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An Elon Musk tweet always feels like he's taking part of his stock value and putting it on a Roulette Wheel
The SEC have already taken him to court for publicly musing on his twitter feed about stuff that is required to be disclosed to the regulator before its public announcement
He basically just doesn't grasp the trade off whereby making a company public gives you a powerful means to raise capital at the cost of no longer being able to run the business like a personal fiefdom
An Elon Musk tweet always feels like he's taking part of his stock value and putting it on a Roulette Wheel
The SEC have already taken him to court for publicly musing on his twitter feed about stuff that is required to be disclosed to the regulator before its public announcement
He basically just doesn't grasp the trade off whereby making a company public gives you a powerful means to raise capital at the cost of no longer being able to run the business like a personal fiefdom
I agree but at the same time the number of people who don't recognize that using twitter at all, let alone for your brain diarrhea, is a terrible idea is astounding.
+1
TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
England only need 73 runs to win this test match against Sri Lanka.
Excellent way to start the season if you ask me.
0
AtomikaLive fast and get fucked or whateverRegistered Userregular
The longest cricket match in history went on for an incredible 12 days - even then, it still ended without a winner! The Test match between England and South Africa took place in 1939 and became known as the "Timeless Test". Beginning on Friday 3rd March, it continued for 43 hours and 16 minutes.
What the fuck is this sport?
+1
TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
The best sport in the world and quite possibly, the universe.
INAL but it really seems like this debacle could bury CDPR. I don't know what kind of war chest they have from the Witcher stuff but I can't imagine it'll hold against the losses and suits they're facing.
The game continues to remain in the top 3 of best sellers on Steam, which doesn't take into account sales that went to GOG (read: a lot of sales went to GoG). This is most likely the best selling PC game of 2020 and might hold that through 2021. They sold 13 million units of a 60 dollar game adding in preorders and day one sales at launch, and it keeps selling despite this news. At 7:30 am on Sunday morning east coast time, there is still damn near 100k active players of the game on steam at any given time, so this doesn't seem a case where a sizable % of people bought it and then got refunds - most people can either play the game well enough, or are riding out the bugs and waiting for patches, and as people fall off for having beaten it or deciding to wait, more are buying and playing.
Yes, they are having a rough go of it in the media, and they absolutely did release a game that sucks on the xbox one and playstation 4, and some of the stories around shaming employees into crunch so that their coworkers don't crunch harder are fkn bad and maybe that management shouldn't be in those positions... but the bones of of the game they released absolutely are good, it was my favorite game of last year, and they have the money to make it right because people keep buying it despite all the issues.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
+5
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
cyberpunk differs from witcher 3 in a lot of significant ways (not all of them good). they don't feel overly similar to me.
At it's core it really is the witcher 3 in a different era, with a different interface to the world.
Every misson type maps to a witcher-style mission type (NCPD -> Monster Lair, Fixer Jobs and Cyberpsychos -> Witcher Contracts, etc. etc), Silverhand is this game's Dandelion in that he is always around putting color on everything from world interactions to the preloading cutscenes and the descriptions of things in the quests and UI... even your role in the world is that of someone on the outside of society in which people know they have to pay you to do the things others either do not want to, or are afraid to do themselves. The writing is, at times, every bit as good as that of the Witcher 3, though it does falter at times... but the strengths around making characters that feel real; assholes they can humanize so well, and broken people making the best of a bad world...
But, its a first person perspective RPG Shooter versus A 3rd person action RPG, which makes the way you interface with all of this wildly different. But all the core parts of this recipe are the same.
SW-4158-3990-6116
Let's play Mario Kart or something...
When like 90% or more of Cyberpunk 2077 by time is combat rather than story cutscenes and whatnot, saying it is like Witcher 3 in other ways seems to way oversimply things
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
When like 90% or more of Cyberpunk 2077 by time is combat rather than story cutscenes and whatnot, saying it is like Witcher 3 in other ways seems to way oversimply things
... I have no idea how you can spend 90% of your time in that game in combat.
My ratio of combat to dialog and exploration was way lower than that.
I guess that speaks more to how you interface with the game, that there are ways to make it damn near 100% shooty mans, but my experience was way more balanced.
SW-4158-3990-6116
Let's play Mario Kart or something...
