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So things I've learned in the last two weeks of Crucible:
1. I was a moron for not using Mida/Last Hope with Stompies sooner. It's like I can see the Matrix now.
2. It's super frustrating knowing that I have now fixed my connection issues (I'm always a green bar in D2 compared to the shenanigans in D1) and yet still have to deal with laggy bastards on the other team
3. Nothing annoys me more than someone teabagging me when they haven't earned it. (i.e. they didn't even get a shot in, but they'll teabag me when their teammates have managed to deal with me)
Hunter Throwing Knife seems like complete garbage to me.
Is there some use for it I'm not seeing?
Explosive knives work okay as a secondary grenade, since you can hit people in cover with the splash damage. The precision knives are hard to use in PvP but PvE they can be chained alright if you have Jesus aim
+4
surfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Hunter Throwing Knife seems like complete garbage to me.
Is there some use for it I'm not seeing?
It feels amazing when you manage to kill someone with it. The arc and slow travel time will occasionally let you nail someone with it as they round a corner while you slip back into cover so they don't get a chance to shoot at you, but that's usually luck.
Also when a teammate steps in front of you as you throw it the knife stays stuck in the back of their head.
Also the whole Battlefront 2 debacle shows complaining loudly Does Actually cause devs and pubs to sit up and change things
Well yeah, when there are Disney execs to call time on the nonsense...
There are execs in the Activision board room right now cussing up a storm because if you don't think this won't affect lootbox and DLC sales you are woefully misunderstanding the situation.
Nah, they're too busy dreaming up new, more evil, ways to part children from their pocket money.
Hunter Throwing Knife seems like complete garbage to me.
Is there some use for it I'm not seeing?
Explosive knives work okay as a secondary grenade, since you can hit people in cover with the splash damage. The precision knives are hard to use in PvP but PvE they can be chained alright if you have Jesus aim
Note that Explosive Knives are on the same tree as "shoot GG 6 times in 3 seconds have fun" so that's why hardly anyone in PVP uses them
Hunter Throwing Knife seems like complete garbage to me.
Is there some use for it I'm not seeing?
Explosive knives work okay as a secondary grenade, since you can hit people in cover with the splash damage. The precision knives are hard to use in PvP but PvE they can be chained alright if you have Jesus aim
Note that Explosive Knives are on the same tree as "shoot GG 6 times in 3 seconds have fun" so that's why hardly anyone in PVP uses them
Also why you just don't take that 6 shot perk like all tryhards :P
0
Sirialisof the Halite Throne.Registered Userregular
Also the whole Battlefront 2 debacle shows complaining loudly Does Actually cause devs and pubs to sit up and change things
Well yeah, when there are Disney execs to call time on the nonsense...
There are execs in the Activision board room right now cussing up a storm because if you don't think this won't affect lootbox and DLC sales you are woefully misunderstanding the situation.
Nah, they're too busy dreaming up new, more evil, ways to part children from their pocket money.
IDK. I imagine they're saying make X amount of money or we'll stop funding you because you're no longer profitable. And that's about it.
Then the devs go "okay, how can we get that amount of money to satisfy the execs who are the beck and call of the shareholders? Let's <exploitative thing here>."
Execs: Will this get X amount of money? We gave you Y amount of money to make this and we expect X. You said you would make X and our projections lined up to be X so... where's X.
Devs: Yes
Execs: Do it. /shrugmoji. If it doesn't make X then we have a problem. So you better make X.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Chaining throwing knives that come back on a precision kill is one of my true joys in PvE. It's particularly easy to do this with taken thralls and psions, the huge glowing spot is hard to miss.
Now if only they hadn't buggered the damage some and had either made a perk or exotic that automatically gave it back to you when you threw it and missed, then we'd really have something.
Chaining throwing knives that come back on a precision kill is one of my true joys in PvE. It's particularly easy to do this with taken thralls and psions, the huge glowing spot is hard to miss.
Now if only they hadn't buggered the damage some and had either made a perk or exotic that automatically gave it back to you when you threw it and missed, then we'd really have something.
Wasting throwing knives and smoke grenades is Classic Destiny. No way they're going to fix that.
“I used to draw, hard to admit that I used to draw...”
