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[Hearthstone] THIS THREAD IS DEAD. POST IN THE NEW ONE!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited November 2020 in Games and Technology
game-logo-hearthstone.png

THIS IS FOR: PC, Mac, iPad, Android and iPhone!

Add yourself to our ever growing friends list here!


Hearthstone New Player Guide:
1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone/iPad and Samsung phone/Tablet (1 free pack per system!)
12. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
13. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
14. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
15. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
16. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
17. Repeat steps 13-16

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.


A special word from MncDover:
Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do. BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.

One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand. KNOWLEDGE IS POWER!

So yeah, ask for help here often and netdeck popular decks. :)


Daily Quests and Gold earning:
You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:

1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the blue arrow button in the upper right corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)


Card rarity, identification, and dust values:
1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.


Supplemental Card Creation Guide:
1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)


Ranked Rewards
Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:

Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card


Useful links:
Most agreed upon order for crafting Legendary cards.

Here's a good list for some Classic set legendary cards:

Ysera
Leeroy Jenkins
Edwin VanCleef
Alexstrasza
Bloodmage Thalnos

Cool options to help search through your card collection.


Email stats:
You can get monthly recaps of your last ranked season directly from Blizzard. Follow these steps:

BNet Account Management... Settings > Communications Preferences > Check off News and Special Offers from Blizzard

To get something like this:

3DQyHdp.png


Adventure Modes and New Cards:
Hearthstone has been out for over a two years now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below. PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.


The Witchwood

https://www.youtube.com/watch?v=OtIbKXd5fWo

The Boomsday Project

https://www.youtube.com/watch?v=X0osOie7YlA

Rastakhan's Rumble

https://www.youtube.com/watch?v=YG35phnCKRc

Rise of Shadows

https://www.youtube.com/watch?v=yRV4nooto6A

Saviors of Uldum

https://www.youtube.com/watch?v=lMhpHgqIQdQ[/spoiler]


General Game Information:
The game has FOUR play modes:
  • Play - Build a 30-card deck and fight people in ranked or unranked matches in Standard or Wild formats.
  • Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
  • Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
  • Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free Classic pack after first victory.


Grobian's list of less intuitive facts:
  • Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
  • You can't have more than 7 minions on the board.
  • If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
  • If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
  • There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
  • The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
  • The hunter spell Animal Companion just calls a random of the 3 possible minions.
  • The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
  • Stealth overrides Taunt, not the other way around.
  • Stealth is only for the enemy, you can buff your stealthed minions.
  • Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
  • Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
  • More comprehensive list of oddities here

Hearthstone strategy and resource links
Easy intro to Hearthstone in an image.
Full daily quest list here.
TeamLiquid's new Hearthstone siteLiquidHearth
TeamLiquid's Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's Neutral Common guide for Arena
A basic/starter guide site for our newer players.

Links to competitive deckslists and analysis

Here's a visual deck sharing program made by our own Muffintron:
How to use:
[img]http://hsdecker.hp88.co.uk/decks/[DECKSTRING HERE].png[/img]

So for example, using this deckstring: AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==

Would be:
[img]http://hsdecker.hp88.co.uk/decks/AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png[/img]

Resulting in:
AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png

I'd appreciate it if you guys didn't use it outside PA Forums. My hosting can't stand up to any ridiculous amount of traffic, but it's a nice little tool just for us.


Decent streamers/youtube clips to watch, to learn!


Here's a list of PA people who don't mind if you spectate while they play.
*PM me to get added to the list*
**This is not a friends list. That is located at the top of this post!**

mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657
Yilias/Yilias #1224
KoopahTroopah/Koopah#1555
Edgler Vess/EdglerVess#1439

Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
MNC Dover on
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Posts

  • Options
    DibbyDibby I'll do my best! Registered User regular
    edited April 2020
    Reposting my guesses for the nerfs in the new thread so I can say that I was RIGHT when they happen
    Dibby wrote: »
    My guesses are:

    - Battlefiend to a 2/1 OR a 1/2
    - Altruis can no longer hit face
    - Glaivebound to a 5/4
    - Felwing to a 2/2?

