I agree - crafting should be more robust, there should be more reasons to explore in an Elder Scrolls kinda' way. Like if I'm clearing a bandit camp I know there's a bunker or something here with One Awesome Thing in it (a crafting recipe, a map, whatever) - but the game doesn't... reward curiosity, I guess? Like if you go off just exploring, you're either not going to find much or you're going to find a story area all laid out that you know you'll come back to later (the sawmill, the mass grave by Copeland's camp), but nothing's going on here now.
There are NERO Injectors that you can get that aren't at NERO Checkpoints. They are indicated by glowing red beacons in a lot of places. Some of them are in scary shit like caves that look like Freakers might be nesting in there (although only one of the NERO beacons that I've found was actually behind a horde). I'm particularly amused by the NERO Injectors that require you to make a jump with your bike, which effectively locks them behind levels of Nitrous and Engine upgrades.
There was an area that looked like it might be a marauder camp, but I only found two randos in there with guns. When you climb to the top balcony of the place (clearly looks like a sniper/last stand-type post), there was a butt-ton of traps and explosives to loot, although one of the access points had a proximity mine blocking it.
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Note that when you do ambush camps frequently one of the nero spots gets marked on your map. And your map also shows how many total of both check points and research spots are in any given area.
And as for the jumps they are funny but also by (number of areas spoiler maybe?)
section 3 of the map at third camp
it feels like just having nitrous at all is all that would be required to get into any of them by that point.
Note that when you do ambush camps frequently one of the nero spots gets marked on your map. And your map also shows how many total of both check points and research spots are in any given area.
And as for the jumps they are funny but also by (number of areas spoiler maybe?)
section 3 of the map at third camp
it feels like just having nitrous at all is all that would be required to get into any of them by that point.
I'm at Iron Mike's camp currently. Two of the non-checkpoint Injectors have required Engine II (the second upgrade tier) and Nitrous to get to, and one required Engine I (the first upgrade tier, although by the time you have Nitrous, you also have enough trust and can afford Engine I) and Nitrous. I've tried repeatedly on the ones that the required Engine II while having only Engine I, with hilarious results (and reloading).
Hahnsoo1 on
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Note that when you do ambush camps frequently one of the nero spots gets marked on your map. And your map also shows how many total of both check points and research spots are in any given area.
And as for the jumps they are funny but also by (number of areas spoiler maybe?)
section 3 of the map at third camp
it feels like just having nitrous at all is all that would be required to get into any of them by that point.
I'm at Iron Mike's camp currently. Two of the non-checkpoint Injectors have required Engine II (the second upgrade tier) and Nitrous to get to, and one required Engine I (the first upgrade tier, although by the time you have Nitrous, you also have enough trust and can afford Engine I) and Nitrous. I've tried repeatedly on the ones that the required Engine II while having only Engine I, with hilarious results (and reloading).
Oh wow really? I guess I didn't realize I was going that much faster. I just hadn't pulled back very far and wasn't near the topspeed yet but still cleared with lots of room so I figured that topping out a lower engine would have made the cut.
Note that when you do ambush camps frequently one of the nero spots gets marked on your map. And your map also shows how many total of both check points and research spots are in any given area.
And as for the jumps they are funny but also by (number of areas spoiler maybe?)
section 3 of the map at third camp
it feels like just having nitrous at all is all that would be required to get into any of them by that point.
I'm at Iron Mike's camp currently. Two of the non-checkpoint Injectors have required Engine II (the second upgrade tier) and Nitrous to get to, and one required Engine I (the first upgrade tier, although by the time you have Nitrous, you also have enough trust and can afford Engine I) and Nitrous. I've tried repeatedly on the ones that the required Engine II while having only Engine I, with hilarious results (and reloading).
Oh wow really? I guess I didn't realize I was going that much faster. I just hadn't pulled back very far and wasn't near the topspeed yet but still cleared with lots of room so I figured that topping out a lower engine would have made the cut.
It hilariously ALMOST makes it! ALMOST doesn't work for a protagonist that can't jump, however. You take a lot of collision damage and your bike gets pretty roughed up. I also tried multiple patterns of pumping the Nitrous to see if I could eke out more speed at Engine I.