When like 90% or more of Cyberpunk 2077 by time is combat rather than story cutscenes and whatnot, saying it is like Witcher 3 in other ways seems to way oversimply things
... I have no idea how you can spend 90% of your time in that game in combat.
My ratio of combat to dialog and exploration was way lower than that.
I guess that speaks more to how you interface with the game, that there are ways to make it damn near 100% shooty mans, but my experience was way more balanced.
I think you are vastly underestimating how much combat is in even the main story line
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
Silverhand is not remotely like Dandelion in terms of the part he plays in the game's story and also the fact he is a complete shitheel
He is 100% the games dandelion though, when you look at mechanics and not character.
Go back to the Witcher 3 and look at the quest log, or those videos that play whenever you load a savegame. Now do the same in Cyberpunk.
He is the color commentator of the world your character inhabits. You may not like his brand of color, but he absolutely is filling the same role.
Dandelion is not a major player in Geralt's story in the same way Silverhand was in V's story. Silverhand being in the state of slowly killing V drastically changes how that sort of thing is going to be experienced. It becomes less bard talking shit about shit he hears about and more a person who is a cancer slowly killing you forcing you to listen to his inane babble regardless of whether you want to or not.
A commentary character who is a major part of the story to the point of being one of the main characters versus one who is not is a huge difference that can have major influence on how that character is received
Couscous on
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
When like 90% or more of Cyberpunk 2077 by time is combat rather than story cutscenes and whatnot, saying it is like Witcher 3 in other ways seems to way oversimply things
... I have no idea how you can spend 90% of your time in that game in combat.
My ratio of combat to dialog and exploration was way lower than that.
I guess that speaks more to how you interface with the game, that there are ways to make it damn near 100% shooty mans, but my experience was way more balanced.
I think you are vastly underestimating how much combat is in even the main story line
And I know I spent way more time exploring the home of a politician uncovering dark truths through exploration and dialog, talking to Judy and Panam and Rogue and dozens of others... shit, more than 10% of my game was driving around and enjoying the atmosphere of the city and outskirts. Sandstorms at night, rain in the city...
If you mainlined the main story, used fast travel, skipped all the content to shoot your way to the finish line you can probably get it to 90% action... but that isn't the sum of the game, and I don't think I could have brought myself to play it that way, because of my memory of how good the side content and writing of the witcher 3 was. I sought out the experience I wanted and mostly found it.
SW-4158-3990-6116
Let's play Mario Kart or something...
When like 90% or more of Cyberpunk 2077 by time is combat rather than story cutscenes and whatnot, saying it is like Witcher 3 in other ways seems to way oversimply things
... I have no idea how you can spend 90% of your time in that game in combat.
My ratio of combat to dialog and exploration was way lower than that.
I guess that speaks more to how you interface with the game, that there are ways to make it damn near 100% shooty mans, but my experience was way more balanced.
I think you are vastly underestimating how much combat is in even the main story line
And I know I spent way more time exploring the home of a politician uncovering dark truths through exploration and dialog, talking to Judy and Panam and Rogue and dozens of others... shit, more than 10% of my game was driving around and enjoying the atmosphere of the city and outskirts. Sandstorms at night, rain in the city...
If you mainlined the main story, used fast travel, skipped all the content to shoot your way to the finish line you can probably get it to 90% action... but that isn't the sum of the game, and I don't think I could have brought myself to play it that way, because of my memory of how good the side content and writing of the witcher 3 was. I sought out the experience I wanted and mostly found it.
Mainlining the main story, the few major character storyline quests, and ignoring the vast majority of side content is how you might get less than 90% action. Very few of the side quests don't end up involving a lot of content and they are not actually very long for the most part. Meanwhile combat opportunities litter the entire world and the game keeps on having people pop up on your phone to do quests that are mostly combat whenever you get close. Literally just going from point A to B is likely to get you a ton of combat stuff characters going, "hey, something something fluff that doesn't matter to actual quest, details on your phone"
Couscous on
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
Silverhand is not remotely like Dandelion in terms of the part he plays in the game's story and also the fact he is a complete shitheel
He is 100% the games dandelion though, when you look at mechanics and not character.