    I'll also add:

    - Albatross either eats a mana nerf (4 mana? 5 mana??) or a stat nerf to a 2/2 or something.
    - Kael'thas mana nerf for sure. They could change the stats if they wanted, but I don't think Kael's stats actually matter. That card could be a 1/1 and it'd still see play.

    or, maybe, i'll eat crow again

    that's certainly possible too

    .....



    edit: Also on the topic of DH, they certainly seem to have underestimated that the aggro decks would just straight up use cards """meant""" for control decks instead. Aldrachi and Blade Dance initially. Eyebeam because it was a 3 attack Backstab with lifesteal (nerfed to 1 mana Outcast now but still fucking good). Altruis, because he doubledips as both face damage AND board clear. I bet FOR SURE they thought Skull was going to be "too expnsive" or "too slow" for an aggro deck as well but completely underestimated that shit. It still sees play at 6! It's still busted as fuck at 6! Warglaives of Azzinoth, which I think they designed with the intent of being like Fool's Bane, just meant for clearing a board. But surprise! As soon as Aldrachi was nerfed Warglaives became the new hot because it's just straight up a fuckin' 3 attack weapon with 4 charges and can get pretty silly with Satyr. And DH has all those easy weapon buff cards....

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Options
    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    I'm just a filthy casual, but after playing as and against DH in Arena and against DH in Standard a few times

    did they, like... bother to test DH cards? At all?

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    bwaniebwanie Posting into the void Registered User regular
    Played dh in arena 6-3 where all losses were to better drawing dh's. The rest did not stand a chance.

    Yh6tI4T.jpg
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    YiliasYilias Registered User regular
    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    KalTorak wrote: »
    I'm just a filthy casual, but after playing as and against DH in Arena and against DH in Standard a few times

    did they, like... bother to test DH cards? At all?

    The cynical part of me says no....


    The really cynical part of me says they wanted the new class broken at start to sell packs.

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
  • Options
    ObiFettObiFett Use the Force As You WishRegistered User regular
    I hope they fix Albatross by just changing the wording so that it adds two cards in the deck that summon 1/1 albatross when drawn. That way it still screws up highlander decks, but not spell mage. It also stops it from being a dead draw. Plus even further screws up Priest's rez pool

  • Options
    DibbyDibby I'll do my best! Registered User regular
    Wonder how they'll nerf Millhouse without dunking him straight back to guttertrash meme tier. Hmmmm. If they just revert the buff he's back to being the worst hero in the game again.

    Maybe "for your first two turns you can only buy one minion"?

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    fortyforty Registered User regular
    Dibby wrote: »
    Wonder how they'll nerf Millhouse without dunking him straight back to guttertrash meme tier. Hmmmm. If they just revert the buff he's back to being the worst hero in the game again.

    Maybe "for your first two turns you can only buy one minion"?
    They'll send him back to 2 mana and give him a coin. :P

  • Options
    lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Here's what's coming:
    Balance Updates
    Neutral

    Kael'thas Sunstrider – Old: Cost 6 mana → New: Cost 7 mana.
    Bad Luck Albatross – Old: Cost 3 mana → New: Cost 4 mana.
    Frenzied Felwing – Old: 3 Attack / 3 Health → New: 3 Attack / 2 Health.

    Demon Hunter

    Altruis the Outcast – Old: Cost 3 mana, 3 Attack / 2 Health → New: Cost 4 mana. 4 Attack / 2 Health.
    Battlefiend – Old: 2 Attack / 2 Health → New: 1 Attack / 2 Health.
    Glaivebound Adept – Old: 7 Attack / 4 Health → New: 6 Attack / 4 Health.

    Warlock

    Sacrificial Pact – Old: Destroy a Demon. Restore 5 Health to your hero. → New: Destroy a friendly Demon. Restore 5 Health to your hero.
    Bloodbloom – Old: Cost 2 mana → New: Cost 4 mana.

    Paladin

    Libram of Justice – Old: Cost 6 mana → New: Cost 5 mana.

    Mage

    Open the Waygate – Old: Cast 6 spells that didn’t start in your deck. Reward: Time Warp. → New: Cast 8 spells that didn’t start in your deck. Reward: Time Warp.

