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Metroids, at least in their larval (base jellyfish) form, are also trivially easy to reproduce via Beta Rays. Apply Beta Rays to one larval Metroid, get two!
Apply Beta Rays to two larval Metroids, get four!
And so on!
And since they only start going into their Alpha, Gamma etc. forms on SR388 you can see how this gets out of hand quickly. An incredibly durable and lethal bioweapon able to be mass produced!
Super Metroid had definitely framed research the baby Metroid as a positive, with the galaxy being "at peace" and then those dastardly space pirates mess it up. But the events of Fusion were the Federation (or subgroup's) fault. They came into contact with X because they were investigating SR 388 to reproduce its biomes for their secret Metroid-raising program. And then once witnessing what X did to the station, they carried that same hubris into thinking they could control X. Other M was basically the same theme, the Federation thought they could create an AI that would just do their bidding rather than becoming sentient and self-determined.
Even the scientific Chozo had struggled to contain the metroids, at least on SR 388. They had to ask the warrior tribe for help, which set them up for a backstab. And then the warrior tribe struggled to control the X and what was left of the metroids, and were eventually consumed by it. Even the federation's synthetic monsters in Dread were removed from their control. It's been the same theme through Fusion - Other M - Dread that you ultimately can't control monstrous space life, or at least not if your intent is to weaponize it.
You can turn on a "nudge nudge wink wink" function in Metroid Prime Remake that tells you more or less where to go after a while. But if you make a note of places you can't go through due to a lack of weapon/equipment, just go back there after you get that piece of gear.
Yeah for some reason it hasn't triggered yet haha. I think it's time to look at a guide. I'm embarrassed. But in my defense I get maybe 30 to 40 minutes of play time in chunks. And I have the memory of a gold fish lately... So a game like this is really bad for me.
You can turn on a "nudge nudge wink wink" function in Metroid Prime Remake that tells you more or less where to go after a while. But if you make a note of places you can't go through due to a lack of weapon/equipment, just go back there after you get that piece of gear.
that was in the original, unless they've expanded it, a hint system that mentions some environmental hint and pops up an objective marker on the map to send you in the right general direction for progress. I always turned it off.
If it's not firing for you, check if it's toggled on in the options.
Honestly, Metroids on their own are a limited threat; they are nonsapient and apparently not very intelligent beyond that even. They're dangerous due to their durability and lethality, but it's not like they're even smart enough to hijack a spaceship, let alone build one. If you just left them alone, never went to their planet, they'd be a complete non-threat. Also they breed through a queen so unless they either bring a queen or can evolve into one, they can't even really spread on their own.
The problem with Metroids is that everyone sees them as a bioweapon or new energy source or something and then they start trying to clone and experiment on them, causing them to spread to areas they really shouldn't be. If people just left them the hell alone, everything would be fine.
Basically people, be they space pirate or federation, suck.
I'd say there is a very significant gulf in competency and ethics that the problem the Federation has with Metroids is the Pirates using them as world-wiping weapons and the problems the Pirates have with Metroids is not having enough Metroids to wipe out the Federation. Also, you never see the Federation switching to trials with living sentients for tech that will kill you in horrible ways but the design process is still at the shrug-and-hope-it-works phase of development. Or literally feeding radioactive space poison to test subjects to see how many will die and if any will turn into something useful.
Even with the X parasite, the point of failure was basically just the Federation not seeing what Samus was seeing, i.e. the X being able to make near-identical copies of herself and her suit. They were slightly over-ambitious but mostly their problem was being behind the information curve, so Samus stops listening to them and deals with the issue herself. And there just no way at it could reasonably be expected that the existence of something like the X parasite could be inferred from the existence of Metroids. All Metroids had been removed from Pirate hands so they were no longer a weapon. Then BOOM, up pops an incredibly nasty piece of biology that drops Samus and with capabilities wildly above and beyond the Metroids (at least the Metroids don't seem to be capable of sentience). They wouldn't even have lost the station if they hadn't immediately focused on helping Samus, not realizing the pieces of armor they removed in the process of saving her would become incredibly deadly because of the X.
The worst that could be leveled against the Federation is not having a perfect instant understanding of the hazard of wildly unprecedented dangerous creatures, and even that's only a teeny little sliver of the Federation. There's just no equivalency at all between the Federation and the Pirates.
