Brainiac 8Don't call me Shirley...Registered Userregular
edited March 2021
In other news, I don't tend to buy collector's edition stuff often as it just collects dust. I get collectors stuff usually for the Xenoblade games only as it is one of my favorite franchises ever. But I broke that to get the collectors set for the Ori games. I'm glad I did too as the set is just beautiful and the stained glass picture is a wonder to behold.
Honestly, X-2 gets so maligned but it's legit one of the best entries in the series. The combat is good, the dialogue is fun, the ambiance works.
It's kind of bogged down by how you need a checklist to play it. Or at least, I needed a checklist to play it. Other people might be looser about that sort of thing, but if something is missable, then I'm going to be sure to get it the first time through since there probably won't be a second for most games. And in X-2, the vast majority of the game is missable.
+2
Brainiac 8Don't call me Shirley...Registered Userregular
All I remember from X-2 are two things: Yuna and Rikku becoming sexed up pop stars for some reason and "MONKEY!"
Can you sound out village specials because they play oddly?
Also does the exponential cost mean no Charm/Stealth sway everyone onto the gnosia and not get killed powerhouse build?
1) The amount of verbs you get is pretty limited, at least where I'm at. You need to do a lot of inference to try and understand the reasoning behind the actions and abilities the other players use. Calling out or directing other players that are claiming special roles is fairly indirect.
2) Experience level scaling is on basis of all points allocated, rather than on a stat-by-stat basis. So you can just as easily put the same amount of points into a well-rounded stat allocation as a highly imbalanced one, using the same amount of experience investment and levels. You can totally put together a high Charm and Stealth build to maximize avoidance from getting targeted by the vote or the Gnosia. But on the flip side, if that makes you neglect your Charisma, Logic, and Performance stats, you won't actually have much influence on the discussion. Even if you know who the baddies are, it does you no good if nobody will listen to you. That lack of influence could end up biting back in those cases where you do earn the group's ire.
Not responding to Drez's spoilered reply since, even though I'm pretty sure of what Drez might be talking about based on what I've read in the in-game documentation and what's popped up so far, there's enough vagueness that it could be some unexpected story-mechanics element.
So guys, I wanted to ask, is it my imagination, or does the pro controller have a bit of lag compared to third-party wired contollers?
I have a Horipad I bought at Walmart but recently upgraded to a Pro Controller, expecting the same level of performance but with the added features of a Pro, but I find that I'm worse at Megaman 11 and Neon Abyss than I was with the Hori.
I went back to the Hori to test my hypothesis, and I do feel like the Hori responds better. Anyone else have this issue?
So guys, I wanted to ask, is it my imagination, or does the pro controller have a bit of lag compared to third-party wired contollers?
I have a Horipad I bought at Walmart but recently upgraded to a Pro Controller, expecting the same level of performance but with the added features of a Pro, but I find that I'm worse at Megaman 11 and Neon Abyss than I was with the Hori.
I went back to the Hori to test my hypothesis, and I do feel like the Hori responds better. Anyone else have this issue?
Plug the controller in and then do the "check for updates" in the settings menu for the controller. I've never felt like there was a delay but maybe it's missing an update or something on yours.
0
Brainiac 8Don't call me Shirley...Registered Userregular
Yea, check for an update. Can't say I've noticed any lag when I play and I tend to only use my pro controller when not playing in handheld mode.
So this may not say anything about performance on the Switch, but there's a huge spreadsheet of objective latency tests for the Mister FPGA. This device has a mode where USB is polled every millisecond, and it is widely compatible with HiD controllers of all kinds. You can see the wired Switch Pro is up around 18 ms average while the horipad series is around 5. Interestingly the bluetooth mode on the Pro is down to 14 ms.
I thought most of those games offered options to pause the filling of bars while in menus? Pretty sure FF9 did at least. Maybe I'm thinking of GBA/DS remakes.
at least all the PSX ones had active/passive modes to toggle "will bar fill while other things are happening" and while i played on passive as a kid, at some point I realized fights were less interesting that way and never swapped back. besides if you needed time to dig around in a menu just have someone do a summon animation
So this may not say anything about performance on the Switch, but there's a huge spreadsheet of objective latency tests for the Mister FPGA. This device has a mode where USB is polled every millisecond, and it is widely compatible with HiD controllers of all kinds. You can see the wired Switch Pro is up around 18 ms average while the horipad series is around 5. Interestingly the bluetooth mode on the Pro is down to 14 ms.