Maybe someone would be able to just barely do it with Engine I/Nitrous, because it seemed tantalizingly close.
I came across some of the jumps early and crashed my bike repeatedly trying to get across, hoping to cheese it somehow and just getting jumped by nearby zombies for my trouble. I didn't even try after the first few engine upgrades - just waited 'till I got the nitro because it seemed to pretty plainly be the key to that particular lock.
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Japan loves them some Zombies.
This had a better week 1 there than Horizon or God of War.
The story seriously has me in a vice grip. Camp 3:
Omfg O'Brian's called me outta' nowhere and needs to meet so he can give me a thing!? If this is the ring Deke gave Sarah at the evac that's also just-so-happened to be the load screen icon for the past fifteen hours, I am gonna' flip my shit and oh...
...my brother wants to play Overwatch with me. And we haven't been able to play in like a month or more, but... but but but..!
(Sigh) well I guess I do need to practice the new map...
Had some good games but today I'm fucking dying to know what happens next in Days Gone.
It is my Soap Opera and I need my stories.
'Chance, you are the best kind of whore.' -Henroid
I already had the melee skill that allows me to one-shot heavy zombies from Stealth. So the "big boss battle" in Iron Butte ended up being a "sneak up and stabby". Very anticlimactic.
I already had the melee skill that allows me to one-shot heavy zombies from Stealth. So the "big boss battle" in Iron Butte ended up being a "sneak up and stabby". Very anticlimactic.
LOL actually when I got to that part I was like "oh wait I have a skill point I haven't spent..." Click! "Alright, c'mere buddy..." Stealth kill!
And Deke is like gasping for breath and talking about what an incredible beating the thing took.
A few hours later I come across a Breaker fighting a bear in the wilderness. The Breaker wins, and I assume it's pretty low on HP - it can't have much more HP than a bear, right?
Turns out yes. Yes it can.
'Chance, you are the best kind of whore.' -Henroid
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited May 2019
I learned that sniper shots to the head do very large damage to them (shocking)
And they spend a long enough period of time flailing in a trap that the large damage = dead breaker.
literally the only horde I avoided the entire game was Sawmill. Got every other one I came across, but stats show I've done next-to-nothing on that front. Why did nothing lead me there apart from the sawmill, which was so overwhelming as to be stealthed around as a matter of course. I didn't have a machine gun or nothin' at that point - still don't! - I'm just carrying a cruddy one I lifted off a heavy Ripper.
(Takes out a pen and a little note book.)
Minus column. This shit.
But at least I enjoy the grind ^.^ the shooting is way funner once you're deeply invested in the skill tree too.
'Chance, you are the best kind of whore.' -Henroid
I've been watching one of my favourite YouTubers play this, and it seems okay. Nothing I'm regretting not buying (or spoiling with a Let's Play), but fun enough in general.
But... is this basically Horizon Zero Dawn with motorcycles and no robot dinosaurs? You stealth in tall grass, a standard weapon is a [cross]bow, and
apparently you eventually get bolts that can make enemies fight each other?
Maybe this is an unfair comparison, but it kind of feels like they saw HZD and said "let's do that, but under a new setting", as least from watching the 3 or 4 hours I've seen so far of it.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I've been watching one of my favourite YouTubers play this, and it seems okay. Nothing I'm regretting not buying (or spoiling with a Let's Play), but fun enough in general.
But... is this basically Horizon Zero Dawn with motorcycles and no robot dinosaurs? You stealth in tall grass, a standard weapon is a [cross]bow, and
apparently you eventually get bolts that can make enemies fight each other?
Maybe this is an unfair comparison, but it kind of feels like they saw HZD and said "let's do that, but under a new setting", as least from watching the 3 or 4 hours I've seen so far of it.
It doesn't feel anything like HZD to me. It might feel similar to watch, maybe, but the list of major difference just kinda' rolls on and on and on.
Setting's completely different.
How you navigate the world is completely different. (1) Deke's bike is way better and funner and more interesting and mechanically infinitely deeper than any mount in Horizon.
