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for me the thing that really caught me off guard was how it shipped with some really questionable things and i thought "well surely they will just patch these obvious mistakes" hahaha no... at least not for many many MAAAANY months
if they had come in with a nice juicy patch every 6-8 weeks post release my feelings toward starfield would be much better
it really wasn't that far from being excellent and im just disappointed that bethesda apparently didn't feel that way to let it drift for so long
Tbh this is exactly why I hardly ever truck with AAA games these days. These studios with hundreds of million dollar of backing commit so few resources to the upkeep and further development and improvement of their games, and it belies such a paucity of passion in their own output that I just find it so sad -- because I love their past works.
In Bethesda's case it seems a lil extra icky to me personally, because there's this background expectation that a community of modders will fix everything -- and indeed there were mods that implemented some of the fixes Bethesda themselves are putting into this really really belated patch.
But this is just subjective opinion so I don't think it should tamp down anyones' enthusiasm and enjoyment of the game.
for me the thing that really caught me off guard was how it shipped with some really questionable things and i thought "well surely they will just patch these obvious mistakes" hahaha no... at least not for many many MAAAANY months
if they had come in with a nice juicy patch every 6-8 weeks post release my feelings toward starfield would be much better
it really wasn't that far from being excellent and im just disappointed that bethesda apparently didn't feel that way to let it drift for so long
What's your definition of a "juicy patch"? Because they have in fact put out patches every single month since release.
Just remember that half the people you meet are below average intelligence.
Honestly the only reason I'm not real upset at how average and bland the game was is primarily due to it being on Gamepass. I was already paying for the service so it was essentially free. I got my 20 or 30 hours clocked in and that's it.
I also half wonder if the game would feel better from my couch with a controller over kbam. There were times when I was very frustrated by the controls (especially ship combat).
there's not even official mod support yet is there? that alone would have also been great
In their defense, it is coming and they've talked about adding this extremely recently, like in the same week as announcing the patch recently.
Yeah the mod tools exist, they're just in closed testing with people in their verified curators/modders program apparently. It shouldn't be toooo much longer before they're out to the public.
What's your definition of a "juicy patch"? Because they have in fact put out patches every single month since release.
ive read every single patch note they've put out since release. this upcoming one is the first serious patch to the game apart from the "eat" button
a lot of these patches have just been bugfixes and QOL and graphics optimization...
the game plays exactly the same as it did on release... in particular improving some of the quests in the game and fleshing out some of the empty spaces would have been nice and certainly within the capacity of a company like bethesda
This game has my lowest hours of any Bethesda game I've owned. And why it is not a terrible game I think Fallout 4 and Skyrim were both better and I would load up one of those before running through this again. I don't know what DLC would make me want to play this more.
The companion system is shallow. Skill system is annoying (to Me). And the quests run from terrible to better than average.
I did enjoy the ending and the NG+ stuff but overall C+. Maybe a TC mod deep in the future could get me to load it up.
there's not even official mod support yet is there? that alone would have also been great
In their defense, it is coming and they've talked about adding this extremely recently, like in the same week as announcing the patch recently.
Yeah the mod tools exist, they're just in closed testing with people in their verified curators/modders program apparently. It shouldn't be toooo much longer before they're out to the public.
Absolutely baffling that its taken them this long to include mod support. At release, we could have seen a bunch of new content that would de-blandify the game somewhat, and there were probably a bunch of interested modders out there. Now? Who exactly is still itching to mod Starfield halfway through 2024??
I would bet they’re timing the mod support tools to come out near the dlc release. It would also make sense to have some mods ready to go once it’s out. I wouldn’t be surprised if monetizing mods is necessary for some executive’s bonus.
Yeah, the delay between main release and the CK did damage to whatever legs this game has. FO and Skyrim had generally enough content to keep people occupied in the in-between, but that just wasn't true for Starfield.
One of my favorite "and this team ran out of time" moments is the side quest for the bank. You get these bounties for debtors and can shoot or talk you way out. After like 3 or 4 the bank rep says something like "good job! I'll let you know when there's another task!" And then never has another task.
Such low hanging fruit, procgen radiant quests to be a galactic G-Man. Ends after a handful of adventures.
+1
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
It feels like every subsequent game they've released has taken longer for mod tools to come out. Morrowind had the toolkit on the disc. I definitely agree that not having them ready sooner for this game in particular was a bad miscalculation.
