OW1 loot boxes were intended to be predatory, but they made a mistake - they didn't account for what would happen a few years down the line when players had built up a mountain of credits from getting nothing but duplicates in the boxes. The result was a monetization strategy that became less and less successful over time. It was only a matter of time before they corrected it. IMO battle passes are less predatory than loot boxes were in those early years.
I don’t think the FOMO of $20 skins in the shop is any better though
I could buy a whole entire game for the price of one skin, and definitely get more enjoyment out of the game
Yupp. I see a skin for $15-$20 and I'm like "I could buy a digital copy of Renfield for this. Nicholas Holt. Nick Cage as Dracula, man. Awkwafina. I could get Hollow Knight for this much money."
Add that consideration to the "how much enthusiasm do you have for supporting this developer and their (very clearly communicated) priorities?" Fucking zero.
'Chance, you are the best kind of whore.' -Henroid
And people are always saying other games have even more expensive skins as if that's supposed to make it better. I was willing to pay $15 for pink Mercy because it was for a good cause. No skin in any game should be more than $10 otherwise, in my opinion.
It's obviously true that a lot more people will buy the skins for $5 than $20, but I'm sure most major publishers have done their own research and determined that it's not 4x as many people. The whales are paying more than enough to make up for the loss of ordinary customers. In 2016 loot boxes were the way you cashed in on that, battle passes are just the new version of it.
I think capitalism sucks, I wish we had a different system of incentives altogether. But I do prefer things being sold for a defined price rather than through gambling. The gravy train of OW1's late years was never going to last because they never actually intended it to be that way.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I remember someone showed me the science behind it which is actually more devious than you would think.
They know most people won't pay 15-20 for a skin. They aren't expecting them to.
However they know down the line when they "sale" the skin at 50-60% off people will be more likely to buy it causes its a steal.
So they get the whales upfront and regular folks later down the line.
Is holding high ground not an obvious strategy? I have been running into players who insist on holding low ground, and freak out when I suggest that we hold the high ground because it’s superior positioning.
And by freak out, I mean literally screaming, swearing, and calling me slurs.
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TexiKenDammit!That fish really got me!Registered Userregular
High ground strat does not exist in console play because people are too stupid to aim up (and down) and track consistently. Junkrat is probably the lone exception due to his projectile.
The most obvious, constant and consistent strategy of a great deal of Overwatch players is unfortunately limited to screaming, swearing and slurs. They lack the faculties to imagine another.
'Chance, you are the best kind of whore.' -Henroid
Overwatch players don't think about conventional shooter tactics, because you've got a tank going right down the middle and healers putting out insane HPS. As a tank, I don't do long roundabout routes, because if I do my team never follows me. Everybody is conditioned to do head on team fights.
Over the years I've naturally ended up doing it, but my thought process is never "this high ground cover is superior and grants me a tactical advantage," it's just "I'm gonna' pounce on someone who doesn't see me coming."
'Chance, you are the best kind of whore.' -Henroid
I've never seen another tank take the left side stairs to highground on Hollywood first point. It's always push straight up the road.
It's probably not bad either to push right side through the camera room, head up the hallway, behind the door, and take that highground either.
In a coordinated team with a practiced strategy, taking the long way around could provide an advantage.
In a pub match, it usually ends up taking too long, the composition gets disjointed, and by the time you're in a position to actually do something, your team has burned all of its cooldowns or just gotten picked. When you don't know your teammates, going in straight and fast is almost always the winning play. If you actually want to take high ground, you're much better off taking a mobility hero that can get there directly.
Now if you're defending and have time to choose where to set up and all that, yeah you should be going high ground almost exclusively whenever it's an option.
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I had to leave the house to get another $50 PSN card after the first fifty boxes bore bupkis.
I don’t think the FOMO of $20 skins in the shop is any better though
I could buy a whole entire game for the price of one skin, and definitely get more enjoyment out of the game
Yupp. I see a skin for $15-$20 and I'm like "I could buy a digital copy of Renfield for this. Nicholas Holt. Nick Cage as Dracula, man. Awkwafina. I could get Hollow Knight for this much money."
Add that consideration to the "how much enthusiasm do you have for supporting this developer and their (very clearly communicated) priorities?" Fucking zero.
Steam: MightyPotatoKing
I think capitalism sucks, I wish we had a different system of incentives altogether. But I do prefer things being sold for a defined price rather than through gambling. The gravy train of OW1's late years was never going to last because they never actually intended it to be that way.
They know most people won't pay 15-20 for a skin. They aren't expecting them to.
However they know down the line when they "sale" the skin at 50-60% off people will be more likely to buy it causes its a steal.
So they get the whales upfront and regular folks later down the line.
And by freak out, I mean literally screaming, swearing, and calling me slurs.
It's probably not bad either to push right side through the camera room, head up the hallway, behind the door, and take that highground either.
In a coordinated team with a practiced strategy, taking the long way around could provide an advantage.
In a pub match, it usually ends up taking too long, the composition gets disjointed, and by the time you're in a position to actually do something, your team has burned all of its cooldowns or just gotten picked. When you don't know your teammates, going in straight and fast is almost always the winning play. If you actually want to take high ground, you're much better off taking a mobility hero that can get there directly.
Now if you're defending and have time to choose where to set up and all that, yeah you should be going high ground almost exclusively whenever it's an option.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Took me forever to notice since I pretty much only check my bookmarks