Release Date: December 1
This thread is for talking about the videogame Empire of Sin, a paradox hybrid of a strategy game of running a hooch smuggling empire in prohibition and XCOM-style combat on the ground. You can pick from a variety of crimebosses, each with their own special abilities, and set yourself a crew, each with their own personalities, and create an empire of sin in 1920s Chicago. The crimeboss you don’t pick becomes a character in the game world and acts like their own faction in a strategy game like Paradox’s other faire. Do diplomacy with the bosses, keeping peace in da underworld, or whip out your tommy gun in da middle of they’re office and make them go lights out! They can war on you, and all of them can gun for your ‘respectable’ businesses, including John Romero’s Mexican Crimelord (crimelady?) (Crimeboss) grandmother transplanted to Chicago.
I got so excited for this I began making a prohibition setting in a TTRPG I’m making. It’s a lot of fun! Let’s discuss the game!
LA Noire Soundtrack
One thing I noticed is that the game has those esoteric and sometimes experimental guns from Battlefield 1 which makes sense since it takes place in the 20s but is interesting since I imagine a good number of those are military only (you know, for the degree of "military only" in the US at the time) or made in very few numbers.
Anyway, very first impressions, it's Mob XCOM. I'm on board with that.
Only question is which boss I wanna play. I'm leaning towards the heavily tattooed carny.
Guns sound good, I feel like there's good feedback for hits and kills, and the game is pretty.
As long as there's no Fuck You minibosses, I'm interested.
Has Paradox done anything on Switch before? I'd love to play this on my tv instead of my laptop
I feel like you could just ask someone down the hallway this question? I mean you clearly own the Studio that made it.
I've been roaming the streets attacking derelict buildings and ransacking them to make money so far
I bought it on Steam, by the way. I'm hoping bug fixes and feature updates happen and lord knows consoles get those slowly
No. It's not explained at all, but every gangster has a minimum take. For the starter gangsters their take is either 2% of what you make or 300 bucks, whichever is higher. Gangsters that insist on a higher % take also have a higher minimum they want to be paid.
So you'll be paying them 300 bucks at least, and more if your profits start increasing.
Agreed, but I think a lot of the structure is there to be improved upon. It'll be interesting to see if they make enough improvements to sell the planned expansion content
What’s not working about it?
Short answer: Every mechanic in the game is mediocre in execution
For the most part (I am really early in the game) I think everything has a solid foundation and there's nothing I've run into that's made me dislike playing, but there isn't a single aspect where I don't feel like they put in enough work/substance/depth.
It kind of feels like you bought a DVD that only contains the storyboards of the movie
The UI is horrible. The X Com stuff is just as janky as every other game that's tried to do it outside of X Com. There's too much combat. There are too many "sit down" cutscenes and the execution of them is appalling. I've only played for a couple of hours but so far it's remarkably weak, it feels like it just entered early access.
Seems like it is also a difficult game type to do well
I think so, yeah. On the management side, anyway. I always liked building up a well-oiled economic engine, and there's enough different kinds of buildings in Omerta that do different things to tweak the engine to your satisfaction.
The battle system I'd describe as basic but functional.