Games lie and hide information all the fucking time and no one gives near as big a shit. The only reason why this is a "big deal" and people are crying about being "lied to" is that it's loot box adjacent. Even though it's consistent with them being anti-farming for things that aren't attached to loot boxes, like chests and whatnot, since this time it is affecting loot boxes its suddenly not only considered way more scummy than the exact system functioning elsewhere, but is also determined to be a malicious targeted fleecing of the players instead of an intentional design decision that applies to all of their systems.
If you want Bungie to communicate more, blowing up bullshit like this way out of proportion surely isn't going to entice them to engage the players as rational actors.
I mean, yeah. Sorry, was this supposed to be a counter-point?
When you are throttling XP to encourage people to buy microtransactions, it is different then when you are doing it for some other balance reason. Cause in one fo them you are trying to manipulate people into spending money on your lottery tickets.
Except they're throttling XP to discourage repetitive farming, the same as they do elsewhere. Might as well go further down the conspiracy hole and declare that all the other opaque throttling they do is a smokescreen to hide their true nefarious intent of tricking people into paying money for loot boxes. I mean to do that you'd have to ignore that an opaque system like that doesn't encourage people to spend money, but why aknowledge that when you can get your rage on?
I finally got the IB titan gauntlets, they're the only armor from the set I have, but it looks kind of awesome with the NM titan set/shader so I think I might be good
Chaining throwing knives that come back on a precision kill is one of my true joys in PvE. It's particularly easy to do this with taken thralls and psions, the huge glowing spot is hard to miss.
Now if only they hadn't buggered the damage some and had either made a perk or exotic that automatically gave it back to you when you threw it and missed, then we'd really have something.
Wasting throwing knives and smoke grenades is Classic Destiny. No way they're going to fix that.
my favorite is when i am like inches out of melee range when i try to punch something so i end up throwing a smoke grenade at it instead
Allegedly a voice of reason.
+7
surfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Chaining throwing knives that come back on a precision kill is one of my true joys in PvE. It's particularly easy to do this with taken thralls and psions, the huge glowing spot is hard to miss.
Now if only they hadn't buggered the damage some and had either made a perk or exotic that automatically gave it back to you when you threw it and missed, then we'd really have something.
You can use gambler's dodge to refresh it, I think. That helps smooth out the occasional miss.
But yes having an unlimited supply would be hilarious.
Nobody is mad they throttled XP. They're mad they hid that they were doing so. If they had showed the proper numbers from the start this would be a non-issue.
+2
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered User, Moderatormod
Nobody is mad they throttled XP. They're mad they hid that they were doing so. If they had showed the proper numbers from the start this would be a non-issue.
that's not entirely clear from the arguments but it is a position i can agree to
though i'm not mad personally
Allegedly a voice of reason.
+3
awsimoa perfectly cromulent human; definitely not a robotRegistered Userregular
surfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
In other news, I have been loving blink, especially when I end up in a horrible situation. It's usually like 30-70 odds that I get away versus smack into a wall or just get shot down, but it is ceaselessly hilarious to me to be booping around while two or three people spin wildly after me.
I basically have the Daffy Duck "wahoo oohoo" noises playing in my head the whole time.
Nobody is mad they throttled XP. They're mad they hid that they were doing so. If they had showed the proper numbers from the start this would be a non-issue.
that's not entirely clear from the arguments but it is a position i can agree to
though i'm not mad personally
I just think it's amusing that when the first videos came up about this I said that it felt like the first reddit guy was trying to make it seem like Bungie was operating in bad faith and that the videos were inconclusive and just showed the UI being wonky (the tests that confirmed the throttling were much more thorough)... and lo and behold they were acting in bad faith by hiding the XP throttling.
edit: what was the thing we (here/reddit/etc) were talking about them doing before this happened? I don't think it was two tokens and a blue...?
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Nobody is mad they throttled XP. They're mad they hid that they were doing so. If they had showed the proper numbers from the start this would be a non-issue.
If that were the case then where was the equivalent shitstorm when people figured out chests were being throttled without any form of UI to indicate what was happening? Including apparently affecting Cayde's weekly chests as well? If what you say is true, that people are just mad about the hiding, then those other instances of the same thing would have had equivalent uproars. But that's not true: people are madder about this because they can heap their feelings about loot boxes onto it as well, even though there's no indication this system was put in place because of loot boxes. I'd argue that the same system would have existed if all you got from levelling was still a mote of light, but people have convinced themselves otherwise.
