Having never played it I can't comment, but it seemed to get a lot of hate after coming down the pike so damn hot. I still remember how amazing that first trailer was and the combat looked, but then people said the actual game itself was "bog standard" as far as FPS's go and the story wasn't anything to write home about, despite the really cool setup.
I bought the Collector's Edition of The Order and I'm pretty sure I played it once, that first day. But that doesn't necessarily mean anything - I have a game buying habit and not much time to play games in.
Having never played it I can't comment, but it seemed to get a lot of hate after coming down the pike so damn hot. I still remember how amazing that first trailer was and the combat looked, but then people said the actual game itself was "bog standard" as far as FPS's go and the story wasn't anything to write home about, despite the really cool setup.
The Good:
Really good shooting.
Crazy-awesome weapons. Remember than gun in District 9 that like made people explode? Yeah, you get one of those.
Really, really, ridiculously good-looking all the way through. Like just flawless presentation, from opening a chest to pushing a cart to unloading a three-barreled shotgun.
A lot of games are M-for-mature, but The Order is actually A Game For Mature People.
Cribs clever mechanics and ideas from a litany of brilliant moments in other games over the last decade (the "Clever Girl" sequence from Dead Space 2, the Liquid boss fight from Metal Gear Solid 4).
Zero load screens (unless you skip-to-chapter, in which case it's literally 5 seconds.
A story that I would honestly only place second to The Last of Us in action gaming. Sharply drawn, deeply-realized characters who go over genuinely transformative arcs.
Left me absolutely dying for a sequel.
The Bad:
There's probably more cutscenes than gameplay.
Its bullet time mechanic kinda' sucks to the point that I don't think I ever really used it.
Its stealth mechanics work fine, but they're pretty shallow.
It got burned by critics because like Days Gone it's "just another entry in the X genre," and how much of the game's time skewed towards its narrative. Don't listen to a bunch of jaded critics who've been force-fed a thousand games over the last five years and are desperate to taste something weird and different to jizz over. The Order: 1886 is actually really, really good.
'Chance, you are the best kind of whore.' -Henroid
I bought the Collector's Edition of The Order and I'm pretty sure I played it once, that first day. But that doesn't necessarily mean anything - I have a game buying habit and not much time to play games in.
I still have RE7 in its shrink wrap
'Chance, you are the best kind of whore.' -Henroid
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
I bought the Collector's Edition of The Order and I'm pretty sure I played it once, that first day. But that doesn't necessarily mean anything - I have a game buying habit and not much time to play games in.
I still have RE7 in its shrink wrap
I was avoiding posting in this thread till I tried out Days Gone, but man....
Yikes. HARD mode really does strip you of quite a bit. Was curious why I wasn't snapping to aiming at enemies. . .no Aim Assist! Which means missing a headshot is essentially "Hey I'm here. . .please alert your whole camp."
"Get the hell out of me" - [ex]girlfriend
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Yikes. HARD mode really does strip you of quite a bit. Was curious why I wasn't snapping to aiming at enemies. . .no Aim Assist! Which means missing a headshot is essentially "Hey I'm here. . .please alert your whole camp."
It may be early for you to answer this, but do enemies feel bullet spongey on hard? And you can go back down to normal after starting(just not back up to hard) right?
I want to play hard but if it gets bullet spongey later and I was stuck on hard it would really mess it up for me.
You can not restart once you've started hard. Enemies can definitely take a hit from the early melee weapons, but the game pretty much tells you that they don't do much damage. I don't think they are bullet-spongey though: I grazed the head of one with an arrow, and then dropped them with a single starting pistol shot. This certainly might change with higher enemies (I saw a bear in a video tank what looked like two mines before going down).
Eh I always ignore preorder bonuses anyway. If the game NEEDS the preorder bonus to be as good as it should be, that's a poor choice (see: the preorder-exclusive Catwoman content in Batman: Arkham City).
If it's just a gun or a horse or somesuch in RDR2 - well those I can comfortably ignore because I want to play the game as it is meant to be enjoyed.
That Catwoman thing still rubs me the wrong way. Heheh. Cat humor.
'Chance, you are the best kind of whore.' -Henroid
I bought the Collector's Edition of The Order and I'm pretty sure I played it once, that first day. But that doesn't necessarily mean anything - I have a game buying habit and not much time to play games in.
I still have RE7 in its shrink wrap
I still have the PS3 version of FFXIII-2 in shrink wrap.