How you navigate the world is completely different (2) Aloy leaps and flows over the environment with a cool parkour-esque smoothness, and Deacon slowly trundles along when he's not blowing stamina on sprinting, with slow, realistic animations.
How you navigate the world is completely different (3) Deke can vault low obstacles, climb a low wall or a ladder with context-sensitive actions, while Aloy can scamper straight up cliffsides, run across tightropes and has a dedicated jump button.
How you seek out items and materials is completely different, and you use them in completely different ways.
Combat is completely different - the feel, the pace, everything.
HZD's combat is very tactical - each enemy is a puzzle that has one or three Very Efficient solutions, and outside of using explosives in the environment DG just doesn't have that.
HZD's combat pits you against, at most, a half-dozen gigantic robodinos or two dozen human enemies.
Days Gone pits you against a handful of tactically shooting human enemies or hordes of over a hundred feral zombies.
Days Gone combat is, outside of laying a few hopeful plans prior to a fight, about overwhelming odds, adaptation and hardscrabble victories, not perfectly-laid plans like Horizon.
HZD's world massively rewards exploration and encourages it in various systems. The geometry of its world has a large impact on tactics, and it is full of wide-open spaces.
DG's rarely suggests or leads you to explore. The geometry of its world is more about limiting the player's ability to get to certain places than it is creating tactical considerations, and it is relatively claustrophobic when compared to Horizon.
HZD's towns function only as locations to turn in quests and buy stuff and they tend to have little in the way of character.
DG's towns are small in size and absolutely rich in character, each evolving and the entire populous treating you differently as you make progress with them.
Spoilers aside, HZD's story has little to do with Aloy personally and almost-nothing to do with her relationships with other characters - it's about the mystery of her world, its origins and thus her own. Aloy has literally no personal interests or agenda beyond her affection for her father, and aside from making allies she is devoted entirely to understanding her world.
Days Gone's story is entirely personal to Deacon. It is 100% about exploring Deacon as a character, his evolving relationships with others, and the explanation of the fantastical elements of his world is merely incidental.
Days Gone has framerate and occasional bug issues.
Horizon does not.
Horizon has DLC.
Days Gone will not.
So the short version is it's completely different in literally every direction. The similarities are very superficial: both are visually-impressive open-world story-driven action-adventure games. In that way, Days Gone is exactly like Batman: Arkham City. In every other way, it's nothing like Arkham City.
K I need advice. Camp 3, the next mission pops a message that if I continue
it locks out the northern region.
Question: for how long?
Oh man. I really want to get that Shotgun from Tucks camp before this.
Definitely seems like some weird design there considering the last stuff you buy at those camps would no longer be useful at end game..
Tuck's tier 3 shotgun is better than Boozer's but a far cry from Iron Mike's - but Tuck Level 3 gives you the LMG, and that's a big deal for taking on Hordes. Hahnsoo1's advice is indeed very good, if you're worried about it - I killed three hordes around Mike's camp and now I'm like 1400 trust away from Tier 3. Easily doable!
Chance on
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
For aesthetic reasons I will probably be avoiding the LMG.
Trying to stick to a Pistol, Shotgun, Sniper loadout at all times. Just upgrading each of those as I find the new ones.
...but I definitely miss having a reliable, silent long-range option. Nothing's beats clocking a sniper before they see you and just thwip headshot.
'Chance, you are the best kind of whore.' -Henroid
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited May 2019
I dunno. That's what explosives and fire bombs are for.
And then eventually full auto shotgun.
And I'm hoping that the .50cal sniper rifle will become like a piercing missile with the penetration upgrade.
Will see when I get to bigger hordes. Just molotovs and a few random explosive have been enough to handle to hordes in the first area so far. Plus I like them feeling scary and needing to resort to any tactic I can.
And if later hordes cannot be reasonably done without that loadout that would be lame enough that I would just skip them anyway. Don't appreciate being forced into certain weapons and the hordes are mostly optional anyway. So not gonna do optional gameplay that isn't fun.
