I find the clock tower level in particular is easier if you are doing a parry-focused build (or better yet, freeze/ice bow), as opposed to dodge or traps builds due to the fact that the bomb guys and the little goblins can still attack you if you retreat up or down.
I usually get farthest with a trap build (support mutation, and efficiency mutation, and usually a bow that does +% to status types that the traps do so also ammo mutation my favorite is the quick bow) my problem is actually the guy with the two huge weapons and his combos.
It's hard to find a way to roll or otherwise get away if I can't kill one before he starts the combo and he's almost impossible to stun.
The others have a predictable pattern when they teleport and the bomb guys bombs are slow and only reach so far.
Uriel on
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Yeah the Cannibal gives me hell even on a parry build. He's a nasty fucker.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Finally got my first HotK today with a really dumb build using a legendary Cleaver that had the Bleed causes Poison affix, and a Wings of the Crow with bonus damage vs Poison and Bleed
I had enough Tactics that the cooldown on the feather was only 1 second
I got a shield once (don't remember which type unfortunately) but it had the affix "reduces projectile dmg 95% when held up". Made the Conjunctivius fight super easy when he does the bullet hell part.
I've been having a lot of fun lately with Survival/Parry builds and the various parry mutations. I actually had the wombo combo with high survival, What Doesn't Kill Me, Spite, Counterattack, and a Broadsword/Shield.
I made it to the HotK for the first time. Hayabusa Boots and a Parry Shield (along with some grenades) got me a long way, but I was still getting knocked into the spikes even when I successfully parried his attacks, and this was like, the first time in ages I hadn't taken the trap resistance mutation.
For HOTK: you can roll after he stops pushing you before you fall into the spikes and avoid the damage entirely
I beat 1 boss cell last night and I think I'm done with the game. Really really great experience but I don't really feel like the later difficulties are making it any more interesting
I wish it actually had new enemy types or bosses or something instead of just more damage and less health, that's not really doing anything for me
I beat 1 boss cell last night and I think I'm done with the game. Really really great experience but I don't really feel like the later difficulties are making it any more interesting
I wish it actually had new enemy types or bosses or something instead of just more damage and less health, that's not really doing anything for me
That's probably a good place to stop. At 2 boss cell difficulty I hit a massive difficulty wall where grinding up + and ++ weapons became essential, which takes forever
Killed the hand of the king on my third attempt. I didn't absorb the thing at the end. How bad did I fuck up?
I am not sure if you actually have to absorb it or not. When you are in the starting area, just below all the hanging bottles, will it let you adjust the difficulty? If so you are good.
2 stem cells does not fuck around. Made it to the clocktower on my first try but the boss stomped me flat. Still not a bad first try.
I cannot adjust the difficulty. I fucked up.
Wow.
You should report this as a bug. It's at least a design flaw.
the clock boss is the one I actually have the least trouble with
Sometimes the bridge boss gets me cause I get there with a bad loadout, but almost always if I make it to that guy I have good enough equipment that he just melts
The bridge boss isn't too bad but I'm stuck on the clock boss, like 8 losses so far
Have you tried traps? Like blade and shooter traps if you can get them make the fight a lot easier cause they'll do the work while you focus on staying alive plus they'll block ground level shurikens (but not the chain)
A freezing blast or grenade is also useful because if you get caught by the chain you can use the freezing thing on the boss before they hit you and it will slow her attack down enough where the root will fade and you can roll again before she swings
+1
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Shield also makes the chain trivial because there's a long windup before the slash
In the promenade. Keep getting interrupted after I use the hunter thing and then use the next item. Annoying.
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TonkkaSome one in the club tonightHas stolen my ideas.Registered Userregular
At this point I am just trying to get the spider rune, and I finally made it to Conjunctivitus, only because I had an amulet that made me invisible after not attacking for 5 seconds. I forgot to refill my health flask before the Ancient Sewers, and accidentally opened an elite room because I wasn't paying attention, barely survived and that amulet dropped for me. Conjunctivitus could see me the entire time, though, and I eventually got wrecked.
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It's hard to find a way to roll or otherwise get away if I can't kill one before he starts the combo and he's almost impossible to stun.
The others have a predictable pattern when they teleport and the bomb guys bombs are slow and only reach so far.
I had enough Tactics that the cooldown on the feather was only 1 second
I haven't been impressed by anything else yet
3 seconds of invulnerability when you parry
It also comes with the -damage taken modifier instead of +damage dealt, which I find more valuable
I haven't gotten a chance to use that one yet but I'm very interested in trying like, Rampart Shield and Broadsword
I'm of the belief that parrying is the only way to go with shields (hence my love of the Parry Shield), so it seems like it might be a good fit
But then I barely ever pick up a shield and try.
The dodge roll has the the repositioning though.
I think trying to parry would fundamentally shift how I think about playing every encounter, It'd take... some time to learn.
I've been having a lot of fun lately with Survival/Parry builds and the various parry mutations. I actually had the wombo combo with high survival, What Doesn't Kill Me, Spite, Counterattack, and a Broadsword/Shield.
http://lexiconmegatherium.tumblr.com/
For HOTK: you can roll after he stops pushing you before you fall into the spikes and avoid the damage entirely
they are the difficulty and also yes, those doors open when you have the number of cooresponding cells
They're usually a shop or a little combat area with a chest at the end
also spartan sandals are absolute mvps for me in areas with a lot of drops or walls, they're very strong for 'trash' mobs
ineedmayo.com Eidolon Journal Updated
I wish it actually had new enemy types or bosses or something instead of just more damage and less health, that's not really doing anything for me
That's probably a good place to stop. At 2 boss cell difficulty I hit a massive difficulty wall where grinding up + and ++ weapons became essential, which takes forever
PSN: Robo_Wizard1
Or at least, there are areas in the code that are inaccessible still
Get used to holding the button when you parry, that way if you attempted too early, the attack still just hits your shield instead
You get a lesser effect, and take some damage, but it's better than just whiffing your Parry completely and getting no benefit
PROTIPZ
I don't use the twitter.
This game is fucking sweet though.
I got it on the switch and it’s basically the perfect game for handheld.
The first time I died in the High Castle or something because of lag I'm pretty sure I'd chew my Switch in half
I'll probably die to the boss here.
I'll post my equipment screen soon though. I've gotten super lucky.
I didn't learn the bosses pattern because he died in like 20 seconds.
Sometimes the bridge boss gets me cause I get there with a bad loadout, but almost always if I make it to that guy I have good enough equipment that he just melts
he took maybe 15 seconds?
stacking dots and +% to statused enemies is... strong.
Plus extra dps near deployed skills. at this point I'm even dropping elites without them hitting me more than maybe one time.
Only happened a few times though
so they got me coming AND going
A "Toxic Cloud" causes poison right? Silly that they call them two different things on weapon tooltips.
They are different
A toxic cloud is an AOE poison
If something just says "poisons victims", only the thing you hit gets poisoned
Have you tried traps? Like blade and shooter traps if you can get them make the fight a lot easier cause they'll do the work while you focus on staying alive plus they'll block ground level shurikens (but not the chain)
A freezing blast or grenade is also useful because if you get caught by the chain you can use the freezing thing on the boss before they hit you and it will slow her attack down enough where the root will fade and you can roll again before she swings