You can not restart once you've started hard. Enemies can definitely take a hit from the early melee weapons, but the game pretty much tells you that they don't do much damage. I don't think they are bullet-spongey though: I grazed the head of one with an arrow, and then dropped them with a single starting pistol shot. This certainly might change with higher enemies (I saw a bear in a video tank what looked like two mines before going down).
Oh really? That's dumb. You can switch from normal down to easy but not back up to normal. Why would they not allow that for Hard? Seems pretty pointless.
You can not restart once you've started hard. Enemies can definitely take a hit from the early melee weapons, but the game pretty much tells you that they don't do much damage. I don't think they are bullet-spongey though: I grazed the head of one with an arrow, and then dropped them with a single starting pistol shot. This certainly might change with higher enemies (I saw a bear in a video tank what looked like two mines before going down).
Oh really? That's dumb. You can switch from normal down to easy but not back up to normal. Why would they not allow that for Hard? Seems pretty pointless.
My theory: I bet Hard difficulty populates the world with fewer resources in such a way that it makes it hard to repopulate the world with more resources. I bet there are no differences between Easy and Normal.
Lootable items are typically real-world objects within the game universe. In other words, you're not looting chests with lists of items, you're picking up physical objects laying around. Even items within containers are physical (virtual) objects. Think Skyrim and what it would mean if it had difficulty levels and those levels impacted the amount of loot the player could encounter in the game world. It would be problematic to go from a higher difficulty to lower in that case.
Okay, so the tweet has been deleted and the article about 'the line' is paywalled in a way I can't be bothered fighting with.
What is 'the line' that seems to have annoyed so many people?
There's a Biker-culture thing where in wedding vows the ladies will say something like "promise to ride me as often as your bike" or something like that - which is obviously problematic. That line, all on its own, from this game, was bandied about as a condemnation of its treatment of women - ignoring the context that showed the lady condemning it herself earlier in the story, only to pull it out in private, with her man and the dude who was marrying them, as an indication that she loves and accepts all of him, including the biker part.
It's problematic, but also an accurate depiction of (one aspect of) biker culture. The woman happily echoing it - even within context - isn't politically correct, but given that it clearly doesn't celebrate the notion - calling it out as problematic eariler, in fact - I'm not personally offended.
What I do find a bit offensive is that Deacon's wife is immediately shoved into The Refrigerator early in the story, creating the impetus for the male hero's journey. Just like fuckin' God of War last year. I don't mind clichés as a general rule, but it's a pretty lazy one that's been repeatedly called out over the years.
ALL THIS BEING SAID
I haven't played the game and if we're going to snarl at a company for how it represents women in games, I'm not sure the company that gave us
Isabeau in The Order 1886
Aloy in Horizon: Zero Dawn
Kat in Gravity Rush
Insomniac's Spider-Man's Mary Jane Watson
Every Female Character In The Last of Us and
Nadine Ross, Chloe Frazer and Elena Fisher
...is failing to do their part to improve how women are represented in gaming in general. They're leading the charge.
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
You can not restart once you've started hard. Enemies can definitely take a hit from the early melee weapons, but the game pretty much tells you that they don't do much damage. I don't think they are bullet-spongey though: I grazed the head of one with an arrow, and then dropped them with a single starting pistol shot. This certainly might change with higher enemies (I saw a bear in a video tank what looked like two mines before going down).
Oh really? That's dumb. You can switch from normal down to easy but not back up to normal. Why would they not allow that for Hard? Seems pretty pointless.
My theory: I bet Hard difficulty populates the world with fewer resources in such a way that it makes it hard to repopulate the world with more resources. I bet there are no differences between Easy and Normal.
Lootable items are typically real-world objects within the game universe. In other words, you're not looting chests with lists of items, you're picking up physical objects laying around. Even items within containers are physical (virtual) objects. Think Skyrim and what it would mean if it had difficulty levels and those levels impacted the amount of loot the player could encounter in the game world. It would be problematic to go from a higher difficulty to lower in that case.
Yea that actually makes sense.
Well this is a good point for having modulated difficulties the way things like tomb raider have tried.
I might have to just play normal if this is the case because I think that would have a smaller negative affect on the experience than the potential of late game bullet sponges? I don't know. Gonna have to ponder this afternoon.
I forgot what the prompt said, but I'm 100% sure HARD difficulty is not just damage scales.
