Hey I try but sometimes I end up with a bow that just spits 10 stacks of arrows out like it was candy (Not my current bow though, I like my current bow, it's slow as hell)! And the group wants to run a dungeon twice and I forget that I gotta do a thing for that to happen!
Kai_SanCommonly known as Klineshrike!Registered Userregular
Escaping is their #1 skill, which doesn't make one good at actual PVP outside of flag carrying.
Their heals are inefficient and easy to dispel the hot. Feral is fragile as shit and when they pop out of cat typically people CC them and for them to OOM on poor heals. Wrath is ok but yeah, mana. Their healing spec is not all that great in PVP (this isn't TBC and the age of the tree).
Recap vids I watched on classes rank druids mediocre in PVP. At low to mid skill levels they can seem super strong. They are easily countered by most classes though.
The thing that sucks is their other two specs both have serious pve issues, forcing them to heal. But they are not all too great at healing either. However you need a few for that MOTW and a few innervates.
The most fun I remember having with PVP was playing my full on tank Paladin with all the blocking and damage reflection abilities, specifically being jumped by Rogues. They'd just blow themselves up while bouncing off me. Then frantically try to run away. Thankfully they added the big throwing hammer around then.
+1
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Holy Cow, Warlocks were awesome in Classic, once they got the pet pathing working properly. The quality of life is much better than that of a lowly Level 10 Warrior trying to generate just a little bit of Rage.
Am I going to be shunned if I go Druid? Specifically from the PVP guilds?
druids are absolutely insane in PVP, especially resto and feral
on a PVP server you'll be a god while leveling up
Are they? I remember them not being much of a challenge.
anything in vanilla can be shit if you don't know what to do. fragility arguments apply to everyone who puts themselves in a bad situation. everything nukes in vanilla, and almost everything melts.
feral druids in particular have a really underrated kit that includes huge bleed damage (which bypasses armor), the best CC immunity in the game, roots and heals
i would put them solidly in the top half in pretty much all forms of PVP, and they have stupid power during the levelling process. don't know how they scale with gear though, or if there is even any T2+ quality gear that actively helps them
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Sigh. 30-minute que on Pagle. I've got to remember to log into WOW Classic as soon as I walk in the door, before I spend 15 minutes hitting the bathroom and getting undressed.
Am I going to be shunned if I go Druid? Specifically from the PVP guilds?
druids are absolutely insane in PVP, especially resto and feral
on a PVP server you'll be a god while leveling up
Are they? I remember them not being much of a challenge.
anything in vanilla can be shit if you don't know what to do. fragility arguments apply to everyone who puts themselves in a bad situation. everything nukes in vanilla, and almost everything melts.
feral druids in particular have a really underrated kit that includes huge bleed damage (which bypasses armor), the best CC immunity in the game, roots and heals
i would put them solidly in the top half in pretty much all forms of PVP, and they have stupid power during the levelling process. don't know how they scale with gear though, or if there is even any T2+ quality gear that actively helps them
Feral has zero gear scaling till AQ content. Bleeds never scale at all.
Many classes (especially casters) have significant defensive options in talent trees that feral doesn't have. Druids are VERY vulnerable to any CC outside of a slow while out of form, which isn't hard to make happen due to the aforementioned lack of DR in talents.
The only CC they are able to remove is slows roots and poly. Slows and roots are just to prevent you from running and being kited. Poly well... ok.
Check up on it, often druids are referred to as mediocre in PVP with no real strengths. I have never really seen anyone claim feral was high damage. Not to mention the fact most good PVP classes have huge nukes and feral does nothing of the sort even plays into that. They are good while leveling because classes don't have answers and druids just get SO many freaking skills they can do crazy shit no one can counter early. At max they just fade away.
I think it’s unfair to dump on druids when WSG is a huge part of the game. A feral with the pvp set is flying at near regular mount speeds, and is loaded up with HP in bear form, which makes them quite tough to take down.
Cat form means a resto druid is gonna get that heal off when defending in AB. You’re gonna waste a LOT of time searching for a stealthed druid when attacking a point, so you’re unlikely to get any kind of CC off, so they can leave stealth with a fat HT or NS macro if needed.
I’d hardly call them gods of pvp, but their toolkit allowed for a high skill ceiling.
+1
Kai_SanCommonly known as Klineshrike!Registered Userregular
edited September 2019
They are the unquestionable gods of flag carrying in Vanilla yeah.
