The handful of times I tried to do duels, it seems like I'd never get offered a class I wanted, and then I'd get offered buckets/treasures with no real synergy, and then get blown out by people with crazy deck/power synergy. I'm sure it's fun when you get the nuts, but I never got to experience that and have been completely soured on the mode.
Edit: I have an assload of arena/duels tickets stacked up (I think the display caps at "9+") since I basically never do them anymore, and I only just start an arena run each time there's an arena rotation for the free pack at the next rotation.
That, and the whole reliance on needing to build The Meta Build from the initial 12 cards (which like.... yknow, not really a fan of, I much preferred the way they did dungeon runs). Especially since those aren't as easy to find over like, Constructed lists and all. I've played a few times. It can be fun, but also frustrating as fuck, and sometimes you just get blown out by RNG and it's like, welp, that's fair and balanced. Losses don't feel the same as they do in Arena, most of the time. They feel like "Wow, my offerings were shit and I got ass-blasted by the luckiest mfer on the planet who got all the best buckets and treasures, that sure is Fun"
Arena, at least, requires some skill in deck drafting and knowing how to pilot the deck you end up creating and all. And yeah sure, that too can be a bit RNG reliant ("wow my offerings were shit and they have a god-tier deck"), but at least it's like, even footing for the most part, yknow.
They're both pretty bleh modes at the end of the day and honestly I'm not sure why Duels has a Casual mode and Arena doesn't. I actually kinda like the gameplay of Arena, but having it cost Gold each time sucks. Give me a casual mode with no rewards.
Also confirmation that battlegrounds is the real game?
ALWAYS HAS BEEN
edit: Yknow what is surprising though, that Mercs PVP is lower than PVE. PVE has like nothing to offer, imo, it's just Grind For The Sake Of Grind, and there's really no legs to that mode. You'd think at least, yknow, PVP has some actual replayability and variance, but Mercs in general was pretty shit, so.
edit: Yknow what is surprising though, that Mercs PVP is lower than PVE. PVE has like nothing to offer, imo, it's just Grind For The Sake Of Grind, and there's really no legs to that mode. You'd think at least, yknow, PVP has some actual replayability and variance, but Mercs in general was pretty shit, so.
It's probably because people feel like they have to max out a whole roster of meta mercs to be able to put up a fight in PvP, and that takes an insane amount of PvE (or spending) to do, and people probably just get bored of the whole thing in general before they even get to the point of bothering with PvP.
Also they make you waste 100 gold just to unlock the ability to do PvP lul this mode.
+1
Idx86Long days and pleasant nights.Registered Userregular
This honor thing was cool at first, but it's a fucking grind.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
edit: Yknow what is surprising though, that Mercs PVP is lower than PVE. PVE has like nothing to offer, imo, it's just Grind For The Sake Of Grind, and there's really no legs to that mode. You'd think at least, yknow, PVP has some actual replayability and variance, but Mercs in general was pretty shit, so.
It's probably because people feel like they have to max out a whole roster of meta mercs to be able to put up a fight in PvP, and that takes an insane amount of PvE (or spending) to do, and people probably just get bored of the whole thing in general before they even get to the point of bothering with PvP.
Also they make you waste 100 gold just to unlock the ability to do PvP lul this mode.
legit forgot this was a thing, thanks for reminding me how mercs is even shittier
Okay if you can get a discount on smite and scabbs (or a double discount on one) and then a third discount on any combo card you can do scabbs -> hp -> smite -> raider for 10 to neutralize any taunts
There's no rewards for honor except the legendary at the very end, right?
You get other golden rare cards for progressing through the ranks, and in addition to the legendary at the end you also unlock a Class Tier 1 armor portrait of your choice (i.e., the reward you normally get for finishing the rewards track). So it's mostly cosmetics since you'll probably have the normal versions of all the rares if you're enough of a Standard player that you buy at least 50 or so packs anyway.
The golden cards are of course not disenchantable. I don't know if that will change in 2023 when they rotate.