    Bad Luck Albatross, Bloodbloom, and Open the Waygate will be eligible for a full dust refund for two weeks after the 17.0.2 patch has been released.
    Battlegrounds

    Millhouse Manastorm

    Old: Minions cost 2 Gold. Refresh costs 2 Gold. Start with 3 Gold. → New: Minions cost 2 Gold. Refresh costs 2 Gold. Tavern Tiers cost (1) more. Start with 3 Gold.

    Bug Fixes

    The Lurker Below is now properly tagged as a Beast.
    Fixed a tracking issue that prevented 500 wins with Demon Hunter from being achieved.
    Fixed a bug where Zephrys the Great would not offer a lethal option if your hero had a large amount of Attack.
    Zephrys the Great has been updated to accommodate the Sacrificial Pact and Glaivebound Adept changes.

    Thoughts:

    Kael is still good. He'll just be good one more turn in as Druid has the free spells.
    Bad Luck is still good to hurt HL or no minion decks.
    DH will still be good at aggro.
    Lock will be hurt by the pact being only friendly against DH.

    The Millhouse nerf is good.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • Options
    ObiFettObiFett Use the Force As You WishRegistered User regular
    I think DH actually comes out on top from these changes. Their biggest predator just got neutered in their matchup.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    DH will just slow down and play Priestess of Absolute Nonsense again.

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    DibbyDibby I'll do my best! Registered User regular
    edited April 2020
    Let's look over my predictions:
    Dibby wrote: »
    My guesses are:

    - Battlefiend to a 2/1 OR a 1/2
    - Altruis can no longer hit face
    - Glaivebound to a 5/4
    - Felwing to a 2/2?


    - Albatross either eats a mana nerf (4 mana? 5 mana??) or a stat nerf to a 2/2 or something.
    - Kael'thas mana nerf for sure. They could change the stats if they wanted, but I don't think Kael's stats actually matter. That card could be a 1/1 and it'd still see play.

    Welp.

    - Battlefiend I got right.
    - I have no fucking clue why they think Altruis being able to hit face is a Good Idea!! I could've sworn that was the one they were gonna hit! Completely wrong on this one.
    - I was off with Glaivebound by 1 attack. Glaivebound becoming a 5 mana 6/4 battlecry deal 4 damage is still an ABSURDLY undercosted (or would it be overcosted? ehh, you know what I mean) body:stats:effect ratio!! Like holy shit. Just make it a 5/4, ohhh my god.
    - I was 1 attack off with Felwing. Hmmm. I dunno, if they were gonna cut one stat off, I'd rather it have been attack rather than health! That's still a very aggressive body to be developing!
    - I was right with Albatross. I was pretty sure they were gonna dunk it to 4. I listed 5 just in case they felt like being SUPER aggressive with it, but hey.
    - Correct on Kael'thas!


    So mostly right. Other thoughts:

    - Sac Pact: Pretty good nerf? I think about what all of us were expecting, yeah? They didn't even touch the healing, so, I guess that's fine.
    - Bloodbloom: This is to slow down Darkest Hour Warlock, yeah? Seems smart.
    - Waygate: Same as Bloodbloom, just to slow it down. I don't play Wild so I have no idea how these two decks actually fit into the Wild meta, but.
    - Libram of Justice: I mean, buffs are always a welcome change! That's cool.

    Honestly? DH comes out on top, here. Battlefiend was slowed down, though, and that does matter quite a bit. Their early game was ridiculous. I'm not convinced the Glaivebound nerf will matter. I'm not convinced the Altruis nerf will really matter since you can just chain him with Twin Slices and shit still. Might matter a little. Felwing won't really matter too much, I think.

    Yeah, I mean, guess we'll wait and see what happens. I thought they were going to be a slight bit more aggressive with some of these nerfs, some of them seem a bit too ginger. Galakrond Warlock will still probably be extremely good, but also MUCH weaker vs DH now because they lose 0 mana kill any enemy minion.