I hate to admit how significant WSG is because I genuinely still hate it -_-
Kai_San on
+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I wonder if rogues are still the kings of the initial flag grab with good latency
Because it used to be they could hit vanish and regrant the flag and wouldn’t even be on your screen for the first few seconds.
Humor can be dissected as a frog can, but dies in the process.
I don't think I quite get some of the stats on gear.
If an item says +x healing spells, does that not just add x every time I cast a heal?
I heal like 600 per cast of Heal and in being told that an item with +12 healing and no other stats is good. That's a 2% increase and I don't know if that's worth giving up whatever other stats I could have in that slot.
I don't think I quite get some of the stats on gear.
If an item says +x healing spells, does that not just add x every time I cast a heal?
I heal like 600 per cast of Heal and in being told that an item with +12 healing and no other stats is good. That's a 2% increase and I don't know if that's worth giving up whatever other stats I could have in that slot.
My recollection is that mana/5 is the best stat.
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I don't think I quite get some of the stats on gear.
If an item says +x healing spells, does that not just add x every time I cast a heal?
I heal like 600 per cast of Heal and in being told that an item with +12 healing and no other stats is good. That's a 2% increase and I don't know if that's worth giving up whatever other stats I could have in that slot.
My recollection is that mana/5 is the best stat.
For raid healing and sustain for some classes, yes. But for burst healing and for downranking, some classes prefer the +healing.
Humor can be dissected as a frog can, but dies in the process.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
I don't think I quite get some of the stats on gear.
If an item says +x healing spells, does that not just add x every time I cast a heal?
I heal like 600 per cast of Heal and in being told that an item with +12 healing and no other stats is good. That's a 2% increase and I don't know if that's worth giving up whatever other stats I could have in that slot.
Its up to that bonus. the actual effect it based on cast time. 3.5 seconds or more cast time would add 100% of the bonus to healing (or spell damage). Anything less is equal to what % of 3.5 it was. Instants are the same as a 1.5 second cast.
Dots only get the full 100% though. I feel like in later expansions it adds something more in line with the whole duration of the dot though.
+healing is not a great stat at low levels, at least for the purpose of managing mana. It is only really going to impact mana efficiency when you can stack enough of it to be able to downrank your healing spells. If you can't get to a point where you can downrank, having bigger heals doesn't necessarily help you manage mana, since you need quite a lot before it would make enough difference that you could actually cast fewer heals.
The reality is at low levels you get what you get. Int, spirit, +healing, mana/5 (which is pretty rare at low levels I think?), just take whatever you find and make it work.
Also I listened to some interesting theory-crafting a while ago about how DPS classes that typically look for mana/5 (as a shadow priest it used to be my #1 stat) are pretty much always better off stacking traditional damage stats and downranking their damage spells, as they'll output more damage overall. Obviously that's a bit different for healers because you are better off sacrificing total healing output for a reliable mana pool. Not much use if your overall HPS is 10% higher if the tank died because you went OOM mid fight.
I feel like mana/5 didn't really exist until molten core in vanilla? I might be misremembering though. Your only recourse for more sustain was spirit while leveling.
I might be mixing it up with health/5, a stat they put on molten core gear because apparently people thought it was a good stat in everquest. It was not a good stat in WoW.
I feel like mana/5 didn't really exist until molten core in vanilla? I might be misremembering though. Your only recourse for more sustain was spirit while leveling.
I might be mixing it up with health/5, a stat they put on molten core gear because apparently people thought it was a good stat in everquest. It was not a good stat in WoW.
One of the odd things I did back in vanilla one of the Hunters in the horde guild I wanted the mana +5 to bracers but he was one of the only survival hunters I knew of back then
The tank in the group seemed sure the +15 healing mace with no other stats was great for me.
I ended up putting some numbers in a spreadsheet. I could be a little off, because the game itself doesn't tell you anything about how anything works, but if optimizing for total healing on a full mana bar I'd need about 60 +healing to make up for losing the int on my staff.
I noticed that while the manacost and cast time in tooltips take talents into account, the damage/healing numbers do not. That's a bit annoying.
StragintDo Not GiftAlways DeclinesRegistered Userregular
Hit 17 on my shaman and I have 6 quests for Wailing Caverns. Probably gonna do it tomorrow after work unless I can squeeze it in the morning. Really need to get to painting some minis.
