiar with all the songs from having played the game like...four times, that it just sounds wrong on my ear otherwise.

    FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
    Switch - SW-7373-3669-3011
    Fuck Joe Manchin
  • DrezDrez Registered User regular
    But "OST" isn't the original track, "Original" is, isn't it?

    This is so goddamn confusing

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    *googles*

    Ok, so there was original (as on the PS2), reorchestrated (new), and OST which is the original but higher quality/clearer and was only available through the steelbook.

    Confused myself as well. But I set it to the third option.

    FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
    Switch - SW-7373-3669-3011
    Fuck Joe Manchin
  • DrezDrez Registered User regular
    Ah ok thanks.

    I have it on Reorchestrated though.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • korodullinkorodullin What. SCRegistered User regular
    I tried setting my voices to Japanese for a change, and I think the crystal clear audio quality of the JP voice track actually lowers my enjoyment of it a bit.

    The compressed to shit English VO adds a bit of character.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Being only 2 hours in to my first ever play through of FFXII my main two complaints are

    1. The opening town is way too damn big and confusing layout. I shouldn't have to have my map constantly open for the damn opening town.

    2. The voice work sounds like everyone is on a damn walky-talky. I half expect each line to end with 'over.'

    Otherwise the game is fantastic so far.

    cs6f034fsffl.jpg
  • EnlongEnlong Registered User regular
    I kinda like the size of Rabanastre. FFXII is real good at selling the size of its world as something believable. One aspect of this is the way it never even comes close to sending you all over the world, the way other FF games tend to. Instead, it narrows focus to one country, and a few areas in another. Ivalice feels a lot bigger than, say, Gaia. Similarly, Rabanastre feels about as big as a city like that might feel. I'm okay with getting a bit lost, in that context. And the map is real good.

  • WaveformWaveform Registered User regular
    I solved the size problem by getting good at running through Rabanastre at 4x speed. Streets are narrow so it's a bit of a challenge but not impossible.

  • Shenl742Shenl742 Registered User regular
    edited July 2017
    Got FFXII and I've been playing it over the weekend. Really enjoying it so far!

    It's amazing how well this holds up visually. If you told me without prior knowledge that this game was first released 10 years and two-generations ago, I'd say you were lying. Props to both the original designers and the people who did the conversion.

    Enjoying the story too. I'd argue that plot-wise and character-wise this is probably the most "workman-like" of the franchise in recent memory, but I feel that also means it's the most strongly consistent. The voice-acting and localization help a lot too, and outside of "DON'T BELIEVE ONDORE'S LIES!!!", I can't help but describe the whole game's tone as well, "dignified" I guess?

    It also just feels like it plays better too. The speed-options are great, but also it genuinely seems much more balanced and less frustrating when you fight. I know it's been a long time, but it just seems to me that bosses and hunts go down in a much more reasonable amount of time then from what I remember in the original version (and I haven't even fully experienced the now totally uncapped damage! Can't wait to start hitting 5-digits). And I'm unlocking all these buffs in the licensing board and I can feel the improvements in my characters much more clearly here. Can't wait to unlock the second jobs and see all the carnage that unfolds.

    My job picks were:

    Vaan-Bushi/Black Mage

    Fran-Red Battlemage/archer

    Balthier-foebraker/shikari

    Basch-Monk/Uhlan

    Penelo-Whitemage/machinest

    Ashe-Knight/Time Mage

    Most of these are pretty basic, but I did put in a few hours of research before even loading the game up first, so I think it's a pretty decent spread.

    Shenl742 on
    FC: 1907-8030-1478
  • italianranmaitalianranma Registered User regular
    I just started my playthrough of TZA too. I was just as bothered this time by the armor designs:

    latest?cb=20100506172817

    I think we've all groaned at the unrealistic armor designs of past Final Fantasies, but I don't think I've ever seen it so throughouly taken advantage of before.

    (opening cutscene spoilers)
    hqdefault.jpg
    "Aargh, right in the boob window!"