    Hmmm. Welp. Looks like I'm sticking with Zoolock for the time being. It pounds THE SHIT out of Aggro DH, wins vs Hunters and Rogues. Galakrond Warlock is a REALLY tough matchup though. You need Scrap Imp or you just lose straight up. Need to just jam stats and have more health than Dark Skies will clear for. I don't like VS's list at all. It's running some pretty awful jank-ass cards like Shieldbearer and Stonetusk Boar. Like, why. I mean I know why, it's cause Scrap Imp, but the cards you run in your deck should be good on their own merit. The list I've been running feels pretty good; It's a variant of this list: https://hsreplay.net/decks/FafG8kV27ccQ1OPz0AM6Ic/

    And I removed Kanrethad (don't have him, don't wanna craft him, plays horribly with Nightshade/Merchant) and Darkglares for 2nd Magic Carpet and 2 EVIL Geniuses. The Suicide Package just feels good, honestly. It's literally just double Vultures and Thrashers, that's it. Nothing special, no other commitments beyond just those four cards. You don't even have to go off, even just a few activations is good. Plus getting buffed by Scrap Imp makes Vulture even more sticky and more likely to keep producing board.

    Gotta hand it to Hand of Gul'dan (EHHHH?? :D), I did not think that card was gonna see play and I was happily proven wrong. Zoolock is fast fast FAST now. You have a RIDICULOUSLY stronger early game than DH, you run Magic Carpet which singlehandedly lets you destroy any board they build up, and you've got Scrap Imp. My boy fuckin' SCRAP IMP. That card's a beast. If there's one card I'm not particularly sold on though, it might be Fiendish Servant... I suppose it's pretty dece with Scrap Imp buffs, but, hmm. I just wonder if there's a better 1 drop option out there.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Options
    ImthebOHGODBEESImthebOHGODBEES Registered User regular
    Is there somewhere that we can actually in a useful manner communicate to Blizzard WHY they've lost customage?

    As a broke-ass ftp player, I understand they may not care about me, but I want to like and play their games. I just can't afford to any more.
    As a brief explanation, I would say that due to lack of excessive time and or money, I can only really get about 3500 gold per set.
    This means it USED to be that I could do an adventure OR get cards. And on very rare occasion, I could do the adventure AND get cards.
    Then BG came out and initially, I COULD DO BOTH! It was glorious, I could do BG AND get cards. Sure I only played the cards against the innkeeper, but it was nice to get them!
    Now I'm back to an either or situation, and not a single one of them feels worth sticking around for on its own.

    Do you, in fact, have any builds in this shop at all?
  • Options
    fortyforty Registered User regular
    Zephrys the Great has been updated to accommodate the Sacrificial Pact and Glaivebound Adept changes.
    So like... what situation would Zephrys give you an Adept before the nerf that he wouldn't now? The card has barely changed in playability.

  • Options
    DibbyDibby I'll do my best! Registered User regular
    Is there somewhere that we can actually in a useful manner communicate to Blizzard WHY they've lost customage?

    As a broke-ass ftp player, I understand they may not care about me, but I want to like and play their games. I just can't afford to any more.
    As a brief explanation, I would say that due to lack of excessive time and or money, I can only really get about 3500 gold per set.
    This means it USED to be that I could do an adventure OR get cards. And on very rare occasion, I could do the adventure AND get cards.
    Then BG came out and initially, I COULD DO BOTH! It was glorious, I could do BG AND get cards. Sure I only played the cards against the innkeeper, but it was nice to get them!
    Now I'm back to an either or situation, and not a single one of them feels worth sticking around for on its own.

    Blizzard's idea of helping out f2p players is the free deck of choice for returning players and patting themselves on the back for a job well done giving themselves a round of applause as they trot away on their magnificent steed all like

    90f.png

    So yeah they haven't improved the f2p experience at all I am very sorry to say. That should be one of their priorities but instead they put out platitudes like "We're giving returning players a free deck!! We did it, we solved the problem!"

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Yes I'm curious what label they have for people currently playing without spending anything.

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    wyrmrest purifier is hilarious in arena demon hunter

    because there are no bad demon hunter cards

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    DibbyDibby I'll do my best! Registered User regular
    38thDoe wrote: »
    Yes I'm curious what label they have for people currently playing without spending anything.