And holy fuck. . .I'm riding this junk bike they give you back to camp, roll through some Freakers and I'm like "Meh. My bike is faster than you." Some crazy motherfucker jumps IN FRONT of my bike and I get thrown off. "Meh. I can kill you and your friend." Turns out there were like 7 more around the corner. I almost die, but luckily I have a molotov and a pipe-bomb. And an axe. An easily breakable axe (that kills Freakers in two hits).
I'm lovin' it. That lack of auto-aim though. . .boy if you attract a mini-horde might as well say fuck it and reload.
If your bike runs out of gas, do you have to push it? Can someone steal your bike?
I think you kiddy-walk it, which would be great on your calves. . .not so much for getting around the map. Fuel cans, so far, seem pretty plentiful, in that you don't have run across the map to get topped off.
EDIT: Ugh. I wish they'd go over the gameplay/cutscene transitions and release a patch for it. It's really kind of jarring.
It's not a load screen, it's kind of hard to explain. It just has this odd stutter transition from gameplay to scene instead of smoothly moving from gameplay into like a letterbox for the cutscenes.
No, it’s just badly executed swaps between the two. It’s not ruining my experience or anything but I can see why it bothers people.
I really, really like this game so far. The worst piece is the controls just being kind of wonky and not very tight but everything else is solid. I’m glad my expectations were somewhat tempered by the pre-release reviews, but I was never expecting something as good as Last of Us.
I wish they had just used that engine though. I know why they didn’t, but man.
K this blows me away: "DOWNLOAD INCOMPLETE, EXPLORE COPELAND'S CAMP." I have no idea wtf that means so I go and find a bed and sleep and go back to leave and same thing. So I Google it.
I got the game off PSN when I got home around 5. Stretched out, made supper, and about an hour later hey look it's installed and ready to go!
Except it ain't. It had only installed up to the camp, and was still (slowly) downloading in the background as I played. Now it says 3+ hours omfg trolololollll
'Chance, you are the best kind of whore.' -Henroid
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
I'm an hour or two in, still doing the tutorial stuff. I find Deacon a bit generic character and voice acting wise, not that interesting, and would have preferred if they did a switch and you played as the wife who in tribute to Deacon has become a hardass foul mouthed biker lady. Sort of how playing as Kassandra in Assassins Creed Odyssey was way better than playing as the dude.
The game itself has been fun so far though, aside from the frequent loads during intro. I'm glad I didn't cancel my preorder at the very least
Okay so I think I've got The Word for people who're on the fence about Days Gone after the reviews. I've spent four or five hours with it.
I think the perfect comparison here is State of Decay. Did you play State of Decay? This is better than that, but State of Decay is an imperfect game that was good enough to deserve a sequel. Is it great? Is it one of the all-time greats of this gen - a Metal Gear Solid on PS1, a GTA: San Andreas on PS2, a The Last of Us on PS3 - that will stand among the luminaries of gaming for years to come? Is it a 10/10?
Well, no. But like State of Decay, this is a good game. This is a game with some charisma and a real vibe to it. It's not Open World The Last Of Us, but damn... it is kinda' like that, in terms of the pace of the play. You're thoughtfully picking your way through forests and abandoned buildings, checking everything, scrounging for supplies and feelin' a bit tense about the growls of the zombies nearby.
You're keepin' a nervous eye on your pitifully low ammo supply and learning how to rely more on a good, crunchy fireman's axe, desperately juking the grabs of zombies and healin' up on the run. You're opening a map and plotting the course to your next stop, fingers crossed that there'll be a gas tank there to top off your bike so you can make it home after you do whatever dark work needs to be done. You're crouching in the road, looking up at a swarm of zombies milling around a rail overpass, figurin' on a plan.... there's gotta' be a way to clear them...
I have absolutely no clue how big the map is - but... yeah, I'm diggin' it so far. I'm really diggin' it.
The negatives, so far, aren't deal breakers - they're the little fine-polish differences between the charismatic, 7/10 Dead Island and the confident, 9/10 Dying Light. They've nothing to do with the design of the game itself, which is... okay, to break out that old chestnut, compelling. Engaging. Immersive. I want to keep exploring and mastering this world.
And that gritty, not-quite finished lack of polish on Dead Island didn't stop Dead Island from being an awesome fucking game. Some writing that makes you cringe, a bit. Some checkpoints where you're not quite sure what to do next because the game doesn't do a great job of telling you - sure, it could use some sanding - but Dead Island was still a good, unique game.
