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[Steam] Summer Sale: Don't look here, look over there!
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I gotta get it. Haven't played it since the year 3 launched. But also unsure if I'll be burnt out on it, even now.
I for one am excited by it! That's because I haven't played 3, or any of the DLC for 2! I plan on getting it at some point.
Part of the issue with traps was that you didn't get good components for lethal traps for quite some time. You basically had to know what kinds of space you'd need ahead of time to fit anything remotely complex. And if you didn't use the trick of building freezer rooms to house your lethal traps, you'd have all the issues that could come from minions wandering around your traps as they tried to collect the body bags.
That said, I am fond of the trap I had on the second island base. I had a short hallway freezer right at my base entrance next to the door that led further into the base. The trapped route had a high security door to both keep minions out and tempt agents more than my actual base. Once agents stepped inside, a laser sensor (and later motion sensor) triggered fan traps to blow them into the wider room and into a row of tesla coil traps. The impact damage from the collision stunned them as the tesla coils charged up to shock them. The fans also blew them through another laser sensor that reactivated the fans to prevent escape as well as flamethrower traps on either side of them spaced just far enough to not burn each other while doubling the fire damage. Then a bunch of beehive traps would activate so the swarms could chase down any stragglers. They never got far because the only way out was through the laser sensors again. Also, a piranha trap opened up to block the door. It was effective and less clicking than tagging agents for social minions to weaken. Plus those agents eventually recovered and tried to make their way back inside. Usually into the trap room.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I love my new monitor. It's 27" and it's curved and it's 2k and it's 144mhz and I love it.
I use it with the computer @Pixelated Pixie and @SmokeStacks donated to me when they upgraded a while back.
Thanks again you guys, I love you!
You lying liars...
Steam: Feriluce
Battle.net: Feriluce#1995
I just checked and holy crap, it does. In your friends list, click add a friend, you'll be taken to a page that shows your personal friend code, as well as the ability to generate a link you can email or message someone that will automatically add them to your friends list. Wild.
I never played 3. Didn't get it because of the negative buzz around it when it came out and then afterwards it just seemed like a pain to get back into. Don't really feel like I missed out on much, though.
3 is decent since it ties up several of the subplots that have been running through all the games. The ending was sort of meh though, so take that as you will.
And if 1 let's me melt people with acid pistols and then explode the rest with my sniper rifle I could get stuck forever
I didn't feel like the patched (or was it free-DLC'd?) ending was too bad. That might've been because all the anger about the original ending had kept my expectations really, really low though.
You did miss out. ME3 is great up until about the last thirty minutes or so. The extended cut ending definitely made the ending less egregious; and the last bit of content released, the Citadel DLC, even though it's not the last thing to happen chronologically in-universe, is a genuinely stunning send-off for the characters and the entire trilogy.
3's multiplayer is unfortunately having to be left out of the remaster. Yes, that is a sadness.
1, on the other hand, should still have the ability to melt people with acid pistols and then explode the rest with your sniper rifle very much intact.
Steam | XBL
Sure it can be safe. If you know the secret.
I was looking forward to GG Strive and the possibility of FF7R coming to pc when the 1 year mark hit which should end exclusivity. Now FF7R did this whole DLC and PS5 thing and Strive was moved up, so nothing left for me to look forward to >_<
Chicory was upgraded to "spring" release so Im excited about that.
Beacon Pines is scheduled to drop this year and Ive been thinking a lot about it since the demo festival. Their Kickstarter campaign was successful so im slightly anticipating a delay while they work on the stretch goals. Anyway Im looking for games that capture the feel of this if anyone has an recommendations.
Disco Elysium: The Final Cut is out at the end of this month and Im going to do my HARRRRDCOOOORE playthrough with it. Looking forward to meeting new characters and making different choices.
Dorfromantic is out next week and Im down to clown. Ive already put 9 hours into the demo since they had a high score contest during February, so expect me to bang on this drum for awhile.
Im most interested in "Choices Matter" and "Exploration" tags.
Do not engage the Watermelons.
Unfortunately no MP in the remaster, but the original is still up and kicking.
I almost forgot about this one! I hit a bunch of demos so I don't have that much time, but I really enjoyed it, definitely plan on picking it up!
Twitch/Mudzgut
Fall down seven times. Stand up eight.
This is an absolute outrage. I'm not often excited about a game for it's additional multiplayer mode but damn it they did it so well
Aside from lootbox unlocks, anyways.
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But, I was watching a friend play MP and asked what the enemies were. Finding out they were Reaper corruptions of various races and I started thinking about how poorly BioWare had been handling things.
First, that it appeared that they just recycled the darkspawn from DAO and being dissatisfied with that game it wasn't helping.
Second, was finding out the Reapers, once again, had essential control of man-sized creatures making further mockery of the story in the first game. It already annoyed me that they did it in ME2. And doing it again felt cheap and hacky.
Eventually playing the game merely confirmed it and the stories about how the people in charge changed hands and many of the design and writing choices where twisted or abandoned has never settle right with me.
I played without DLC to experience the original ending. Didn't care for it, but I didn't suddenly feel EA was the worst company ever for releasing it. The 'director's cut' was marginally better, but you can't really polish a turd.
The opening and closing segments were terrible. The logic behind the Reapers actions was weak and combined with the ending boss fight in ME2 again made a mockery of the first game.
I wasn't as disappointed as Hollywood star Rich Evans was, but it was palpable.
Do not engage the Watermelons.
I have scheduled 10 days off work beginning the day the Mass Effect remaster releases. I am SO READY!
In complete fairness to Mass Effect...
So they were there all along, established in the first game's prologue.
Yes my lord.
Legends of Runeterra: MNCdover #moc
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CorriganX on Steam and just about everywhere else.
Thanks @MNC Dover !
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This came crashing through my window and now I'll have to play to replace the glass!
Thank you @MNC Dover !!!
Twitch/Mudzgut
Fall down seven times. Stand up eight.
Thank you
It's a wholesale slaughter.
Thanks for Make the Burger, @MNC Dover !
Steam | XBL
As for (I don’t think this needs spoilers) the series big bads commanding foot soldiers, this was also the case in Fred Saberhagen’s Berzerker series that appears to have heavily influenced Mass Effect. It makes even more sense here, in games that were never meant as boss rushes against oversized war machines. Even other titles, for which that would be a fairly apt description, generally include grunts, in a sort of Fiddle Faddle blend of popcorn enemies and tough nuts to crack.
Now, if I were writing this as a series of sci-fi novels, as opposed to video games, I would probably
And perhaps lead them to question whether Cerberus, in spite of their xenophobic ends and deeply immoral means, may be the one faction actively resisting the Reapers, while the Alliance and Council simply follow the stage directions given them in this unfolding drama.
But a videogame would probably have to answer those questions in the negative, in ways the players would see coming a mile away. For the sake of player agency. This is definitely an art form, but there are edges to the canvas.
Any indication what this means for that readiness gauge thing? It's not as big a deal post-DLC as it was at launch, but still I remember things like not getting both the Geth and Quarrians was crippling if you weren't using MP to keep your points up.
It's being rebalanced to take it into account.
A great deal (but not all) of getting the "best" result in the geth/quarian conflict is in groundwork you lay in ME2.
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