[Dead Cells] - Out of Early Access and on Consoles

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  • UrielUriel Registered User regular
    this one particular enemy type in the clock tower always kicks my ass

  • MolotovCockatooMolotovCockatoo Registered User regular
    I find the clock tower level in particular is easier if you are doing a parry-focused build (or better yet, freeze/ice bow), as opposed to dodge or traps builds due to the fact that the bomb guys and the little goblins can still attack you if you retreat up or down.

    Killjoy wrote: »
    No jeez Orik why do you assume the worst about people?

    Because he moderates an internet forum

    http://lexiconmegatherium.tumblr.com/
  • UrielUriel Registered User regular
    edited September 2018
    I usually get farthest with a trap build (support mutation, and efficiency mutation, and usually a bow that does +% to status types that the traps do so also ammo mutation my favorite is the quick bow) my problem is actually the guy with the two huge weapons and his combos.

    It's hard to find a way to roll or otherwise get away if I can't kill one before he starts the combo and he's almost impossible to stun.

    The others have a predictable pattern when they teleport and the bomb guys bombs are slow and only reach so far.

    Uriel on
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Yeah the Cannibal gives me hell even on a parry build. He's a nasty fucker.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Finally got my first HotK today with a really dumb build using a legendary Cleaver that had the Bleed causes Poison affix, and a Wings of the Crow with bonus damage vs Poison and Bleed

    I had enough Tactics that the cooldown on the feather was only 1 second

  • UrielUriel Registered User regular
    I have yet to find a shield in the game I've found to be worth even picking up

  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    I like the Parry Shield, the Bloodthirsty Shield, and the Assault Shield

    I haven't been impressed by anything else yet

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited September 2018
    Rampart Shield is good as hell

    3 seconds of invulnerability when you parry

    It also comes with the -damage taken modifier instead of +damage dealt, which I find more valuable

    Maddoc on
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Maddoc wrote: »
    Rampart Shield is good as hell

    3 seconds of invulnerability when you parry

    I haven't gotten a chance to use that one yet but I'm very interested in trying like, Rampart Shield and Broadsword

    I'm of the belief that parrying is the only way to go with shields (hence my love of the Parry Shield), so it seems like it might be a good fit

  • UrielUriel Registered User regular
    I feel like the dodge roll is more forgiving and, in general, more reliable than hitting a parry.

    But then I barely ever pick up a shield and try.

  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    I mean the dodge roll is good, but if you're parrying attacks you are probably killing whoever launched them. Dodge roll is just prolonging things.

  • UrielUriel Registered User regular
    I suppose so!

    The dodge roll has the the repositioning though.

    I think trying to parry would fundamentally shift how I think about playing every encounter, It'd take... some time to learn.

  • MolotovCockatooMolotovCockatoo Registered User regular
    I got a shield once (don't remember which type unfortunately) but it had the affix "reduces projectile dmg 95% when held up". Made the Conjunctivius fight super easy when he does the bullet hell part.

    I've been having a lot of fun lately with Survival/Parry builds and the various parry mutations. I actually had the wombo combo with high survival, What Doesn't Kill Me, Spite, Counterattack, and a Broadsword/Shield.

    Killjoy wrote: »
    No jeez Orik why do you assume the worst about people?

    Because he moderates an internet forum

    http://lexiconmegatherium.tumblr.com/
  • ChincymcchillaChincymcchilla Registered User regular
    Straightzi wrote: »
    I made it to the HotK for the first time. Hayabusa Boots and a Parry Shield (along with some grenades) got me a long way, but I was still getting knocked into the spikes even when I successfully parried his attacks, and this was like, the first time in ages I hadn't taken the trap resistance mutation.

    For HOTK: you can roll after he stops pushing you before you fall into the spikes and avoid the damage entirely

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • ChincymcchillaChincymcchilla Registered User regular
    Olivaw wrote: »
    People talk about "boss cells"

    What are those

    Do they have anything to do with all those wooden doors with the symbols on them that I can't open?

    they are the difficulty and also yes, those doors open when you have the number of cooresponding cells

    They're usually a shop or a little combat area with a chest at the end

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • The BetgirlThe Betgirl I'm Molly! Registered User regular
    Parrying has been really fun now that i've learned it

    also spartan sandals are absolute mvps for me in areas with a lot of drops or walls, they're very strong for 'trash' mobs

    Steam PSN: YerFriendMolly
    ineedmayo.com Eidolon Journal Updated
  • ChincymcchillaChincymcchilla Registered User regular
    I beat 1 boss cell last night and I think I'm done with the game. Really really great experience but I don't really feel like the later difficulties are making it any more interesting

    I wish it actually had new enemy types or bosses or something instead of just more damage and less health, that's not really doing anything for me

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • Beef AvengerBeef Avenger Registered User regular
    I beat 1 boss cell last night and I think I'm done with the game. Really really great experience but I don't really feel like the later difficulties are making it any more interesting

    I wish it actually had new enemy types or bosses or something instead of just more damage and less health, that's not really doing anything for me

    That's probably a good place to stop. At 2 boss cell difficulty I hit a massive difficulty wall where grinding up + and ++ weapons became essential, which takes forever

    Steam ID
    PSN: Robo_Wizard1
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I think they're still planning on adding more areas

    Or at least, there are areas in the code that are inaccessible still

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited September 2018
    Also re:shields

    Get used to holding the button when you parry, that way if you attempted too early, the attack still just hits your shield instead

    You get a lesser effect, and take some damage, but it's better than just whiffing your Parry completely and getting no benefit

    PROTIPZ

    Maddoc on
  • KaplarKaplar On Google MapsRegistered User regular
    Drez wrote: »
    Kaplar wrote: »
    furlion wrote: »
    Kaplar wrote: »
    Killed the hand of the king on my third attempt. I didn't absorb the thing at the end. How bad did I fuck up?

