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[Starfield] Like Oblivion with space ships

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    useruser Registered User regular
    Jasconius wrote: »
    for me the thing that really caught me off guard was how it shipped with some really questionable things and i thought "well surely they will just patch these obvious mistakes" hahaha no... at least not for many many MAAAANY months

    if they had come in with a nice juicy patch every 6-8 weeks post release my feelings toward starfield would be much better

    it really wasn't that far from being excellent and im just disappointed that bethesda apparently didn't feel that way to let it drift for so long

    Tbh this is exactly why I hardly ever truck with AAA games these days. These studios with hundreds of million dollar of backing commit so few resources to the upkeep and further development and improvement of their games, and it belies such a paucity of passion in their own output that I just find it so sad -- because I love their past works.

    In Bethesda's case it seems a lil extra icky to me personally, because there's this background expectation that a community of modders will fix everything -- and indeed there were mods that implemented some of the fixes Bethesda themselves are putting into this really really belated patch.

    But this is just subjective opinion so I don't think it should tamp down anyones' enthusiasm and enjoyment of the game.

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    there's not even official mod support yet is there? that alone would have also been great

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Jasconius wrote: »
    there's not even official mod support yet is there? that alone would have also been great

    In their defense, it is coming and they've talked about adding this extremely recently, like in the same week as announcing the patch recently.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    SiliconStewSiliconStew Registered User regular
    Jasconius wrote: »
    for me the thing that really caught me off guard was how it shipped with some really questionable things and i thought "well surely they will just patch these obvious mistakes" hahaha no... at least not for many many MAAAANY months

    if they had come in with a nice juicy patch every 6-8 weeks post release my feelings toward starfield would be much better

    it really wasn't that far from being excellent and im just disappointed that bethesda apparently didn't feel that way to let it drift for so long

    What's your definition of a "juicy patch"? Because they have in fact put out patches every single month since release.

    Just remember that half the people you meet are below average intelligence.
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    SyngyneSyngyne Registered User regular
    Shouldn’t this thread be bound for Unity?

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    urahonkyurahonky Cynical Old Man Registered User regular
    edited May 7
    Honestly the only reason I'm not real upset at how average and bland the game was is primarily due to it being on Gamepass. I was already paying for the service so it was essentially free. I got my 20 or 30 hours clocked in and that's it.

    I also half wonder if the game would feel better from my couch with a controller over kbam. There were times when I was very frustrated by the controls (especially ship combat).

    urahonky on
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    FiatilFiatil Registered User regular
    Aegeri wrote: »
    Jasconius wrote: »
    there's not even official mod support yet is there? that alone would have also been great

    In their defense, it is coming and they've talked about adding this extremely recently, like in the same week as announcing the patch recently.

    Yeah the mod tools exist, they're just in closed testing with people in their verified curators/modders program apparently. It shouldn't be toooo much longer before they're out to the public.

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    What's your definition of a "juicy patch"? Because they have in fact put out patches every single month since release.

    ive read every single patch note they've put out since release. this upcoming one is the first serious patch to the game apart from the "eat" button

    a lot of these patches have just been bugfixes and QOL and graphics optimization...

    the game plays exactly the same as it did on release... in particular improving some of the quests in the game and fleshing out some of the empty spaces would have been nice and certainly within the capacity of a company like bethesda

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    RiboflavinRiboflavin Registered User regular
    This game has my lowest hours of any Bethesda game I've owned. And why it is not a terrible game I think Fallout 4 and Skyrim were both better and I would load up one of those before running through this again. I don't know what DLC would make me want to play this more.

    The companion system is shallow. Skill system is annoying (to Me). And the quests run from terrible to better than average.

    I did enjoy the ending and the NG+ stuff but overall C+. Maybe a TC mod deep in the future could get me to load it up.

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    KrathoonKrathoon Registered User regular
    Is there an unofficial patch for Starfield yet? Ya know, where they actually fix stuff?

