So as a reminder, because I myself forgot until this weekend, AC: Odyssey has a shitload of free DLC that just wrapped up. 12 "Forgotten Tales" and 2 monster hunts.
Plus if you're lucky, the first chapter of the second paid DLC was given out for free too.
specifically bring back the cowboy outfit, I don't care about the actual monster if it has a lame generic armor set. Looking at you, 4 Ultimate!
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
You're often hunting monsters that are wrecking the local ecosystem in some way, or endangering settlements or something similar, if you read the little blurb from the person offering the quest.
There is, at least, lip service paid to the idea that in Monster Hunter societies they are generally living pretty closely with nature, even with the most "advanced" societies we've seen in any of the games, and use the materials from hunted monsters in virtually everything
Humans are carelessly hunting monsters to extinction is a take you could have on the series, but I think it's one you have to sort of contort the material as presented and take a purposely contrarian stance to come to.
I'm still in the "ohhhh, that's shiny, I wonder how I can kill it?" phase of MHW, but I am kinda surprised at how much I'm enjoying the world building and story in this game. Like, there's an actual narrative, and also it's kinda interesting? I didn't know Monster Hunter games had a narrative, much less ones that I wouldn't feel like skipping through.
Other than that, I discovered that I enjoy the big, slow, dumb attacks a lot more than the sword/shield part of the Charge Blade, so I just swapped over to using the great sword.
There's a lot of shuffling around and checking things with shoulder tackles, but I just two shot a Kulu-Ya-Ku with a perfectly placed double charge slash, knock down, double charge slash combo and I felt like a god.
ph blake on
+2
PiptheFairFrequently not in boats.Registered Userregular
I like the hammer because it lets me smash dumb idiot monsters and it doesn’t have any fancy mechanics I have to think about
+1
BroloBroseidonLord of the BroceanRegistered Userregular
I'm still in the "ohhhh, that's shiny, I wonder how I can kill it?" phase of MHW, but I am kinda surprised at how much I'm enjoying the world building and story in this game. Like, there's an actual narrative, and also it's kinda interesting? I didn't know Monster Hunter games had a narrative, much less ones that I wouldn't feel like skipping through.
Other than that, I discovered that I enjoy the big, slow, dumb attacks a lot more than the sword/shield part of the Charge Blade, so I just swapped over to using the great sword.
There's a lot of shuffling around and checking things with shoulder tackles, but I just two shot a Kulu-Ya-Ku with a perfectly placed double charge slash, knock down, double charge slash combo and I felt like a god.
Most of the stories are why is x change happening in the ecosystem
If you really want to go deep though you can find the shit on how monster hunters are born from genetic super soliders from the great dragon human war and that every monster you fight was man made bio weapons 🙃
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I’m a big fan of the switch axe for its wild combos and explosions, and the insect glaive for its ability to never ever touch the ground if I don’t wanna
Yeah it’d be nice if games of that ilk had an adventure mode, especially after you finish the story the first time. I didn’t care about Handsome Jack the first time!
Just ditch the game after you finish the main story.
If a game provides a good experience and then it's over, I'm happy. Grinding "endgame content" over and over just to make some numbers go up is a suckaz game.
broken image link
+16
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Not stealing more of what worked about D3 is a huge disappointment. Endlessly running the story is zzZzzz
Path of exile needs to do this so badly
Edit well I guess more just skipping the story completely since the end game is fine but leveling is terrible every single time
I mean, if you could have a league where you start out at max level, that'd solve your issue with it.
I love levelin' in that game though. I've never done more math in my entire life than in that game alone.
I just want to do maps and never have to deal with trudging through the story for the 6th time
Something about it just bores me out of my gourd
Kwoaru on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Path of Exile feels like a direct response to Diablo 3 not being Diablo 2
I don't know if the timeline actually bears out on that, maybe Path of Exile is just a response to the fact that Blizzard hadn't made another Diablo 2 yet if it predates Diablo 3, I dunno
Either way, it not taking things even when they work from Diablo 3 feels very on brand
Path of Exile feels like a direct response to Diablo 3 not being Diablo 2
I don't know if the timeline actually bears out on that, maybe Path of Exile is just a response to the fact that Blizzard hadn't made another Diablo 2 yet if it predates Diablo 3, I dunno
Either way, it not taking things even when they work from Diablo 3 feels very on brand
Path of exile does a lot of things I enjoy but its founding principle is absolutely "how dare diablo 3 not be diablo 2 again"
Just ditch the game after you finish the main story.
If a game provides a good experience and then it's over, I'm happy. Grinding "endgame content" over and over just to make some numbers go up is a suckaz game.
I love Path of Exile's story, and I finally finished act 5-10 the other day, but end game and running maps bored the fuck out of me so I stopped. I know there's some story there but I couldn't be arsed to find out because it got real tough and I don't want to minmax to get there. I replay it every so often though for the new league mechanics though
In the older games, when there were established towns and the like, actually hunting these things made sense, and indeed was also strictly regulated by the Guild. Something like a Rathalos is just going to straight up kill dead a whole bunch of people and burn down the town in the process. And in the larger sense, humanity is definitely just trying to stay alive against these things. So yeah. Monster Hunters are definitely on the "right" side of this entire equation.
But with World specifically, humanity straight up sailed across the seas to a place where humanity really hadn't been before and decided that they were going to Do Research. That is their stated, absolute goal. "Some big ass monsters leave to go Somewhere, we need to find out Where That Is. Oh. Here it is! We already know where they go! Now let's do a whole bunch more Research so we know exactly why!"