I'm getting a bit annoyed by bag space. I currently have mining, skinning, fishing and cooking and my bags are filled to the brim with ore, gems, cloth and leather. I had to delete stuff so I could keep skinning. My bank is also full with leather, ore, cloth, and gems.
I need some 16 slot bags stat.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
edited September 2019
Bank alts bro. Get on it.
I am assuming none of the fairbanks guilds will be moving with the free transfer correct?
The tank in the group seemed sure the +15 healing mace with no other stats was great for me.
I ended up putting some numbers in a spreadsheet. I could be a little off, because the game itself doesn't tell you anything about how anything works, but if optimizing for total healing on a full mana bar I'd need about 60 +healing to make up for losing the int on my staff.
I noticed that while the manacost and cast time in tooltips take talents into account, the damage/healing numbers do not. That's a bit annoying.
A lot of people heard of how +healing and downranking interacted at max level, and extrapolate from that how it should be great at lower levels too.
It really isn't, until you can get a lot of +healing together with plenty of int/spirit/mp5 you are better off just stacking the stats. Downranking is a thing you think about after you get full MC gear or more.
It really depends on just how much int is on that staff.
Healing is worth roughly 0.5 vs int's 1. So unless your staff has 8 int, and a few other secondaries, it might be legit better for your heals.
It's shit outside of healing a dungeon, though.
At lower levels you just overheal a fair bit most of the time, and you can't get enough +healing to make lower ranks worth it.
+spell damage is worth it for casters since more damage is always good. But with healing bigger heals aren't always better unless they get big enough.
just wait until they're almost dead and give 'em the biggun
Even doing that it's almost a full heal!
And most tanks are stupid and start to panic when they get to 20% health, which can lead to accidents. (and I have to spamheal the dps who constantly pull aggro since people refuse to grasp that tanks need a few seconds in classic)
I feel like mana/5 didn't really exist until molten core in vanilla? I might be misremembering though. Your only recourse for more sustain was spirit while leveling.
I might be mixing it up with health/5, a stat they put on molten core gear because apparently people thought it was a good stat in everquest. It was not a good stat in WoW.
there is mana/5 gear in low level dungeons... not sure about hp/5.. the concept is out there just maybe not on gear
It really depends on just how much int is on that staff.
Healing is worth roughly 0.5 vs int's 1. So unless your staff has 8 int, and a few other secondaries, it might be legit better for your heals.
It's shit outside of healing a dungeon, though.
To be specific: I'm level 37 priest and currently using Illusionary Rod (15 int, 7 stam, 10 spirit).
If I farm for it, I think Hand of Righteousness (8 spirit, 15 healing) + Prophetic Cane (12 int, 5 stam) would be pretty good. Specifically for healing, I mean.
I don't think I quite get some of the stats on gear.
If an item says +x healing spells, does that not just add x every time I cast a heal?
I heal like 600 per cast of Heal and in being told that an item with +12 healing and no other stats is good. That's a 2% increase and I don't know if that's worth giving up whatever other stats I could have in that slot.
My recollection is that mana/5 is the best stat.
For raid healing and sustain for some classes, yes. But for burst healing and for downranking, some classes prefer the +healing.
(from a raiding perspective)
Generally for priests and druids it was a combination of +healing and whichever regen stat you preferred. Enough regen to last and then stack all the +healing that you could. They did have situations where spirit would outweigh mp5, mostly if they could get to 30% regen while casting (think they both have a talent for 15% and a set bonus for another 15%). Tactically you also wanted a weapon set with enormous spirit (Arlokk's staff from ZG with a spirit enchant, if I recall) if you knew you'd be getting innervate sometimes, since that was entirely based on spirit and not mp5.
I don't know anybody who was using their highest level spell other than emergency heals and Rejuv/Renew. People did that when we first started raiding and they'd run out of mana on the first trash pull in MC. For general use, you were always downranking. I probably cast Healing Touch rank 4 more times in vanilla than anything else, including travel form and my mount combined. That's the lowest rank of HT that still gets full scaling from +healing, while also being a half second faster to cast, if I recall.
I think it’s unfair to dump on druids when WSG is a huge part of the game. A feral with the pvp set is flying at near regular mount speeds, and is loaded up with HP in bear form, which makes them quite tough to take down.
Cat form means a resto druid is gonna get that heal off when defending in AB. You’re gonna waste a LOT of time searching for a stealthed druid when attacking a point, so you’re unlikely to get any kind of CC off, so they can leave stealth with a fat HT or NS macro if needed.