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    Mr RayMr Ray Sarcasm sphereRegistered User regular
    Fiatil wrote: »
    Aegeri wrote: »
    Jasconius wrote: »
    there's not even official mod support yet is there? that alone would have also been great

    In their defense, it is coming and they've talked about adding this extremely recently, like in the same week as announcing the patch recently.

    Yeah the mod tools exist, they're just in closed testing with people in their verified curators/modders program apparently. It shouldn't be toooo much longer before they're out to the public.

    Absolutely baffling that its taken them this long to include mod support. At release, we could have seen a bunch of new content that would de-blandify the game somewhat, and there were probably a bunch of interested modders out there. Now? Who exactly is still itching to mod Starfield halfway through 2024??

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    yossarian_livesyossarian_lives Registered User regular
    I would bet they’re timing the mod support tools to come out near the dlc release. It would also make sense to have some mods ready to go once it’s out. I wouldn’t be surprised if monetizing mods is necessary for some executive’s bonus.

    "I see everything twice!"


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    Anon the FelonAnon the Felon In bat country.Registered User regular
    Yeah, the delay between main release and the CK did damage to whatever legs this game has. FO and Skyrim had generally enough content to keep people occupied in the in-between, but that just wasn't true for Starfield.

    One of my favorite "and this team ran out of time" moments is the side quest for the bank. You get these bounties for debtors and can shoot or talk you way out. After like 3 or 4 the bank rep says something like "good job! I'll let you know when there's another task!" And then never has another task.

    Such low hanging fruit, procgen radiant quests to be a galactic G-Man. Ends after a handful of adventures.

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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    It feels like every subsequent game they've released has taken longer for mod tools to come out. Morrowind had the toolkit on the disc. I definitely agree that not having them ready sooner for this game in particular was a bad miscalculation.

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    CormacCormac Registered User regular
    edited May 14
    I've been using mods in Starfield since shortly early access ended. At this point I couldn't imagine playing the game any other way. So many great quality of life, UI, combat tweaks, skill changes and reworks, etc. I'm not sure there really is a need for any kind of official support unless it makes it easier for creators to make more/better mods for the game.

    Cormac on
    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Cormac wrote: »
    I've been using mods in Starfield since day 1. At this point I couldn't imagine playing the game any other way. So many great quality of life, UI, combat tweaks, skill changes and reworks, etc. I'm not sure there really is a need for any kind of official support unless it makes it easier for creators to make more/better mods for the game.

    It was the same way for Fallout 4, and probably Skyrim if I could remember that far back. There was a fan created tool that let you do some things, but modding didn't really open up until the toolkit came out.

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    One of my favorite "and this team ran out of time" moments is the side quest for the bank.

    the one that will ALWAYS stick with me is the ancient settler ship...

    "we MUST settle on this planet and we will not accept any alternative"

    [two fast travels later]

    "i want you to accept this alternative"

    "okay."

    [end of quest]

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    urahonkyurahonky Cynical Old Man Registered User regular
    Jasconius wrote: »
    One of my favorite "and this team ran out of time" moments is the side quest for the bank.

    the one that will ALWAYS stick with me is the ancient settler ship...

    "we MUST settle on this planet and we will not accept any alternative"

    [two fast travels later]

    "i want you to accept this alternative"

    "okay."

    [end of quest]

    Absolutely baffling that they even kept that in there. It's so unsatisfying.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    urahonky wrote: »
    Jasconius wrote: »
    One of my favorite "and this team ran out of time" moments is the side quest for the bank.

    the one that will ALWAYS stick with me is the ancient settler ship...

    "we MUST settle on this planet and we will not accept any alternative"

    [two fast travels later]

    "i want you to accept this alternative"

    "okay."

    [end of quest]

    Absolutely baffling that they even kept that in there. It's so unsatisfying.

    Desperately needed a renegade option that let you throw the executive out a window and the captain into space, then tell the next people in line to figure out a fucking solution because it's fun tossing idiots to their deaths.

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    urahonkyurahonky Cynical Old Man Registered User regular
    Oh I would have loved to have some sort of Renegade/Paragon system in the game.