    "Infidels"

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    rahkeesh2000rahkeesh2000 Registered User regular
    Unfortunately Blizzard has more than enough free players (90%+), its absolutely the right move for them to turn the screws a bit more.

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    emnmnmeemnmnme Registered User regular
    edited April 2020
    38thDoe wrote: »
    Yes I'm curious what label they have for people currently playing without spending anything.

    If people who spend $TEXAS are whales, people who spend $RHODEISLAND are minnows. People who spend nothing are some kind of water-borne bacteria.

    emnmnme on
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    DibbyDibby I'll do my best! Registered User regular
    edited April 2020
    emnmnme wrote: »
    38thDoe wrote: »
    Yes I'm curious what label they have for people currently playing without spending anything.

    If people who spend $TEXAS are whales, people who spend $RHODEISLAND are minnows. People who spend nothing are some kind of water-borne bacteria.

    Parasites. Bottom feeders. Scum.

    A BLIGHT ON THIS VERY EARTH THAT I GRACE WITH MY PRESENCE

    Dibby on
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    fortyforty Registered User regular
    We might also be barnacles, as we attach ourselves to the whales propping up this game.

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    Doctor DetroitDoctor Detroit Registered User regular
    Sac Pact should be able to target any demon. But the health should go to the owner of said demon.

    That way it can still be used offensively, but there’s a drawback.

    And then fix Jaraxxus so he’s a real hero card.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    I just accidentally learned that if you give Wild Pyro lifesteal that his effect gains lifesteal as well. I mean its logical, but I never thought of that interation

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    InvictusInvictus Registered User regular
    ObiFett wrote: »
    I just accidentally learned that if you give Wild Pyro lifesteal that his effect gains lifesteal as well. I mean its logical, but I never thought of that interation

    Has that interaction been possible in the past? I can't think of many ways to give non-mechs lifesteal.

    Generalísimo de Fuerzas Armadas de la República Argentina
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    YiliasYilias Registered User regular
    Paladins used Lightforged Blessing to do that a lot.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    fortyforty Registered User regular
    ObiFett wrote: »
    I just accidentally learned that if you give Wild Pyro lifesteal that his effect gains lifesteal as well. I mean its logical, but I never thought of that interation
    Yup. Same with Poisonous.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Yilias wrote: »
    Paladins used Lightforged Blessing to do that a lot.

    Thats exactly how I discovered it.

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    ObiFett wrote: »
    I just accidentally learned that if you give Wild Pyro lifesteal that his effect gains lifesteal as well. I mean its logical, but I never thought of that interation

    Just so you know, it works on Standard Pyros as well. :biggrin:

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    Doctor DetroitDoctor Detroit Registered User regular
    MNC Dover wrote: »
    ObiFett wrote: »
    I just accidentally learned that if you give Wild Pyro lifesteal that his effect gains lifesteal as well. I mean its logical, but I never thought of that interation

    Just so you know, it works on Standard Pyros as well. :biggrin:

    Boo!

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    fortyforty Registered User regular
    Well, this thread is ruined. Better start another one.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    So I'm trying to make Librams work and I think I've come across some stuff that works.

    Blistering Rot combos well with all the buffs. Its a decent early and late game target for buffs that requires answering or else it just poops out minions every turn.
    Questing Adventurer is also another good card that is a decent wincon both early and late. If he sticks, then all the free librams just buff him up to crazy levels.
    Exotic Mountseller works in Druid for the same reason this works here. She pumps out tons of bodies. All of which can be targets for librams.

    Pyromancer/Consecration work well with Justice/Equality, which adds up to 4 complete board clears. 2 of which are really only one sided. Pyro has been especially great with lightforged blessing acting as a incredible heal against wide boards.
    Crusader is there for control mirrors and add value towards the end of the game. I don't love that its a dead draw until then but it hasn't been a problem yet.