    I am not sure if you actually have to absorb it or not. When you are in the starting area, just below all the hanging bottles, will it let you adjust the difficulty? If so you are good.

    2 stem cells does not fuck around. Made it to the clocktower on my first try but the boss stomped me flat. Still not a bad first try.

    I cannot adjust the difficulty. I fucked up.

    Wow.

    You should report this as a bug. It's at least a design flaw.

    Tweet them or something.

    I don't use the twitter.

  • NorgothNorgoth cardiffRegistered User regular
    Picked this game up on impulse on the switch. Not sure why, I’ve never been super into metroidvanias (though a do like a good roguelike)

    This game is fucking sweet though.

    I got it on the switch and it’s basically the perfect game for handheld.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I will probably rebuy it on Switch once it's patched

    The first time I died in the High Castle or something because of lag I'm pretty sure I'd chew my Switch in half

  • UrielUriel Registered User regular
    finally made it to the clock room.

    I'll probably die to the boss here.

    I'll post my equipment screen soon though. I've gotten super lucky.

  • UrielUriel Registered User regular
    ok.

    I didn't learn the bosses pattern because he died in like 20 seconds.
    0nu4cqjcoqbp.jpg

  • ChincymcchillaChincymcchilla Registered User regular
    the clock boss is the one I actually have the least trouble with

    Sometimes the bridge boss gets me cause I get there with a bad loadout, but almost always if I make it to that guy I have good enough equipment that he just melts

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • UrielUriel Registered User regular
    yeah that happened with the concierge for me this time too.

    he took maybe 15 seconds?

    stacking dots and +% to statused enemies is... strong.

    Plus extra dps near deployed skills. at this point I'm even dropping elites without them hitting me more than maybe one time.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I have, on occasion, rushed through to the first boss too fast and let my stats suffer which results in low health and not enough damage

    Only happened a few times though

  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    I still need to play more of this but woops Monster Hunter Generations Ultimate came out and also Dragon Quest XI

    so they got me coming AND going

  • ProhassProhass Registered User regular
    The bridge boss isn't too bad but I'm stuck on the clock boss, like 8 losses so far

  • azith28azith28 Registered User regular
    So just to make sure of something I've suspected.

    A "Toxic Cloud" causes poison right? Silly that they call them two different things on weapon tooltips.

    Stercus, Stercus, Stercus, Morituri Sum
  • ChincymcchillaChincymcchilla Registered User regular
    azith28 wrote: »
    So just to make sure of something I've suspected.

    A "Toxic Cloud" causes poison right? Silly that they call them two different things on weapon tooltips.

    They are different

    A toxic cloud is an AOE poison

    If something just says "poisons victims", only the thing you hit gets poisoned

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Prohass wrote: »
    The bridge boss isn't too bad but I'm stuck on the clock boss, like 8 losses so far

    Have you tried traps? Like blade and shooter traps if you can get them make the fight a lot easier cause they'll do the work while you focus on staying alive plus they'll block ground level shurikens (but not the chain)

    A freezing blast or grenade is also useful because if you get caught by the chain you can use the freezing thing on the boss before they hit you and it will slow her attack down enough where the root will fade and you can roll again before she swings

    2x39jD4.jpg
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Shield also makes the chain trivial because there's a long windup before the slash

  • WyvernWyvern Registered User regular
    azith28 wrote: »
    So just to make sure of something I've suspected.

    A "Toxic Cloud" causes poison right? Silly that they call them two different things on weapon tooltips.

    They are different

    A toxic cloud is an AOE poison

    If something just says "poisons victims", only the thing you hit gets poisoned
    I think the "victims" terminology means that it triggers when the weapon kills something, not just on hit.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • azith28azith28 Registered User regular
    I just wanted to make sure that Toxic cloud will poison and those units will be affected by like 100% damage to poisoned units.

    Stercus, Stercus, Stercus, Morituri Sum
  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Toxic cloud will poison any enemy that walks in it, toxic and poison are not different effects like they are in dark souls

    2x39jD4.jpg
  • UrielUriel Registered User regular
    the important bit seems to be the colors of the text rather than the exact word. green is poison, red is bleed orange is burn and blue is freeze.

  • KaplarKaplar On Google MapsRegistered User regular
    In the promenade. Keep getting interrupted after I use the hunter thing and then use the next item. Annoying.

  • TonkkaTonkka Some one in the club tonight Has stolen my ideas.Registered User regular
    At this point I am just trying to get the spider rune, and I finally made it to Conjunctivitus, only because I had an amulet that made me invisible after not attacking for 5 seconds. I forgot to refill my health flask before the Ancient Sewers, and accidentally opened an elite room because I wasn't paying attention, barely survived and that amulet dropped for me. Conjunctivitus could see me the entire time, though, and I eventually got wrecked.

    Steam: evilumpire Battle.net: T0NKKA#1588 PS4: T_0_N_N_K_A Twitter Art blog/Portfolio! Twitch?! HEY SATAN Shirts and such
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