Go back to the Witcher 3 and look at the quest log, or those videos that play whenever you load a savegame. Now do the same in Cyberpunk.
He is the color commentator of the world your character inhabits. You may not like his brand of color, but he absolutely is filling the same role.
Dandelion is not a major player in Geralt's story in the same way Silverhand was in V's story. Silverhand being in the state of slowly killing V drastically changes how that sort of thing is going to be experienced. It becomes less bard talking shit about shit he hears about and more a person who is a cancer slowly killing you forcing you to listen to his inane babble regardless of whether you want to or not.
A commentary character who is a major part of the story to the point of being one of the main characters versus one who is not is a huge difference that can have major influence on how that character is received
The evolution of his character was interesting to watch, or help facilitate depending on how you chose to do things or guide him along.
He definitely does not want to kill you a short ways into the narrative, and starts doing lots of stuff out of character from the historic asshole that he is to make it right. Lots of really great storytelling beats around his transformation.
It doesn't make him not an asshole, but it does make him "human," insofar as an engram possibly could be
SW-4158-3990-6116
Let's play Mario Kart or something...
Silverhand is not remotely like Dandelion in terms of the part he plays in the game's story and also the fact he is a complete shitheel
He is 100% the games dandelion though, when you look at mechanics and not character.
Go back to the Witcher 3 and look at the quest log, or those videos that play whenever you load a savegame. Now do the same in Cyberpunk.
He is the color commentator of the world your character inhabits. You may not like his brand of color, but he absolutely is filling the same role.
Dandelion is not a major player in Geralt's story in the same way Silverhand was in V's story. Silverhand being in the state of slowly killing V drastically changes how that sort of thing is going to be experienced. It becomes less bard talking shit about shit he hears about and more a person who is a cancer slowly killing you forcing you to listen to his inane babble regardless of whether you want to or not.
A commentary character who is a major part of the story to the point of being one of the main characters versus one who is not is a huge difference that can have major influence on how that character is received
The evolution of his character was interesting to watch, or help facilitate depending on how you chose to do things or guide him along.
He definitely does not want to kill you a short ways into the narrative, and starts doing lots of stuff out of character from the historic asshole that he is to make it right. Lots of really great storytelling beats around his transformation.
It doesn't make him not an asshole, but it does make him "human," insofar as an engram possibly could be
Whether he wants to or not, he is still a cancer that V can't ditch during the story until the very end no matter how much she explicitly wants that.
I couldn't give a shit if there was any gold in his heart when he called an Asian character a "porcelain cunt" towards the end of the game.
If the game wants me to go, "Oh, this racist piece of a shit is a human being," I am freaking tired of that shit in all media.
Couscous on
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
When like 90% or more of Cyberpunk 2077 by time is combat rather than story cutscenes and whatnot, saying it is like Witcher 3 in other ways seems to way oversimply things
... I have no idea how you can spend 90% of your time in that game in combat.
My ratio of combat to dialog and exploration was way lower than that.
I guess that speaks more to how you interface with the game, that there are ways to make it damn near 100% shooty mans, but my experience was way more balanced.
I think you are vastly underestimating how much combat is in even the main story line
And I know I spent way more time exploring the home of a politician uncovering dark truths through exploration and dialog, talking to Judy and Panam and Rogue and dozens of others... shit, more than 10% of my game was driving around and enjoying the atmosphere of the city and outskirts. Sandstorms at night, rain in the city...
If you mainlined the main story, used fast travel, skipped all the content to shoot your way to the finish line you can probably get it to 90% action... but that isn't the sum of the game, and I don't think I could have brought myself to play it that way, because of my memory of how good the side content and writing of the witcher 3 was. I sought out the experience I wanted and mostly found it.
Mainlining the main story, the few major character storyline quests, and ignoring the vast majority of side content is how you might get less than 90% action. Very few of the side quests don't end up involving a lot of content and they are not actually very long for the most part. Meanwhile combat opportunities litter the entire world and the game keeps on having people pop up on your phone to do quests that are mostly combat whenever you get close. Literally just going from point A to B is likely to get you a ton of combat stuff characters going, "hey, something something fluff that doesn't matter to actual quest, details on your phone"
So I guess it comes down to me having had a completely different experience than you from the same game, which is fine.