    飛べねぇ豚はただの豚だ。
  • LucascraftLucascraft Registered User regular
    Regarding the XII voice acting - every single one of them sounds like they are talking into a tin can. Maybe that's the same as what some would call "muffled." I don't know.

    But the voices aren't great. And they're massively uneven too. The volume on Vaan's voice is way higher than anyone else's. Any time Vaan talks I'm like "dude, stop shouting, you're a thief."

  • GroveGrove Los AngelesRegistered User regular
    Lucascraft wrote: »
    Regarding the XII voice acting - every single one of them sounds like they are talking into a tin can. Maybe that's the same as what some would call "muffled." I don't know.

    But the voices aren't great. And they're massively uneven too. The volume on Vaan's voice is way higher than anyone else's. Any time Vaan talks I'm like "dude, stop shouting, you're a thief."

    Vaan's pretty bad, but there's some fantastic VA from several other characters in the game.

    Selling PS3 & 360 Madcatz TE Stick
  • Alice LeywindAlice Leywind she/her Registered User regular
    edited July 2017
    Grove wrote: »
    Lucascraft wrote: »
    Regarding the XII voice acting - every single one of them sounds like they are talking into a tin can. Maybe that's the same as what some would call "muffled." I don't know.

    But the voices aren't great. And they're massively uneven too. The volume on Vaan's voice is way higher than anyone else's. Any time Vaan talks I'm like "dude, stop shouting, you're a thief."

    Vaan's pretty bad, but there's some fantastic VA from several other characters in the game.
    The acting work is fine, but the audio mixing and audio quality for FF12 is shoddy as hell all across the board, and it's probably impossible to remaster it properly.

    Alice Leywind on
    M A G I K A Z A M
  • PLAPLA The process.Registered User regular
    I just started my playthrough of TZA too. I was just as bothered this time by the armor designs:

    latest?cb=20100506172817

    I think we've all groaned at the unrealistic armor designs of past Final Fantasies, but I don't think I've ever seen it so throughouly taken advantage of before.

    (opening cutscene spoilers)
    hqdefault.jpg
    "Aargh, right in the boob window!"
    That is his wedding-armour, though.

    Except the manga-backstory shows him always wearing that.

    So he just got married in his casualwear.

  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    Enlong wrote: »
    I kinda like the size of Rabanastre. FFXII is real good at selling the size of its world as something believable. One aspect of this is the way it never even comes close to sending you all over the world, the way other FF games tend to. Instead, it narrows focus to one country, and a few areas in another. Ivalice feels a lot bigger than, say, Gaia. Similarly, Rabanastre feels about as big as a city like that might feel. I'm okay with getting a bit lost, in that context. And the map is real good.

    And then when the game is like "Hey, you gotta cross this desert the size of our country", they make it feel like you're spending a long time on that journey. XII handles scale better than anything else in the series, IMO.

  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    Man Trial Mode was basically designed to get you broken equipment as early as you please. Last night I spent 10 minutes getting a Karkata (+92 1h knight sword, causes confuse) and went as far as I could go and ended up killing belias after I stole a Sword of Kings off of him (which apparently doesn't need a license, so Balthier is running with it now as a machinist).

    I did this when Ashe was in my party as a guest as Amalia just after the palace.

    Diablo 3 - DVG#1857
  • vamenvamen Registered User regular
    DVG wrote: »
    Man Trial Mode was basically designed to get you broken equipment as early as you please. Last night I spent 10 minutes getting a Karkata (+92 1h knight sword, causes confuse) and went as far as I could go and ended up killing belias after I stole a Sword of Kings off of him (which apparently doesn't need a license, so Balthier is running with it now as a machinist).

    I did this when Ashe was in my party as a guest as Amalia just after the palace.

    I've done trial mode twice and haven't gotten anything of note, really. Not from chests or drops.

    It's funny, I also had Balthier running around with the Sword of Kings (the story drop version) as a Machnist...for a moment, anyway. Because "optimize" said it would take his attack up a ton. But he was hitting for nearly 1/4 the damage on every enemy with it. I wonder if there must be some behind the scenes "machinists are good with guns" boost for the class.

