Produced and Directed by H3Knuckles
Opening post layout cribbed heavily from 38thDoe
With no balance testing (we die like gamers!)
In a world where Masahiro Sakurai was chained to his work desk,
competition breaks out to determine who will be the next DLC Fighters!
What is this?
This is a game where you pick a strategy to outfight your opponents for the honor of inclusion in gaming's greatest playable museum
Phalla is the Penny Arcade Forum's own version of the Mafia game (also known as Werewolf, also kind of like Among Us). You can read the typical rules
here.
Specifics for this game are as follows:
Standard Phalla Rules:
Every day, each player must vote for one player to be eliminated. Vote by writing their name in
bold red. You only get one vote per day, so I will only count your last vote. You may retract a vote (without picking a replacement) by writing their name again in
bold limegreen. In the event of a tie, both candidates will be eliminated as well as the tie maker.
In addition, players are expected to make at least two posts in this thread each game day. Also to submit your daily actions via PMs to the host (me).
In the event that a player does not fulfill these activity requirements for two days, they will be withdrawn from the game (and their role assigned to a reserve if available).
Do not directly quote anything I send you via PM, do not share screenshots of it. Paraphrasing is fine.
Do not add other players to PM conversations after they've started.
Do not anonymously contact anyone.
If you are removed from the game you can make one last post (traditionally framed between lines of o's and 0's) which cannot include any information about the game at all.
If you want clarifications on anything, write it in
bold darkorange. If it's something generic, feel free to ask in this thread, but if it might give other players clues, you should ask me via PM.
Make sure to invite me to all channels of communication you set up with other players outside the thread (PM conversations, proboards, discord, etc).
Order of Operations: Reward Shop>Vote>?>?>Guard>?>Vig>Mafia>Seer>Eliminations
The Day closes at 12am EDT (4 am GMT/UTC). Votes and actions submitted by 11:59pm or earlier will count, those at 12:00am or later will not.
The results post starting the next game day should usually go up with 1-2 hours, but this is my first time hosting so bear with me. You may talk in-between vote close and the results going up.
Friday-Sunday will count as one long game day, but I'm flexible to change that if enough players prefer otherwise.
Announce your sign-up in
bold limegreen. If things change and you need to withdraw, please do so in
bold darkorange, since players often make joke votes before the game starts. If we hit cap before you can join, or you're not sure about availability through the game, reserve sign-ups are greatly appreciated!
Fighter Pass Phalla mechanics:
Each player will be assigned a potential new challenger, with a preferred fighting style out of the following: Aggressive, Balanced, Defensive, and Opportunist. Fighters may also have a style they are less effective with.
Each day players will be matched into pairs, trios, or quartets. These groups will then be assigned matches with the following rule types: Free For All, 2v2, or 1v1. A stage for each match will be declared (limited by match rules), and whether items will be active or not (also limited by match rules). Each of these may have interactions with a given fighting style. These assignments will be announced with the results of the previous day (or the start of game post on day 1).
Players must choose which style they will use each night and submit it to me via PM. If you do not, your character's preferred style will be chosen.
At the end of the night, each player will get a number of twenty-sided dice (D20) rolls depending on their strength with their chosen style, how well it suits the night's match, and compares to each of their opponents' choices (Aggressive>Defensive>Opportunist>Aggressive, Balanced is neutral to all others). It's a dice pool system, where only the best result counts, but having more rolls improves your chances. I
believe I've worked it out so that it's mathematically impossible to have less than one dice roll each night. Some combinations can get a little over a dozen though.
In FFA, the player with the highest result gets 1st place, the second highest gets 2nd, etc. In 2v2, each team only uses their highest player's result, and both get either 1st or 4th. In 1v1 it directly compares the players and assigns 1st or 4th. Draws can happen.
1st place gets 3 coins, 2nd gets 2 coins, 3rd gets 1 coin, and 4th places loses a stock.
Players begin with 3 stock each. If you lose all your stocks, you will be
eliminated.