So... I'm seeing here that I might not be crazy? :P
Final Fantasy IX had Vivi, one of the most tragic and best realized characters in Final Fantasy history. That moment when he realized what he is and just how little of a future he has in front of him was a bigger gut punch than the death of Aerith.
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
Final Fantasy IX had Vivi, one of the most tragic and best realized characters in Final Fantasy history. That moment when he realized what he is and just how little of a future he has in front of him was a bigger gut punch than the death of Aerith.
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
I do like the emotional impact the death of Leo has on both Terra and Celes. It's less impactful for the player but no less impactful for the characters, and they did a pretty good job of conveying that.
Cid died in my first run of FF6 because I didn't realize there were different qualities of fish. Now that was a punch in the gut.
And the twins turning to stone in 4 was rough as well, especially after Tellah tried to revive them. I had 99 Phoenix Downs and no one used one on Aerith?
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Final Fantasy IX had Vivi, one of the most tragic and best realized characters in Final Fantasy history. That moment when he realized what he is and just how little of a future he has in front of him was a bigger gut punch than the death of Aerith.
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
Man that one still hurts the most for me. A young Talith spent a lot of time chasing rumors on how to bring him back to life. It's going to take decades for the dinosaur forest population to recover.
Cid died in my first run of FF6 because I didn't realize there were different qualities of fish. Now that was a punch in the gut.
And the twins turning to stone in 4 was rough as well, especially after Tellah tried to revive them. I had 99 Phoenix Downs and no one used one on Aerith?
I think the games need to do a better job of highlighting the different between "knocked-out" and "dead." Like, yes, getting KO'd in combat is easy to conflate with death, but they're really just different things.
Cruor on
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
The heroic sacrifice character was as early as Ff2 nes. It was pretty much one of the series staples just like the jobs, chocobos and the prelude
0
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
edited March 2021
FF7 was a first rpg let alone first FF for a lot of the US market right?
Maybe that's just anecdotal but a ton of my friends in elementary didn't know what the series was until middle school.
What I think it is with Aerith is a few key factors.
1: FFVII was the introduction of the series to an entirely different player base. Sony and Nintendo being direct competitors would have meant that a significant portion of people who played FFVII were playing a Final Fantasy game for the first time. That, and FFVII was huge in a way that few of the prior games were, even in their time.
2: Aerith was around for a long time. She was the third major party member you get, even, with a unique weapon type and a full suite of limit breaks. Final Fantasy II has a blatant revolving door for the fourth party member. Final Fantasy IV similarly has a cast that keeps splitting up and shuffling around, aside from Cecil. In comparison, Aerith is much more of a permanent fixture in the party, for long enough for the player to get attached to her and expect her to be around for the end game. Losing Aerith is more like losing Maria than it is like losing Josef.
As for Leo, I can actually see him being quite a shock (haha) as well. He’s introduced with a solo battle that shows off a unique character ability, not unlike Cyan. But the he dies right when you might be expecting him to turn on the empire and join the party for real.
During development of FF7 they wanted a party member to die and Aerith and Barrett were the choices (because them and Cloud were the first characters made for the game).
They ultimately decided on Aerith because they thought that Barrett dying would be "too predictable"
That's my favorite part about Final Fantasy: everyone has differing opinions on which ones are their favorite. It's one of my favorite series of games... Good thing that Bravely Default 2 feels like an old school FF game.
+1
Brainiac 8Don't call me Shirley...Registered Userregular
Yep, I'm one of the few people who has Final Fantasy IV as my favorite of the series. It was my first FF ever. Cecil's journey from tortured Dark Knight to Paladin was fantastic.
Yep, I'm one of the few people who has Final Fantasy IV as my favorite of the series. It was my first FF ever. Cecil's journey from tortured Dark Knight to Paladin was fantastic.
Brofist.
Nothing hits me like ye olde noble sacrifice, and FF4 has like twelve different ones. I love how different all the characters are from beginning to end, and in the GBA one where you can take every character combination into the final battle, just MWAH!
Yep, I'm one of the few people who has Final Fantasy IV as my favorite of the series. It was my first FF ever. Cecil's journey from tortured Dark Knight to Paladin was fantastic.
Brofist.
Nothing hits me like ye olde noble sacrifice, and FF4 has like twelve different ones. I love how different all the characters are from beginning to end, and in the GBA one where you can take every character combination into the final battle, just MWAH!