I've been poking in a bit but haven't put serious hours in. Having completed the raid, that was neat but I don't really see a need to farm it. I definitely want to see new content and if I'm around will help out for others and stuff, but I have no desire to go seek it out.
Hoping the DLC puts the versions in a place where they can start putting out more frequent updates. I'm still thinking they were waiting on the first DLC for major adjustments so they can keep PC and console versions as close as possible, but we'll see.
Nobody is mad they throttled XP. They're mad they hid that they were doing so. If they had showed the proper numbers from the start this would be a non-issue.
If that were the case then where was the equivalent shitstorm when people figured out chests were being throttled without any form of UI to indicate what was happening? Including apparently affecting Cayde's weekly chests as well? If what you say is true, that people are just mad about the hiding, then those other instances of the same thing would have had equivalent uproars. But that's not true: people are madder about this because they can heap their feelings about loot boxes onto it as well, even though there's no indication this system was put in place because of loot boxes. I'd argue that the same system would have existed if all you got from levelling was still a mote of light, but people have convinced themselves otherwise.
Because Chests show you exactly what you get when you open it. There's no number crunching to be done, you open a chest and nothing comes out, it's easy to see what's happening.
And why can't people be upset about lootboxes exactly? Especially in this situation where they directly benefit from sbortchanging XP by selling XP boosters?
+2
Sirialisof the Halite Throne.Registered Userregular
I'm still amazed that we havent seen a single QoL improvement yet.
Like fixing the fucking vault.
+8
surfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Nobody is mad they throttled XP. They're mad they hid that they were doing so. If they had showed the proper numbers from the start this would be a non-issue.
that's not entirely clear from the arguments but it is a position i can agree to
though i'm not mad personally
I just think it's amusing that when the first videos came up about this I said that it felt like the first reddit guy was trying to make it seem like Bungie was operating in bad faith and that the videos were inconclusive; they showed the UI being wonky and the tests that confirmed the throttling were much more thorough... and lo and behold they were acting in bad faith by hiding the XP throttling.
Ehhhh given that the XP bar chunks on each fresh XP batch rather than incrementing the new total and smoothly filling to that, I suspect the display stuff is not the most carefully designed.
But they also don't explicitly say that it was an error, just that the values will now be consistent, so it could have been intentional.
If Bungie had been honest about this whole XP thing from the beginning, there definitely would've been complaints but people would've just accepted it eventually.
This massive reaction is purely down to Bungie being, arguably, deliberately deceptive about the whole thing. They only commented on it after pcgamer published an article about it, not at all during the week or so prior where the subreddit had already figured out something was wrong.
PSN: Holy-Promethium
+5
surfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Right. The values that get put into the updates is what they're addressing, not the UI animation.
A person can still get 3 bumps of XP in a short amount of time from different sources and it may still do that thing.
Yeah, I'm saying that the XP bar's behavior is evidence that they're not overly concerned with that UI aspect, making it more likely that nobody bothered to notice or check or ask why the XP numbers shown weren't being scaled.
Since a more thoughtful* implementation would have the yellow portion update on XP gain and have the orange portion fill at a constant rate.
* I guess the current way lets you briefly see the "new" batch of XP but eh.
If Bungie had been honest about this whole XP thing from the beginning, there definitely would've been complaints but people would've just accepted it eventually.
This massive reaction is purely down to Bungie being, arguably, deliberately deceptive about the whole thing. They only commented on it after pcgamer published an article about it, not at all during the week or so prior where the subreddit had already figured out something was wrong.
They were obviously reviewing the system as a whole (hence the actual change rather than just fixing the displayed values) so any comment they made prior to that decision would have just been a placeholder saying they're reviewing things.
Expecting them (especially during Thanksgiving) to respond to this sort of stuff within days is a bit much, I think.
Right. The values that get put into the updates is what they're addressing, not the UI animation.
A person can still get 3 bumps of XP in a short amount of time from different sources and it may still do that thing.
Yeah, I'm saying that the XP bar's behavior is evidence that they're not overly concerned with that UI aspect, making it more likely that nobody bothered to notice or check or ask why the XP numbers shown weren't being scaled.
Since a more thoughtful* implementation would have the yellow portion update on XP gain and have the orange portion fill at a constant rate.