This is a good, unique game. And the graphics are pretty awesome. Check it out.
'Chance, you are the best kind of whore.' -Henroid
Last night I only meant to play for an hour or so and binged until like 4 in the morning, clearing out camps, chasing down infestations and finding Nero installations, some of which are nice little mini-puzzles figuring out how to negotiate the terrain.
I will say that my one niggle on hard is the fucking cougars. They absolutely feel like sponges which is stupid. Also is anyone experiencing sprinting issues. Supposedly the games sprint is SOOPER sensitive to the point where if there's even slightly any wear on your DS4 (mine is literally 4 months old) you're going to have issues.
Okay so I think I've got The Word for people who're on the fence about Days Gone after the reviews. I've spent four or five hours with it.
I think the perfect comparison here is State of Decay. Did you play State of Decay? This is better than that, but State of Decay is an imperfect game that was good enough to deserve a sequel. Is it great? Is it one of the all-time greats of this gen - a Metal Gear Solid on PS1, a GTA: San Andreas on PS2, a The Last of Us on PS3 - that will stand among the luminaries of gaming for years to come? Is it a 10/10?
Well, no. But like State of Decay, this is a good game. This is a game with some charisma and a real vibe to it. It's not Open World The Last Of Us, but damn... it is kinda' like that, in terms of the pace of the play. You're thoughtfully picking your way through forests and abandoned buildings, checking everything, scrounging for supplies and feelin' a bit tense about the growls of the zombies nearby.
You're keepin' a nervous eye on your pitifully low ammo supply and learning how to rely more on a good, crunchy fireman's axe, desperately juking the grabs of zombies and healin' up on the run. You're opening a map and plotting the course to your next stop, fingers crossed that there'll be a gas tank there to top off your bike so you can make it home after you do whatever dark work needs to be done. You're crouching in the road, looking up at a swarm of zombies milling around a rail overpass, figurin' on a plan.... there's gotta' be a way to clear them...
I have absolutely no clue how big the map is - but... yeah, I'm diggin' it so far. I'm really diggin' it.
The negatives, so far, aren't deal breakers - they're the little fine-polish differences between the charismatic, 7/10 Dead Island and the confident, 9/10 Dying Light. They've nothing to do with the design of the game itself, which is... okay, to break out that old chestnut, compelling. Engaging. Immersive. I want to keep exploring and mastering this world.
And that gritty, not-quite finished lack of polish on Dead Island didn't stop Dead Island from being an awesome fucking game. Some writing that makes you cringe, a bit. Some checkpoints where you're not quite sure what to do next because the game doesn't do a great job of telling you - sure, it could use some sanding - but Dead Island was still a good, unique game.
This is a good, unique game. And the graphics are pretty awesome. Check it out.
This is great news. I'm a big fan of State of Decay and its sequel and I really was interested in Days Gone but word about the bugs and blandness put me off. Based on what you're saying here though, it sounds like it's right up my alley. Purchasing now, appreciate the review.
+1
Zavianuniversal peace sounds better than forever warRegistered Userregular
I'm a few more hours in, and after getting frustrated with bullet spongy enemies on normal (bullets dealing less damage than melee) I switched to Easy, and very glad that I did. The game feels way more 'realistic' now in terms of dealing with the bullet sponge.
I also ran into an audio bug where it muted certain sounds and reloading save didn't fix it; restarting my PS4 Pro managed to solve it, but hopefully there's a patch incoming.
That's interesting. The enemies definitely take a bullet or three to go down (other than headshots), but I wouldn't consider them spongey. . .at least relative to all the ammo you get. I'm talking about besides the hordes and freaks in general. Humans I just hit one with a Hypno-Arrow and then clean the rest up.
. . .also the weapons you get later on put in work.
Speaking of I can agree with reviewers comments that the early game is a bit slow. You are at least doing things and the missions so far haven't been odious, but you're definitely working your way up to Level 2 settlement status to really feel like you're effective at anything.
And I just got to the part Patrick Kelpik seems to have found so bad. . .and I'm kind of calling horseshit on this one. Yes the situation is "bad" but it's not as flippant as I thought it would be.