But saying the game is definitely 90% action and missing the narrative / story stuff that the witcher had is not an accurate representation of the game, at least not the game I played and how I played it.
Sinnerman, I Fought the Law/Dream On, The Hunt, Pyramid Song... some of the best writing and atmosphere - hitting creepy to disgusting to earnest/honest... and there were plenty more places where a logfile at a crime scene in a neighborhood explained some seemingly random stuff you saw or would see later... its a very well realized world with a lot of story in it if you take the time to participate in it.
SW-4158-3990-6116
Let's play Mario Kart or something...
Witcher was also mostly combat unless you actively avoided all the stuff littering the map!
I feel like I am taking crazy pills whenever people talk about how X game is mostly story despite X game having tons of combat unless you actively go out of your way to avoid it
if you tell someone oh cyberpunk is mostly combat then man are they going to have a hard time getting through act 1
+1
SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
As a professional stonks,
The market going up under Trump generally, and Trump's management of Covid specifically, should illustrate that in the years of our lord two thousand and sixteen to the present
s t o n k prices are completely divorced from reality and on ground-level conditions, and EBITDA and other typical benchmarks are not really relevant anymore
+5
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
Witcher was also mostly combat unless you actively avoided all the stuff littering the map!
I feel like I am taking crazy pills whenever people talk about how X game is really great because of the story despite X game having tons of combat.
Are you saying that games with a lot of combat opportunities can't be great or well-remembered for its characters, the world, and the story?
Fights in Cyberpunk were rarely if ever bullet-sponge affairs where I spent 5 minutes working a boss down. They were fast, brutal, and over quickly, at which point I continued investigating whatever it was I was there for, reading things, or talking to the person I fought my way to.
SW-4158-3990-6116
Let's play Mario Kart or something...
Posts
neco, did you purchase cyberpunk and then request a refund
Well...no
what the fuck!! and they still didn't give you a refund?
But it definitely sounds like management needs to have a swift kick in the down stairs.
The SEC have already taken him to court for publicly musing on his twitter feed about stuff that is required to be disclosed to the regulator before its public announcement
He basically just doesn't grasp the trade off whereby making a company public gives you a powerful means to raise capital at the cost of no longer being able to run the business like a personal fiefdom
Just a razor? The electric shaving game has changed a lot in that time. I use a five head and I'm done in about two minutes every other day.
the stress induced would be only marginally different
I agree but at the same time the number of people who don't recognize that using twitter at all, let alone for your brain diarrhea, is a terrible idea is astounding.
Excellent way to start the season if you ask me.
That would take at least fifteen baseball games
No wonder cricket takes so long
no one leaves the field, alive or dead, until the match is over
What the fuck is this sport?
Compared to cricket american sports (baseball/basketball/actual football) are more or less The Flash as a team sport.
The game continues to remain in the top 3 of best sellers on Steam, which doesn't take into account sales that went to GOG (read: a lot of sales went to GoG). This is most likely the best selling PC game of 2020 and might hold that through 2021. They sold 13 million units of a 60 dollar game adding in preorders and day one sales at launch, and it keeps selling despite this news. At 7:30 am on Sunday morning east coast time, there is still damn near 100k active players of the game on steam at any given time, so this doesn't seem a case where a sizable % of people bought it and then got refunds - most people can either play the game well enough, or are riding out the bugs and waiting for patches, and as people fall off for having beaten it or deciding to wait, more are buying and playing.
Yes, they are having a rough go of it in the media, and they absolutely did release a game that sucks on the xbox one and playstation 4, and some of the stories around shaming employees into crunch so that their coworkers don't crunch harder are fkn bad and maybe that management shouldn't be in those positions... but the bones of of the game they released absolutely are good, it was my favorite game of last year, and they have the money to make it right because people keep buying it despite all the issues.
Let's play Mario Kart or something...
At it's core it really is the witcher 3 in a different era, with a different interface to the world.
