For Lagon you can stand on the left staircase and hit the tentacle but the only thing that can hit you back is the big moon circle. But you get several seconds to just move out of that.
Only online hiccoughs I've had outside of the early matchmaking problems so far occur in busy town areas, i.e. the End of Time. Nothing in actual maps, fortunately.
Yeah, my offline experience has been pretty flawless.
Also, monolith Lagon did kill me a few times, but honestly mostly out of overconfidence. My Beastmaster bounces back so fast in HP that I kept not hitting potion when I should, thinking I'd have time to regen, and then having a wave smack me right in the face. The boys were barely even mussed by anything Lagon did, too, it was basically just me at any risk of death.
Only online hiccoughs I've had outside of the early matchmaking problems so far occur in busy town areas, i.e. the End of Time. Nothing in actual maps, fortunately.
It is nothing that happens all of the time just it has more chance to happen at bad times in the end game heh. It has been an issue with the game for a long time now. It easy to find examples of it online. You will be in a completely open area and just take chunks of dmg or die.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Could someone explain the Circle prophesies and lenses to me? Is it basically selecting a side quest and slotting in a lens to increase drop rates, etc.? Do I have a time limit to complete the side quest? Can I have more than one going?
Lenses are things you use to influence your prophecy selection. You can do things like say "don't give me dungeons" and "don't give me arenas" so that most of your prophecies require monoliths. You can also use the item type lenses to make certain kinds appear more if, say, you're target farming a particular unique or type of exalt.
They don't seem to expire, you can have as many as you can hold on the page, and they're all active and can be completed anytime.
Yeah they last forever -- just pick stuff that is completed by doing the types of content you want to do. I use my lenses for filtering out stuff I don't do as much like arenas and dungeons (though some people love those and would do the opposite), though there are other uses too.
You get faction with the Circle by buying more prophecies, so buy buy buy. Obviously try to target stuff that you want that's complete-able by doing content you intend on doing, but definitely use the currency you have to get more prophecies as you get it.
Double reward lenses are really good. But for me the first in every telescope is always the “no arena one”. Increasing you chance for monolith prophecies is really good.
+2
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Almost done with the campaign. I'm trying to figure out the gear loop now. I know crafting is a big part of it, but I haven't quite figured out the push and pull of an item being worth crafting on, scrapping for affixes, etc.
I've been focusing lately on mitigation and avoiding one-shots and in the mid-80s I'm finally capped on all resists, and can usually survive most stuff except the big booms from the mono/dungeon bosses (I don't think I'll ever be able to face tank them as a rogue). I'd like a better way to get some single target damage for improving boss fight time and I plugged "acid flask" into LE tools and found this chest piece but it's so far been eluding me:
I'm guessing getting that chest will help with bossing since tossing traps is very inefficient on mana against them (since the trap is not the damage dealer, it's the acid flask proc that's doing the vast majority of my damage). I'm also looking for T6 or T7 throwing damage and throwing mana cost reduction rings but they have so far eluded me. Those affixes would help pull my Acid Flask cost down from 3 mana to 1 or 0 and help with my mana issues during longer fights or arenas. Other than that, it's maybe getting a little bit more crit avoid to hit 100% and endurance to help mitigate those one shot blasts.
Oh, right. The lenses. I joined the astrologer guys, I saw I didn't have points to do anything with them yet, and left, and kinda forgot to ever go back. I should check them out, I probably do have points now.
Oh, right. The lenses. I joined the astrologer guys, I saw I didn't have points to do anything with them yet, and left, and kinda forgot to ever go back. I should check them out, I probably do have points now.
hit 'y'
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Could someone explain the Circle of Fortune Lenses and what I'm supposed to be doing with those? It's not entirely clear to me.
Lenses are things you use to influence your prophecy selection. You can do things like say "don't give me dungeons" and "don't give me arenas" so that most of your prophecies require monoliths. You can also use the item type lenses to make certain kinds appear more if, say, you're target farming a particular unique or type of exalt.
They don't seem to expire, you can have as many as you can hold on the page, and they're all active and can be completed anytime.
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Oh, I thought it just buffed enemies up, I didn't realize you would just immediately end. I just killed everything I could. The tooltip said if I was holding the crystal the light would go down when hit, so I just placed it as I moved.
Hey all right, that acid flask chest I was hunting for finally dropped and with 1 LP too. Tomorrow I may try to 25% chance roll and see if I can get a T6 acid flask to roll onto it (an additional +3 skills, would take me to level 25 on it and get some nice QOL like area, shred and haste.
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Switched in to my end-game build, Devouring Orb / Void Smite. It's good but I wish it required a bit less short buff uptime, but I'm getting used to the rhythm of it.