But I bet I can get most of them with the loadout. Especially once the napalm comes along whenever that is. I feel like adding that on top of everything else I have will help thin them a lot.
DemonStacey on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I've been watching one of my favourite YouTubers play this, and it seems okay. Nothing I'm regretting not buying (or spoiling with a Let's Play), but fun enough in general.
But... is this basically Horizon Zero Dawn with motorcycles and no robot dinosaurs? You stealth in tall grass, a standard weapon is a [cross]bow, and
apparently you eventually get bolts that can make enemies fight each other?
Maybe this is an unfair comparison, but it kind of feels like they saw HZD and said "let's do that, but under a new setting", as least from watching the 3 or 4 hours I've seen so far of it.
It doesn't feel anything like HZD to me. It might feel similar to watch, maybe, but the list of major difference just kinda' rolls on and on and on.
Setting's completely different.
How you navigate the world is completely different. (1) Deke's bike is way better and funner and more interesting and mechanically infinitely deeper than any mount in Horizon.
How you navigate the world is completely different (2) Aloy leaps and flows over the environment with a cool parkour-esque smoothness, and Deacon slowly trundles along when he's not blowing stamina on sprinting, with slow, realistic animations.
How you navigate the world is completely different (3) Deke can vault low obstacles, climb a low wall or a ladder with context-sensitive actions, while Aloy can scamper straight up cliffsides, run across tightropes and has a dedicated jump button.
How you seek out items and materials is completely different, and you use them in completely different ways.
Combat is completely different - the feel, the pace, everything.
HZD's combat is very tactical - each enemy is a puzzle that has one or three Very Efficient solutions, and outside of using explosives in the environment DG just doesn't have that.
HZD's combat pits you against, at most, a half-dozen gigantic robodinos or two dozen human enemies.
Days Gone pits you against a handful of tactically shooting human enemies or hordes of over a hundred feral zombies.
Days Gone combat is, outside of laying a few hopeful plans prior to a fight, about overwhelming odds, adaptation and hardscrabble victories, not perfectly-laid plans like Horizon.
HZD's world massively rewards exploration and encourages it in various systems. The geometry of its world has a large impact on tactics, and it is full of wide-open spaces.
DG's rarely suggests or leads you to explore. The geometry of its world is more about limiting the player's ability to get to certain places than it is creating tactical considerations, and it is relatively claustrophobic when compared to Horizon.
HZD's towns function only as locations to turn in quests and buy stuff and they tend to have little in the way of character.
DG's towns are small in size and absolutely rich in character, each evolving and the entire populous treating you differently as you make progress with them.
Spoilers aside, HZD's story has little to do with Aloy personally and almost-nothing to do with her relationships with other characters - it's about the mystery of her world, its origins and thus her own. Aloy has literally no personal interests or agenda beyond her affection for her father, and aside from making allies she is devoted entirely to understanding her world.
Days Gone's story is entirely personal to Deacon. It is 100% about exploring Deacon as a character, his evolving relationships with others, and the explanation of the fantastical elements of his world is merely incidental.
Days Gone has framerate and occasional bug issues.
Horizon does not.
Horizon has DLC.
Days Gone will not.
So the short version is it's completely different in literally every direction. The similarities are very superficial: both are visually-impressive open-world story-driven action-adventure games. In that way, Days Gone is exactly like Batman: Arkham City. In every other way, it's nothing like Arkham City.
K I need advice. Camp 3, the next mission pops a message that if I continue
it locks out the northern region.
Question: for how long?
Oh man. I really want to get that Shotgun from Tucks camp before this.
Definitely seems like some weird design there considering the last stuff you buy at those camps would no longer be useful at end game..
Tuck's tier 3 shotgun is better than Boozer's but a far cry from Iron Mike's - but Tuck Level 3 gives you the LMG, and that's a big deal for taking on Hordes. Hahnsoo1's advice is indeed very good, if you're worried about it - I killed three hordes around Mike's camp and now I'm like 1400 trust away from Tier 3. Easily doable!
Interesting. Sounds very similar to STALKER when that game was released.
Were all the camp missions available before that part? Or did they actually lock some off for after you beat the game?
