One thing that annoyed was I wanted a base where you could build EVERYTHING and implement fixes - there was a nice campground base with a hole in the wall....and you can't fix it. Hoping SoD 3 fixes this and adds freeform base construction.
I look forward to playing it, starting a community and then subsequently not playing the game because of difficulty creep and a desire to not lose my precious humans in a permadeath game.
“I used to draw, hard to admit that I used to draw...”
Chipmunks are like nature's nipple clamps, I guess?
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I'm actually playing State of Decay 2 right now and to be honest, they will need a lot more polish on the third game to get any interest from me. State of Decay 2 absolutely screams amateurish game design. Fuckload of tedious crap hauling because of limited inventory space, stupid amounts of menu-diving to swap shit around, and even utterly ridiculous bullshit like straight-up spawning hyperfast Blood Ferals behind you just to plain fuck you over now and again. Not to mention the shoddy shooting mechanics, the lousy melee combat, and the abysmal hit detection such that you can drop a grenade by a Plague Heart, watch it explode, and have nothing happen. And how are these visuals so resource-intensive?
I'm kind of astonished the game came out as recently as 2018 and had a pile of updates, it's still terribly rough. This feels more like something from around 2010 or earlier, when less-than-AAA-budget games were starting to more commonly approach open-world stuff but weren't getting good at it yet.
In State of Decay 2's defense, it is not a AAA title... the standard version was like $30 USD at launch, iirc.
A lot of the janky difficulty/cheap stuff is also the product of user feedback. The game wasn't "hard enough", etc... etc... between the discord and the reddit just tons of "it's too easy" so... they leaned into making it kind of cheap. I do hope that State of Decay 3 isn't like that. But I also hope that it won't lean too heavily into Co-op/online play too but there was also a lot of noise about that, plus they wanted to make an MMO kinda thing too...
I guess I'm kind of waiting for more concrete information on mechanics, tbh.
“I used to draw, hard to admit that I used to draw...”
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I look forward to playing it, starting a community and then subsequently not playing the game because of difficulty creep and a desire to not lose my precious humans in a permadeath game.
I'm kind of astonished the game came out as recently as 2018 and had a pile of updates, it's still terribly rough. This feels more like something from around 2010 or earlier, when less-than-AAA-budget games were starting to more commonly approach open-world stuff but weren't getting good at it yet.
A lot of the janky difficulty/cheap stuff is also the product of user feedback. The game wasn't "hard enough", etc... etc... between the discord and the reddit just tons of "it's too easy" so... they leaned into making it kind of cheap. I do hope that State of Decay 3 isn't like that. But I also hope that it won't lean too heavily into Co-op/online play too but there was also a lot of noise about that, plus they wanted to make an MMO kinda thing too...
I guess I'm kind of waiting for more concrete information on mechanics, tbh.