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Look, we all knew it was going to happen eventually. But the 80's are smashing into modern gaming via a physical TCG produced by WotC. You may have heard of those guys, they produce Magic the Gathering. It is kind of a big deal. SDCC and Gencon will both have exclusive packs for purchase with promos. The game itself seems pretty good (without having played it yet). You can check out the rules below.
the discord channel https://discord.gg/WHDHbrZ is pretty active as well. there is a rep from pasttimes (who is handling the sales/learn to plays at gencon) there who has been pretty helpful with information
I kind of want them just to get cards with the Legends artwork on them. Though I would prefer a Marvel Masterpieces-esque line of cards that don't have gameplay.
Well the big recent news is they revealed and OVER oversized metroplex "starter" that I cludes his minibots. He is twice the size of oversized MTG commander cards (regular bots are "normal") oversized
From a gameplay perspective tive I can. From a lore perspective....not so much. I think it is just a concession to how he needs to live a long time to actually have a chance at triggering his power
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I wrote up my impressions on this in the board game thread based on.. well.. rough rules, as far as I could tell. Can someone who has been playing it more help me understand how tapping is supposed to work, and how the heck you are expected to win if you are down to a single bot?
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
I wrote up my impressions on this in the board game thread based on.. well.. rough rules, as far as I could tell. Can someone who has been playing it more help me understand how tapping is supposed to work, and how the heck you are expected to win if you are down to a single bot?
tapping works mostly like this: you are required to attack each turn. there is NOT an untap step every turn. players alternate attacking with only 1 bot each turn until everything is tapped. once everything is tapped then ALL player's bots untap and you start over. so lets say play A has 3 bots and player B has 3. player A takes the first turn.
player A turn 1 attack 1 end turn
player B turn 1 attack 1 end turn
player A turn 2 attack 2 end turn
player B turn 2 attack 2 end turn
player A turn 3 attack 3 end turn
player B turn 3 attack 3 untap end turn
player A attack 4
if players have differing numbers of bots remaining (or to start, or if there is an untap effect) you could end up with a situation where player A has 2 + untapped bots at the start of their turn but player B is tapped out. in that situation play A would keep attacking (one at a time, individual attacks) until all their bots are tapped, everyone untaps and the next player goes. some decks, specificlaly thinking of cars, try to engineer this scenario to get wombo blowout turns
as to the strategic element there is really only one "go wide" build currently that i am aware of and that is 4 wide insecticons (i prefer skrapnel, ransack, kickback barrage), a lot of teams are 3 wide and i've been experimenting with 2 stacks but not much just yet. the issue is the reduction in overall statistics if you spread that thin. if you are down a guy the game actually inherently keeps things relatively close. if you focus attacks you are likely to go shot for shot with your opponent with the differentiation being playskill.
there are a bunch of strategy sites/media already that i could drop including some self promotion
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
When I was demo'ed the game (the night it came out) the online rules were only 3 pages long. That's why I was being confused as heck. Of course, the guy demo'ing it for me may have been told the wrong rules when he was shown the game at a trade show.
I'll look through that faq, see what I'm missing.
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
When I was demo'ed the game (the night it came out) the online rules were only 3 pages long. That's why I was being confused as heck. Of course, the guy demo'ing it for me may have been told the wrong rules when he was shown the game at a trade show.
I'm pretty excited for metroplex, and that's strictly coming from a card game angle. He was basically non existent for me as far as old cartoons. The video games and comics definitely improved the situation but still. He seems pretty decent ccg wise but I gotta actually try him to see. He turns everything on it's head in such a huge (lol) way
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited November 2018
What I find interesting is that the character card is new art, based on the original toy. But because the card art comes from existing places, the deck art is of the Generations toy.
Also now I want to know if the new siege six-shot goes well with mine.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
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https://www.facebook.com/groups/transformerstcg/
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the full rules are actually on their site, but at a base level they are pretty simple. the complexity of course is from the cards themselves. there is an FAQ here:
https://www.facebook.com/notes/transformers-trading-card-game/transformers-tcg-card-faq-v11/1826769844111499/
tapping works mostly like this: you are required to attack each turn. there is NOT an untap step every turn. players alternate attacking with only 1 bot each turn until everything is tapped. once everything is tapped then ALL player's bots untap and you start over. so lets say play A has 3 bots and player B has 3. player A takes the first turn.
player A turn 1 attack 1 end turn
player B turn 1 attack 1 end turn
player A turn 2 attack 2 end turn
player B turn 2 attack 2 end turn
player A turn 3 attack 3 end turn
player B turn 3 attack 3 untap end turn
player A attack 4
if players have differing numbers of bots remaining (or to start, or if there is an untap effect) you could end up with a situation where player A has 2 + untapped bots at the start of their turn but player B is tapped out. in that situation play A would keep attacking (one at a time, individual attacks) until all their bots are tapped, everyone untaps and the next player goes. some decks, specificlaly thinking of cars, try to engineer this scenario to get wombo blowout turns
as to the strategic element there is really only one "go wide" build currently that i am aware of and that is 4 wide insecticons (i prefer skrapnel, ransack, kickback barrage), a lot of teams are 3 wide and i've been experimenting with 2 stacks but not much just yet. the issue is the reduction in overall statistics if you spread that thin. if you are down a guy the game actually inherently keeps things relatively close. if you focus attacks you are likely to go shot for shot with your opponent with the differentiation being playskill.
there are a bunch of strategy sites/media already that i could drop including some self promotion
WoWtcg and general gaming podcast
WoWtcg and gaming website
I'll look through that faq, see what I'm missing.
the actual rules are actually pretty short: https://www.hasbro.com/common/documents/dad2d6781c4311ddbd0b0800200c9a66/D862B2CF2C134D1497659F585B6DB078.pdf
that being said i know several places have had awkward demos
WoWtcg and general gaming podcast
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https://youtu.be/lx8mKrV5GI4
Metroplex Reveal Gallery
We printed some proxies (no, it's not released and we don't have an actual copy yet) and threw it against the Autobot Starter deck!
https://www.youtube.com/watch?v=u8vtVGAhumo
Both decks felt fairly even matched against each other.
WoWtcg and general gaming podcast
WoWtcg and gaming website
I also couldn't help myself....
WoWtcg and general gaming podcast
WoWtcg and gaming website
Also now I want to know if the new siege six-shot goes well with mine.