Honestly, Metroids on their own are a limited threat; they are nonsapient and apparently not very intelligent beyond that even. They're dangerous due to their durability and lethality, but it's not like they're even smart enough to hijack a spaceship, let alone build one. If you just left them alone, never went to their planet, they'd be a complete non-threat. Also they breed through a queen so unless they either bring a queen or can evolve into one, they can't even really spread on their own.
The problem with Metroids is that everyone sees them as a bioweapon or new energy source or something and then they start trying to clone and experiment on them, causing them to spread to areas they really shouldn't be. If people just left them the hell alone, everything would be fine.
Basically people, be they space pirate or federation, suck.
I'd say there is a very significant gulf in competency and ethics that the problem the Federation has with Metroids is the Pirates using them as world-wiping weapons and the problems the Pirates have with Metroids is not having enough Metroids to wipe out the Federation. Also, you never see the Federation switching to trials with living sentients for tech that will kill you in horrible ways but the design process is still at the shrug-and-hope-it-works phase of development. Or literally feeding radioactive space poison to test subjects to see how many will die and if any will turn into something useful.
Even with the X parasite, the point of failure was basically just the Federation not seeing what Samus was seeing, i.e. the X being able to make near-identical copies of herself and her suit. They were slightly over-ambitious but mostly their problem was being behind the information curve, so Samus stops listening to them and deals with the issue herself. And there just no way at it could reasonably be expected that the existence of something like the X parasite could be inferred from the existence of Metroids. All Metroids had been removed from Pirate hands so they were no longer a weapon. Then BOOM, up pops an incredibly nasty piece of biology that drops Samus and with capabilities wildly above and beyond the Metroids (at least the Metroids don't seem to be capable of sentience). They wouldn't even have lost the station if they hadn't immediately focused on helping Samus, not realizing the pieces of armor they removed in the process of saving her would become incredibly deadly because of the X.
The worst that could be leveled against the Federation is not having a perfect instant understanding of the hazard of wildly unprecedented dangerous creatures, and even that's only a teeny little sliver of the Federation. There's just no equivalency at all between the Federation and the Pirates.
Did you play a different version of Fusion than the rest of us? The Federation's AI is literally given orders to set her up to die, it has to break with those orders to save her life. This is ignoring Other M (which we'd all like to do) where they are even more mustache-twirlingly evil.
I'd say there is a very significant gulf in competency and ethics that the problem the Federation has with Metroids is the Pirates using them as world-wiping weapons and the problems the Pirates have with Metroids is not having enough Metroids to wipe out the Federation. Also, you never see the Federation switching to trials with living sentients for tech that will kill you in horrible ways but the design process is still at the shrug-and-hope-it-works phase of development. Or literally feeding radioactive space poison to test subjects to see how many will die and if any will turn into something useful.
Even with the X parasite, the point of failure was basically just the Federation not seeing what Samus was seeing, i.e. the X being able to make near-identical copies of herself and her suit. They were slightly over-ambitious but mostly their problem was being behind the information curve, so Samus stops listening to them and deals with the issue herself. And there just no way at it could reasonably be expected that the existence of something like the X parasite could be inferred from the existence of Metroids. All Metroids had been removed from Pirate hands so they were no longer a weapon. Then BOOM, up pops an incredibly nasty piece of biology that drops Samus and with capabilities wildly above and beyond the Metroids (at least the Metroids don't seem to be capable of sentience). They wouldn't even have lost the station if they hadn't immediately focused on helping Samus, not realizing the pieces of armor they removed in the process of saving her would become incredibly deadly because of the X.
The worst that could be leveled against the Federation is not having a perfect instant understanding of the hazard of wildly unprecedented dangerous creatures, and even that's only a teeny little sliver of the Federation. There's just no equivalency at all between the Federation and the Pirates.
Adam limited Samus' knowledge and effectiveness at the behest of the Federation group. They put the life of a one-of-a-kind Chozo-descended ally at risk just so they could hide their metroid program and continue to observe the X for its possible military applications. Not to mention condemning the whole station rather than using Samus to release some Metroids who could have neutralized the threat.
The Other M AI also could have been shut down pretty early on. The federation military group instead activated their Deleter to kill off the investigating group to cover up what they had done, and buy time for the military group to arrive and do clean up. If Anthony had died as planned they would have gotten away with it.
Making a weird Nintendo version of the Tommy Westphall Universe Hypothesis is simpler than that, I think?
Zelda, Mario and Metroid are linked via Super Mario RPG.
