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Outer Wilds was good but... best game of all time or whatever is really overselling it.
It is an information based metroidvania with realistic orbital mechanics basically.
A puzzle game where you can blast off to space.
I dunno...
The Sun Station
When you get there and see the observation deck, then read the log entries and realize the assumption of what was happening is wrong?
I just sat there for a while. It was a unique emotional experience I haven't ever had in a video game. That game hits hard.
Basically everything is incredible, including the story.
Also apparently in order to make the mechanics work correctly, when your character jumps, what's actually happening is the entire game is moving down and your character remains fixed in place. Programming games is weird!
Expectant parents fired a cannon to celebrate their baby shower. It exploded and killed a guest.
We will one day stop the hets
If you fire a cannon and kill a guest at the shower, what do you even do for the gender reveal? A scorpion missile filled with pink or blue antipersonnel metal balls?
My sister had a balloon with coloured confetti in it.
Expectant parents fired a cannon to celebrate their baby shower. It exploded and killed a guest.
We will one day stop the hets
If you fire a cannon and kill a guest at the shower, what do you even do for the gender reveal? A scorpion missile filled with pink or blue antipersonnel metal balls?
My sister had a balloon with coloured confetti in it.
We just called people and told them. Because I still don't understand where this gender reveal party thing came from or who is doing them because literally no one I know is involved with this apparent phenomenon.
I think Outer Wilds may be the best game I have ever played.
It’s also the most rewarding. I played totally blind, no hints, no reviews or news articles or forum posts, for about a whole month. I consider it one of my proudest gaming moments in the past 38 years of gaming.
what I look for in a space game is some combination of: space combat, exploring planets, resource management, betrayal, minecrafting, character customization, rude titties, rpg progression, lots of space guns, cool lore, tower of hanoi puzzle, spaceship customization, quirky companions, and space magic (explained by lore as being technology)
hopefully outer wilds can tick a few boxes
mass effect 2 hits a large number of these boxes and is my favorite space game, stellaris is also up there and ticks even more once you add steam workshop in
If you haven't played this game what the fuck is wrong with you
Please explain below
Sell me on it. I thought it was another generic open world rpg
It is probably the single video game that best exemplifies the concept of "discovery" for me. It's a space exploration game with an intricate toy solar system that you explore in a freeform manner, trying to slowly uncover the workings of this universe and understand what's happening. In the end the entire solar system becomes a sort of puzzle that you are slowly unraveling bit by bit to create a complete story of it and of the people who came before you in it.
Chat: Myst in space, game of the century, sploosh.
Game lets you land a space ship on a planet with zero load screens in between take off and landing. Does the thing No Man's Sky promised better than No Man's Sky
AND you can be a space archaeologist and translate old languages and explore cool places and play banjo on the moon
So y'all know that I consider Majora's Mask to be my favorite game and one of the greatest games of all time, but I really enjoy this video essay on how Ocarina of Time is actually equally brilliant in its themes
I think the two games actually form two halves of an overall philosophical meditation on aging and mortality, as well as the importance of relationships and their inevitable loss and how to grieve etc
The older I get, the more sacred I find these themes
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
This chat isn't about buttstuff. I refer to the area around my b-hole as the outer wilds.
you just reminded me that in the midst of deep cleaning, I found expired flavored dental dams. Was hoping to use them one day for licking butts, but alas...
BlueSky: thequeenofchaos Steam: mimspanks (add me then tell me who you are! Ask for my IG)
If you haven't played this game what the fuck is wrong with you
Please explain below
Sell me on it. I thought it was another generic open world rpg
You might be thinking of Outer Worlds?
That's not impossible. I vaguely remember two games with more or less the same game coming out at the same time
Outer Wilds is Majora's Mask in space.
Outer Worlds is an Obsidian RPG in space.
Yes, they came out the same year.
Yes, it confused everyone.
Yes, Obsidian should be prosecuted.