I've been using mods in Starfield since shortly early access ended. At this point I couldn't imagine playing the game any other way. So many great quality of life, UI, combat tweaks, skill changes and reworks, etc. I'm not sure there really is a need for any kind of official support unless it makes it easier for creators to make more/better mods for the game.
I've been using mods in Starfield since day 1. At this point I couldn't imagine playing the game any other way. So many great quality of life, UI, combat tweaks, skill changes and reworks, etc. I'm not sure there really is a need for any kind of official support unless it makes it easier for creators to make more/better mods for the game.
It was the same way for Fallout 4, and probably Skyrim if I could remember that far back. There was a fan created tool that let you do some things, but modding didn't really open up until the toolkit came out.
One of my favorite "and this team ran out of time" moments is the side quest for the bank.
the one that will ALWAYS stick with me is the ancient settler ship...
"we MUST settle on this planet and we will not accept any alternative"
[two fast travels later]
"i want you to accept this alternative"
"okay."
[end of quest]
Absolutely baffling that they even kept that in there. It's so unsatisfying.
Desperately needed a renegade option that let you throw the executive out a window and the captain into space, then tell the next people in line to figure out a fucking solution because it's fun tossing idiots to their deaths.
Oh I would have loved to have some sort of Renegade/Paragon system in the game.
+2
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Generation ships are such a cool sci-fi trope/concept, and yet Bethsoft completely whiffed the writing on that quest.
I just fixed/upgraded their FTL drive for them so they could go wherever they wanted.
All of the Paradiso execs are 'setessential' though, so all you can do is make them bleed.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Which is absurdly stupid. What is even the point of letting players be outlaws if you can't hurl corporate shills to their well-deserved terminal-velocity fate?
its frustrating because like, some of the shining examples on how to write and implement these types of complex moral question quests is....... other bethesda games
The option I wanted was "Hey, so there's a bunch of asshole corpos who have decided that the whole world is theirs and you can't have it. They literally only actually control one compound with maybe two dozen guards total though, you could probably take them if you wanted to try and start something."
or
"There's a bunch of asshole corpos who have decided that the whole world is theirs and you can't have it. They literally only actually control one compound with maybe two dozen guards total though, I doubt they could actually do much if you decided to settle on the other side of the planet. They might send some mercs after you but I think you can take them."
At which point there's a shitload of possible branches. Most likely the captain would be like "Ohhhh, no we couldn't resort to violence, we are peaceful settlers! Also our early 21st century pump action shotguns and colt 45s would be useless against their high-tech space guns", which leads to:
[Persuade] "Nah, weapons tech actually hasn't advanced that far, you can definitely take them"
"What if I go and get your people a shipment of high-tech future guns to even the odds a little?"
"What if I go in and cut the power to their security system first?"
"What if I go and bribe their chief of security to join our side when we attack?"
"What if I hire us some mercs to help out when the attack starts?"
"I'll lead the assault personally, all you'll need to do is back me up."
And then if you're persuasive enough and do enough prep you can convince the Captain to go ahead with the attack, but she's risk-adverse and wants you to have done at least a couple of the prep tasks before she'll agree, and also promise that you'll use non-lethal weapons. Orrrr you can go to the ship's chief of security and engineer a coup (violent or otherwise) where he takes over and launches the attack regardless of how well prepared you are, potentially leading to the crew's security getting slaughtered and the rest of the crew forced to take the indentured servitude outcome with even worse terms if you didn't do enough prep beforehand.
Hell, maybe even throw in some sub-branches within those, like if you fail to convince/bribe the hotel's security chief to join you he tips off management and when the attack starts they have a bunch of heavily armed merc backup. Or you get a choice of mercs you can choose to bring to your side, from cheap shady bastards to expensive professionals, but if you choose the shady bastards and don't get the ship's crew the upgraded guns or bribe hotel security they decide to just take the resort for themselves afterwards after you leave.
Bam, I just improved your quest approximately 9,000,000%, can I have a job now Todd?
+2
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I dunno, those "colonists" were clearly con artists.
You're telling me you folks are like three generations into your journey yet you all have wildly different accents? Nah man, something smells fishy.
A Capellan's favorite sheath for any blade is your back.