* I guess the current way lets you briefly see the "new" batch of XP but eh.
If Bungie had been honest about this whole XP thing from the beginning, there definitely would've been complaints but people would've just accepted it eventually.
This massive reaction is purely down to Bungie being, arguably, deliberately deceptive about the whole thing. They only commented on it after pcgamer published an article about it, not at all during the week or so prior where the subreddit had already figured out something was wrong.
They were obviously reviewing the system as a whole (hence the actual change rather than just fixing the displayed values) so any comment they made prior to that decision would have just been a placeholder saying they're reviewing things.
Expecting them (especially during Thanksgiving) to respond to this sort of stuff within days is a bit much, I think.
Yep, if not showing the correct numbers at some arbitrary, internally decided point was intended behaviour then yeah... testing that out would be kind of fruitless.
“I used to draw, hard to admit that I used to draw...”
0
ObiFettUse the ForceAs You WishRegistered Userregular
Right. The values that get put into the updates is what they're addressing, not the UI animation.
A person can still get 3 bumps of XP in a short amount of time from different sources and it may still do that thing.
Yeah, I'm saying that the XP bar's behavior is evidence that they're not overly concerned with that UI aspect, making it more likely that nobody bothered to notice or check or ask why the XP numbers shown weren't being scaled.
Since a more thoughtful* implementation would have the yellow portion update on XP gain and have the orange portion fill at a constant rate.
* I guess the current way lets you briefly see the "new" batch of XP but eh.
I guarantee that Bungie is fully aware of every single part of their UI and specifically likely "overly concerned" with any part of it that has to do with earning Bright Engrams. Every part of that UI, from the chunking bar filling to the numbers popping up to the satisfying screen notification that you've earned a BE are all carefully crafted to hit important parts of Behavioral Psychology and keep you coming back.
Bungie employed eye-tracking technology to document where players looked, they recorded what players said — explicit or otherwise — and gave players a button to press when they felt something in the game worked. So, while Bungie employs dastardly tricks like time-gating the game’s most fun content or requiring a slog of a faction reputation grind, the developer’s real trick is it psychoanalyzed — and recorded — players to find out what works best.
They are most definitely "overly concerned" with that exp bar and it was very likely working as intended.
Or they could have just been honest from the start?
Given their history of updates and communication with everyone, this was never an option in their opinion.
If anyone asked something like this before destiny 2 came out, I would have instructed them on the following: They see this game as a highly curated (by them alone) experience, and they will hide or show whatever they want to/from us and we will just have to except that. It's extreme to the point where you will be afraid when they say they are going to address something, because instead of listening to reason, they will most likely just break it further.
They weren't going to turn off the faction rally in response, but I and others around here are surprised something absolutely terrible didn't happen in response to people farming the lost sector exploit. Now, with how long this response is taking, I am wondering if its because they are all so under the gun to finish the next set of content they don't have the time.
Bungie really shot themselves in the foot with the Clarion Call event, too. Makes you wonder about their aptitude if they deliberately throttle XP gains, but then create a week-long event that's all about getting double XP while grouped with your clanmates. Maybe they were trying to hide the throttling in plain sight and hope nobody would point it out?
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Right. The values that get put into the updates is what they're addressing, not the UI animation.
A person can still get 3 bumps of XP in a short amount of time from different sources and it may still do that thing.
Yeah, I'm saying that the XP bar's behavior is evidence that they're not overly concerned with that UI aspect, making it more likely that nobody bothered to notice or check or ask why the XP numbers shown weren't being scaled.
Since a more thoughtful* implementation would have the yellow portion update on XP gain and have the orange portion fill at a constant rate.
* I guess the current way lets you briefly see the "new" batch of XP but eh.
I guarantee that Bungie is fully aware of every single part of their UI and specifically likely "overly concerned" with any part of it that has to do with earning Bright Engrams. Every part of that UI, from the chunking bar filling to the numbers popping up to the satisfying screen notification that you've earned a BE are all carefully crafted to hit important parts of Behavioral Psychology and keep you coming back.
Bungie employed eye-tracking technology to document where players looked, they recorded what players said — explicit or otherwise — and gave players a button to press when they felt something in the game worked. So, while Bungie employs dastardly tricks like time-gating the game’s most fun content or requiring a slog of a faction reputation grind, the developer’s real trick is it psychoanalyzed — and recorded — players to find out what works best.