I’d hardly call them gods of pvp, but their toolkit allowed for a high skill ceiling.
Bear being basically indestructible used to be pretty good in AB as well, I used to defend against multiple people for way longer than I had any right to... and green whelp armor made it possible to just cap points without killing anyone if the defenders were melee.
I'm really excited to cheese people with green whelp armor again.....
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
If you spec into holy as a priest you go spirit 100% because you get spellpower from it.
If you are leveling a priest you go spirit over ANYTHING because you should have spirit tap, even as a healer.
IMO int is pretty low priority because the only time it matters is any situation where you go from 100% to 0% mana. Again, while leveling that shouldn’t happen and especially as a priest you will almost assuredly be bouncing you mana between full and empty regardless of your max mana.
Max mana only really matters in pvp because many fights might come down to who is oom first.
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Hey I try but sometimes I end up with a bow that just spits 10 stacks of arrows out like it was candy (Not my current bow though, I like my current bow, it's slow as hell)! And the group wants to run a dungeon twice and I forget that I gotta do a thing for that to happen!
Are they? I remember them not being much of a challenge.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Too much escape, instant HoT, Wrath can hit like a motherfucker, lots of ways to just ignore cc effects, etc.
Like, don't get me wrong, it probably takes a lot of skill, but there are some impressive Druid Vanilla PvP videos out there.
Their heals are inefficient and easy to dispel the hot. Feral is fragile as shit and when they pop out of cat typically people CC them and for them to OOM on poor heals. Wrath is ok but yeah, mana. Their healing spec is not all that great in PVP (this isn't TBC and the age of the tree).
Recap vids I watched on classes rank druids mediocre in PVP. At low to mid skill levels they can seem super strong. They are easily countered by most classes though.
The thing that sucks is their other two specs both have serious pve issues, forcing them to heal. But they are not all too great at healing either. However you need a few for that MOTW and a few innervates.
Blizzard: Pailryder#1101
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anything in vanilla can be shit if you don't know what to do. fragility arguments apply to everyone who puts themselves in a bad situation. everything nukes in vanilla, and almost everything melts.
feral druids in particular have a really underrated kit that includes huge bleed damage (which bypasses armor), the best CC immunity in the game, roots and heals
i would put them solidly in the top half in pretty much all forms of PVP, and they have stupid power during the levelling process. don't know how they scale with gear though, or if there is even any T2+ quality gear that actively helps them
Feral has zero gear scaling till AQ content. Bleeds never scale at all.
Many classes (especially casters) have significant defensive options in talent trees that feral doesn't have. Druids are VERY vulnerable to any CC outside of a slow while out of form, which isn't hard to make happen due to the aforementioned lack of DR in talents.
The only CC they are able to remove is slows roots and poly. Slows and roots are just to prevent you from running and being kited. Poly well... ok.
Check up on it, often druids are referred to as mediocre in PVP with no real strengths. I have never really seen anyone claim feral was high damage. Not to mention the fact most good PVP classes have huge nukes and feral does nothing of the sort even plays into that. They are good while leveling because classes don't have answers and druids just get SO many freaking skills they can do crazy shit no one can counter early. At max they just fade away.
Cat form means a resto druid is gonna get that heal off when defending in AB. You’re gonna waste a LOT of time searching for a stealthed druid when attacking a point, so you’re unlikely to get any kind of CC off, so they can leave stealth with a fat HT or NS macro if needed.
I’d hardly call them gods of pvp, but their toolkit allowed for a high skill ceiling.
I hate to admit how significant WSG is because I genuinely still hate it -_-
Because it used to be they could hit vanish and regrant the flag and wouldn’t even be on your screen for the first few seconds.
If an item says +x healing spells, does that not just add x every time I cast a heal?
I heal like 600 per cast of Heal and in being told that an item with +12 healing and no other stats is good. That's a 2% increase and I don't know if that's worth giving up whatever other stats I could have in that slot.
My recollection is that mana/5 is the best stat.
For raid healing and sustain for some classes, yes. But for burst healing and for downranking, some classes prefer the +healing.
Its up to that bonus. the actual effect it based on cast time. 3.5 seconds or more cast time would add 100% of the bonus to healing (or spell damage). Anything less is equal to what % of 3.5 it was. Instants are the same as a 1.5 second cast.
Dots only get the full 100% though. I feel like in later expansions it adds something more in line with the whole duration of the dot though.
This is before any % damage / healing bonuses.