I thought I'd like Lich more than I did. I still think there might be a blood & bone Acolyte build there but I'm shelving it for now.
I had a good Fire hat drop, so I started a Meteor Sorcerer. It's really clicking for me. Sorcerer's mechanic of wanting my spells to cost a lot is interesting. I just got the node that makes Meteor drop 2 meteors but cost 100+ mana. I was surprised at how close together they drop. There's like 75% overlap, so it's really easy to hit guys with both.
DaimarA Million Feet Tall of AwesomeRegistered Userregular
I think I'm done for the cycle, I could let the altaholism take me but I want to save trying some builds until the next go around. We need just a couple more endgame activities to keep it from getting stale and I think it'll be in a really good place.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
At level 83, I somehow have 0% Void Resistance and 1% Necrotic Resistance. This hasn't been much of an issue yet, but seems... ill advised. I'm going to have to figure out how to get some of those resists before I encounter my first Shade of Obedaba-shabadoo or whatever its name is.
Yeah the math works out better than the resistance formulas for ye olde D2 and PoE. The difference between 0 and 75% resistance is...75% more damage taken, whereas it works out to like 500% or something silly in those.
Still good to be capped, particularly against bosses like that, but it's not a one shottey mess everywhere either.
Yeah the math works out better than the resistance formulas for ye olde D2 and PoE. The difference between 0 and 75% resistance is...75% more damage taken, whereas it works out to like 500% or something silly in those.
Still good to be capped, particularly against bosses like that, but it's not a one shottey mess everywhere either.
Yeah is a monster hits a resist capped person for 1000 damage in LE they’ll do 1750 damage to someone with 0 resist. Same case in PoE the 0 resist person takes 4,000 damage. If I’m not getting anything wrong.
Yeah the math works out better than the resistance formulas for ye olde D2 and PoE. The difference between 0 and 75% resistance is...75% more damage taken, whereas it works out to like 500% or something silly in those.
Still good to be capped, particularly against bosses like that, but it's not a one shottey mess everywhere either.
It was mostly amazing to me that I've gone like 15 levels with no gear that has either of those resists.
I made a lightning shaman, lightning everywhere, all the time, pretty nice. I have no idea what to do for defensive layers though. No innate ward gen, no dex for dodge, no strength for armor, it just seems like anything I stack is gonna come out half-assed.
....can't believe it took me until today to realize that the wraithlord unique helm is the unique that David Harbour requested. In my defense, the name is really subtle:
At level 83, I somehow have 0% Void Resistance and 1% Necrotic Resistance. This hasn't been much of an issue yet, but seems... ill advised. I'm going to have to figure out how to get some of those resists before I encounter my first Shade of Obedaba-shabadoo or whatever its name is.
I have found damn near nothing for void resist. I have 30% because I got a blessing that did that, but otherwise I don't think I've found an equipment piece that had more than 8% void resist tops? And obviously that level of resistance has never really merited actually putting the item on. In hindsight maybe I should have been shattering some void resists so I can eventually craft something that gives noticeable resists to the thing. But generally the affix seems pretty rare!
the actual final boss is at the end of the 3rd, or after the 3rd?
Going to try and make it there tonight.
Story's... ok? But not told very well in places. Gameplay is fun. I'm playing as a Frost Claw Runemaster. Might try another class. The meta seems to still be kinda up in the air.
I was wondering why I am content to invest heavily in defenses on my passive tree when I don't in PoE, and I think it's entirely down to me not having any awareness of my build being underwhelming compared to the top tier in LE.
Like, in PoE, I'm sitting in PoB trying to get my weirdo builds to say they'll be comfortably north of 1m dps in a game where the recommended minimum for some bosses to not be miserable is like, three times that. Portals as my defensive layer and all that.
In LE I'm oblivious to deep endgame expectations, don't have the tools to assess my damage accurately, and the game probably doesn't have as big a gap between the top and bottom anyway.
I almost feel like I deprived myself in LE by going so sturdy, though, since I knew Lagon was considered a wall but never experienced it. And I only just now found out that Majasa is also considered a wall?
fake edit: Also, I realized that this sounds like I'm benefiting from the lack of meta awareness and assessment tools, but I actually really like that aspect of PoE, I really enjoy the time I spend in PoB trying to make things work. It will make me really rethink how I handle defenses next time I'm playing PoE, though.
In Grim Dawn you explode into little giblets if your resists aren't capped so I've been capping them here too, using idols to fix whatever my gear lacks. Most dps idols seem kinda junk so it doesn't feel like a big sacrifice either, there's seriously a whole lot of class-specific affixes that seem to exist solely to ruin otherwise decent idols.