Posts
Having never played it I can't comment, but it seemed to get a lot of hate after coming down the pike so damn hot. I still remember how amazing that first trailer was and the combat looked, but then people said the actual game itself was "bog standard" as far as FPS's go and the story wasn't anything to write home about, despite the really cool setup.
That's approximately 8,000 words.
The Good:
The Bad:
It got burned by critics because like Days Gone it's "just another entry in the X genre," and how much of the game's time skewed towards its narrative. Don't listen to a bunch of jaded critics who've been force-fed a thousand games over the last five years and are desperate to taste something weird and different to jizz over. The Order: 1886 is actually really, really good.
Okay so I was wrong. It was actually 8,092 words.
I still have RE7 in its shrink wrap
I was avoiding posting in this thread till I tried out Days Gone, but man....
That makes me sad
It may be early for you to answer this, but do enemies feel bullet spongey on hard? And you can go back down to normal after starting(just not back up to hard) right?
I want to play hard but if it gets bullet spongey later and I was stuck on hard it would really mess it up for me.
If it's just a gun or a horse or somesuch in RDR2 - well those I can comfortably ignore because I want to play the game as it is meant to be enjoyed.
That Catwoman thing still rubs me the wrong way. Heheh. Cat humor.
I still have the PS3 version of FFXIII-2 in shrink wrap.
What is 'the line' that seems to have annoyed so many people?
Oh really? That's dumb. You can switch from normal down to easy but not back up to normal. Why would they not allow that for Hard? Seems pretty pointless.
My theory: I bet Hard difficulty populates the world with fewer resources in such a way that it makes it hard to repopulate the world with more resources. I bet there are no differences between Easy and Normal.
Lootable items are typically real-world objects within the game universe. In other words, you're not looting chests with lists of items, you're picking up physical objects laying around. Even items within containers are physical (virtual) objects. Think Skyrim and what it would mean if it had difficulty levels and those levels impacted the amount of loot the player could encounter in the game world. It would be problematic to go from a higher difficulty to lower in that case.
There's a Biker-culture thing where in wedding vows the ladies will say something like "promise to ride me as often as your bike" or something like that - which is obviously problematic. That line, all on its own, from this game, was bandied about as a condemnation of its treatment of women - ignoring the context that showed the lady condemning it herself earlier in the story, only to pull it out in private, with her man and the dude who was marrying them, as an indication that she loves and accepts all of him, including the biker part.
It's problematic, but also an accurate depiction of (one aspect of) biker culture. The woman happily echoing it - even within context - isn't politically correct, but given that it clearly doesn't celebrate the notion - calling it out as problematic eariler, in fact - I'm not personally offended.
What I do find a bit offensive is that Deacon's wife is immediately shoved into The Refrigerator early in the story, creating the impetus for the male hero's journey. Just like fuckin' God of War last year. I don't mind clichés as a general rule, but it's a pretty lazy one that's been repeatedly called out over the years.
ALL THIS BEING SAID
I haven't played the game and if we're going to snarl at a company for how it represents women in games, I'm not sure the company that gave us
- Isabeau in The Order 1886
- Aloy in Horizon: Zero Dawn
- Kat in Gravity Rush
- Insomniac's Spider-Man's Mary Jane Watson
- Every Female Character In The Last of Us and
- Nadine Ross, Chloe Frazer and Elena Fisher
...is failing to do their part to improve how women are represented in gaming in general. They're leading the charge.Yea that actually makes sense.
Well this is a good point for having modulated difficulties the way things like tomb raider have tried.
I might have to just play normal if this is the case because I think that would have a smaller negative affect on the experience than the potential of late game bullet sponges? I don't know. Gonna have to ponder this afternoon.
And holy fuck. . .I'm riding this junk bike they give you back to camp, roll through some Freakers and I'm like "Meh. My bike is faster than you." Some crazy motherfucker jumps IN FRONT of my bike and I get thrown off. "Meh. I can kill you and your friend." Turns out there were like 7 more around the corner. I almost die, but luckily I have a molotov and a pipe-bomb. And an axe. An easily breakable axe (that kills Freakers in two hits).
I'm lovin' it. That lack of auto-aim though. . .boy if you attract a mini-horde might as well say fuck it and reload.
PSN: Corbius
I think you kiddy-walk it, which would be great on your calves. . .not so much for getting around the map. Fuel cans, so far, seem pretty plentiful, in that you don't have run across the map to get topped off.
EDIT: Ugh. I wish they'd go over the gameplay/cutscene transitions and release a patch for it. It's really kind of jarring.