Free Enterprise (open world randomizer for FF4) really showcases how kind of incredibly well put together the game is in a way that 5 and 6 aren't. Especially the bosses like Barbariccia who are pushovers because of your party comp in the game, but their mechanics turn brutal against things other than the intended one.
Final Fantasy IX had Vivi, one of the most tragic and best realized characters in Final Fantasy history. That moment when he realized what he is and just how little of a future he has in front of him was a bigger gut punch than the death of Aerith.
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
How many of those characters had the player been on dates with? You should not be surprised that a generation of players new to RPGs were shocked that the game killed someone that they had been primed to think of as their girlfriend. Phantasy Star's instances might be more similar (I'm not super familiar), but they were also way less popular in the West, compared to FF.
0
Brainiac 8Don't call me Shirley...Registered Userregular
Honestly, I have played through many Final Fantasies over the years, and I still remember every character from IV and what they were like and what their arc was. The game was just so fantastically crafted even if it's a bit archaic and simple by today's standards.
Setsu keeps saying that it's rare for her to beat me in Gnosia
and at this point I feel like I'm being mocked
One small thing about the Crew Notes is that Setsu and Raqio are both listed as non-binary. I actually haven't paid attention to how or if that reflects into pronoun usage or the like in the dialogue, but it's nice to see that the game characters make use of the same Sex options that it allows the player.
Totally my bad on that one! I even read through the Crew Data, and probably just glossed over Setsu's entry. And then just assumed that the use of "their" was defensive programming, the way amounts sometimes get presented as "You have 3 apple(s)."
My favorite musical instrument is the air-raid siren.
Final Fantasy IX had Vivi, one of the most tragic and best realized characters in Final Fantasy history. That moment when he realized what he is and just how little of a future he has in front of him was a bigger gut punch than the death of Aerith.
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
Galuf doesn't really matter mechanically because Krile shows up immediately as a carbon copy of everything he had. But that makes me wonder if it would've lessened the effect of Aeris if some lady named Susan had showed up immediately with every ability Aeris had. I guess the other part of the difference with Tellah and Galuf is these are old men and not younger women in the prime of their life.
I would say Nei and Alys are very similar circumstances as Aeris, longstanding party member that you've equipped and built up for a long time, friendly young female character the likely male player feels a certain way about. Phantasy Star 2 had next to no character development, but 4 is right up there with FF7.
I think 7 did a better job of making you feel the hole that Aeris leaves in your party. I remember as you go on with the game, you can still find weapons and limit break stuff for Aeris. And you never get another party member to replace her, so when you do the final battle, you have groups of 3, 3, and 2, if I remember right.
5 replaces Galuf right away with the same classes and skills even, and 4 is just an endless parade of noble sacrifices so the feeling is pretty diluted. In 7 there is a feeling of loss and missing out that the others just don't give you, and it's reinforced in the gameplay.
+2
ShadowfireVermont, in the middle of nowhereRegistered Userregular
Final Fantasy IX had Vivi, one of the most tragic and best realized characters in Final Fantasy history. That moment when he realized what he is and just how little of a future he has in front of him was a bigger gut punch than the death of Aerith.
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
Man that one still hurts the most for me. A young Talith spent a lot of time chasing rumors on how to bring him back to life. It's going to take decades for the dinosaur forest population to recover.
Nah, those dinosaurs deserved death. They were hoarding all the economizers and ribbons!
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The silliest urban legend I chased was in FFVI.
Someone told me that if you searched around the WoR, you'd find a Gestahl-shaped imprint from where he hit the ground after falling from the floating continent.
Someone told me that if you searched around the WoR, you'd find a Gestahl-shaped imprint from where he hit the ground after falling from the floating continent.
Someone told me that if you searched around the WoR, you'd find a Gestahl-shaped imprint from where he hit the ground after falling from the floating continent.
To be fair, that's pretty plausible...
To paraphrase Dogma, I'm pretty sure the height and speed of the fall would liquidate him, and FFVI isn't Looney Tunes.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Someone told me that if you searched around the WoR, you'd find a Gestahl-shaped imprint from where he hit the ground after falling from the floating continent.
To be fair, that's pretty plausible...
To paraphrase Dogma, I'm pretty sure the height and speed of the fall would liquidate him, and FFVI isn't Looney Tunes.
Eh, I could still see them doing something like that somewhere.
Yep, I'm one of the few people who has Final Fantasy IV as my favorite of the series. It was my first FF ever. Cecil's journey from tortured Dark Knight to Paladin was fantastic.