Which is absurdly stupid. What is even the point of letting players be outlaws if you can't hurl corporate shills to their well-deserved terminal-velocity fate?
"Is 'orbital defenestration' a term in your part of the galaxy? Because I have no problems making it one."
+4
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2024
I think the height of writing in the game is when they put you in charge of a fucking corporate meeting in a fucking corporate conference room to make corporate fucking decisions over a new ship design. None of which matters anyway because the ship design system is so utterly bland and uninteresting and badly implemented that free ship you get out of it isn't even worth rebuilding. And again, the whole time I just want to throw corporate shitheads out a window until they shut the fuck up and do what I say but I can't do that because the conversation and action and faction system in Starfield is so wretchedly boring and undeveloped.
It very strongly reminded me of getting ripped out of awesome pirate adventures in Black Flag in order to slowly walk around a fucking buildings looks at notes and clues and all of it is so scripted anyway that it should be, at most, a quick cutscene. But no, they felt it was important to pull you out of actual swashbuckling to make you manually drive somebody around an office for dumb shit.
My favourite big dumb moment of Starfield is meeting the asshole who makes everyones lives miserable in Neon, in a room by himself where he is just BEGGING to be perforated and oh, what's that?
ESSENTIAL NPC?!?!
Bethsoft needs to have the "Essential NPC" flag taken away. Forever.
I was incredibly disappointed to discover that the Essential NPC flag also made Skyrim NPCs immune to pickpocketing. If I can't kill them, at least let me steal their clothing and dignity!
I've been enjoying combat more since using the new patch to increase the damage to maximum. I have had a bug where I bought the Shieldbreaker and it disappears sometimes and I need to fast travel around or into orbit to get it back. Some sleuthing on Reddit suggests it best to just sell it and move on, since changing out the landing bay didn't resolve it but I figured I'd see if anyone had any other ideas; I'll probably build something but not sure how to avoid the issue in the future. I also have written down a workaround for getting the ship technician in Akila back to where he should be... not sure if the two bugs are related since Akila seems to be more problematic for landing than New Atlantis.
Yeah the plot and characters drive you to do the main quest which isn't as fun as the faction quests, once I focused on them I started enjoying it more, too.
0
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
This June update also includes ammo crafting and melee weapon crafting and tiers. So it sounds like using melee weapons might actually be interesting/viable.
This June update also includes ammo crafting and melee weapon crafting and tiers. So it sounds like using melee weapons might actually be interesting/viable.
Does it add melee weapon types and add enough mod slots to compete with guns? The limited choices and lack of stat boosts to complement your build are what made melee boring/useless to me.
Just remember that half the people you meet are below average intelligence.
Posts
Tbh this is exactly why I hardly ever truck with AAA games these days. These studios with hundreds of million dollar of backing commit so few resources to the upkeep and further development and improvement of their games, and it belies such a paucity of passion in their own output that I just find it so sad -- because I love their past works.
In Bethesda's case it seems a lil extra icky to me personally, because there's this background expectation that a community of modders will fix everything -- and indeed there were mods that implemented some of the fixes Bethesda themselves are putting into this really really belated patch.
But this is just subjective opinion so I don't think it should tamp down anyones' enthusiasm and enjoyment of the game.
we also talk about other random shit and clown upon each other
What's your definition of a "juicy patch"? Because they have in fact put out patches every single month since release.
I also half wonder if the game would feel better from my couch with a controller over kbam. There were times when I was very frustrated by the controls (especially ship combat).
Yeah the mod tools exist, they're just in closed testing with people in their verified curators/modders program apparently. It shouldn't be toooo much longer before they're out to the public.
ive read every single patch note they've put out since release. this upcoming one is the first serious patch to the game apart from the "eat" button
a lot of these patches have just been bugfixes and QOL and graphics optimization...
the game plays exactly the same as it did on release... in particular improving some of the quests in the game and fleshing out some of the empty spaces would have been nice and certainly within the capacity of a company like bethesda
we also talk about other random shit and clown upon each other
The companion system is shallow. Skill system is annoying (to Me). And the quests run from terrible to better than average.
I did enjoy the ending and the NG+ stuff but overall C+. Maybe a TC mod deep in the future could get me to load it up.