They are most definitely "overly concerned" with that exp bar and it was very likely working as intended.
I think you vastly overestimate the ability of developers to avoid mistakes, their access to spooky data notwithstanding.
Right. The values that get put into the updates is what they're addressing, not the UI animation.
A person can still get 3 bumps of XP in a short amount of time from different sources and it may still do that thing.
Yeah, I'm saying that the XP bar's behavior is evidence that they're not overly concerned with that UI aspect, making it more likely that nobody bothered to notice or check or ask why the XP numbers shown weren't being scaled.
Since a more thoughtful* implementation would have the yellow portion update on XP gain and have the orange portion fill at a constant rate.
* I guess the current way lets you briefly see the "new" batch of XP but eh.
I guarantee that Bungie is fully aware of every single part of their UI and specifically likely "overly concerned" with any part of it that has to do with earning Bright Engrams. Every part of that UI, from the chunking bar filling to the numbers popping up to the satisfying screen notification that you've earned a BE are all carefully crafted to hit important parts of Behavioral Psychology and keep you coming back.
Bungie employed eye-tracking technology to document where players looked, they recorded what players said — explicit or otherwise — and gave players a button to press when they felt something in the game worked. So, while Bungie employs dastardly tricks like time-gating the game’s most fun content or requiring a slog of a faction reputation grind, the developer’s real trick is it psychoanalyzed — and recorded — players to find out what works best.
They are most definitely "overly concerned" with that exp bar and it was very likely working as intended.
I think you vastly overestimate the ability of developers to avoid mistakes, their access to spooky data notwithstanding.
And I think you underestimate how aware Bungie is of every single part of their game. Specifically anything UI related. Even more so if it relates to the Eververse.
edit: Bungie is the group that had heatmaps for every single kill and death location in Halo. They had gobs of data for everything in Destiny 1 with their own awesome looking control room for everything Destiny related. They are top notch developers when it comes to tracking user experience and data collection in their own games.
Bungie really shot themselves in the foot with the Clarion Call event, too. Makes you wonder about their aptitude if they deliberately throttle XP gains, but then create a week-long event that's all about getting double XP while grouped with your clanmates. Maybe they were trying to hide the throttling in plain sight and hope nobody would point it out?
Kind of don't think they care. Had that analysis not been picked up, it would have continued to be ignored and the like. They know their audience and their audience will keep playing the game no matter what.
For all the people outraged by the XP caps, some of whom who will still play and spend...there's a large population of people who don't know anything about it and will keep playing and more importantly, spending on the shop.
Bungie... is Bungie.
edit: they also have the advantage of the shady practices that they do being shifted to being "because Activision."
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
+1
surfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Right. The values that get put into the updates is what they're addressing, not the UI animation.
A person can still get 3 bumps of XP in a short amount of time from different sources and it may still do that thing.
Yeah, I'm saying that the XP bar's behavior is evidence that they're not overly concerned with that UI aspect, making it more likely that nobody bothered to notice or check or ask why the XP numbers shown weren't being scaled.
Since a more thoughtful* implementation would have the yellow portion update on XP gain and have the orange portion fill at a constant rate.
* I guess the current way lets you briefly see the "new" batch of XP but eh.
I guarantee that Bungie is fully aware of every single part of their UI and specifically likely "overly concerned" with any part of it that has to do with earning Bright Engrams. Every part of that UI, from the chunking bar filling to the numbers popping up to the satisfying screen notification that you've earned a BE are all carefully crafted to hit important parts of Behavioral Psychology and keep you coming back.
Bungie employed eye-tracking technology to document where players looked, they recorded what players said — explicit or otherwise — and gave players a button to press when they felt something in the game worked. So, while Bungie employs dastardly tricks like time-gating the game’s most fun content or requiring a slog of a faction reputation grind, the developer’s real trick is it psychoanalyzed — and recorded — players to find out what works best.
They are most definitely "overly concerned" with that exp bar and it was very likely working as intended.
I think you vastly overestimate the ability of developers to avoid mistakes, their access to spooky data notwithstanding.
And I think you underestimate how aware Bungie is of every single part of their game. Specifically anything UI related. Even more so if it relates to the Eververse.