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    Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Generation ships are such a cool sci-fi trope/concept, and yet Bethsoft completely whiffed the writing on that quest.
    I just fixed/upgraded their FTL drive for them so they could go wherever they wanted.
    All of the Paradiso execs are 'setessential' though, so all you can do is make them bleed.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Which is absurdly stupid. What is even the point of letting players be outlaws if you can't hurl corporate shills to their well-deserved terminal-velocity fate?

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    CormacCormac Registered User regular
    I hated that during the majority of the pirate questline I couldn't be as much of an asshole back to the pirates as they were to me.

    Stop. Calling. Me. Rook.

    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Jasconius wrote: »
    One of my favorite "and this team ran out of time" moments is the side quest for the bank.

    the one that will ALWAYS stick with me is the ancient settler ship...

    "we MUST settle on this planet and we will not accept any alternative"

    [two fast travels later]

    "i want you to accept this alternative"

    "okay."

    [end of quest]

    I cannot get over how bad that quest is. You have the option of murdering the ship full of innocent people, but can't smash your way into the board room and perforate a bunch of asshole CEOs because they are *all* marked as essential.

    It's almost like it's fucking saying something.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    its frustrating because like, some of the shining examples on how to write and implement these types of complex moral question quests is....... other bethesda games

    they obviously couldn't be bothered

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    Mr RayMr Ray Sarcasm sphereRegistered User regular
    The option I wanted was "Hey, so there's a bunch of asshole corpos who have decided that the whole world is theirs and you can't have it. They literally only actually control one compound with maybe two dozen guards total though, you could probably take them if you wanted to try and start something."

    or

    "There's a bunch of asshole corpos who have decided that the whole world is theirs and you can't have it. They literally only actually control one compound with maybe two dozen guards total though, I doubt they could actually do much if you decided to settle on the other side of the planet. They might send some mercs after you but I think you can take them."

    At which point there's a shitload of possible branches. Most likely the captain would be like "Ohhhh, no we couldn't resort to violence, we are peaceful settlers! Also our early 21st century pump action shotguns and colt 45s would be useless against their high-tech space guns", which leads to:
    • [Persuade] "Nah, weapons tech actually hasn't advanced that far, you can definitely take them"
    • "What if I go and get your people a shipment of high-tech future guns to even the odds a little?"
    • "What if I go in and cut the power to their security system first?"
    • "What if I go and bribe their chief of security to join our side when we attack?"
    • "What if I hire us some mercs to help out when the attack starts?"
    • "I'll lead the assault personally, all you'll need to do is back me up."

    And then if you're persuasive enough and do enough prep you can convince the Captain to go ahead with the attack, but she's risk-adverse and wants you to have done at least a couple of the prep tasks before she'll agree, and also promise that you'll use non-lethal weapons. Orrrr you can go to the ship's chief of security and engineer a coup (violent or otherwise) where he takes over and launches the attack regardless of how well prepared you are, potentially leading to the crew's security getting slaughtered and the rest of the crew forced to take the indentured servitude outcome with even worse terms if you didn't do enough prep beforehand.

    Hell, maybe even throw in some sub-branches within those, like if you fail to convince/bribe the hotel's security chief to join you he tips off management and when the attack starts they have a bunch of heavily armed merc backup. Or you get a choice of mercs you can choose to bring to your side, from cheap shady bastards to expensive professionals, but if you choose the shady bastards and don't get the ship's crew the upgraded guns or bribe hotel security they decide to just take the resort for themselves afterwards after you leave.

    Bam, I just improved your quest approximately 9,000,000%, can I have a job now Todd?

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I dunno, those "colonists" were clearly con artists.

    You're telling me you folks are like three generations into your journey yet you all have wildly different accents? Nah man, something smells fishy.

    A Capellan's favorite sheath for any blade is your back.
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    DonnictonDonnicton Registered User regular
    Which is absurdly stupid. What is even the point of letting players be outlaws if you can't hurl corporate shills to their well-deserved terminal-velocity fate?

    "Is 'orbital defenestration' a term in your part of the galaxy? Because I have no problems making it one."