My biggest problem right now is just that running monoliths gets dull. They are just tubes filled with random monsters that have 0% chance of killing you and 0.01% chance of dropping something useful and you need to run well over 100+ of those tubes to get to the corrupted monolith endgame. I'm about 83% done but steadily losing steam to continue.
Over time, you should eventually wind up with tons of void resistance shards. They're as common as the others from what I can tell, but RNG gonna RNG. If you set up your loot filter to highlight them for shattering you'll wind up with hundreds pretty quickly though. Definitely a good idea to have a high value affix filter that highlights stuff you need for shattering either way!
Crafting resistances isn't a bad idea either if you're not getting them on drops. One Tier 5 slot will cover up a big chunk of your resistance, even if it feels a little wrong sometimes not to be crafting life or damage.
My problem on my alt is the mental game of replacing a high damage unique with no defenses with a more defensive-ey rare or exalted item now that I'm in monoliths. I'm sure if I put it off long enough I'll just wind up with 2LP+ versions of all of my uniques right?
The people have spoken, aaand the "busted due to bugs" builds are getting fixed/nerfed later this week.
Sounds like the votes for fixing buggy busted builds and being notified in advance were pretty clear cut. Profane veil going from 40% minion health gained as ward to the correct 4%, runemaster Sanguine Runestones getting nerfed, and dive bomb/cloud gatherer for Falconers too which I guess was already planned before the poll.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 12
This is a part of the online / live game trend I've never understood. Peoples constant need for non-competitive aspects of a game to be balanced. Who really cares if Jane Q Warlock is too powerful for a cycle?
This is a part of the online / live game trend I've never understood. Peoples constant need for non-competitive aspects of a game to be balanced. Who really cares if Jane Q Warlock is too powerful for a cycle?
It is competitive. It's not PvP, but being 'the best' is obviously a competition.
This is a part of the online / live game trend I've never understood. Peoples constant need for non-competitive aspects of a game to be balanced. Who really cares if Jane Q Warlock is too powerful for a cycle?
It is competitive. It's not PvP, but being 'the best' is obviously a competition.
People take ladders / leader boards, one of the most easily cheesable things in all of online gaming, that seriously?
Like all competitions, it's just about setting goals where there are none.
Like all competitions, you're under zero obligation to care, but when you take the time to tell everyone how little you care and, like, scoff? It's a little odd.
This is a part of the online / live game trend I've never understood. Peoples constant need for non-competitive aspects of a game to be balanced. Who really cares if Jane Q Warlock is too powerful for a cycle?
It is competitive. It's not PvP, but being 'the best' is obviously a competition.
People take ladders / leader boards, one of the most easily cheesable things in all of online gaming, that seriously?
I'm largely with you on this. Buuut in this case the skills were straight bugged, not just overperforming. Like the Warlock one was a misplaced decimal -- tooltip says 4%, intent was 4%, but in actuality it was 40% and leading to completely busted builds. That's what the whole survey thing was for, and the community vote was overwhelmingly "yes fix bugged stuff that makes skills OP", but generally no don't fix stuff that's just OP but functioning correctly mid-season. There's also a pretty sound argument to be made that using that skill will lead you to think pushing 1000+ corruption is normal and easily achievable, leading to disappointment when all future builds don't do that. They're pretty clear outliers and there are plenty of very good skills not being touched.
And it does matter for the trade economy. Again, I'm playing CoF so don't really care, but that one's more important and will actually affect more normal players when you have a few skills overperforming so drastically due to bugs.
Posts
Also, monolith Lagon did kill me a few times, but honestly mostly out of overconfidence. My Beastmaster bounces back so fast in HP that I kept not hitting potion when I should, thinking I'd have time to regen, and then having a wave smack me right in the face. The boys were barely even mussed by anything Lagon did, too, it was basically just me at any risk of death.
It is nothing that happens all of the time just it has more chance to happen at bad times in the end game heh. It has been an issue with the game for a long time now. It easy to find examples of it online. You will be in a completely open area and just take chunks of dmg or die.
They don't seem to expire, you can have as many as you can hold on the page, and they're all active and can be completed anytime.
E:
https://youtu.be/u7iqqxsJ-xo?si=OREjFkmyUbB02Clf
PSN: ShogunGunshow
Origin: ShogunGunshow
You get faction with the Circle by buying more prophecies, so buy buy buy. Obviously try to target stuff that you want that's complete-able by doing content you intend on doing, but definitely use the currency you have to get more prophecies as you get it.
I'm guessing getting that chest will help with bossing since tossing traps is very inefficient on mana against them (since the trap is not the damage dealer, it's the acid flask proc that's doing the vast majority of my damage). I'm also looking for T6 or T7 throwing damage and throwing mana cost reduction rings but they have so far eluded me. Those affixes would help pull my Acid Flask cost down from 3 mana to 1 or 0 and help with my mana issues during longer fights or arenas. Other than that, it's maybe getting a little bit more crit avoid to hit 100% and endurance to help mitigate those one shot blasts.
hit 'y'
From what I can tell I should be
Thanks, that is really helpful!