    Overall, this deck has actually worked. It has lots of healing to survive any aggro or mid-range deck. I've survived DH consistently and its beating many of the meta decks. It can board clear over and over and over. I can't quite figure out how to make it even more tight. The construction feels all over the place so any advice would be great:

    ### Alexandria
    # Class: Paladin
    # Format: Standard
    # Year of the Phoenix
    #
    # 2x (2) Air Raid
    # 2x (2) Aldor Attendant
    # 1x (2) Hand of A'dal
    # 2x (2) Libram of Wisdom
    # 1x (2) Lightforged Blessing
    # 2x (2) Wild Pyromancer
    # 1x (3) Blistering Rot
    # 2x (3) Bronze Explorer
    # 1x (3) Questing Adventurer
    # 2x (4) Consecration
    # 2x (4) Equality
    # 2x (5) Aldor Truthseeker
    # 1x (5) Amber Watcher
    # 2x (6) Libram of Justice
    # 1x (7) Exotic Mountseller
    # 1x (7) Lady Liadrin
    # 1x (7) Lightforged Crusader
    # 1x (8) Lay on Hands
    # 2x (9) Libram of Hope
    # 1x (10) Nozari
    #
    AAECAYsWCtIElwaKmgPNmwPinwOIrgObrgPdvgOEwQPKwQMK3AP0BfYHkK4DlrYDyrgD/bgD6rkD67kD7LkDAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

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    fortyforty Registered User regular
    What opponents would you say are giving you problems?

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    AcheronAcheron Registered User regular
    ObiFett wrote: »
    So I'm trying to make Librams work and I think I've come across some stuff that works.

    Blistering Rot combos well with all the buffs. Its a decent early and late game target for buffs that requires answering or else it just poops out minions every turn.
    Questing Adventurer is also another good card that is a decent wincon both early and late. If he sticks, then all the free librams just buff him up to crazy levels.
    Exotic Mountseller works in Druid for the same reason this works here. She pumps out tons of bodies. All of which can be targets for librams.

    Pyromancer/Consecration work well with Justice/Equality, which adds up to 4 complete board clears. 2 of which are really only one sided. Pyro has been especially great with lightforged blessing acting as a incredible heal against wide boards.
    Crusader is there for control mirrors and add value towards the end of the game. I don't love that its a dead draw until then but it hasn't been a problem yet.

    Overall, this deck has actually worked. It has lots of healing to survive any aggro or mid-range deck. I've survived DH consistently and its beating many of the meta decks. It can board clear over and over and over. I can't quite figure out how to make it even more tight. The construction feels all over the place so any advice would be great:

    ### Alexandria
    # Class: Paladin
    # Format: Standard
    # Year of the Phoenix
    #
    # 2x (2) Air Raid
    # 2x (2) Aldor Attendant
    # 1x (2) Hand of A'dal
    # 2x (2) Libram of Wisdom
    # 1x (2) Lightforged Blessing
    # 2x (2) Wild Pyromancer
    # 1x (3) Blistering Rot
    # 2x (3) Bronze Explorer
    # 1x (3) Questing Adventurer
    # 2x (4) Consecration
    # 2x (4) Equality
    # 2x (5) Aldor Truthseeker
    # 1x (5) Amber Watcher
    # 2x (6) Libram of Justice
    # 1x (7) Exotic Mountseller
    # 1x (7) Lady Liadrin
    # 1x (7) Lightforged Crusader
    # 1x (8) Lay on Hands
    # 2x (9) Libram of Hope
    # 1x (10) Nozari
    #
    AAECAYsWCtIElwaKmgPNmwPinwOIrgObrgPdvgOEwQPKwQMK3AP0BfYHkK4DlrYDyrgD/bgD6rkD67kD7LkDAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    I think if you're using that many non-class cards, lightforged crusader would only come into play as an extremely late game value generator. In which case might as well use something better at that, like Elisiana or Dragon Queen.

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I think you could trim up a few things:

    Hand of A’dal is crazy good and should be a x2 in every Paladin deck. Probably drop an Air Raid or Consecrate.

    Double up on either the Blistering Rot or Questing and get rid of the lesser performing one (I’d go with x2 Rot).

    Finally, I’d add in Tirion and a second Amber Watcher and cut Nozari and Lay on Hands. Unless you feel like the LoH and Noz healing have been indispensable, they both feel too slow. Tirion is a serious threat and Watcher gives you a mid game body plus faster healing vs Aggro.