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I mean
I just bashed in the head of a giant snake with a cluster of knives for a nose and two smaller snakes for arms by using a kusarigama, the ability to turn into a giant monkey and throw a spear, and temporarily shifting into a floaty demon with a purple spinning sword, and when it was done I had the biggest sense of relief to the point I smiled and laughed.
I think what we're looking for in a game might not be the same thing.
Outer Wilds is my favorite game of all time. It's not my usual medium- to high-difficulty action game — it's a mystery and exploration game set in a time loop that encompasses a whole solar system.
The mystery and the puzzles are very natural and embedded in the world, and they're quite novel. The feel of exploring in space, finding out what a world is about, penetrating more deeply into the mysteries on that planet, gradually figuring out the connections between planets and between the things you've learned, finding new answers and new mysteries in places you didn't even consider... It's magical. It's a genuinely wonderful experience. I was spellbound.
It's also moving and engaging. I found it genuinely affecting. The feeling of a grand, archaeological mystery... I'd compare it to Heaven's Vault, honestly, another weird little mystery/exploration game.
This is a game that gives you a beautiful little toy solar system but also instills it with a sense of real grandeur and meaning. Sometimes you'll learn something immense just at the end of a loop, and you'll just stand there, contemplating it, watching the end come so you can begin again.
I am not sure Outer Wilds is even a game or that it cares about the idea of play
I think the devs enjoyed coding parts of it more than playing it
Of course it’s game. It challenges you to discover and to apply logic and inferences to continue discovering and has a narrative throughput that can only be achieved through said discoveries which, again, can only be achieved through said challenges.
I just bashed in the head of a giant snake with a cluster of knives for a nose and two smaller snakes for arms by using a kusarigama, the ability to turn into a giant monkey and throw a spear, and temporarily shifting into a floaty demon with a purple spinning sword, and when it was done I had the biggest sense of relief to the point I smiled and laughed.
I think what we're looking for in a game might not be the same thing.
I am playing RE7. These bad guys are frustrating to shoot because they walk like drunk old people and seemingly take random amounts of headshots to die.
I also am not a fan of clicking down L3 to run and R3 to crouch, because I inevitably click them on and off during a fight when I’m trying to back off and fire at the same time, making aiming difficult.
It feels like it was a better game when I had no weapons and was just scared of everything.
I am certain every cosplayer with an Onlyfans has already sourced a white dress, wide brimmed black hat and is learning about shooting from low angles.
I am playing RE7. These bad guys are frustrating to shoot because they walk like drunk old people and seemingly take random amounts of headshots to die.
I also am not a fan of clicking down L3 to run and R3 to crouch, because I inevitably click them on and off during a fight when I’m trying to back off and fire at the same time, making aiming difficult.
It feels like it was a better game when I had no weapons and was just scared of everything.
All valid criticisms of RE7
Stick-clicking is IMO a huge controller design mistake and really needs to be reconsidered, but I can't really blame games for doing the now-universal FPS controller scheme I guess. In re: giving PCs weapons: I feel like they learned nothing from the past decade of horror games or even the first half of their own damn game
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Posts
Sell me on it. I thought it was another generic open world rpg
I dunno...
I just sat there for a while. It was a unique emotional experience I haven't ever had in a video game. That game hits hard.
Basically everything is incredible, including the story.
Also apparently in order to make the mechanics work correctly, when your character jumps, what's actually happening is the entire game is moving down and your character remains fixed in place. Programming games is weird!
My sister had a balloon with coloured confetti in it.
You've graduated space academy and get to go to space in your rickety wooden spaceship!
Slight spoilers about time mechanic:
Is Groundhog Day just Majora's Mask the movie?
Clever
You might be thinking of Outer Worlds?
I don't know but Mass Effect 2 is the second half of Final Fantasy 6.
I mean Majoras Mask is just Groundhog Day the Zelda Game, but yes
We just called people and told them. Because I still don't understand where this gender reveal party thing came from or who is doing them because literally no one I know is involved with this apparent phenomenon.