Every misson type maps to a witcher-style mission type (NCPD -> Monster Lair, Fixer Jobs and Cyberpsychos -> Witcher Contracts, etc. etc), Silverhand is this game's Dandelion in that he is always around putting color on everything from world interactions to the preloading cutscenes and the descriptions of things in the quests and UI... even your role in the world is that of someone on the outside of society in which people know they have to pay you to do the things others either do not want to, or are afraid to do themselves. The writing is, at times, every bit as good as that of the Witcher 3, though it does falter at times... but the strengths around making characters that feel real; assholes they can humanize so well, and broken people making the best of a bad world...
But, its a first person perspective RPG Shooter versus A 3rd person action RPG, which makes the way you interface with all of this wildly different. But all the core parts of this recipe are the same.
Let's play Mario Kart or something...
I bet he tastes like jerky
... I have no idea how you can spend 90% of your time in that game in combat.
My ratio of combat to dialog and exploration was way lower than that.
I guess that speaks more to how you interface with the game, that there are ways to make it damn near 100% shooty mans, but my experience was way more balanced.
Let's play Mario Kart or something...
I think you are vastly underestimating how much combat is in even the main story line
He is 100% the games dandelion though, when you look at mechanics and not character.
Go back to the Witcher 3 and look at the quest log, or those videos that play whenever you load a savegame. Now do the same in Cyberpunk.
He is the color commentator of the world your character inhabits. You may not like his brand of color, but he absolutely is filling the same role.
Let's play Mario Kart or something...
A commentary character who is a major part of the story to the point of being one of the main characters versus one who is not is a huge difference that can have major influence on how that character is received
And I know I spent way more time exploring the home of a politician uncovering dark truths through exploration and dialog, talking to Judy and Panam and Rogue and dozens of others... shit, more than 10% of my game was driving around and enjoying the atmosphere of the city and outskirts. Sandstorms at night, rain in the city...
If you mainlined the main story, used fast travel, skipped all the content to shoot your way to the finish line you can probably get it to 90% action... but that isn't the sum of the game, and I don't think I could have brought myself to play it that way, because of my memory of how good the side content and writing of the witcher 3 was. I sought out the experience I wanted and mostly found it.
Let's play Mario Kart or something...
Mainlining the main story, the few major character storyline quests, and ignoring the vast majority of side content is how you might get less than 90% action. Very few of the side quests don't end up involving a lot of content and they are not actually very long for the most part. Meanwhile combat opportunities litter the entire world and the game keeps on having people pop up on your phone to do quests that are mostly combat whenever you get close. Literally just going from point A to B is likely to get you a ton of combat stuff characters going, "hey, something something fluff that doesn't matter to actual quest, details on your phone"
The evolution of his character was interesting to watch, or help facilitate depending on how you chose to do things or guide him along.
It doesn't make him not an asshole, but it does make him "human," insofar as an engram possibly could be
Let's play Mario Kart or something...
I couldn't give a shit if there was any gold in his heart when he called an Asian character a "porcelain cunt" towards the end of the game.
If the game wants me to go, "Oh, this racist piece of a shit is a human being," I am freaking tired of that shit in all media.
So I guess it comes down to me having had a completely different experience than you from the same game, which is fine.
But saying the game is definitely 90% action and missing the narrative / story stuff that the witcher had is not an accurate representation of the game, at least not the game I played and how I played it.
Sinnerman, I Fought the Law/Dream On, The Hunt, Pyramid Song... some of the best writing and atmosphere - hitting creepy to disgusting to earnest/honest... and there were plenty more places where a logfile at a crime scene in a neighborhood explained some seemingly random stuff you saw or would see later... its a very well realized world with a lot of story in it if you take the time to participate in it.
Let's play Mario Kart or something...
I feel like I am taking crazy pills whenever people talk about how X game is mostly story despite X game having tons of combat unless you actively go out of your way to avoid it
The market going up under Trump generally, and Trump's management of Covid specifically, should illustrate that in the years of our lord two thousand and sixteen to the present
s t o n k prices are completely divorced from reality and on ground-level conditions, and EBITDA and other typical benchmarks are not really relevant anymore
Are you saying that games with a lot of combat opportunities can't be great or well-remembered for its characters, the world, and the story?
Fights in Cyberpunk were rarely if ever bullet-sponge affairs where I spent 5 minutes working a boss down. They were fast, brutal, and over quickly, at which point I continued investigating whatever it was I was there for, reading things, or talking to the person I fought my way to.
Let's play Mario Kart or something...