Zelda, Super Mario Bros. 2, and kinda-sorta Kirby are linked via Link's Adventure.
Kirby and Metroid are linked via Kirby's Dream Land 3.
Kid Icarus and Metroid are linked via the metroids literally being a standard enemy in the game, and Viridi can't convince me otherwise
F-Zero and Metroid are linked via Jody Summers.
F-Zero and Star Fox are linked via Fox McCloud.
In summary, any Nintendo property could literally just be a planet in the greater Metroid/F-Zero/Star Fox galaxy and it probably wouldn't change much. Kirby's Pop Star is either just another planet or maybe literally just the dream world? Crossover logic gets weird.
(As for Smash Bros., that's obviously just Master and Crazy Hand playing with their toys. Like, canonically.)
Link's Awakening was a dream world though. Also, I don't think Fox McCloud is in F-Zero, but James McCloud shares his name with Fox's dad, and his machine looks a lot like an Arwing.
Link's Awakening was a dream world though. Also, I don't think Fox McCloud is in F-Zero, but James McCloud shares his name with Fox's dad, and his machine looks a lot like an Arwing.
Star Fox and F-Zero being the same universe is actually canon.
ehhh it's canon in the same sense that the metroid universe is the same as the kirby universe since there's an easter egg metroid level where you meet metroids and samus in one kirby game
imagine kirby showing up in a metroid game, god that would be the best
ehhh it's canon in the same sense that the metroid universe is the same as the kirby universe since there's an easter egg metroid level where you meet metroids and samus in one kirby game
imagine kirby showing up in a metroid game, god that would be the best
Cartoon kirby or a metroid-style realistic kirby?
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Kirby is actually a metroid’s final evolutionary form
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Link's Awakening was a dream world though. Also, I don't think Fox McCloud is in F-Zero, but James McCloud shares his name with Fox's dad, and his machine looks a lot like an Arwing.
The thing with Link's Awakening is that while it was a dream world, two of the notably cameos are Wart from Super Mario Bros. 2 (which takes place in Subcon, a dream world) and Kirby (from Dream Land).
Also, James McCloud's a mercenary (leader of the Galaxy Dogs) who converted his fighter into a racer because of the lack of peacetime work. In the anime, he's from Corneria in the Lylat system, his coworkers are Pigma Dengar and Peppy Hare, and he mourns the death of his comrade O'Donnell.
He's... not exactly a subtle reference.
And the reference from the other end isn't much subtler, either.
Jody Summer is a little more subtle, with her just looking somewhat inspired by Samus and working for the Galactic Space Federation. Mr. EAD is similar, with him being a reference to Mario (and Nintendo EAD, the studio that made F-Zero X).
But James McCloud is just straight-up a human version of Fox's dad.
Beat the game with pointer controls, going back for item cleanup with dual stick and I'm fumbling with weapon changing and super missiles require a weird claw grip.
How are people doing super missiles in the dual stick setup? Are you using your middle fingers to hold Z?
Beat the game with pointer controls, going back for item cleanup with dual stick and I'm fumbling with weapon changing and super missiles require a weird claw grip.
How are people doing super missiles in the dual stick setup? Are you using your middle fingers to hold Z?
I never use my middle finger for gaming; that's reserved for driving.
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Got the Phazon Suit, think I'm good to go about scrounging for every last tank and missile expansion now, right? Should have every upgrade - just can't remember if the Screw Attack is in this game or not?
Got the Phazon Suit, think I'm good to go about scrounging for every last tank and missile expansion now, right? Should have every upgrade - just can't remember if the Screw Attack is in this game or not?
Beat the game with pointer controls, going back for item cleanup with dual stick and I'm fumbling with weapon changing and super missiles require a weird claw grip.
How are people doing super missiles in the dual stick setup? Are you using your middle fingers to hold Z?
there's an option buried in the menu to swap missiles to a face button. you really kinda need it, no idea how it's not default
Jeff Grubb, an industry insider, leaked 8 months ago that MP Remaster was on the way and that MP2 & MP3 would also get remasters as well. Yesterday he confirmed that MP2/3 are still on the way.
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Like, I get it, it'd be nice to have the whole trilogy remastered, but Echos is just kind of rough around the edges. Maybe if they add in a way to skip the dimensional transition animation and get rid of the beam ammo.
Curious how Prime 3 will play without wii controls.
So likely more in line with what people expected with MPR: upscaled visuals with modern controls. That's a little disappointing after what we just got, but it wouldn't keep me from playing them (especially since I never finished Echoes). It would be great if they could plop 2 and 3 into the MPR engine and tweak what they need to for the games.
Echos was just more ambitious than the technology could handle.
In Metroid Prime they cleverly hid level transitions behind doors that sometimes take a little too long to open, which is fine as the player is still able to move around and the immersion was maintained. In Echos they added the dimensions gimmick, but its just another set of rooms, really. But since there's no door to shoot, you just walk into a portal and have to wait for a level transition animation to play through instead.
IIRC, there is one point in the game where you have to dimensionally travel to an area that is closed off and inaccessible through any means but that portal, walk over to ANOTHER portal leading to ANOTHER closed off area with a hidden item, and then to get back you have to walk through those same two portals again; that's four level transitions for like less than 2 minutes worth of work. It was infuriating when I was 21, and I have even less patience now that I'm nearly 40.
With modern tech, and being on a SD card/ SSD drive, hopefully that won't be the case with the re-release. Beam ammo bothers me but it's not a game breaker; just feels like a clunky mechanic that doesn't really add anything meaningful to the game.
EDIT: The other issue with the portals is how they make navigating around the game a lot more obtuse and annoying compared to say, Prime 1 or 3.
Prime 2 I had to step by step orient myself with the map, like it was a GPS I was getting driving directions from. Can't really navigate by landmarks, it's too easy for me to forget how portals connect.
Echos was just more ambitious than the technology could handle.
In Metroid Prime they cleverly hid level transitions behind doors that sometimes take a little too long to open, which is fine as the player is still able to move around and the immersion was maintained. In Echos they added the dimensions gimmick, but its just another set of rooms, really. But since there's no door to shoot, you just walk into a portal and have to wait for a level transition animation to play through instead.
IIRC, there is one point in the game where you have to dimensionally travel to an area that is closed off and inaccessible through any means but that portal, walk over to ANOTHER portal leading to ANOTHER closed off area with a hidden item, and then to get back you have to walk through those same two portals again; that's four level transitions for like less than 2 minutes worth of work. It was infuriating when I was 21, and I have even less patience now that I'm nearly 40.
With modern tech, and being on a SD card/ SSD drive, hopefully that won't be the case with the re-release. Beam ammo bothers me but it's not a game breaker; just feels like a clunky mechanic that doesn't really add anything meaningful to the game.
EDIT: The other issue with the portals is how they make navigating around the game a lot more obtuse and annoying compared to say, Prime 1 or 3.
None of that ever bothered me personally, no worse than the elevators in prime 1 which were similar.
In fact I can't recall any elevators in prime 2, the portals might have completely replaced them? Maybe I'm just forgetting them.
Echos was just more ambitious than the technology could handle.
In Metroid Prime they cleverly hid level transitions behind doors that sometimes take a little too long to open, which is fine as the player is still able to move around and the immersion was maintained. In Echos they added the dimensions gimmick, but its just another set of rooms, really. But since there's no door to shoot, you just walk into a portal and have to wait for a level transition animation to play through instead.
IIRC, there is one point in the game where you have to dimensionally travel to an area that is closed off and inaccessible through any means but that portal, walk over to ANOTHER portal leading to ANOTHER closed off area with a hidden item, and then to get back you have to walk through those same two portals again; that's four level transitions for like less than 2 minutes worth of work. It was infuriating when I was 21, and I have even less patience now that I'm nearly 40.
With modern tech, and being on a SD card/ SSD drive, hopefully that won't be the case with the re-release. Beam ammo bothers me but it's not a game breaker; just feels like a clunky mechanic that doesn't really add anything meaningful to the game.
EDIT: The other issue with the portals is how they make navigating around the game a lot more obtuse and annoying compared to say, Prime 1 or 3.
None of that ever bothered me personally, no worse than the elevators in prime 1 which were similar.
In fact I can't recall any elevators in prime 2, the portals might have completely replaced them? Maybe I'm just forgetting them.
To me, the difference is the elevators were solely from moving from one level set to another; the dimensional stuff in Echos was much more frequent, especially since it was often used as a mechanic for solving puzzles/finding items.
Echos was just more ambitious than the technology could handle.
In Metroid Prime they cleverly hid level transitions behind doors that sometimes take a little too long to open, which is fine as the player is still able to move around and the immersion was maintained. In Echos they added the dimensions gimmick, but its just another set of rooms, really. But since there's no door to shoot, you just walk into a portal and have to wait for a level transition animation to play through instead.
IIRC, there is one point in the game where you have to dimensionally travel to an area that is closed off and inaccessible through any means but that portal, walk over to ANOTHER portal leading to ANOTHER closed off area with a hidden item, and then to get back you have to walk through those same two portals again; that's four level transitions for like less than 2 minutes worth of work. It was infuriating when I was 21, and I have even less patience now that I'm nearly 40.
With modern tech, and being on a SD card/ SSD drive, hopefully that won't be the case with the re-release. Beam ammo bothers me but it's not a game breaker; just feels like a clunky mechanic that doesn't really add anything meaningful to the game.
EDIT: The other issue with the portals is how they make navigating around the game a lot more obtuse and annoying compared to say, Prime 1 or 3.
None of that ever bothered me personally, no worse than the elevators in prime 1 which were similar.
In fact I can't recall any elevators in prime 2, the portals might have completely replaced them? Maybe I'm just forgetting them.
There's still some elevators in Prime 2 between the major biomes iirc?
Forgot just how great most of the logs that you encounter while going about bringing mutiny to their bases are. Especially the ones about trying to clone the morph ball or the ill advised feeding or petting of Metroids. They might fuck things up even more than the Umbrella corpoation always does (or at least on a larger scale).
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Apply Beta Rays to two larval Metroids, get four!
And so on!
And since they only start going into their Alpha, Gamma etc. forms on SR388 you can see how this gets out of hand quickly. An incredibly durable and lethal bioweapon able to be mass produced!
Even the scientific Chozo had struggled to contain the metroids, at least on SR 388. They had to ask the warrior tribe for help, which set them up for a backstab. And then the warrior tribe struggled to control the X and what was left of the metroids, and were eventually consumed by it. Even the federation's synthetic monsters in Dread were removed from their control. It's been the same theme through Fusion - Other M - Dread that you ultimately can't control monstrous space life, or at least not if your intent is to weaponize it.
Yeah for some reason it hasn't triggered yet haha. I think it's time to look at a guide. I'm embarrassed. But in my defense I get maybe 30 to 40 minutes of play time in chunks. And I have the memory of a gold fish lately... So a game like this is really bad for me.
that was in the original, unless they've expanded it, a hint system that mentions some environmental hint and pops up an objective marker on the map to send you in the right general direction for progress. I always turned it off.
If it's not firing for you, check if it's toggled on in the options.
I'd say there is a very significant gulf in competency and ethics that the problem the Federation has with Metroids is the Pirates using them as world-wiping weapons and the problems the Pirates have with Metroids is not having enough Metroids to wipe out the Federation. Also, you never see the Federation switching to trials with living sentients for tech that will kill you in horrible ways but the design process is still at the shrug-and-hope-it-works phase of development. Or literally feeding radioactive space poison to test subjects to see how many will die and if any will turn into something useful.
Even with the X parasite, the point of failure was basically just the Federation not seeing what Samus was seeing, i.e. the X being able to make near-identical copies of herself and her suit. They were slightly over-ambitious but mostly their problem was being behind the information curve, so Samus stops listening to them and deals with the issue herself. And there just no way at it could reasonably be expected that the existence of something like the X parasite could be inferred from the existence of Metroids. All Metroids had been removed from Pirate hands so they were no longer a weapon. Then BOOM, up pops an incredibly nasty piece of biology that drops Samus and with capabilities wildly above and beyond the Metroids (at least the Metroids don't seem to be capable of sentience). They wouldn't even have lost the station if they hadn't immediately focused on helping Samus, not realizing the pieces of armor they removed in the process of saving her would become incredibly deadly because of the X.
The worst that could be leveled against the Federation is not having a perfect instant understanding of the hazard of wildly unprecedented dangerous creatures, and even that's only a teeny little sliver of the Federation. There's just no equivalency at all between the Federation and the Pirates.
Did you play a different version of Fusion than the rest of us? The Federation's AI is literally given orders to set her up to die, it has to break with those orders to save her life. This is ignoring Other M (which we'd all like to do) where they are even more mustache-twirlingly evil.
Adam limited Samus' knowledge and effectiveness at the behest of the Federation group. They put the life of a one-of-a-kind Chozo-descended ally at risk just so they could hide their metroid program and continue to observe the X for its possible military applications. Not to mention condemning the whole station rather than using Samus to release some Metroids who could have neutralized the threat.