Actually I've been getting new camp missions since this story mission popped. So maybe it's that I immediately accepted and completed "story" missions every time while going too slow on camp missions.
'Chance, you are the best kind of whore.' -Henroid
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Were all the camp missions available before that part? Or did they actually lock some off for after you beat the game?
Actually I've been getting new camp missions since this story mission popped. So maybe it's that I immediately accepted and completed "story" missions every time while going too slow on camp missions.
Ahh interesting. I have been doing all camp missions before proceeding with any story missions. So I guess we'll see how that goes!
Finally got trust 3 at lost lake. Cleared the horde in the town northeast of camp with literally nothing but the LMG. Shoot shoot shoot (piercing shots skill) evade (evade costs low stamina skill), run and reload (reloading while running skill), lead them into a bottleneck, repeat.
Skillful!
Now ... do I proceed or is there anything I really want from trust 3 at Copeland's?
I think I'mma just grab a nero shot first...
'Chance, you are the best kind of whore.' -Henroid
Stacey you were right about the Auto Shotgun. I can't imagine what would replace it in the primary slot for me - it gives one a very powerful sense of confidence.
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Yesss. I'm like 1 horde away from getting it. I cannot wait.
Also man the story has been really grabbing me. Still in camp 3. Kinda works out that I don't care about the rewards for hordes beyond that so I can mostly focus on story missions and just do whatever hordes are needed to bridge the gap to get camp upgrades for the last camp since that one seems to just sell the last 2 guns I want. And beyond those 3 guns that's pretty much all I need/want from the world.
Don't hoard your freaker ears. Turns out you can't hold more than 999 of any given type - which I learned the hard way last night after clearing a horde after camp 3. Drove all the way across the map to cash in the stack, then drove alll the way back to where I'd killed the horde to collect their ears lol. They were all still there!
Also, Horde protip:
If there's grass nearby you can stealth in, you literally never need to aggro them.
Toss an Attractor Bomb, toss a Molotov while you're waiting for it to go. Toss an Attractor, toss a couple grenades. Toss an attractor, toss a few more explosives.
That's literally it. If you're only using thrown weapons and none of them have clocked you, you'll remain in stealth. Easiest. Horde. Ever.
'Chance, you are the best kind of whore.' -Henroid
Don't hoard your freaker ears. Turns out you can't hold more than 999 of any given type - which I learned the hard way last night after clearing a horde after camp 3. Drove all the way across the map to cash in the stack, then drove alll the way back to where I'd killed the horde to collect their ears lol. They were all still there!
Also, Horde protip:
If there's grass nearby you can stealth in, you literally never need to aggro them.
Toss an Attractor Bomb, toss a Molotov while you're waiting for it to go. Toss an Attractor, toss a couple grenades. Toss an attractor, toss a few more explosives.
That's literally it. If you're only using thrown weapons and none of them have clocked you, you'll remain in stealth. Easiest. Horde. Ever.
I found out that explosives can blow up through some terrain. I accidentally killed the Marion Forks Horde because a Frag Grenade nuked a bunch of Freakers underground. I was running around trying to collect the bounties, and noticed that most of them weren't at the level where I was running. I had search around for a side cave to find them.
Posts
There was an area that looked like it might be a marauder camp, but I only found two randos in there with guns. When you climb to the top balcony of the place (clearly looks like a sniper/last stand-type post), there was a butt-ton of traps and explosives to loot, although one of the access points had a proximity mine blocking it.
And as for the jumps they are funny but also by (number of areas spoiler maybe?)
Oh wow really? I guess I didn't realize I was going that much faster. I just hadn't pulled back very far and wasn't near the topspeed yet but still cleared with lots of room so I figured that topping out a lower engine would have made the cut.
Maybe someone would be able to just barely do it with Engine I/Nitrous, because it seemed tantalizingly close.
This had a better week 1 there than Horizon or God of War.
(Sigh) well I guess I do need to practice the new map...
Had some good games but today I'm fucking dying to know what happens next in Days Gone.
It is my Soap Opera and I need my stories.