Twitch: akThera
Steam: Thera
I had a good Fire hat drop, so I started a Meteor Sorcerer. It's really clicking for me. Sorcerer's mechanic of wanting my spells to cost a lot is interesting. I just got the node that makes Meteor drop 2 meteors but cost 100+ mana. I was surprised at how close together they drop. There's like 75% overlap, so it's really easy to hit guys with both.
Still good to be capped, particularly against bosses like that, but it's not a one shottey mess everywhere either.
Yeah is a monster hits a resist capped person for 1000 damage in LE they’ll do 1750 damage to someone with 0 resist. Same case in PoE the 0 resist person takes 4,000 damage. If I’m not getting anything wrong.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It was mostly amazing to me that I've gone like 15 levels with no gear that has either of those resists.
But of course, the Lying Character Sheet remains a genre staple.
This is less punishing at least. My lightning resist has sat at 50 for ages, so I’m 25% short, but it’s fine. I’ll fix it later. Maybe.
25% short in other games is asking for big trouble.
I have found damn near nothing for void resist. I have 30% because I got a blessing that did that, but otherwise I don't think I've found an equipment piece that had more than 8% void resist tops? And obviously that level of resistance has never really merited actually putting the item on. In hindsight maybe I should have been shattering some void resists so I can eventually craft something that gives noticeable resists to the thing. But generally the affix seems pretty rare!
Story's... ok? But not told very well in places. Gameplay is fun. I'm playing as a Frost Claw Runemaster. Might try another class. The meta seems to still be kinda up in the air.
Like, in PoE, I'm sitting in PoB trying to get my weirdo builds to say they'll be comfortably north of 1m dps in a game where the recommended minimum for some bosses to not be miserable is like, three times that. Portals as my defensive layer and all that.
In LE I'm oblivious to deep endgame expectations, don't have the tools to assess my damage accurately, and the game probably doesn't have as big a gap between the top and bottom anyway.
I almost feel like I deprived myself in LE by going so sturdy, though, since I knew Lagon was considered a wall but never experienced it. And I only just now found out that Majasa is also considered a wall?
fake edit: Also, I realized that this sounds like I'm benefiting from the lack of meta awareness and assessment tools, but I actually really like that aspect of PoE, I really enjoy the time I spend in PoB trying to make things work. It will make me really rethink how I handle defenses next time I'm playing PoE, though.
My biggest problem right now is just that running monoliths gets dull. They are just tubes filled with random monsters that have 0% chance of killing you and 0.01% chance of dropping something useful and you need to run well over 100+ of those tubes to get to the corrupted monolith endgame. I'm about 83% done but steadily losing steam to continue.
Crafting resistances isn't a bad idea either if you're not getting them on drops. One Tier 5 slot will cover up a big chunk of your resistance, even if it feels a little wrong sometimes not to be crafting life or damage.
My problem on my alt is the mental game of replacing a high damage unique with no defenses with a more defensive-ey rare or exalted item now that I'm in monoliths. I'm sure if I put it off long enough I'll just wind up with 2LP+ versions of all of my uniques right?
Sounds like the votes for fixing buggy busted builds and being notified in advance were pretty clear cut. Profane veil going from 40% minion health gained as ward to the correct 4%, runemaster Sanguine Runestones getting nerfed, and dive bomb/cloud gatherer for Falconers too which I guess was already planned before the poll.
https://www.youtube.com/watch?v=Cr0pylGZKrI
It is competitive. It's not PvP, but being 'the best' is obviously a competition.
People take ladders / leader boards, one of the most easily cheesable things in all of online gaming, that seriously?
Like all competitions, you're under zero obligation to care, but when you take the time to tell everyone how little you care and, like, scoff? It's a little odd.
I'm largely with you on this. Buuut in this case the skills were straight bugged, not just overperforming. Like the Warlock one was a misplaced decimal -- tooltip says 4%, intent was 4%, but in actuality it was 40% and leading to completely busted builds. That's what the whole survey thing was for, and the community vote was overwhelmingly "yes fix bugged stuff that makes skills OP", but generally no don't fix stuff that's just OP but functioning correctly mid-season. There's also a pretty sound argument to be made that using that skill will lead you to think pushing 1000+ corruption is normal and easily achievable, leading to disappointment when all future builds don't do that. They're pretty clear outliers and there are plenty of very good skills not being touched.
And it does matter for the trade economy. Again, I'm playing CoF so don't really care, but that one's more important and will actually affect more normal players when you have a few skills overperforming so drastically due to bugs.