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 15
    I think the height of writing in the game is when they put you in charge of a fucking corporate meeting in a fucking corporate conference room to make corporate fucking decisions over a new ship design. None of which matters anyway because the ship design system is so utterly bland and uninteresting and badly implemented that free ship you get out of it isn't even worth rebuilding. And again, the whole time I just want to throw corporate shitheads out a window until they shut the fuck up and do what I say but I can't do that because the conversation and action and faction system in Starfield is so wretchedly boring and undeveloped.

    It very strongly reminded me of getting ripped out of awesome pirate adventures in Black Flag in order to slowly walk around a fucking buildings looks at notes and clues and all of it is so scripted anyway that it should be, at most, a quick cutscene. But no, they felt it was important to pull you out of actual swashbuckling to make you manually drive somebody around an office for dumb shit.

    Ninja Snarl P on
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    im usually not a big mod guy but whenever this game gets official support im going to give it my all

    because the frustrating thing about starfield is there a perfectly wonderful scifi exploration game hiding in this thing somewhere

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    My favourite big dumb moment of Starfield is meeting the asshole who makes everyones lives miserable in Neon, in a room by himself where he is just BEGGING to be perforated and oh, what's that?

    ESSENTIAL NPC?!?!

    Bethsoft needs to have the "Essential NPC" flag taken away. Forever.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    Steel AngelSteel Angel Registered User regular
    Aegeri wrote: »
    My favourite big dumb moment of Starfield is meeting the asshole who makes everyones lives miserable in Neon, in a room by himself where he is just BEGGING to be perforated and oh, what's that?

    ESSENTIAL NPC?!?!

    Bethsoft needs to have the "Essential NPC" flag taken away. Forever.

    I was incredibly disappointed to discover that the Essential NPC flag also made Skyrim NPCs immune to pickpocketing. If I can't kill them, at least let me steal their clothing and dignity!

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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    GilgaronGilgaron Registered User regular
    I've been enjoying combat more since using the new patch to increase the damage to maximum. I have had a bug where I bought the Shieldbreaker and it disappears sometimes and I need to fast travel around or into orbit to get it back. Some sleuthing on Reddit suggests it best to just sell it and move on, since changing out the landing bay didn't resolve it but I figured I'd see if anyone had any other ideas; I'll probably build something but not sure how to avoid the issue in the future. I also have written down a workaround for getting the ship technician in Akila back to where he should be... not sure if the two bugs are related since Akila seems to be more problematic for landing than New Atlantis.

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    Big ClassyBig Classy Registered User regular
    I'm having an absolute blast in this. Finally gave it a fair shake and there's so much content.

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    GilgaronGilgaron Registered User regular
    Yeah the plot and characters drive you to do the main quest which isn't as fun as the faction quests, once I focused on them I started enjoying it more, too.

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    Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited June 10
    Creation kit is out now! 😀

    https://www.youtube.com/watch?v=iNM1HFzQC8c

    Also looks like the DLC will be taking us to see Andrea's home planet and more house va'ruun lore.

    And they've added a new bounty hunting quest line that's a bit more involved than the bog standard procgen ones.

    Zilla360 on
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    jdarksunjdarksun Struggler VARegistered User regular
    ...that looks very cool. I've been playing through Prey again recently, and I don't mind any game that gives similar vibes.

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    captainkcaptaink TexasRegistered User regular
    This June update also includes ammo crafting and melee weapon crafting and tiers. So it sounds like using melee weapons might actually be interesting/viable.

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    SiliconStewSiliconStew Registered User regular
    captaink wrote: »
    This June update also includes ammo crafting and melee weapon crafting and tiers. So it sounds like using melee weapons might actually be interesting/viable.

    Does it add melee weapon types and add enough mod slots to compete with guns? The limited choices and lack of stat boosts to complement your build are what made melee boring/useless to me.

    Just remember that half the people you meet are below average intelligence.
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    tastydonutstastydonuts Registered User regular
    edited June 10
    Is there a flag that indicates which mods disable achievements?

    edit: Nm, there is a tag but I guess even strictly cosmetic ones don't always get it?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
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