  • LD50LD50 Registered User regular
    Guns bypass enemy defense. They have low baseline attack values to compensate.

  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited July 2017
    Stealing in Trial Mode must be the secret sauce. There's at least one 'special' mob each level that seems to have a decent steal table.

    EDIT: Karkata, for instance, is a rare steal off the Flowering Cactoid on Level 3

    DVG on
    Diablo 3 - DVG#1857
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    How do I get these licenses that are off the actual board?

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • JavenJaven Registered User regular
    SyphonBlue wrote: »
    How do I get these licenses that are off the actual board?

    I think either Espers might add an extra square, allowing you to get what's behind them, or some that are inaccessible on one license board, are available on another

  • RenzoRenzo Registered User regular
    Espers will bridge those gaps, yeah. But you'll have to choose which Espers go to which people, so only certain gaps will be bridged.

  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    If you just started the gambit tiles will also bridge some gaps after the palace

    Diablo 3 - DVG#1857
  • FryFry Registered User regular
    Enlong wrote: »
    I kinda like the size of Rabanastre. FFXII is real good at selling the size of its world as something believable. One aspect of this is the way it never even comes close to sending you all over the world, the way other FF games tend to. Instead, it narrows focus to one country, and a few areas in another. Ivalice feels a lot bigger than, say, Gaia. Similarly, Rabanastre feels about as big as a city like that might feel. I'm okay with getting a bit lost, in that context. And the map is real good.

    And then when the game is like "Hey, you gotta cross this desert the size of our country", they make it feel like you're spending a long time on that journey. XII handles scale better than anything else in the series, IMO.

    Yeah, I definitely remember that desert from back in the day. Slog, slog, slog, hours later, FINALLY I crossed the desert. Wait...you mean there's ANOTHER MAP OF DESERT?!?

  • Vi MonksVi Monks Registered User regular
    Anyone got some good newbie tips for XII? I'm picking it up later today, never played the original. Don't really care about min-maxing every little thing, but if there are any broad tips for character building, pitfalls to avoid, etc., I'd be happy to hear them. Really looking forward to trying this out. The combat system has always intrigued me.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Vi Monks wrote: »
    Anyone got some good newbie tips for XII? I'm picking it up later today, never played the original. Don't really care about min-maxing every little thing, but if there are any broad tips for character building, pitfalls to avoid, etc., I'd be happy to hear them. Really looking forward to trying this out. The combat system has always intrigued me.
    1. Don't sell the Great Serpentskin.
    2. Leave the Gambit Slots for later on most characters. You can get one or two for basic functionality, but in the early game it's not really worth buying too many of them.
    3. There are 4 Quickening slots, but you can only unlock 3 of them per character. These slots may provide access to additional licenses, so take care which you unlock. You will get a second job per character later, so leave at least one Quickening until then. It's not too big a deal on most jobs, but it's pretty big for some (Shikari).
    4. The +HP licenses are extremely useful in the early game, especially for characters that aren't using Light Armor.
    5. Steal as often as possible. You can't Gambit this very effectively, so Gambit the rest of your typical activities and focus direct control on this.
    6. Most treasures respawn if you leave the area. Treaures are somewhat random with their contents (usually gil or one of two items), and they're also random whether or not they'll appear. The occasional treasure is not random, does not respawn, and always contains certain loot.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • EnlongEnlong Registered User regular
    Remember that the characters start with some basic abilities. Vaan starts with Steal, and Penelo starts with White Magic 1, for example.

