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[pbp]Hunger of the Beast[ToA]
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The outside of it is rough and a bit sticky. After a bit of experimentation, Har can tell that if left up against skin, the seed would try to grow into it, but more details escape her. Concentrating harder, she examines the seed's shuddering aura itself, and gently lays a whorl of anti-magic on it, just enough to see clearly.
Suddenly, it snaps into focus. Har traces the magic inside it, and it is a map of its body, every aetheric line connecting with a physical organ. For a moment, she recalls how the beast died the moment its body did - that was no consequence of the weakness of birth, no artifact of exhaustion. The spirits of these things are a part of their body. With this realization, what she's seeing finally makes sense. She traces an aetheric hook that curves out, testing its weight and purpose.
This seed is the heart of one of those black beasts, but it will only work to grow one, to devour the spirit and body of its host, if implanted in a human heart. This is also a different plant than the one the singer ate. These fruits must be being cultivated somewhere in the valley. The seed will also have some other effect if left to bond with the skin - a symbiotic effect, instead of a parasitic one.
It also occurs to her that creatures from this strange place will instantly die in combat when downed.
Her eye meets a ruined mass of flesh under the waves, a black circle as tall as she is, the eye socket of a titanic whale, a twisted crown of engraved metal gripping its head, two thick wires leading up to the island, pulling, bearing down, she can feel its fear, its agony, filling her like the sea fills her lungs-
She struggles clear of her bedding, drenched in brine.
Brine? Sweat. Sweat.
She breathes in the cold morning air.
And closes her eyes.
The tiny boat rocks a bit as the swell settles, but it's still there at least.
Har relaxes as she runs her hands along the wooden guardrail of the boat.
It's still there, and still solid.
Climbing onto the aft, she sits down and looks to the horizon.
Thinking a bit, she pulls the roiling seed out of her pocket.
She turns it, well, not it but its spirit, over in her hand a couple of times.
And then pitches it out in front, port-side.
Straining her eyes, she looks to the horizon again, attempting to push back the sea fog and find some indication of what this all might mean.
Is the Seed safe or will it cause more trouble than it is worth?
Is bonding with it necessary?
The horizon itself grows heavy, as the oncoming weather approaches, attempting to resolve the path with the seed on her left and the path where she has spurned it on the right.
Geth roll 2d10h1 for Reading the waves (and assuming h keeps the high number)
Also OH BOY this was fun everybody rolled well on their arcana checks and I rolled really low on my spooky-ass dream check and I got to dump a bunch of lore all at once WHEEEEEEE
@joshgotro @AustinP0027 @discrider
Over the night, a mass of clouds moved in, leaving only blank grey overhead. At the bottom of the hill, you are stopped by a pair of guards in white-on-green Falken livery, but are able to flash your signed letter from the Steward as before, placating them enough to let you inside. The town itself is crowded, unusually so for its size, and every building is sporting one of the stoves common to this area, the larger, external ones giving off a comforting warmth. Making your way past a small family resting on a cart near one of these, you can see worry and exhaustion on their faces, a feeling that seems to be uniform in this place.
You are able to identify Davittsburg's points of interest within a few minutes:
-Inn
-Hall of Dawn (a staple feature in most settlements, staffed with a healer and places for the injured)
-Trader
-Bakery
-Residential
-Church
-Silos
-Drake Pens
Har scratches a bit at the wrapping around her left forearm.
The seed itches.
No one was paying her any mind as she moved around the cart. Aub was used to the spectacle that her armor normally brought.
With the cart secure, Aub followed Har, slowly, into the Inn.
As was usually with each new place, she looked for Robert Cadogan.
A few people stand out in the crowd: two middle-aged women dressed in similar clothes, busily discussing something behind the bar; one particularly fat man with a bushy red beard, with four armed, rough-looking types at a large central table; a very old, weathered man with a gaggle of simply-dressed people of various ages orbiting around him; and a small, cloaked figure in a far corner.
One of the women looks up as the party stands near the entrance, and snaps as she stomps out from behind the bar "You saw the sign, right? No vacancy. It means we're full up. And lunch ain't being served for another two hours, so you gentlefolks are just gonna have to wait like everybody else." She seems inclined to continue, but the other woman hisses "Julia!" in an incensed tone, and moves to stand in front of her. "What my sister means is," flashing a professional smile, "welcome to Gordon's Brew, friends. My name is Melissa, and we run this establishment. What can we do for you? As you have been, um, notified, our ability to provide a positive guest experience is lacking at the moment." Behind her, there is a rolling of eyes as Julia turns back and returns to the bar.
"Not sure what's up her nose..", she grumbles softly, feeling a bit slighted at being called a gentlefolk.
Somewhat to rectify the measure, she peels off from the group and heads to the most earthy character she can find, the weathered man surrounded by followers.
Listening for a moment, she steps forward into his circle:
"Hail old-timer. You look like someone who hears everything round here.
Me and my friends are down here looking for work; I'd 'ppreciate if you'd heard of anything needs sorting?"
Geth roll 1d10 for conversation if necessary
Geth roll 1d10+4 for that retreating bandit isn't here is he
Perhaps his tales what's got the barkeeps scared.