Gobs of data don't prevent errors. Look, if engineers can list incorrect dimensions or specifications on equipment upon which literally millions of dollars a day or even lives depend and nobody notices for decades, I think maybe the people at Bungie might not be in complete command of every line of code.
The demonic supercomputer entity known as Bungie might, but not the people working there.
e: also, I agree that it's totally possible that they were aware and it was intentional. But it is hardly unthinkable that it was an oversight.
Nobody is mad they throttled XP. They're mad they hid that they were doing so. If they had showed the proper numbers from the start this would be a non-issue.
If that were the case then where was the equivalent shitstorm when people figured out chests were being throttled without any form of UI to indicate what was happening? Including apparently affecting Cayde's weekly chests as well? If what you say is true, that people are just mad about the hiding, then those other instances of the same thing would have had equivalent uproars. But that's not true: people are madder about this because they can heap their feelings about loot boxes onto it as well, even though there's no indication this system was put in place because of loot boxes. I'd argue that the same system would have existed if all you got from levelling was still a mote of light, but people have convinced themselves otherwise.
Because Chests show you exactly what you get when you open it. There's no number crunching to be done, you open a chest and nothing comes out, it's easy to see what's happening.
And why can't people be upset about lootboxes exactly? Especially in this situation where they directly benefit from sbortchanging XP by selling XP boosters?
It's fine to be upset as long as you're honest about why you're upset and don't invent boogiemen (Bungiemen?) to be upset at. Like for instance asserting that this was put in so they could sell XP boosters.
Posts
1. I was a moron for not using Mida/Last Hope with Stompies sooner. It's like I can see the Matrix now.
2. It's super frustrating knowing that I have now fixed my connection issues (I'm always a green bar in D2 compared to the shenanigans in D1) and yet still have to deal with laggy bastards on the other team
3. Nothing annoys me more than someone teabagging me when they haven't earned it. (i.e. they didn't even get a shot in, but they'll teabag me when their teammates have managed to deal with me)
Explosive knives work okay as a secondary grenade, since you can hit people in cover with the splash damage. The precision knives are hard to use in PvP but PvE they can be chained alright if you have Jesus aim
Also when a teammate steps in front of you as you throw it the knife stays stuck in the back of their head.
Eh. The november statement claimed they already had higher attach rates for the DLC. That might have been presale or not as the statement was vague.
Nah, they're too busy dreaming up new, more evil, ways to part children from their pocket money.
Note that Explosive Knives are on the same tree as "shoot GG 6 times in 3 seconds have fun" so that's why hardly anyone in PVP uses them
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
... Not like I play my Gunslinger ever though.
IDK. I imagine they're saying make X amount of money or we'll stop funding you because you're no longer profitable. And that's about it.
Then the devs go "okay, how can we get that amount of money to satisfy the execs who are the beck and call of the shareholders? Let's <exploitative thing here>."
Execs: Will this get X amount of money? We gave you Y amount of money to make this and we expect X. You said you would make X and our projections lined up to be X so... where's X.
Devs: Yes
Execs: Do it. /shrugmoji. If it doesn't make X then we have a problem. So you better make X.
Now if only they hadn't buggered the damage some and had either made a perk or exotic that automatically gave it back to you when you threw it and missed, then we'd really have something.
Wasting throwing knives and smoke grenades is Classic Destiny. No way they're going to fix that.
Except they're throttling XP to discourage repetitive farming, the same as they do elsewhere. Might as well go further down the conspiracy hole and declare that all the other opaque throttling they do is a smokescreen to hide their true nefarious intent of tricking people into paying money for loot boxes. I mean to do that you'd have to ignore that an opaque system like that doesn't encourage people to spend money, but why aknowledge that when you can get your rage on?
my favorite is when i am like inches out of melee range when i try to punch something so i end up throwing a smoke grenade at it instead
But yes having an unlimited supply would be hilarious.
that's not entirely clear from the arguments but it is a position i can agree to
though i'm not mad personally
Legislators too, apparently.
I basically have the Daffy Duck "wahoo oohoo" noises playing in my head the whole time.
I just think it's amusing that when the first videos came up about this I said that it felt like the first reddit guy was trying to make it seem like Bungie was operating in bad faith and that the videos were inconclusive and just showed the UI being wonky (the tests that confirmed the throttling were much more thorough)... and lo and behold they were acting in bad faith by hiding the XP throttling.
edit: what was the thing we (here/reddit/etc) were talking about them doing before this happened? I don't think it was two tokens and a blue...?