  • DashuiDashui Registered User regular
    edited July 2017
    The Sauce wrote: »
    Vi Monks wrote: »
    Anyone got some good newbie tips for XII? I'm picking it up later today, never played the original. Don't really care about min-maxing every little thing, but if there are any broad tips for character building, pitfalls to avoid, etc., I'd be happy to hear them. Really looking forward to trying this out. The combat system has always intrigued me.
    1. Don't sell the Great Serpentskin.
    2. Leave the Gambit Slots for later on most characters. You can get one or two for basic functionality, but in the early game it's not really worth buying too many of them.
    3. There are 4 Quickening slots, but you can only unlock 3 of them per character. These slots may provide access to additional licenses, so take care which you unlock. You will get a second job per character later, so leave at least one Quickening until then. It's not too big a deal on most jobs, but it's pretty big for some (Shikari).
    4. The +HP licenses are extremely useful in the early game, especially for characters that aren't using Light Armor.
    5. Steal as often as possible. You can't Gambit this very effectively, so Gambit the rest of your typical activities and focus direct control on this.
    6. Most treasures respawn if you leave the area. Treaures are somewhat random with their contents (usually gil or one of two items), and they're also random whether or not they'll appear. The occasional treasure is not random, does not respawn, and always contains certain loot.

    Speaking of quickening slots, it seems like for every job but Shikari, there's one quickening that is not a gate to other licenses. That makes it very easy to figure out what three quickenings to choose. For Shikari, each quickening tile is a gate to ninja blade licenses. The word out there is that it's best to skip Ninja Blades 1, as daggers are comparable in damage, and get the Koga, Iga, and Yagyu blades instead.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Vi MonksVi Monks Registered User regular
    Thanks for the tips, much appreciated.

  • HandgimpHandgimp R+L=J Family PhotoRegistered User regular
    Dashui wrote: »
    Speaking of quickening slots, it seems like for every job but Shikari, there's one quickening that is not a gate to other licenses. That makes it very easy to figure out what three quickenings to choose. For Shikari, each quickening tile is a gate to ninja blade licenses. The word out there is that it's best to skip Ninja Blades 1, as daggers are comparable in damage, and get the Koga, Iga, and Yagyu blades instead.

    On the other hand, I just picked which element between Koga and Iga I wanted and took 1 and Yagyu. But that's because I got an 81 attack power Kagenui? early, and it makes Vaan a nigh-unstoppable death god for a while.

    PwH4Ipj.jpg
  • GyralGyral Registered User regular
    For a Steal gambit, I always had my leader with Enemy HP = 100% > Steal (usually couple with Enemy with Lowest Health > Attack) and then had everyone else with Enemy Targeted by Leader > Attack. In small groups, this tends to sort itself out just fine. On the bridge in Lhusu? I can run for days without doing anything because the spawns are spaced out just enough. Now if I stumble into the shit, like the flans in Henne, then I find myself rushing to turn the steal gambit off.

    25t9pjnmqicf.jpg
  • President EvilPresident Evil Let's Rock Registered User regular
    Gyral wrote: »
    For a Steal gambit, I always had my leader with Enemy HP = 100% > Steal (usually couple with Enemy with Lowest Health > Attack) and then had everyone else with Enemy Targeted by Leader > Attack. In small groups, this tends to sort itself out just fine. On the bridge in Lhusu? I can run for days without doing anything because the spawns are spaced out just enough. Now if I stumble into the shit, like the flans in Henne, then I find myself rushing to turn the steal gambit off.

    I just tried this out a couple days ago! Seems to be working well.

    I beat this game when it first came out and REALLY didn't care for it. I thought it mediocre in terms of both gameplay and presentation. On an illogical whim, I thought I'd give it another shot; I'm really digging it! It's interesting discovering what I remember and what I don't....there are entire plot points that my dumb teenage brain completely glossed over (such as the identity of a certain Judge.) Don't ask me how. Glad I'm finally giving this thing a fair shake! It's been highly enjoyable thus far.