I had the most amazing luck in a ranked game today. Playing against a Mage, I had 2 Parleys in hand on turn 5 so I used them both and snagged their Mordresh AND their Dawngrasp hero card. Two stolen legendaries in one turn.
I’m so tired of playing against pirate warrior. It’s not crazy to fight against, I’m just tired of the already-good board tempo leading to a turn 7 Mr smite and 5 attack weapon.
I did my arduous grind to dad legend with Pirate Warrior. It would not surprise me to see it nerfed.
The cheesiest wins definitely come from getting a random Gorehowl and having 8+ mana to dump out Smite and a Bloodsail Raider for 22+ (and whatever random pirate popped out) damage out of nowhere to win an otherwise lost game.
Pirate Warrior is in a weird place where its winrate drops like a rock once you get to high ranks. It's the most linear and straightforward deck the game has maybe ever seen, and there is a direct correlation between how much skill you have at the game and how easy you find defeating it. At that point, its only outs are the highroll random turns from the Juggernaut, but when it high rolls, it high rolls.
So, that’s Wild Legend for the month out of the way. . .
Gave this a try, and when it goes off, it's definitely fun. Feels like it's easy to not get the +1/+1 cards early enough, and then you either have no board or just some 1/1s for them to clean up. Maybe I just haven't figured out how to play it yet.
0
The JudgeThe Terwilliger CurvesRegistered Userregular
Gave this a try, and when it goes off, it's definitely fun. Feels like it's easy to not get the +1/+1 cards early enough, and then you either have no board or just some 1/1s for them to clean up. Maybe I just haven't figured out how to play it yet.
I don't have Soularium so I threw in a Power Overwhelming. It added some additional reach plus you can always Ritual of Doom your target.
Last pint: Ridgeback Red / Block 15 - Untappd: TheJudge_PDX
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited January 2022
Pirate Warrior doesn't even faze me now as a rogue player
They will quest on 1 then shit out pirates every single turn until they can slam down rokara which means that every single one of their turns is highly telegraphed and you can prepare accordingly
Keep removal for the cannoneer, easily the most threatening card in the entire deck
Don't play a 3 health minion on 3 that they can sword eater into on 4
Don't play a bunch of 2 health stuff that the second quest completion can remove for free
Actually pressure their ass so they can't just play rokara for free, force them to throw off their game plan to not die then kill them anyway
The last five games I have recorded vs pirate warrior I either killed them the turn before or the turn they played rokara
The funniest part of Scabbs is when you flood the board with deathrattles during the Cloak turns and then when they play Scabbs you still have a board and they sit there pondering their mistakes for a couple seconds.
The funniest part of Scabbs is when you flood the board with deathrattles during the Cloak turns and then when they play Scabbs you still have a board and they sit there pondering their mistakes for a couple seconds.
On the other: I can't say I'm a big fan of the future where all video game development studios are owned by one of 2-3 global mega-corporations (but also this is the very literal, definite, 100%-gonna-happen future that will arrive in a couple of years, so not much point in willfully struggling against it).
I think I'm done with Hearthstone. I just had a rogue game where he purposely filled my board with mostly trogs, that I was able to buff up, and because he was able to stealth twice and buff his weapon up to 5, and get his garrote out and draw 1 bleed and the other came out in the swap the hand card, he had taken me out by the time he had 6 mana, and I had him by turn 3. The fact they aren't fixing it this week is ridiuclous. I just want to do my stupid 5 ranked quests and forget the game exists until I have more quests.
In a pinch I'd recommend Ranked Wild to get that quest done if Rogues have got you down. You won't see many of them in Wild, and if you're in Bronze you shouldn't be facing nothing but T1 decks.
Looks like it's something they'll officially announce tomorrow - they're rolling out dust for some of the issues that have happened with uncraftables/quest reward card drops like alterac honour stuff? But also some people are getting more than intended and it's eating the cards it's for???