If that were the case then where was the equivalent shitstorm when people figured out chests were being throttled without any form of UI to indicate what was happening? Including apparently affecting Cayde's weekly chests as well? If what you say is true, that people are just mad about the hiding, then those other instances of the same thing would have had equivalent uproars. But that's not true: people are madder about this because they can heap their feelings about loot boxes onto it as well, even though there's no indication this system was put in place because of loot boxes. I'd argue that the same system would have existed if all you got from levelling was still a mote of light, but people have convinced themselves otherwise.
Hoping the DLC puts the versions in a place where they can start putting out more frequent updates. I'm still thinking they were waiting on the first DLC for major adjustments so they can keep PC and console versions as close as possible, but we'll see.
And why can't people be upset about lootboxes exactly? Especially in this situation where they directly benefit from sbortchanging XP by selling XP boosters?
Like fixing the fucking vault.
But they also don't explicitly say that it was an error, just that the values will now be consistent, so it could have been intentional.
A person can still get 3 bumps of XP in a short amount of time from different sources and it may still do that thing.
This massive reaction is purely down to Bungie being, arguably, deliberately deceptive about the whole thing. They only commented on it after pcgamer published an article about it, not at all during the week or so prior where the subreddit had already figured out something was wrong.
Since a more thoughtful* implementation would have the yellow portion update on XP gain and have the orange portion fill at a constant rate.
* I guess the current way lets you briefly see the "new" batch of XP but eh.
They were obviously reviewing the system as a whole (hence the actual change rather than just fixing the displayed values) so any comment they made prior to that decision would have just been a placeholder saying they're reviewing things.
Expecting them (especially during Thanksgiving) to respond to this sort of stuff within days is a bit much, I think.
Yep, if not showing the correct numbers at some arbitrary, internally decided point was intended behaviour then yeah... testing that out would be kind of fruitless.
I guarantee that Bungie is fully aware of every single part of their UI and specifically likely "overly concerned" with any part of it that has to do with earning Bright Engrams. Every part of that UI, from the chunking bar filling to the numbers popping up to the satisfying screen notification that you've earned a BE are all carefully crafted to hit important parts of Behavioral Psychology and keep you coming back.
They are most definitely "overly concerned" with that exp bar and it was very likely working as intended.
That they intentionally weren't is an assumption that many feel is obvious.
Given their history of updates and communication with everyone, this was never an option in their opinion.
If anyone asked something like this before destiny 2 came out, I would have instructed them on the following: They see this game as a highly curated (by them alone) experience, and they will hide or show whatever they want to/from us and we will just have to except that. It's extreme to the point where you will be afraid when they say they are going to address something, because instead of listening to reason, they will most likely just break it further.
They weren't going to turn off the faction rally in response, but I and others around here are surprised something absolutely terrible didn't happen in response to people farming the lost sector exploit. Now, with how long this response is taking, I am wondering if its because they are all so under the gun to finish the next set of content they don't have the time.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
And I think you underestimate how aware Bungie is of every single part of their game. Specifically anything UI related. Even more so if it relates to the Eververse.
edit: Bungie is the group that had heatmaps for every single kill and death location in Halo. They had gobs of data for everything in Destiny 1 with their own awesome looking control room for everything Destiny related. They are top notch developers when it comes to tracking user experience and data collection in their own games.
Kind of don't think they care. Had that analysis not been picked up, it would have continued to be ignored and the like. They know their audience and their audience will keep playing the game no matter what.
For all the people outraged by the XP caps, some of whom who will still play and spend...there's a large population of people who don't know anything about it and will keep playing and more importantly, spending on the shop.
Bungie... is Bungie.
edit: they also have the advantage of the shady practices that they do being shifted to being "because Activision."
The demonic supercomputer entity known as Bungie might, but not the people working there.
e: also, I agree that it's totally possible that they were aware and it was intentional. But it is hardly unthinkable that it was an oversight.
It's fine to be upset as long as you're honest about why you're upset and don't invent boogiemen (Bungiemen?) to be upset at. Like for instance asserting that this was put in so they could sell XP boosters.