The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Transformers: the TCG More than Meets the Sleeves
Posts
https://www.facebook.com/groups/transformerstcg/
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the full rules are actually on their site, but at a base level they are pretty simple. the complexity of course is from the cards themselves. there is an FAQ here:
https://www.facebook.com/notes/transformers-trading-card-game/transformers-tcg-card-faq-v11/1826769844111499/
tapping works mostly like this: you are required to attack each turn. there is NOT an untap step every turn. players alternate attacking with only 1 bot each turn until everything is tapped. once everything is tapped then ALL player's bots untap and you start over. so lets say play A has 3 bots and player B has 3. player A takes the first turn.
player A turn 1 attack 1 end turn
player B turn 1 attack 1 end turn
player A turn 2 attack 2 end turn
player B turn 2 attack 2 end turn
player A turn 3 attack 3 end turn
player B turn 3 attack 3 untap end turn
player A attack 4
if players have differing numbers of bots remaining (or to start, or if there is an untap effect) you could end up with a situation where player A has 2 + untapped bots at the start of their turn but player B is tapped out. in that situation play A would keep attacking (one at a time, individual attacks) until all their bots are tapped, everyone untaps and the next player goes. some decks, specificlaly thinking of cars, try to engineer this scenario to get wombo blowout turns
as to the strategic element there is really only one "go wide" build currently that i am aware of and that is 4 wide insecticons (i prefer skrapnel, ransack, kickback barrage), a lot of teams are 3 wide and i've been experimenting with 2 stacks but not much just yet. the issue is the reduction in overall statistics if you spread that thin. if you are down a guy the game actually inherently keeps things relatively close. if you focus attacks you are likely to go shot for shot with your opponent with the differentiation being playskill.
there are a bunch of strategy sites/media already that i could drop including some self promotion
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I'll look through that faq, see what I'm missing.
the actual rules are actually pretty short: https://www.hasbro.com/common/documents/dad2d6781c4311ddbd0b0800200c9a66/D862B2CF2C134D1497659F585B6DB078.pdf
that being said i know several places have had awkward demos
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https://youtu.be/lx8mKrV5GI4
Metroplex Reveal Gallery
We printed some proxies (no, it's not released and we don't have an actual copy yet) and threw it against the Autobot Starter deck!
https://www.youtube.com/watch?v=u8vtVGAhumo
Both decks felt fairly even matched against each other.
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I also couldn't help myself....
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Also now I want to know if the new siege six-shot goes well with mine.