+healing is not a great stat at low levels, at least for the purpose of managing mana. It is only really going to impact mana efficiency when you can stack enough of it to be able to downrank your healing spells. If you can't get to a point where you can downrank, having bigger heals doesn't necessarily help you manage mana, since you need quite a lot before it would make enough difference that you could actually cast fewer heals.
The reality is at low levels you get what you get. Int, spirit, +healing, mana/5 (which is pretty rare at low levels I think?), just take whatever you find and make it work.
I might be mixing it up with health/5, a stat they put on molten core gear because apparently people thought it was a good stat in everquest. It was not a good stat in WoW.
One of the odd things I did back in vanilla one of the Hunters in the horde guild I wanted the mana +5 to bracers but he was one of the only survival hunters I knew of back then
The tank in the group seemed sure the +15 healing mace with no other stats was great for me.
I ended up putting some numbers in a spreadsheet. I could be a little off, because the game itself doesn't tell you anything about how anything works, but if optimizing for total healing on a full mana bar I'd need about 60 +healing to make up for losing the int on my staff.
I noticed that while the manacost and cast time in tooltips take talents into account, the damage/healing numbers do not. That's a bit annoying.
I'm getting a bit annoyed by bag space. I currently have mining, skinning, fishing and cooking and my bags are filled to the brim with ore, gems, cloth and leather. I had to delete stuff so I could keep skinning. My bank is also full with leather, ore, cloth, and gems.
I need some 16 slot bags stat.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I am assuming none of the fairbanks guilds will be moving with the free transfer correct?
A lot of people heard of how +healing and downranking interacted at max level, and extrapolate from that how it should be great at lower levels too.
It really isn't, until you can get a lot of +healing together with plenty of int/spirit/mp5 you are better off just stacking the stats. Downranking is a thing you think about after you get full MC gear or more.
Healing is worth roughly 0.5 vs int's 1. So unless your staff has 8 int, and a few other secondaries, it might be legit better for your heals.
It's shit outside of healing a dungeon, though.
But that was at 60
While leveling, more Int is usually the answer for casters
At lower levels you just overheal a fair bit most of the time, and you can't get enough +healing to make lower ranks worth it.
+spell damage is worth it for casters since more damage is always good. But with healing bigger heals aren't always better unless they get big enough.
just wait until they're almost dead and give 'em the biggun
Even doing that it's almost a full heal!
And most tanks are stupid and start to panic when they get to 20% health, which can lead to accidents. (and I have to spamheal the dps who constantly pull aggro since people refuse to grasp that tanks need a few seconds in classic)
there is mana/5 gear in low level dungeons... not sure about hp/5.. the concept is out there just maybe not on gear
To be specific: I'm level 37 priest and currently using Illusionary Rod (15 int, 7 stam, 10 spirit).
If I farm for it, I think Hand of Righteousness (8 spirit, 15 healing) + Prophetic Cane (12 int, 5 stam) would be pretty good. Specifically for healing, I mean.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Generally for priests and druids it was a combination of +healing and whichever regen stat you preferred. Enough regen to last and then stack all the +healing that you could. They did have situations where spirit would outweigh mp5, mostly if they could get to 30% regen while casting (think they both have a talent for 15% and a set bonus for another 15%). Tactically you also wanted a weapon set with enormous spirit (Arlokk's staff from ZG with a spirit enchant, if I recall) if you knew you'd be getting innervate sometimes, since that was entirely based on spirit and not mp5.
I don't know anybody who was using their highest level spell other than emergency heals and Rejuv/Renew. People did that when we first started raiding and they'd run out of mana on the first trash pull in MC. For general use, you were always downranking. I probably cast Healing Touch rank 4 more times in vanilla than anything else, including travel form and my mount combined. That's the lowest rank of HT that still gets full scaling from +healing, while also being a half second faster to cast, if I recall.
Bear being basically indestructible used to be pretty good in AB as well, I used to defend against multiple people for way longer than I had any right to... and green whelp armor made it possible to just cap points without killing anyone if the defenders were melee.
I'm really excited to cheese people with green whelp armor again.....
If you are leveling a priest you go spirit over ANYTHING because you should have spirit tap, even as a healer.
IMO int is pretty low priority because the only time it matters is any situation where you go from 100% to 0% mana. Again, while leveling that shouldn’t happen and especially as a priest you will almost assuredly be bouncing you mana between full and empty regardless of your max mana.
Max mana only really matters in pvp because many fights might come down to who is oom first.