This is me as well. I love that one though FF5 is actually my favorite. Because of the history I have with it and it’s story being lovable like a cheesy 1980s movie.
But FF4 was the game that became the gateway into jrpgs for me. I had gotten Zelda 1 by accident, final fantasy adventure because it looked like Zelda 1
Final Fantasy IX had Vivi, one of the most tragic and best realized characters in Final Fantasy history. That moment when he realized what he is and just how little of a future he has in front of him was a bigger gut punch than the death of Aerith.
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
Galuf doesn't really matter mechanically because Krile shows up immediately as a carbon copy of everything he had. But that makes me wonder if it would've lessened the effect of Aeris if some lady named Susan had showed up immediately with every ability Aeris had. I guess the other part of the difference with Tellah and Galuf is these are old men and not younger women in the prime of their life.
I would say Nei and Alys are very similar circumstances as Aeris, longstanding party member that you've equipped and built up for a long time, friendly young female character the likely male player feels a certain way about. Phantasy Star 2 had next to no character development, but 4 is right up there with FF7.
Final Fantasy II has a blatant revolving door for the fourth party member.
So many that they made an entire spinoff game featuring all the characters who died having fun adventures in hell!
FF2 is possibly the darkest FF. By the end of the game the majority of the cities are destroyed. It's extremely apocalyptic.
Not to mention how the overworld of FF2 makes it feel so damn empty. I think that was intentional too. You can pretty much walk around the whole thing on foot and just not get to a few places, which really just feels like there is tons of open space and only a few actual locations to go into.
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It's kind of bogged down by how you need a checklist to play it. Or at least, I needed a checklist to play it. Other people might be looser about that sort of thing, but if something is missable, then I'm going to be sure to get it the first time through since there probably won't be a second for most games. And in X-2, the vast majority of the game is missable.
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1) The amount of verbs you get is pretty limited, at least where I'm at. You need to do a lot of inference to try and understand the reasoning behind the actions and abilities the other players use. Calling out or directing other players that are claiming special roles is fairly indirect.
2) Experience level scaling is on basis of all points allocated, rather than on a stat-by-stat basis. So you can just as easily put the same amount of points into a well-rounded stat allocation as a highly imbalanced one, using the same amount of experience investment and levels. You can totally put together a high Charm and Stealth build to maximize avoidance from getting targeted by the vote or the Gnosia. But on the flip side, if that makes you neglect your Charisma, Logic, and Performance stats, you won't actually have much influence on the discussion. Even if you know who the baddies are, it does you no good if nobody will listen to you. That lack of influence could end up biting back in those cases where you do earn the group's ire.
Not responding to Drez's spoilered reply since, even though I'm pretty sure of what Drez might be talking about based on what I've read in the in-game documentation and what's popped up so far, there's enough vagueness that it could be some unexpected story-mechanics element.
I have a Horipad I bought at Walmart but recently upgraded to a Pro Controller, expecting the same level of performance but with the added features of a Pro, but I find that I'm worse at Megaman 11 and Neon Abyss than I was with the Hori.
I went back to the Hori to test my hypothesis, and I do feel like the Hori responds better. Anyone else have this issue?
Plug the controller in and then do the "check for updates" in the settings menu for the controller. I've never felt like there was a delay but maybe it's missing an update or something on yours.
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at least all the PSX ones had active/passive modes to toggle "will bar fill while other things are happening" and while i played on passive as a kid, at some point I realized fights were less interesting that way and never swapped back. besides if you needed time to dig around in a menu just have someone do a summon animation
So... I'm seeing here that I might not be crazy? :P
I've never understood why the Aerith death was such a big deal.
In FF IV, Tellah dies.
In FF V, Galuf dies.
In FF VI, Leo dies (admittedly, he's the least impactful because he's a NPC).
Hell, in Phantasy Star II Nei dies.
In Phantasy Star IV Alys dies.
Killing off a character in order to raise the stakes wasn't a new thing by the time the axe fell on Aerith.
I do like the emotional impact the death of Leo has on both Terra and Celes. It's less impactful for the player but no less impactful for the characters, and they did a pretty good job of conveying that.
And the twins turning to stone in 4 was rough as well, especially after Tellah tried to revive them. I had 99 Phoenix Downs and no one used one on Aerith?
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Man that one still hurts the most for me. A young Talith spent a lot of time chasing rumors on how to bring him back to life. It's going to take decades for the dinosaur forest population to recover.