It's not a load screen, it's kind of hard to explain. It just has this odd stutter transition from gameplay to scene instead of smoothly moving from gameplay into like a letterbox for the cutscenes.
No, it’s just badly executed swaps between the two. It’s not ruining my experience or anything but I can see why it bothers people.
I really, really like this game so far. The worst piece is the controls just being kind of wonky and not very tight but everything else is solid. I’m glad my expectations were somewhat tempered by the pre-release reviews, but I was never expecting something as good as Last of Us.
I wish they had just used that engine though. I know why they didn’t, but man.
This ain't bad. I'm not blown away by anything, yet, but I like the world and the presentation and searchin' for supplies while sneaking past zombies.
I got the game off PSN when I got home around 5. Stretched out, made supper, and about an hour later hey look it's installed and ready to go!
Except it ain't. It had only installed up to the camp, and was still (slowly) downloading in the background as I played. Now it says 3+ hours omfg trolololollll
The game itself has been fun so far though, aside from the frequent loads during intro. I'm glad I didn't cancel my preorder at the very least
I think the perfect comparison here is State of Decay. Did you play State of Decay? This is better than that, but State of Decay is an imperfect game that was good enough to deserve a sequel. Is it great? Is it one of the all-time greats of this gen - a Metal Gear Solid on PS1, a GTA: San Andreas on PS2, a The Last of Us on PS3 - that will stand among the luminaries of gaming for years to come? Is it a 10/10?
Well, no. But like State of Decay, this is a good game. This is a game with some charisma and a real vibe to it. It's not Open World The Last Of Us, but damn... it is kinda' like that, in terms of the pace of the play. You're thoughtfully picking your way through forests and abandoned buildings, checking everything, scrounging for supplies and feelin' a bit tense about the growls of the zombies nearby.
You're keepin' a nervous eye on your pitifully low ammo supply and learning how to rely more on a good, crunchy fireman's axe, desperately juking the grabs of zombies and healin' up on the run. You're opening a map and plotting the course to your next stop, fingers crossed that there'll be a gas tank there to top off your bike so you can make it home after you do whatever dark work needs to be done. You're crouching in the road, looking up at a swarm of zombies milling around a rail overpass, figurin' on a plan.... there's gotta' be a way to clear them...
I have absolutely no clue how big the map is - but... yeah, I'm diggin' it so far. I'm really diggin' it.
The negatives, so far, aren't deal breakers - they're the little fine-polish differences between the charismatic, 7/10 Dead Island and the confident, 9/10 Dying Light. They've nothing to do with the design of the game itself, which is... okay, to break out that old chestnut, compelling. Engaging. Immersive. I want to keep exploring and mastering this world.
And that gritty, not-quite finished lack of polish on Dead Island didn't stop Dead Island from being an awesome fucking game. Some writing that makes you cringe, a bit. Some checkpoints where you're not quite sure what to do next because the game doesn't do a great job of telling you - sure, it could use some sanding - but Dead Island was still a good, unique game.
This is a good, unique game. And the graphics are pretty awesome. Check it out.
I will say that my one niggle on hard is the fucking cougars. They absolutely feel like sponges which is stupid. Also is anyone experiencing sprinting issues. Supposedly the games sprint is SOOPER sensitive to the point where if there's even slightly any wear on your DS4 (mine is literally 4 months old) you're going to have issues.
It’s really cool how the bullet time you get is insanely short and zombies have a habit of matrix dodging headshots after they’ve been fired.
This is great news. I'm a big fan of State of Decay and its sequel and I really was interested in Days Gone but word about the bugs and blandness put me off. Based on what you're saying here though, it sounds like it's right up my alley. Purchasing now, appreciate the review.
I also ran into an audio bug where it muted certain sounds and reloading save didn't fix it; restarting my PS4 Pro managed to solve it, but hopefully there's a patch incoming.
. . .also the weapons you get later on put in work.
Speaking of I can agree with reviewers comments that the early game is a bit slow. You are at least doing things and the missions so far haven't been odious, but you're definitely working your way up to Level 2 settlement status to really feel like you're effective at anything.
And I just got to the part Patrick Kelpik seems to have found so bad. . .and I'm kind of calling horseshit on this one. Yes the situation is "bad" but it's not as flippant as I thought it would be.
The review I've been waiting for
This has tipped me closer to "buy" territory