Absolutely baffling that its taken them this long to include mod support. At release, we could have seen a bunch of new content that would de-blandify the game somewhat, and there were probably a bunch of interested modders out there. Now? Who exactly is still itching to mod Starfield halfway through 2024??
One of my favorite "and this team ran out of time" moments is the side quest for the bank. You get these bounties for debtors and can shoot or talk you way out. After like 3 or 4 the bank rep says something like "good job! I'll let you know when there's another task!" And then never has another task.
Such low hanging fruit, procgen radiant quests to be a galactic G-Man. Ends after a handful of adventures.
It was the same way for Fallout 4, and probably Skyrim if I could remember that far back. There was a fan created tool that let you do some things, but modding didn't really open up until the toolkit came out.
the one that will ALWAYS stick with me is the ancient settler ship...
"we MUST settle on this planet and we will not accept any alternative"
[two fast travels later]
"i want you to accept this alternative"
"okay."
[end of quest]
we also talk about other random shit and clown upon each other
Absolutely baffling that they even kept that in there. It's so unsatisfying.
Desperately needed a renegade option that let you throw the executive out a window and the captain into space, then tell the next people in line to figure out a fucking solution because it's fun tossing idiots to their deaths.
I just fixed/upgraded their FTL drive for them so they could go wherever they wanted.
All of the Paradiso execs are 'setessential' though, so all you can do is make them bleed.
Stop. Calling. Me. Rook.
they obviously couldn't be bothered
we also talk about other random shit and clown upon each other
or
"There's a bunch of asshole corpos who have decided that the whole world is theirs and you can't have it. They literally only actually control one compound with maybe two dozen guards total though, I doubt they could actually do much if you decided to settle on the other side of the planet. They might send some mercs after you but I think you can take them."
At which point there's a shitload of possible branches. Most likely the captain would be like "Ohhhh, no we couldn't resort to violence, we are peaceful settlers! Also our early 21st century pump action shotguns and colt 45s would be useless against their high-tech space guns", which leads to:
And then if you're persuasive enough and do enough prep you can convince the Captain to go ahead with the attack, but she's risk-adverse and wants you to have done at least a couple of the prep tasks before she'll agree, and also promise that you'll use non-lethal weapons. Orrrr you can go to the ship's chief of security and engineer a coup (violent or otherwise) where he takes over and launches the attack regardless of how well prepared you are, potentially leading to the crew's security getting slaughtered and the rest of the crew forced to take the indentured servitude outcome with even worse terms if you didn't do enough prep beforehand.
Hell, maybe even throw in some sub-branches within those, like if you fail to convince/bribe the hotel's security chief to join you he tips off management and when the attack starts they have a bunch of heavily armed merc backup. Or you get a choice of mercs you can choose to bring to your side, from cheap shady bastards to expensive professionals, but if you choose the shady bastards and don't get the ship's crew the upgraded guns or bribe hotel security they decide to just take the resort for themselves afterwards after you leave.
Bam, I just improved your quest approximately 9,000,000%, can I have a job now Todd?
You're telling me you folks are like three generations into your journey yet you all have wildly different accents? Nah man, something smells fishy.
"Is 'orbital defenestration' a term in your part of the galaxy? Because I have no problems making it one."
It very strongly reminded me of getting ripped out of awesome pirate adventures in Black Flag in order to slowly walk around a fucking buildings looks at notes and clues and all of it is so scripted anyway that it should be, at most, a quick cutscene. But no, they felt it was important to pull you out of actual swashbuckling to make you manually drive somebody around an office for dumb shit.
because the frustrating thing about starfield is there a perfectly wonderful scifi exploration game hiding in this thing somewhere
we also talk about other random shit and clown upon each other
I was incredibly disappointed to discover that the Essential NPC flag also made Skyrim NPCs immune to pickpocketing. If I can't kill them, at least let me steal their clothing and dignity!
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
https://www.youtube.com/watch?v=iNM1HFzQC8c
Also looks like the DLC will be taking us to see Andrea's home planet and more house va'ruun lore.
And they've added a new bounty hunting quest line that's a bit more involved than the bog standard procgen ones.
Does it add melee weapon types and add enough mod slots to compete with guns? The limited choices and lack of stat boosts to complement your build are what made melee boring/useless to me.
edit: Nm, there is a tag but I guess even strictly cosmetic ones don't always get it?