    To;dr
    -1 Air Raid
    -1 Questing Avenger
    -1 Lay on Hands
    -1 Nozari
    +1 Hand of A’dal
    +1 Blistering Rot
    +1 Amber Watcher
    +1 Tirion

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    fortyforty Registered User regular
    Noz seems like the first card to cut. It's way too slow for most matchups (and you have a good amount of healing elsewhere), and in slow games it probably doesn't do much for you either.

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    DibbyDibby I'll do my best! Registered User regular
    I'd dump Blistering Rot. That card is.... way, way too slow and the only buff you're running is Libram of Wisdom. Feels a bit win-more at that point. Exotic Mountseller doesn't really seem like a good fit in this deck either. I guess the idea is you can go off a bit after having played Liadrin with all the 0 mana Wisdoms, but...?

    I think you definitely want to add in Truesilvers, they're just good. It's just a good weapon. I'd consider Aldor Peacekeepers, maybe even Subdue. You need something to handle big fatties or a surprise VanCleef and you don't really have that. I'm also not really sold on Equality at the moment, I think you can just cut that wholesale considering you have Libram of Justice. Sanctuary is a good card, toss that in for sure. Pharaoh's Blessing is a nice defensive buff card, I'd think about adding that in. If you want a better midgame (you've got no 4 drops) you can add in Ancestral Guardian or Bone Wraiths.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    MNC Dover wrote: »
    I think you could trim up a few things:

    Hand of A’dal is crazy good and should be a x2 in every Paladin deck. Probably drop an Air Raid or Consecrate.

    Double up on either the Blistering Rot or Questing and get rid of the lesser performing one (I’d go with x2 Rot).

    Finally, I’d add in Tirion and a second Amber Watcher and cut Nozari and Lay on Hands. Unless you feel like the LoH and Noz healing have been indispensable, they both feel too slow. Tirion is a serious threat and Watcher gives you a mid game body plus faster healing vs Aggro.

    To;dr
    -1 Air Raid
    -1 Questing Avenger
    -1 Lay on Hands
    -1 Nozari
    +1 Hand of A’dal
    +1 Blistering Rot
    +1 Amber Watcher
    +1 Tirion

    Noz and LoH have won me games. I can get behind dropping an Air Raid, though and slotting in Tirion.
    Dibby wrote: »
    I'd dump Blistering Rot. That card is.... way, way too slow and the only buff you're running is Libram of Wisdom. Feels a bit win-more at that point. Exotic Mountseller doesn't really seem like a good fit in this deck either. I guess the idea is you can go off a bit after having played Liadrin with all the 0 mana Wisdoms, but...?

    I think you definitely want to add in Truesilvers, they're just good. It's just a good weapon. I'd consider Aldor Peacekeepers, maybe even Subdue. You need something to handle big fatties or a surprise VanCleef and you don't really have that. I'm also not really sold on Equality at the moment, I think you can just cut that wholesale considering you have Libram of Justice. Sanctuary is a good card, toss that in for sure. Pharaoh's Blessing is a nice defensive buff card, I'd think about adding that in. If you want a better midgame (you've got no 4 drops) you can add in Ancestral Guardian or Bone Wraiths.

    Yeah, the idea behind both blistering rot and mountseller and Questing adventurer is that they work really well with a hand full of libram of wisdoms. Which I always get from Liadrin. After outlasting, and outhealing everything they throw at me, those three cards are what finish the game off.

    Equality is necessary. This deck is all about outlasting the opponent. And equality is needed to combo with the pyro or consecrates that don't get used with Justice.

    That's a good note about the 4 drops and it fits with wanting to add in Truesilver. I do really need to find a place for those

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    bwaniebwanie Posting into the void Registered User regular
    Dibby ive been trying aggrolock. How do you play it? I see the synergies for buffing hand and drawing through discards and sometimes it works. But it can't be that draw dependant. Can you show a few games or maybe elaborate on some strats?

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    i'm taking a break from ladder until they nerf sac pact

    you should not be able to remove my fat minion AND HEAL 5 for absolutely free

    that is not fair

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