Voices cut in with excuses, mostly reasonable concerns, such as the fact that their farm had been ransacked by bandits and the family had been driven out, but he isn't having any of it. After a few seconds, he simply ignores them, turning back and saying "You are adventurers, yes? Out to make some coin? I can promise you a reward if you can find my sheep and bring them back near the town." He looks down and coughs, smoothing the fabric on his jacket.
"Let me explain - my farm is to the east of here, about a day's travel. Just follow the dirt road and you'll see it. Two nights ago, we were raided. Yes! This close to the town! My family gave 'em a good fight, some more than others, and they retreated long enough for us to gather our things and escape. Turned out they had been working on the barn door. Now, I don't think they expected ol' Abby," he grins again, "but she led the rest of the sheep out south after showin' the bandits the error of their ways, and it was too dark to go chasin' after them." He points at the son he had maligned earlier and snaps "Hans! If these folk want to help, go with 'em and make sure the sheep get back here."
"Now, to solve the real problem here - we still don't know where the bandits are camped. There can't be more than 50 of them, and this town has at least twice that of an age to fight. If you can get that location, we can go run 'em out." He scowls. "The people in this town got no fire in 'em though, might need some real rousin'. There's a boy here tryin' to do it already, James, might find him with the refugees in the church or Hall."
You don't see any sign of the skinny bandit you had driven off, but you do see the figure in the corner make a small, beckoning head motion to an empty chair next to it.
.....right?
I don't feel like carrying Abby home over my shoulders,", Har laughs, "And it sounds like she'll want someone she knows to lead 'er".
Offering a handshake back to the old man, "I s'pose I should have lead with, I'm Har, and these are Victor and Aub, and we'll see to your sheep. Thanks kindly!"
Finalising her dealings with the old man, she spies a motion in the corner of the room, as the hooded figure captures her attention.
"... how about you all see what sorta lunch we can get. I've spied something that needs a quick check.. I'll holler if I need something."
Har pops out of the crowd.
"Uh hi..."
Har sits down smoothly in the empty seat, keeping low and out of the group's sightlines, across the room and crowd from where she was a second ago.
"Do y' know me? I can't quite see your face. Not sure why you wouldn't join us if you did..."
Har glances back, "'s not like we can't be seen from the door neither."
Aub approaches the table openly, scabbard towards the men. "Hello there. My name is Aub. I'm looking for the man in charge."
Geth roll 1d10 for feminine wiles and threatening stance
She tilts her head and says "To answer your question, none of the cultists in town are in this room."
---
The fat man, his fingers bedecked with rings, waves down one of his guards as he turns his chair towards Aub with a loud scrape. "Well, you've found him, if you what you mean by 'in charge' is 'in charge of the table I'm sitting at,'" he says with a sour expression. "Like all these others," his hand flops listlessly, "we are stuck here. I don't suppose you have interest in taking two state-of-the-art agricultural golems off my hands so I can head back upriver? A steal at a thousand gold each," he rambles, his guards relaxing their stances. "Includes all the attachments you could want, got a plow, a cultivator (toothed AND rotary), sprayer, comes with two control gauntlets, insured for three years with the standard contract..." He sighs and shakes his head, looking down. "If I don't make this sale before the month is out I'm going to be in deep shit with the office." He seems to notice Aub's presence once again, and his face crinkles into a wan smile. "Listen, I'd stay away from Baron's Hill if I were you. My buyer was missing and no one would say a word about it. I ran myself out of town before they could."
---
The church is a full-on refugee camp, tents and crude wooden shacks crowding its sides. Pushing inside, Victor can see the pews are all pushed to the sides of the room, with what looks like an improvised kitchen running in the center, busily preparing some vegetable broth for the midday meal. Nearly every inch is packed with people. Cutting through the din, Victor grabs someone and is pointed to a far corner of the room, where there is a young man sitting on a pew yanked out of position with the rest, busily writing something on a sheet of paper supported by the back of a hymnal. As he pushes closer, Victor can see a number of sheets strewn across the rest of the pew, dense writing covering them. The young man doesn't seem to react to his presence - understandable, given the noise and close quarters.
Geth, roll 1d10 for reasons.
Instead, he fills himself with positive energy and let's the healing light envelop him, providing a soft glow surrounding the Radiant as he turned back to the girl "Tell me child, how can I help you?"
The writing man takes notice of the rapid movement, raising his head with a start, bouncing his tousled brown hair. "Ah, hello? Did you come here for me?"
Let me know if you want to try to engage more with the girl and how, and we shall roll some dice. Otherwise, you don't see her.
"What I need to spur these people into action is the exact location of these bandits, but the knight captain here refuses to send out any of his men to find it! Deplorable, I say. Cowardly! Sir Wainwright does his family no justice hiding here, supposedly defending the town." He pauses for a moment to take a breath. "You look able, and I see you have some mystic ability. Are you an adventurer? Would you find these bandits and bring their location back to this town? Trying to convince the captain is like pushing a boulder up a mudslide," he scowls.
Resuming his smile, he clasps Victor on the arm, and says "Um, also, if you have some time today, we would greatly appreciate a healer making the rounds - Natalia at the Hall is so busy, she hasn't been around in a few days."
The Radiant pauses, "Also, point me the way. My healing is meant for those who suffer, so those here who need my help are welcome to it"
@AustinP0027 Make another Ini check for looking for that girl.
Geth, roll 2d10l1 for girl stealth. Well, that was awful.
You have an afternoon to spend some time on, but let's find out what the other two have done first.