And this being Monster Hunter, that Research involves a hell of a lot of just slaughtering various creatures (some of which you are told to kill because some cat wants some new ingredients to cook with) that unless humanity had specifically traveled across the Not-Atlantic to be there, would be zero threat to humanity. There also doesn't seem to be much regulation either on the Hunters themselves from the Guild. That may be due to the fact that in-universe everyone who is going on these hunts ANYWAY is a tenured Hunter and so the Guild is all "mmmyeah we trust you not to like, just poach or whatever".
Spoilers for endgame World:
Like, you could make the claim that the ecological disaster that'd be caused by letting Zorah Magdaros do its thing and explode could cause some major havoc back in the old world but feels like in aggregate humanity kinda knowingly put themselves into danger in the new world.
Posts
Well yes, but they responded to my overtures by trying to eat me.
So I hit them with a sharp metal stick and ate them instead.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Plus if you're lucky, the first chapter of the second paid DLC was given out for free too.
actually monsters are biogenetic experiments from an extinct civilization that drain the world of energy so we have to kill them to save it
It's completely scientifically sound and valid and if you don't like it well I bet you don't like how Japan researches whales!
Which I guess would be completely consistent and valid criticism!
but it's RESEARCH.
Wait, hold on...
Are you saying that humans are bad?!?
The Baddest.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
or speech to text
got killed on the very first mission, had no saves from after the first fight but before the second fight
stopped playing battletech
The monster said "ROARAWWRRRR" and then it bit me
PSN: Robo_Wizard1
Also it was running at like 12 FPS on my computer which might be part of the problem.
"Turns out it's Cephadrome"
Because nostalgia sells games.
specifically bring back the cowboy outfit, I don't care about the actual monster if it has a lame generic armor set. Looking at you, 4 Ultimate!
There is, at least, lip service paid to the idea that in Monster Hunter societies they are generally living pretty closely with nature, even with the most "advanced" societies we've seen in any of the games, and use the materials from hunted monsters in virtually everything
Humans are carelessly hunting monsters to extinction is a take you could have on the series, but I think it's one you have to sort of contort the material as presented and take a purposely contrarian stance to come to.
like, every settlement is directly next to and dependent on an environment that at best just has giant Komodo Dragons or T-Rexes in it
Other than that, I discovered that I enjoy the big, slow, dumb attacks a lot more than the sword/shield part of the Charge Blade, so I just swapped over to using the great sword.
There's a lot of shuffling around and checking things with shoulder tackles, but I just two shot a Kulu-Ya-Ku with a perfectly placed double charge slash, knock down, double charge slash combo and I felt like a god.
https://www.youtube.com/channel/UCg3qsVzHeUt5_cPpcRtoaJQ
Most of the stories are why is x change happening in the ecosystem
If you really want to go deep though you can find the shit on how monster hunters are born from genetic super soliders from the great dragon human war and that every monster you fight was man made bio weapons 🙃
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
also I'm supposed to be working on portfolio stuff so gaming time needs to be limited
but also because they want 100 USD for the game and season pass thing and that feels kinda steep
so instead I fired up BL2 and man
I forgot how much it sucks that you need to level up like 6 times to get your basic skill
and that the early areas are pretty bad
and how much unavoidable claptrap there is in like the first hour or so
Path of exile needs to do this so badly
Edit well I guess more just skipping the story completely since the end game is fine but leveling is terrible every single time
I mean, if you could have a league where you start out at max level, that'd solve your issue with it.
I love levelin' in that game though. I've never done more math in my entire life than in that game alone.
If a game provides a good experience and then it's over, I'm happy. Grinding "endgame content" over and over just to make some numbers go up is a suckaz game.
I just want to do maps and never have to deal with trudging through the story for the 6th time
Something about it just bores me out of my gourd
I don't know if the timeline actually bears out on that, maybe Path of Exile is just a response to the fact that Blizzard hadn't made another Diablo 2 yet if it predates Diablo 3, I dunno
Either way, it not taking things even when they work from Diablo 3 feels very on brand
Path of exile does a lot of things I enjoy but its founding principle is absolutely "how dare diablo 3 not be diablo 2 again"
I love Path of Exile's story, and I finally finished act 5-10 the other day, but end game and running maps bored the fuck out of me so I stopped. I know there's some story there but I couldn't be arsed to find out because it got real tough and I don't want to minmax to get there. I replay it every so often though for the new league mechanics though
In the older games, when there were established towns and the like, actually hunting these things made sense, and indeed was also strictly regulated by the Guild. Something like a Rathalos is just going to straight up kill dead a whole bunch of people and burn down the town in the process. And in the larger sense, humanity is definitely just trying to stay alive against these things. So yeah. Monster Hunters are definitely on the "right" side of this entire equation.
But with World specifically, humanity straight up sailed across the seas to a place where humanity really hadn't been before and decided that they were going to Do Research. That is their stated, absolute goal. "Some big ass monsters leave to go Somewhere, we need to find out Where That Is. Oh. Here it is! We already know where they go! Now let's do a whole bunch more Research so we know exactly why!"
And this being Monster Hunter, that Research involves a hell of a lot of just slaughtering various creatures (some of which you are told to kill because some cat wants some new ingredients to cook with) that unless humanity had specifically traveled across the Not-Atlantic to be there, would be zero threat to humanity. There also doesn't seem to be much regulation either on the Hunters themselves from the Guild. That may be due to the fact that in-universe everyone who is going on these hunts ANYWAY is a tenured Hunter and so the Guild is all "mmmyeah we trust you not to like, just poach or whatever".
Spoilers for endgame World: