Okay I gotta say I'm pretty letdown by the whole crafting thing. I found a good item that was a straight upgrade to what I had before but it had physical resistance which I'm at like 118%. So I wanted to swap it to Fire resist. AFAIK you have to use Rune of Removal to randomly pick something to remove. Of course I used it once and it removed one of the other affixes but it also used up all of the forging potential. So not only did I lose an affix I needed but I also no longer can do anything about it.
you can also use Glyphs of Chaos to reroll that affix to something random, of course it may or may not be helpful ¯\_(ツ)_/¯
That's also randomized on which one it changes too right?
No, you upgrade one (with its shards) with Glyph of Chaos active and it rerolls that trait to something else.
The tooltip is actually pretty detailed, in a sort of funny way where it feels like someone explaining it here more than a tooltip.
Okay I gotta say I'm pretty letdown by the whole crafting thing. I found a good item that was a straight upgrade to what I had before but it had physical resistance which I'm at like 118%. So I wanted to swap it to Fire resist. AFAIK you have to use Rune of Removal to randomly pick something to remove. Of course I used it once and it removed one of the other affixes but it also used up all of the forging potential. So not only did I lose an affix I needed but I also no longer can do anything about it.
you can also use Glyphs of Chaos to reroll that affix to something random, of course it may or may not be helpful ¯\_(ツ)_/¯
That's also randomized on which one it changes too right?
And the affix has to be below T5. I had a near perfect exalted ruined becuase it had like T5 Stun Avoidance. It had a really good T7 affix so I went with it anyway. I now have a 2 LP Exsanguinous with T5 Stun Avoidance.
It's a super powerful crafting system, but it's not fully deterministic either. The game throws a ton of loot at you to enable it, but it does really shine with a good loot filter. The intent isn't to be able to take any piece of gear and make it better no questions asked like that -- I get why it can be a bummer to not do that -- but it's supposed to be deterministic enough to feel powerful but also random enough to have there be some feeling of success/failure.
If you can get used to it, it really is incredibly powerful and flexible. But one of the things that's valuable because of what you described is an open affix. An item with 3 affixes can be a lot more useful to you than one with 4 because you get to choose what you want for the open slot. Most loot filters will look for two decent affixes on gear once you get past the starter stuff, because it gives you a better chance of being able to craft your way into something useful.
Glyphs of chaos are plentiful before too long -- definitely use those! The affix pool isn't tremendously large, but they're great for a situation like what you're in (unless the affix is already tier 5). If you're like "hey I want anything but physical resistance", then your odds of getting something useful are really high. They lose usefulness when you're looking for one or two very specific things, but are great for situations like that. I use them a lot more than runes of shattering -- those are more for when you get really discriminating and the item you're looking at is only an upgrade if you get all of the stats you want. If you brick it, well it wasn't going to be an upgrade unless you won the roll anyways.
Okay I gotta say I'm pretty letdown by the whole crafting thing. I found a good item that was a straight upgrade to what I had before but it had physical resistance which I'm at like 118%. So I wanted to swap it to Fire resist. AFAIK you have to use Rune of Removal to randomly pick something to remove. Of course I used it once and it removed one of the other affixes but it also used up all of the forging potential. So not only did I lose an affix I needed but I also no longer can do anything about it.
you can also use Glyphs of Chaos to reroll that affix to something random, of course it may or may not be helpful ¯\_(ツ)_/¯
That's also randomized on which one it changes too right?
No, you upgrade one (with its shards) with Glyph of Chaos active and it rerolls that trait to something else.
The tooltip is actually pretty detailed, in a sort of funny way where it feels like someone explaining it here more than a tooltip.
Heh yeah it's always fun when you can tell that the tooltips that are written by people who have played a lot of PoE. They're often "Yes it does this, and no it doesn't do that other thing that sounds kind of similar but is different. Here's an example!".
Okay I gotta say I'm pretty letdown by the whole crafting thing. I found a good item that was a straight upgrade to what I had before but it had physical resistance which I'm at like 118%. So I wanted to swap it to Fire resist. AFAIK you have to use Rune of Removal to randomly pick something to remove. Of course I used it once and it removed one of the other affixes but it also used up all of the forging potential. So not only did I lose an affix I needed but I also no longer can do anything about it.
you can also use Glyphs of Chaos to reroll that affix to something random, of course it may or may not be helpful ¯\_(ツ)_/¯
That's also randomized on which one it changes too right?
No, you upgrade one (with its shards) with Glyph of Chaos active and it rerolls that trait to something else.
The tooltip is actually pretty detailed, in a sort of funny way where it feels like someone explaining it here more than a tooltip.
See I'm not seeing where I get to choose an affix. It just sounds like it randomly chooses one for me.
Okay I gotta say I'm pretty letdown by the whole crafting thing. I found a good item that was a straight upgrade to what I had before but it had physical resistance which I'm at like 118%. So I wanted to swap it to Fire resist. AFAIK you have to use Rune of Removal to randomly pick something to remove. Of course I used it once and it removed one of the other affixes but it also used up all of the forging potential. So not only did I lose an affix I needed but I also no longer can do anything about it.
you can also use Glyphs of Chaos to reroll that affix to something random, of course it may or may not be helpful ¯\_(ツ)_/¯
That's also randomized on which one it changes too right?
No, you upgrade one (with its shards) with Glyph of Chaos active and it rerolls that trait to something else.
The tooltip is actually pretty detailed, in a sort of funny way where it feels like someone explaining it here more than a tooltip.
See I'm not seeing where I get to choose an affix. It just sounds like it randomly chooses one for me.
It's the second paragraph. Glyphs function differently than runes. Runes just do "weird thing", but glyphs modify the results of a craft.
So in a normal situation, if you use a fire resistance shard to upgrade fire resistance, you upgrade the tier of the fire resistance affix.
If you use a chaos glyph, when you use a fire resistance shard to upgrade fire resistance, you upgrade the tier of the affix but it switches to another random affix.
With a rune, you put it in slot 5 above and hit craft. It replaces using an affix shard.
With a glyph, you put it in slot 6. Then you click the arrow next to one of the existing affixes (#3 in the above) just like when you normally upgrade an affix. But it takes the glyph into account to modify the craft -- with glyph of chaos, pressing the level up arrow will level it up but also flip the affix to something else. So you put in glyph of chaos, press arrow next to physical resistance modifier, and it will spend 1 physical resistance shard to increase the tier of the affix, but the result will be a random affix of a higher tier instead of physical resistance at a higher tier. This works if the affix is tier 1-4, as you can't upgrade an affix already at tier 5.
Like Kamar mentioned, doing it this way lets you pick the affix to replace (unlike rune of replacement), but you don't have control over what it winds up being.
Glyphs of Despair are really good at fixing near perfect Exalteds. They were very rare leveling up, but at 90+ they become much more common. I think I know have more than I can expect to use for the rest of the cycle. I don’t know the exact numbers but I don’t bother on T3+ affixes, but on T1-2 they’re amazing at making your exalted have 4 ideal affixes. It might be hard to T5 them all if you get a bad roll on potential when using the Glyph of Despair tho.
When you select to upgrade something by clicking the arrow, it says Upgrade at the bottom. Choose the Glyph of Chaos at the same time (you can do this first then choose what you're upgrading+rerolling), and it should say Upgrade and Reroll instead.
You need to be able to upgrade what you want to replace, in terms of the Tier being low enough and having the right shards.
Also, remember to take Glyph of Chaos out of there when you're done rerolling, since it doesn't go away on its own and that can be...unfortunate.
You need to be able to upgrade what you want to replace, in terms of the Tier being low enough and having the right shards.
This doesn’t come up too often but when it does it can be pretty annoying. I edited my filter so it shows the rare class specific affixes that I don’t want in my build and recolor it as grey. That way I can shatter or remove them and have them ready in case I ever want to chaos or despair a +1 level to a skill I don’t plan to use. I was pretty sad the first time I found a great exalted with like +1 level to to Hungering Souls and I couldn’t chaos or despair it.
Honky I would recommend just youtubing it. The system laid out with a good YT will help a lot. The system is great because you can fix gear. Can. More often than not you will have a dead affix or end up shattering an item after a failed seal attempt taking up max potential. When it works it is wonderful! heh. It is still more deterministic than most PoE crafting. D4 there is no real crafting just affix fishing which once I came to terms with that that is fine. Like this game that game throws gear at you with 2-3 affix combos you want.
Yeah this is all confusing for my peasant brain. I was hoping that I could just remove an affix and replace it with something useful but it feels like every time I remove an affix then I'm out of forging potential and therefore it's almost completely useless to me.
Oh man I just started hitting the point where I'm getting copies of gear I'm wearing with legendary potential and seeing big gains again at lvl 90 by upgrading them. Damn this game is so much fun.
What IS Legendary potential, by the way? Like I have a couple uniques with potential 1, including a crazy spoon thing, but I dunno what it's for.
Also, I ended up going fuck it and selecting Spellblade. Any tips for making a solid lightning spellblade? I assume I want to find a sword asap, but is this thing better done two-handed or sword and shield?
Dungeon Rewards
There are many valuable rewards in the Temporal Sanctum including Legendaries, boss specific Uniques and Dungeon modifier rewards.
Legendaries
The most notable reward is the ability to make Legendaries (see our guide on Legendaries here). The ability to apply Affixes from Exalted items to Uniques is powerful and benefits almost every endgame build in some way. That makes this Dungeon a must for pursuing best in slot items.
In order to make a Legendary item, you must first complete the Dungeon by defeating Chronomancer Julra. Upon completion, a door opens that leads to the Eternity Cache. Here you can place a Unique with Legendary Potential and an Exalted item with at least 4 non sealed affixes. Use your Dungeon ability to change from the Divine Timeline to the Ruined Timeline and collect your reward. Note: you can only make one Legendary per Dungeon run, so if you want to make multiple Legendaries, you have to do multiple Dungeon runs. The item level of the Unique must also be below the maximum level allowed for each tier.
So if you have a good Unique with 2 legendary potential and a good Exalted item with 4 good stats you've max upgraded when you put them in Eternity Cache and get it back out it'll destroy the Exalted item and put 2 of the affixes from it at random on the Unique making it a Legendary.
What IS Legendary potential, by the way? Like I have a couple uniques with potential 1, including a crazy spoon thing, but I dunno what it's for.
Also, I ended up going fuck it and selecting Spellblade. Any tips for making a solid lightning spellblade? I assume I want to find a sword asap, but is this thing better done two-handed or sword and shield?
How many affixes transfer to the unique when you combine it with an exalted to make a legendary in the Temporal Sanctum dungeon.
You put a exalted of the same slot in a box with the unique. 1 LP means one the 4 affixes (the exalted MUST have 4 affixes) on the exalted transfers to the unique, the exalted gets consumed. It’s at random which of the 4 transfers. It’s why 4 LP is so strong. You pretty much get 2 items in 1 with no RNg.
What IS Legendary potential, by the way? Like I have a couple uniques with potential 1, including a crazy spoon thing, but I dunno what it's for.
Also, I ended up going fuck it and selecting Spellblade. Any tips for making a solid lightning spellblade? I assume I want to find a sword asap, but is this thing better done two-handed or sword and shield?
You can combine a Unique with LP with an Exalted item with four affixes to get a Legendary that's the Unique with affixes (however many LP it has, selected from the Exalted item's affixes randomly). Have to do it at the end of the Temporal Sanctum dungeon.
...so I should probably have been saving Exalteds with strong affixes instead of shattering them, I gather?
Ah well.
I'm still trying to get how the spellsword works, a few levels in, unlocked the fire wave slice thing. Not helped by the fact that since I have this mad alchemist's spoon that is kind of stupid good, equipping a random dropped sword and going into melee skills feels less effective than just continuing to shoot lightning blasts at people with my spoon. Hoping to find some nice melee weaponry soon.
...so I should probably have been saving Exalteds with strong affixes instead of shattering them, I gather?
Ah well.
I'm still trying to get how the spellsword works, a few levels in, unlocked the fire wave slice thing. Not helped by the fact that since I have this mad alchemist's spoon that is kind of stupid good, equipping a random dropped sword and going into melee skills feels less effective than just continuing to shoot lightning blasts at people with my spoon. Hoping to find some nice melee weaponry soon.
Ehh kind of yes and no. Obviously if the item is good enough to be wearable, don't shatter that thing.
If you look at the item and it has a weird mix of affixes to the point that you don't think you can craft it to be useable....then it's also not great for slamming into a unique for a legendary.
The legendary isn't guaranteed to take the exalted affix -- it has an equal chance of taking all 4. So your theoretical item with one good exalted stat and 3 terrible un-exalted ones has a 75% chance to transfer the terrible affixes and a 25% chance to transfer the good one for each LP on the unique. Not awesome odds of getting a good legendary out of the deal. If you have some cheap uniques with LP where you feel like rolling the dice, yeah sure give it a shot. But generally the exalted item needs to be good on its own to be good for making a legendary.
The exception is that it can have a terrible unusable base, as the base doesn't matter at all (aside from needing to be like a 2H weapon to slam into a 2H unique). But if you get an exalted wand with terrible base/implicit spell damage but 4 good affixes, then that's a great one for slamming into a unique.
Fiatil on
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
game is very much like you can just roll whatever and so long as you vaguely align your stats and passives you will get a functional character, always has been much more stat clamped and constrained than eg poe or d3 or something
Well this thing I just found on my beastmaster seems useful.
Man, I am so many dudes.
Also, hey, after fighting Zombie Rahyeh I finally found something that can get some of my pets under half HP! It has this whole FFXIV mechanics thing and obviously the boys aren't smart enough to avoid the Trivial Pursuit Wedges of Death.
Rive+Healing Hands (Seraph Blade) Paladin is a lot of fun, in the low-effort 'walk up and melee them down with one button while facetanking 95% of what any enemy can throw at me' sort of way.
Might want to BM this if you plan on alting. I think I am done though. Game is a bug filled mess in many ways and I am running into desyncs pretty consistently in end game on bosses where they one shot me when i am definitely out of the fire. Sucks to lose those keys for desync BS.
Every time someone talks about online issues I'm always super glad to have made all my chars offline. I'm sorry you're still having issues. Hopefully they get resolved sooner than later.
Every time someone talks about online issues I'm always super glad to have made all my chars offline. I'm sorry you're still having issues. Hopefully they get resolved sooner than later.
Yeah its no biggie really I got something like 100 or more hours out of it and it is just a 1.0 so it should get better they are showing themselves to at least be trying.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
My build is basically done at level 75, now I just need gear. Lightning blast arcs and forks, and has a chance to trigger another lightning blast, which has a chance to quadruple Lightning Blast. Then Runic Invocation drops a big circle of lightning on the ground, and also auto-casts Lightning Blast. It's Emperor Palpatine. Frost Wall adds some utility (and also fires Lightning Blast), Flame Ward provides defense (and triggers when I run through my Frost Wall), and Teleport just because I need another skill to specialize. I also get run and cast speed buffs after I use a traversal skill.
At this point I'm running up against bosses where I feel like I need a lot more damage. Going up against Alternate Timeline Lagon (post story), I can beat him but it's a pretty hairy fight; one mistake and I'm toast. I died to the boss of a level 55 dungeon at 65. That one surprised me. So the damage doesn't feel quite there yet.
So right now my loot filters are focused on +life and ward, % life, and resists. Also trying to get as much Int and Attunement since those have a big impact on my spellcasting. The things I really need are spell/elemental damage, cast speed, crit chance/multiplier, lightning damage, lightning penetration.
There is definitely more tweaking to be done. I know my passives need work, and I'm sure I'll want to mess with skills at some point (as much as a pain it is to level them up again). But I'm hoping I can get this to a point where I can push end game a little harder.
Posts
No, you upgrade one (with its shards) with Glyph of Chaos active and it rerolls that trait to something else.
The tooltip is actually pretty detailed, in a sort of funny way where it feels like someone explaining it here more than a tooltip.
And the affix has to be below T5. I had a near perfect exalted ruined becuase it had like T5 Stun Avoidance. It had a really good T7 affix so I went with it anyway. I now have a 2 LP Exsanguinous with T5 Stun Avoidance.
If you can get used to it, it really is incredibly powerful and flexible. But one of the things that's valuable because of what you described is an open affix. An item with 3 affixes can be a lot more useful to you than one with 4 because you get to choose what you want for the open slot. Most loot filters will look for two decent affixes on gear once you get past the starter stuff, because it gives you a better chance of being able to craft your way into something useful.
Glyphs of chaos are plentiful before too long -- definitely use those! The affix pool isn't tremendously large, but they're great for a situation like what you're in (unless the affix is already tier 5). If you're like "hey I want anything but physical resistance", then your odds of getting something useful are really high. They lose usefulness when you're looking for one or two very specific things, but are great for situations like that. I use them a lot more than runes of shattering -- those are more for when you get really discriminating and the item you're looking at is only an upgrade if you get all of the stats you want. If you brick it, well it wasn't going to be an upgrade unless you won the roll anyways.
Heh yeah it's always fun when you can tell that the tooltips that are written by people who have played a lot of PoE. They're often "Yes it does this, and no it doesn't do that other thing that sounds kind of similar but is different. Here's an example!".
See I'm not seeing where I get to choose an affix. It just sounds like it randomly chooses one for me.
Both seem like I could manage a lightning focus build pretty well, and I do have a couple uniques for going for either side. Hrmmm.
It's the second paragraph. Glyphs function differently than runes. Runes just do "weird thing", but glyphs modify the results of a craft.
So in a normal situation, if you use a fire resistance shard to upgrade fire resistance, you upgrade the tier of the fire resistance affix.
If you use a chaos glyph, when you use a fire resistance shard to upgrade fire resistance, you upgrade the tier of the affix but it switches to another random affix.
With a rune, you put it in slot 5 above and hit craft. It replaces using an affix shard.
With a glyph, you put it in slot 6. Then you click the arrow next to one of the existing affixes (#3 in the above) just like when you normally upgrade an affix. But it takes the glyph into account to modify the craft -- with glyph of chaos, pressing the level up arrow will level it up but also flip the affix to something else. So you put in glyph of chaos, press arrow next to physical resistance modifier, and it will spend 1 physical resistance shard to increase the tier of the affix, but the result will be a random affix of a higher tier instead of physical resistance at a higher tier. This works if the affix is tier 1-4, as you can't upgrade an affix already at tier 5.
Like Kamar mentioned, doing it this way lets you pick the affix to replace (unlike rune of replacement), but you don't have control over what it winds up being.
You need to be able to upgrade what you want to replace, in terms of the Tier being low enough and having the right shards.
Also, remember to take Glyph of Chaos out of there when you're done rerolling, since it doesn't go away on its own and that can be...unfortunate.
This doesn’t come up too often but when it does it can be pretty annoying. I edited my filter so it shows the rare class specific affixes that I don’t want in my build and recolor it as grey. That way I can shatter or remove them and have them ready in case I ever want to chaos or despair a +1 level to a skill I don’t plan to use. I was pretty sad the first time I found a great exalted with like +1 level to to Hungering Souls and I couldn’t chaos or despair it.
Nintendo ID: Incindium
PSN: IncindiumX
okay but can you put something in for companions tho.
PSN: ShogunGunshow
Origin: ShogunGunshow
Also, I ended up going fuck it and selecting Spellblade. Any tips for making a solid lightning spellblade? I assume I want to find a sword asap, but is this thing better done two-handed or sword and shield?
There are many valuable rewards in the Temporal Sanctum including Legendaries, boss specific Uniques and Dungeon modifier rewards.
Legendaries
The most notable reward is the ability to make Legendaries (see our guide on Legendaries here). The ability to apply Affixes from Exalted items to Uniques is powerful and benefits almost every endgame build in some way. That makes this Dungeon a must for pursuing best in slot items.
In order to make a Legendary item, you must first complete the Dungeon by defeating Chronomancer Julra. Upon completion, a door opens that leads to the Eternity Cache. Here you can place a Unique with Legendary Potential and an Exalted item with at least 4 non sealed affixes. Use your Dungeon ability to change from the Divine Timeline to the Ruined Timeline and collect your reward. Note: you can only make one Legendary per Dungeon run, so if you want to make multiple Legendaries, you have to do multiple Dungeon runs. The item level of the Unique must also be below the maximum level allowed for each tier.
https://maxroll.gg/last-epoch/resources/legendary-items-crafting-guide
So if you have a good Unique with 2 legendary potential and a good Exalted item with 4 good stats you've max upgraded when you put them in Eternity Cache and get it back out it'll destroy the Exalted item and put 2 of the affixes from it at random on the Unique making it a Legendary.
Nintendo ID: Incindium
PSN: IncindiumX
How many affixes transfer to the unique when you combine it with an exalted to make a legendary in the Temporal Sanctum dungeon.
You put a exalted of the same slot in a box with the unique. 1 LP means one the 4 affixes (the exalted MUST have 4 affixes) on the exalted transfers to the unique, the exalted gets consumed. It’s at random which of the 4 transfers. It’s why 4 LP is so strong. You pretty much get 2 items in 1 with no RNg.
You can combine a Unique with LP with an Exalted item with four affixes to get a Legendary that's the Unique with affixes (however many LP it has, selected from the Exalted item's affixes randomly). Have to do it at the end of the Temporal Sanctum dungeon.
Have you tried getting more squirrels?
Ah well.
I'm still trying to get how the spellsword works, a few levels in, unlocked the fire wave slice thing. Not helped by the fact that since I have this mad alchemist's spoon that is kind of stupid good, equipping a random dropped sword and going into melee skills feels less effective than just continuing to shoot lightning blasts at people with my spoon. Hoping to find some nice melee weaponry soon.
Ehh kind of yes and no. Obviously if the item is good enough to be wearable, don't shatter that thing.
If you look at the item and it has a weird mix of affixes to the point that you don't think you can craft it to be useable....then it's also not great for slamming into a unique for a legendary.
The legendary isn't guaranteed to take the exalted affix -- it has an equal chance of taking all 4. So your theoretical item with one good exalted stat and 3 terrible un-exalted ones has a 75% chance to transfer the terrible affixes and a 25% chance to transfer the good one for each LP on the unique. Not awesome odds of getting a good legendary out of the deal. If you have some cheap uniques with LP where you feel like rolling the dice, yeah sure give it a shot. But generally the exalted item needs to be good on its own to be good for making a legendary.
The exception is that it can have a terrible unusable base, as the base doesn't matter at all (aside from needing to be like a 2H weapon to slam into a 2H unique). But if you get an exalted wand with terrible base/implicit spell damage but 4 good affixes, then that's a great one for slamming into a unique.
AFAIK, damned is an exception.
I don't think it shows Doomed either, and it definitely doesn't show more exotic dots like Witchfire.
But Black Dynamite, I play the OP stuff.
Man, I am so many dudes.
Also, hey, after fighting Zombie Rahyeh I finally found something that can get some of my pets under half HP! It has this whole FFXIV mechanics thing and obviously the boys aren't smart enough to avoid the Trivial Pursuit Wedges of Death.
Might want to BM this if you plan on alting. I think I am done though. Game is a bug filled mess in many ways and I am running into desyncs pretty consistently in end game on bosses where they one shot me when i am definitely out of the fire. Sucks to lose those keys for desync BS.
Yeah its no biggie really I got something like 100 or more hours out of it and it is just a 1.0 so it should get better they are showing themselves to at least be trying.
At this point I'm running up against bosses where I feel like I need a lot more damage. Going up against Alternate Timeline Lagon (post story), I can beat him but it's a pretty hairy fight; one mistake and I'm toast. I died to the boss of a level 55 dungeon at 65. That one surprised me. So the damage doesn't feel quite there yet.
So right now my loot filters are focused on +life and ward, % life, and resists. Also trying to get as much Int and Attunement since those have a big impact on my spellcasting. The things I really need are spell/elemental damage, cast speed, crit chance/multiplier, lightning damage, lightning penetration.
There is definitely more tweaking to be done. I know my passives need work, and I'm sure I'll want to mess with skills at some point (as much as a pain it is to level them up again). But I'm hoping I can get this to a point where I can push end game a little harder.