  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    edited July 2017
    Dashui wrote: »
    The Sauce wrote: »
    Vi Monks wrote: »
    Anyone got some good newbie tips for XII? I'm picking it up later today, never played the original. Don't really care about min-maxing every little thing, but if there are any broad tips for character building, pitfalls to avoid, etc., I'd be happy to hear them. Really looking forward to trying this out. The combat system has always intrigued me.
    1. Don't sell the Great Serpentskin.
    2. Leave the Gambit Slots for later on most characters. You can get one or two for basic functionality, but in the early game it's not really worth buying too many of them.
    3. There are 4 Quickening slots, but you can only unlock 3 of them per character. These slots may provide access to additional licenses, so take care which you unlock. You will get a second job per character later, so leave at least one Quickening until then. It's not too big a deal on most jobs, but it's pretty big for some (Shikari).
    4. The +HP licenses are extremely useful in the early game, especially for characters that aren't using Light Armor.
    5. Steal as often as possible. You can't Gambit this very effectively, so Gambit the rest of your typical activities and focus direct control on this.
    6. Most treasures respawn if you leave the area. Treaures are somewhat random with their contents (usually gil or one of two items), and they're also random whether or not they'll appear. The occasional treasure is not random, does not respawn, and always contains certain loot.

    Speaking of quickening slots, it seems like for every job but Shikari, there's one quickening that is not a gate to other licenses. That makes it very easy to figure out what three quickenings to choose. For Shikari, each quickening tile is a gate to ninja blade licenses. The word out there is that it's best to skip Ninja Blades 1, as daggers are comparable in damage, and get the Koga, Iga, and Yagyu blades instead.
    Don't forget that Ninja Blades 1 impose status effects.

    It's an interesting decision between the statuses and the elements for Ninja Blades 1-3. Make absolutely certain you take the Quickening for Yagyu Darkblade (it's the most expensive of the four Quickening slots). If you're not too invested in which Ninja Blades you skip, check your second job to see if it has any Quickening unlocks and go from there.

    Some jobs may lack any unlocks for 3 of their Quickenings, or have very minor stuff behind them (like a single +HP tile), so definitely pay attention to the combinations. There are some tables out there on the Internet to help you plan, or you can view the remaining boards in-game if you've decided how you're going to pair your jobs.

    If you're trying to optimize job pairings, Quickening unlocks are probably the least of your concerns. First and foremost is how the jobs complement each other. Examples of complementing pairs include Knight and Bushi (Knight makes Bushi's katanas stronger while Bushi makes Knight's white magic unlocks and the Excalibur stronger), White Mage and Machinist (Machinist gives the White Mage 3 Swiftness and a method of attack that doesn't rely on any offensive stats or require spending MP, while the White Mage gives the Machinist something to actually do), and Archer and Red Battlemage (this can combo with itself using Achilles, and the Burning Bow can combo with Red Battlemage's various fire spells, including Ardor; the Red Battlemage also gives the Archer melee weapons and heavy armor access while the Archer provides 3 Swiftness and a ranged option when running support spells).

    Second concern would be Esper unlocks. If two jobs need the same Esper to unlock useful abilities, putting both jobs onto one character will let you access each set. If you put the jobs on different characters, you could only choose one of the sets to unlock. There is occasionally a way around this (such as using your paired job to access something), but that's quite rare. In most cases you should only consider this if the job pairing would still be complementary.

    It's pretty hard to make "wrong" job assignments, though, and most of those are rather obvious. Archer and Machinist are an example of a poor pairing, and it's pretty clear why this is; they overlap on armor choices and many skill unlocks, both have innate access to maximum Swiftness (3) already, and having both Guns and Bows is overkill since you'll only ever equip whichever one is doing the most damage for you anyways. Similarly Knight and Uhlan mostly just step on each other's toes without bringing many notable advantages. Foebreaker and Black Mage might give you a lot of versatility, but you're stuck at low speed since neither grants full Swiftness unlocks, and each job's buffs don't really grant much of anything to the other job (unless you plan to whack enemies with a staff for some reason).

    Even if you make poor combinations for every character, however, the game will still be perfectly beatable. The original IZJS version only allowed 1 license board per character, so the second job is pretty much a straight upgrade to player power no matter how you swing it (and I see nothing suggesting the game's difficulty has increased at all to compensate beyond some extra optional challenges). So you can always just go with whatever sounds fun.

    Fleur de Alys on
    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • EnlongEnlong Registered User regular
    I hope Belias unlocks good things on the setup I have for Balthier.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Belias doesn't unlock anything good on anyone.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • EnlongEnlong Registered User regular
    So I can give him to anyone with no worries of lockout on good stuff? Good.

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