It’s also the most rewarding. I played totally blind, no hints, no reviews or news articles or forum posts, for about a whole month. I consider it one of my proudest gaming moments in the past 38 years of gaming.
but they're listening to every word I say
acceptable
That reminds me, I want to replay Myst.
Why are there so many inexplicably different versions of this game?
That's not impossible. I vaguely remember two games with more or less the same game coming out at the same time
It is probably the single video game that best exemplifies the concept of "discovery" for me. It's a space exploration game with an intricate toy solar system that you explore in a freeform manner, trying to slowly uncover the workings of this universe and understand what's happening. In the end the entire solar system becomes a sort of puzzle that you are slowly unraveling bit by bit to create a complete story of it and of the people who came before you in it.
Game lets you land a space ship on a planet with zero load screens in between take off and landing. Does the thing No Man's Sky promised better than No Man's Sky
AND you can be a space archaeologist and translate old languages and explore cool places and play banjo on the moon
A+++
Little known fact: Harold Ramis was actually the lead designer of Majora’s Mask, but he went by his stage name “Shigeru Miyamoto” through the project.
There’s now an Oculus/VR version as of a month or two ago. I never beat Myst either but I’m gonna play through the Oculus version.
The only drawback is that sometimes you may want to take notes while playing Myst and VR isn’t very conducive to that.
https://youtu.be/GyUcwsjyd8Q
I think the two games actually form two halves of an overall philosophical meditation on aging and mortality, as well as the importance of relationships and their inevitable loss and how to grieve etc
The older I get, the more sacred I find these themes
and the gengars who are guiding me" -- W.S. Merwin
i'll have to replay it again, and date another milf
you just reminded me that in the midst of deep cleaning, I found expired flavored dental dams. Was hoping to use them one day for licking butts, but alas...
Outer Wilds is Majora's Mask in space.
Outer Worlds is an Obsidian RPG in space.
Yes, they came out the same year.
Yes, it confused everyone.
Yes, Obsidian should be prosecuted.
I just bashed in the head of a giant snake with a cluster of knives for a nose and two smaller snakes for arms by using a kusarigama, the ability to turn into a giant monkey and throw a spear, and temporarily shifting into a floaty demon with a purple spinning sword, and when it was done I had the biggest sense of relief to the point I smiled and laughed.
I think what we're looking for in a game might not be the same thing.
the milf dating will not stop until elendil's demands have been met
I think the devs enjoyed coding parts of it more than playing it
The mystery and the puzzles are very natural and embedded in the world, and they're quite novel. The feel of exploring in space, finding out what a world is about, penetrating more deeply into the mysteries on that planet, gradually figuring out the connections between planets and between the things you've learned, finding new answers and new mysteries in places you didn't even consider... It's magical. It's a genuinely wonderful experience. I was spellbound.
It's also moving and engaging. I found it genuinely affecting. The feeling of a grand, archaeological mystery... I'd compare it to Heaven's Vault, honestly, another weird little mystery/exploration game.
This is a game that gives you a beautiful little toy solar system but also instills it with a sense of real grandeur and meaning. Sometimes you'll learn something immense just at the end of a loop, and you'll just stand there, contemplating it, watching the end come so you can begin again.
I found it very beautiful.
Of course it’s game. It challenges you to discover and to apply logic and inferences to continue discovering and has a narrative throughput that can only be achieved through said discoveries which, again, can only be achieved through said challenges.
I mean I’m playing Nioh, too.
Also remembering to put my environment suit on before I hopped out onto a planet with no air. That definitely killed me more than once.
I also am not a fan of clicking down L3 to run and R3 to crouch, because I inevitably click them on and off during a fight when I’m trying to back off and fire at the same time, making aiming difficult.
It feels like it was a better game when I had no weapons and was just scared of everything.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
All valid criticisms of RE7
Stick-clicking is IMO a huge controller design mistake and really needs to be reconsidered, but I can't really blame games for doing the now-universal FPS controller scheme I guess. In re: giving PCs weapons: I feel like they learned nothing from the past decade of horror games or even the first half of their own damn game
and the gengars who are guiding me" -- W.S. Merwin