LOL actually when I got to that part I was like "oh wait I have a skill point I haven't spent..." Click! "Alright, c'mere buddy..." Stealth kill!
And Deke is like gasping for breath and talking about what an incredible beating the thing took.
A few hours later I come across a Breaker fighting a bear in the wilderness. The Breaker wins, and I assume it's pretty low on HP - it can't have much more HP than a bear, right?
Turns out yes. Yes it can.
And they spend a long enough period of time flailing in a trap that the large damage = dead breaker.
I think in the future I'd probably just focus > and then sniper them down seeing how much damage they take even with my midrange rifle.
Question: for how long?
Maaaaan. >.<
(Takes out a pen and a little note book.)
Minus column. This shit.
But at least I enjoy the grind ^.^ the shooting is way funner once you're deeply invested in the skill tree too.
Annnd level 3 at Tucker's after killing 1 horde. This was very good advice.
But... is this basically Horizon Zero Dawn with motorcycles and no robot dinosaurs? You stealth in tall grass, a standard weapon is a [cross]bow, and
Maybe this is an unfair comparison, but it kind of feels like they saw HZD and said "let's do that, but under a new setting", as least from watching the 3 or 4 hours I've seen so far of it.
Definitely seems like some weird design there considering the last stuff you buy at those camps would no longer be useful at end game..
It doesn't feel anything like HZD to me. It might feel similar to watch, maybe, but the list of major difference just kinda' rolls on and on and on.
So the short version is it's completely different in literally every direction. The similarities are very superficial: both are visually-impressive open-world story-driven action-adventure games. In that way, Days Gone is exactly like Batman: Arkham City. In every other way, it's nothing like Arkham City.
Trying to stick to a Pistol, Shotgun, Sniper loadout at all times. Just upgrading each of those as I find the new ones.
LMG with bullet penetration is where it's at.
...but I definitely miss having a reliable, silent long-range option. Nothing's beats clocking a sniper before they see you and just thwip headshot.
And then eventually full auto shotgun.
And I'm hoping that the .50cal sniper rifle will become like a piercing missile with the penetration upgrade.
Will see when I get to bigger hordes. Just molotovs and a few random explosive have been enough to handle to hordes in the first area so far. Plus I like them feeling scary and needing to resort to any tactic I can.
And if later hordes cannot be reasonably done without that loadout that would be lame enough that I would just skip them anyway. Don't appreciate being forced into certain weapons and the hordes are mostly optional anyway. So not gonna do optional gameplay that isn't fun.
But I bet I can get most of them with the loadout. Especially once the napalm comes along whenever that is. I feel like adding that on top of everything else I have will help thin them a lot.
Interesting. Sounds very similar to STALKER when that game was released.
Actually I've been getting new camp missions since this story mission popped. So maybe it's that I immediately accepted and completed "story" missions every time while going too slow on camp missions.
Ahh interesting. I have been doing all camp missions before proceeding with any story missions. So I guess we'll see how that goes!
Skillful!
Now ... do I proceed or is there anything I really want from trust 3 at Copeland's?
I think I'mma just grab a nero shot first...
Also man the story has been really grabbing me. Still in camp 3. Kinda works out that I don't care about the rewards for hordes beyond that so I can mostly focus on story missions and just do whatever hordes are needed to bridge the gap to get camp upgrades for the last camp since that one seems to just sell the last 2 guns I want. And beyond those 3 guns that's pretty much all I need/want from the world.
Don't hoard your freaker ears. Turns out you can't hold more than 999 of any given type - which I learned the hard way last night after clearing a horde after camp 3. Drove all the way across the map to cash in the stack, then drove alll the way back to where I'd killed the horde to collect their ears lol. They were all still there!
Also, Horde protip:
If there's grass nearby you can stealth in, you literally never need to aggro them.
Toss an Attractor Bomb, toss a Molotov while you're waiting for it to go. Toss an Attractor, toss a couple grenades. Toss an attractor, toss a few more explosives.
That's literally it. If you're only using thrown weapons and none of them have clocked you, you'll remain in stealth. Easiest. Horde. Ever.
So far a lot better than I thought it be. Also horde be damn scary when they boot it after you.