Coins may be used to purchase the following from the rewards shop:
- $3 - bye for a match (chance to avoid losing a stock or being eliminated, but you can't win coins that night either)
- $5 - extra stock (chance to avoid elimination for a last place finish in nightly matches)
- $6 - immunity to inactivity (you'll still participate in a match, but you don't need to post, vote, or submit other actions)
- $6 - no denials clarification (with the caveat that it can't be something that exposes players' roles)
- $10 - rez a player of your choice
- $10 - immunity to the vote for one night (can also be used to survive making a tie)
You may gift purchased rewards to another player.
Clarifications:
Will there be Millers or Thralls?
There will be at least one Miller and Thrall.
Is this a game with conversions?
Clarification Denied.
At least one Miller and one Thrall, or at least one of those two?
At least one each
Can you transfer coins? How many opportunities will there to be earn coins? Why buy a bye when you can just buy an inactive for 3 coins less? Are the winners/losers public information?
- Unfortunately, no. Figuring out a balance between matches being able to have ties, players transferring coins, setting costs to put powerful things late in the game, but also accessible to people who keep placing near the middle of their matches got too hairy. This was the best I could come up with short notice
- Every player will participate in a match each night unless they have a bye.
- Inactive immunity means you don't need to vote nor submit anything, but your character still participates in a match using their preferred style. A bye means you still have to vote, talk, submit non-match related actions, etc, but you don't run the risk of losing a stock.
- Match results will be announced publicly
Are the shop prices going to be reduced due to the number of players?
Here goes. I think this will pace well for the reduced time.
- $3 - bye for a match (chance to avoid losing a stock or being eliminated, but you can't win coins that night either)
- $5 - extra stock (chance to avoid elimination for a last place finish in nightly matches)
- $6 - immunity to inactivity (you'll still participate in a match, but you don't need to post, vote, or submit other actions)
- $6 - no denials clarification (with the caveat that it can't be something that exposes players' roles)
- $10 - rez a player of your choice
- $10 - immunity to the vote for one night (can also be used to survive making a tie)
...
Although we can also just ditch winnings before being voted out and gift the store items to other people, so being voted out might not be that big a deal.
The OoO down the gift shop going before votes take effect, presumably so vote immunity works. Can you give bought items to other people before the vote as well?
Yes. All shop-related stuff triggers before anything else (except me having to answer the Clarification question)
Do we resurrect with the shop items and coins we died with?
Yes
I vote discrider for suspicious behavior... although I will miss their posts in this thread if they die.
Ties are no good. Actually
What happens in case of a tie?
Pretty sure this is in the OP, but both candidates and the tiemaker die (unless someone has the vote immunity item, which also works for the tiemaker if they have it)
...
On further thought, since there were multiple players who were confused about this, I am going to reverse a previous policy decision: while I would continue to urge players to consider their nightly fighting style choices, I'm not going to ding people for inactivity if they haven't submitted one, since I'd acknowledged that it defaults to their characters' preferred option.Daily Results Posts:
Posts
Player List:
Reserves
At least one Miller and one Thrall, or at least one of those two?
3DS Friend Code: 3110-5393-4113
Steam profile
At least one each
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Can you transfer coins? How many opportunities will there to be earn coins? Why buy a bye when you can just buy an inactive for 3 coins less? Are the winners/losers public information?
3DS: 1289-8447-4695
Whatever
Everyone's getting third party controllers now.
Switch Friend Code: SW-1406-1275-7906
3DS Friend Code: 3110-5393-4113
Steam profile
Beat the hell out of some ten year olds with Donkey Kong, I'll tell you what
Guard vertical entrance with constant thunder cloud.
Standard Pikachu strats
- Is village
- Cannot be killed
- Dies neutral each time they die, and kills on the Fighting Polygon Team are unattributed
- Is seen as neutral by seers
- May 'die' randomly each night
Probably a problem when they make it to the final couple of days though..
Might need a number of days of stocks that can be eventually burned through.
some of them have even been tried before!
Really, themes don't belong to any of us, so you're good to run whatever you want! And with a game like this it's probably hard to have the same mechanics.
3DS Friend Code: 3110-5393-4113
Steam profile
Agreed! A theme is just a means to a game idea. Since the host(s) running it are different, there is a slim to none chance of replicating a game 100%.
I'm confident you will run an amazing and fun game!
Also, remember the host(s) is(are) just as important as the players(if not more), so don't let the game get to your head too much that it overwhelms yourself! (Just a little learning experience from my own point of view)
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