The Other M AI also could have been shut down pretty early on. The federation military group instead activated their Deleter to kill off the investigating group to cover up what they had done, and buy time for the military group to arrive and do clean up. If Anthony had died as planned they would have gotten away with it.
Zelda, Mario and Metroid are linked via Super Mario RPG.
Zelda, Super Mario Bros. 2, and kinda-sorta Kirby are linked via Link's Adventure.
Kirby and Metroid are linked via Kirby's Dream Land 3.
Kid Icarus and Metroid are linked via the metroids literally being a standard enemy in the game, and Viridi can't convince me otherwise
F-Zero and Metroid are linked via Jody Summers.
F-Zero and Star Fox are linked via Fox McCloud.
In summary, any Nintendo property could literally just be a planet in the greater Metroid/F-Zero/Star Fox galaxy and it probably wouldn't change much. Kirby's Pop Star is either just another planet or maybe literally just the dream world? Crossover logic gets weird.
(As for Smash Bros., that's obviously just Master and Crazy Hand playing with their toys. Like, canonically.)
Legends of Runeterra: MNCdover #moc
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Star Fox and F-Zero being the same universe is actually canon.
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imagine kirby showing up in a metroid game, god that would be the best
Cartoon kirby or a metroid-style realistic kirby?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The thing with Link's Awakening is that while it was a dream world, two of the notably cameos are Wart from Super Mario Bros. 2 (which takes place in Subcon, a dream world) and Kirby (from Dream Land).
Also, James McCloud's a mercenary (leader of the Galaxy Dogs) who converted his fighter into a racer because of the lack of peacetime work. In the anime, he's from Corneria in the Lylat system, his coworkers are Pigma Dengar and Peppy Hare, and he mourns the death of his comrade O'Donnell.
He's... not exactly a subtle reference.
And the reference from the other end isn't much subtler, either.
Jody Summer is a little more subtle, with her just looking somewhat inspired by Samus and working for the Galactic Space Federation. Mr. EAD is similar, with him being a reference to Mario (and Nintendo EAD, the studio that made F-Zero X).
But James McCloud is just straight-up a human version of Fox's dad.
How are people doing super missiles in the dual stick setup? Are you using your middle fingers to hold Z?
I never use my middle finger for gaming; that's reserved for driving.
Screw Attack doesn't return until MP2.
Don't forget the beam-armored pirates. Can't just Super Missile everything in the face anymore!
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Curious how Prime 3 will play without wii controls.
So likely more in line with what people expected with MPR: upscaled visuals with modern controls. That's a little disappointing after what we just got, but it wouldn't keep me from playing them (especially since I never finished Echoes). It would be great if they could plop 2 and 3 into the MPR engine and tweak what they need to for the games.
In Metroid Prime they cleverly hid level transitions behind doors that sometimes take a little too long to open, which is fine as the player is still able to move around and the immersion was maintained. In Echos they added the dimensions gimmick, but its just another set of rooms, really. But since there's no door to shoot, you just walk into a portal and have to wait for a level transition animation to play through instead.
IIRC, there is one point in the game where you have to dimensionally travel to an area that is closed off and inaccessible through any means but that portal, walk over to ANOTHER portal leading to ANOTHER closed off area with a hidden item, and then to get back you have to walk through those same two portals again; that's four level transitions for like less than 2 minutes worth of work. It was infuriating when I was 21, and I have even less patience now that I'm nearly 40.
With modern tech, and being on a SD card/ SSD drive, hopefully that won't be the case with the re-release. Beam ammo bothers me but it's not a game breaker; just feels like a clunky mechanic that doesn't really add anything meaningful to the game.
EDIT: The other issue with the portals is how they make navigating around the game a lot more obtuse and annoying compared to say, Prime 1 or 3.
None of that ever bothered me personally, no worse than the elevators in prime 1 which were similar.
In fact I can't recall any elevators in prime 2, the portals might have completely replaced them? Maybe I'm just forgetting them.
To me, the difference is the elevators were solely from moving from one level set to another; the dimensional stuff in Echos was much more frequent, especially since it was often used as a mechanic for solving puzzles/finding items.
There's still some elevators in Prime 2 between the major biomes iirc?
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Forgot just how great most of the logs that you encounter while going about bringing mutiny to their bases are. Especially the ones about trying to clone the morph ball or the ill advised feeding or petting of Metroids. They might fuck things up even more than the Umbrella corpoation always does (or at least on a larger scale).