I think the games need to do a better job of highlighting the different between "knocked-out" and "dead." Like, yes, getting KO'd in combat is easy to conflate with death, but they're really just different things.
Maybe that's just anecdotal but a ton of my friends in elementary didn't know what the series was until middle school.
But dear god this is turning into the FF thread...
1: FFVII was the introduction of the series to an entirely different player base. Sony and Nintendo being direct competitors would have meant that a significant portion of people who played FFVII were playing a Final Fantasy game for the first time. That, and FFVII was huge in a way that few of the prior games were, even in their time.
2: Aerith was around for a long time. She was the third major party member you get, even, with a unique weapon type and a full suite of limit breaks. Final Fantasy II has a blatant revolving door for the fourth party member. Final Fantasy IV similarly has a cast that keeps splitting up and shuffling around, aside from Cecil. In comparison, Aerith is much more of a permanent fixture in the party, for long enough for the player to get attached to her and expect her to be around for the end game. Losing Aerith is more like losing Maria than it is like losing Josef.
As for Leo, I can actually see him being quite a shock (haha) as well. He’s introduced with a solo battle that shows off a unique character ability, not unlike Cyan. But the he dies right when you might be expecting him to turn on the empire and join the party for real.
They ultimately decided on Aerith because they thought that Barrett dying would be "too predictable"
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Brofist.
Nothing hits me like ye olde noble sacrifice, and FF4 has like twelve different ones. I love how different all the characters are from beginning to end, and in the GBA one where you can take every character combination into the final battle, just MWAH!
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Free Enterprise (open world randomizer for FF4) really showcases how kind of incredibly well put together the game is in a way that 5 and 6 aren't. Especially the bosses like Barbariccia who are pushovers because of your party comp in the game, but their mechanics turn brutal against things other than the intended one.
How many of those characters had the player been on dates with? You should not be surprised that a generation of players new to RPGs were shocked that the game killed someone that they had been primed to think of as their girlfriend. Phantasy Star's instances might be more similar (I'm not super familiar), but they were also way less popular in the West, compared to FF.
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Totally my bad on that one! I even read through the Crew Data, and probably just glossed over Setsu's entry. And then just assumed that the use of "their" was defensive programming, the way amounts sometimes get presented as "You have 3 apple(s)."
Galuf doesn't really matter mechanically because Krile shows up immediately as a carbon copy of everything he had. But that makes me wonder if it would've lessened the effect of Aeris if some lady named Susan had showed up immediately with every ability Aeris had. I guess the other part of the difference with Tellah and Galuf is these are old men and not younger women in the prime of their life.
I would say Nei and Alys are very similar circumstances as Aeris, longstanding party member that you've equipped and built up for a long time, friendly young female character the likely male player feels a certain way about. Phantasy Star 2 had next to no character development, but 4 is right up there with FF7.
So many that they made an entire spinoff game featuring all the characters who died having fun adventures in hell!
FF2 is possibly the darkest FF. By the end of the game the majority of the cities are destroyed. It's extremely apocalyptic.
5 replaces Galuf right away with the same classes and skills even, and 4 is just an endless parade of noble sacrifices so the feeling is pretty diluted. In 7 there is a feeling of loss and missing out that the others just don't give you, and it's reinforced in the gameplay.
Nah, those dinosaurs deserved death. They were hoarding all the economizers and ribbons!
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Someone told me that if you searched around the WoR, you'd find a Gestahl-shaped imprint from where he hit the ground after falling from the floating continent.
To be fair, that's pretty plausible...
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To paraphrase Dogma, I'm pretty sure the height and speed of the fall would liquidate him, and FFVI isn't Looney Tunes.
I've got the opposite hype of everyone else.
I'm really curious about Stories 2 and can't want to give it a try. I might even pre-order the deluxe physical edition.
I also couldn't care any less about Rise.
Eh, I could still see them doing something like that somewhere.
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I wouldn't say I have opposite hype, but I will say that the particular flavor of the story in Stories 2 feels like it was targeted at me personally.
This is me as well. I love that one though FF5 is actually my favorite. Because of the history I have with it and it’s story being lovable like a cheesy 1980s movie.
But FF4 was the game that became the gateway into jrpgs for me. I had gotten Zelda 1 by accident, final fantasy adventure because it looked like Zelda 1
Not to mention how the overworld of FF2 makes it feel so damn empty. I think that was intentional too. You can pretty much walk around the whole thing on foot and just not get to a few places, which really just feels like there is tons of open space and only a few actual locations to go into.