Posts
That, and the whole reliance on needing to build The Meta Build from the initial 12 cards (which like.... yknow, not really a fan of, I much preferred the way they did dungeon runs). Especially since those aren't as easy to find over like, Constructed lists and all. I've played a few times. It can be fun, but also frustrating as fuck, and sometimes you just get blown out by RNG and it's like, welp, that's fair and balanced. Losses don't feel the same as they do in Arena, most of the time. They feel like "Wow, my offerings were shit and I got ass-blasted by the luckiest mfer on the planet who got all the best buckets and treasures, that sure is Fun"
Arena, at least, requires some skill in deck drafting and knowing how to pilot the deck you end up creating and all. And yeah sure, that too can be a bit RNG reliant ("wow my offerings were shit and they have a god-tier deck"), but at least it's like, even footing for the most part, yknow.
They're both pretty bleh modes at the end of the day and honestly I'm not sure why Duels has a Casual mode and Arena doesn't. I actually kinda like the gameplay of Arena, but having it cost Gold each time sucks. Give me a casual mode with no rewards.
ALWAYS HAS BEEN
edit: Yknow what is surprising though, that Mercs PVP is lower than PVE. PVE has like nothing to offer, imo, it's just Grind For The Sake Of Grind, and there's really no legs to that mode. You'd think at least, yknow, PVP has some actual replayability and variance, but Mercs in general was pretty shit, so.
Battle.net Tag: Dibby#1582
Also they make you waste 100 gold just to unlock the ability to do PvP lul this mode.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
# 2x (0) Desk Imp
# 2x (0) Murloc Tinyfin
# 2x (0) Raise Dead
# 2x (0) Ritual of Doom
# 2x (0) Snowflipper Penguin
# 2x (0) Wisp
# 2x (1) Grim Rally
# 2x (1) Kobold Librarian
# 2x (1) Malchezaar's Imp
# 2x (1) Soulfire
# 1x (1) The Soularium
# 2x (1) Wicked Whispers
# 2x (2) Boneweb Egg
# 2x (2) Expired Merchant
# 1x (4) Frostwolf Warmaster
# 2x (6) Hand of Gul'dan
Code: AAEBAavABAKPggPepAQOswHOB7y2AuLKAvLQAtyGA/2kA7W5A9fOA8/RA9XRA9DhA43nA9ugBAA=
So, that’s Wild Legend for the month out of the way. . .
legit forgot this was a thing, thanks for reminding me how mercs is even shittier
thanks i hate it
Battle.net Tag: Dibby#1582
seems okay, less reach but the early 0 mana chillwind yetis are very good
The golden cards are of course not disenchantable. I don't know if that will change in 2023 when they rotate.
The cheesiest wins definitely come from getting a random Gorehowl and having 8+ mana to dump out Smite and a Bloodsail Raider for 22+ (and whatever random pirate popped out) damage out of nowhere to win an otherwise lost game.
It's basically going to come down to if Blizzard decides it messes up the play experience too much for the unwashed masses.
I don't have Soularium so I threw in a Power Overwhelming. It added some additional reach plus you can always Ritual of Doom your target.
They will quest on 1 then shit out pirates every single turn until they can slam down rokara which means that every single one of their turns is highly telegraphed and you can prepare accordingly
Keep removal for the cannoneer, easily the most threatening card in the entire deck
Don't play a 3 health minion on 3 that they can sword eater into on 4
Don't play a bunch of 2 health stuff that the second quest completion can remove for free
Actually pressure their ass so they can't just play rokara for free, force them to throw off their game plan to not die then kill them anyway
The last five games I have recorded vs pirate warrior I either killed them the turn before or the turn they played rokara
Rogue stonks continue, approaching 50% playrate at high legend. At 55% winrate into the field that means a 60% winrate into non-Rogue
“At legend, you are now more likely to run into a rogue disguised as a priest than an actual priest”
Runner up:
“At high legend, quest priest is better than quest warrior. Congrats on being the top of tier 4”
The face is the place -> NO TOUCHING
they are just better at drawing him
On the other: I can't say I'm a big fan of the future where all video game development studios are owned by one of 2-3 global mega-corporations (but also this is the very literal, definite, 100%-gonna-happen future that will arrive in a couple of years, so not much point in willfully struggling against it).