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The Legend of Vox Machina: It Has Begin! Again! For the third time!

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Posts

  • TarantioTarantio Registered User regular
    Thinking way ahead here (spoilers for endgame CRS1):
    I am wondering how they're going to handle animating Scanlan's sacrifice in counterspelling Vecna's teleport. That was a really powerful scene in the campaign videos.

    Speculatively, they could introduce a consumable magic item to take the place of a high level spell slot.

  • QuidQuid Definitely not a banana Registered User regular
    That last end credit song

    Ungh

  • AngelHedgieAngelHedgie Registered User regular
    edited February 2022
    Tarantio wrote: »
    Thinking way ahead here (spoilers for endgame CRS1):
    I am wondering how they're going to handle animating Scanlan's sacrifice in counterspelling Vecna's teleport. That was a really powerful scene in the campaign videos.

    Speculatively, they could introduce a consumable magic item to take the place of a high level spell slot.
    Which misses the point. Scanlan had to make a choice - burn that ninth level slot on counterspelling the teleport to guarantee it failed, or risk letting Vecna escape (which would be game over - if he escaped, he would become too powerful to counter.) And to Scanlan's credit, he makes the hero's choice - he counterspells at ninth level, stopping Vecna's escape and letting Vox Machina finish things.

    It's just that he had intended to use that slot after the fight for a single purpose - to cast wish to nullify Vex's contract with the Raven Queen and let him actually live. Without it, he's unable to do anything when she comes to take her due.

    The point is that he has a choice - his friend, or the world. And to his credit, he makes the right choice, but boy does it suck.

    AngelHedgie on
    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
  • TarantioTarantio Registered User regular
    Tarantio wrote: »
    Thinking way ahead here (spoilers for endgame CRS1):
    I am wondering how they're going to handle animating Scanlan's sacrifice in counterspelling Vecna's teleport. That was a really powerful scene in the campaign videos.

    Speculatively, they could introduce a consumable magic item to take the place of a high level spell slot.
    Which misses the point. Scanlan had to make a choice - burn that ninth level slot on counterspelling the teleport to guarantee it failed, or risk letting Vecna escape (which would be game over - if he escaped, he would become too powerful to counter.) And to Scanlan's credit, he makes the hero's choice - he counterspells at ninth level, stopping Vecna's escape and letting Vox Machina finish things.

    It's just that he had intended to use that slot after the fight for a single purpose - to cast wish to nullify Vex's contract with the Raven Queen and let him actually live. Without it, he's unable to do anything when she comes to take her due.

    The point is that he has a choice - his friend, or the world. And to his credit, he makes the right choice, but boy does it suck.

    Yeah, I was proposing a solution to make the mechanical significance of the choice clear to the audience.
    They're not going to use game language like spell slots in the show.

    It's not at all clear that by casting one spell, Scanlan loses the opportunity to cast a different spell, later. They get that he uses magic, and that he can only do so much magic before he needs to recover somehow. But communicating that he has one special spell, that can do very different things, but only once per day, and also bringing Vax back won't work tomorrow because a god says so... that's a lot of exposition. And all of those details aren't necessary to the story beat.

    What's necessary is that Scanlan is fighting for the lives of everyone on the planet, against the most terrifying and dangerous foe imaginable, but he still holds his most powerful weapon in reserve until the last possible instant, in vain hope that he can use it to bring back his friend instead.

    An item can be used to show that, rather than tell it. There's even canonically find a 9th level spell scroll on Ripley's body- Scanlan uses that to summon the Yenk to fight Vorugal and simultaneously bring with it the Spire of Conflux. They could have him find an even more powerful scroll later on, for example.

  • HappylilElfHappylilElf Registered User regular
    Phoenix-D wrote: »
    Thinking way ahead here (spoilers for endgame CRS1):
    I am wondering how they're going to handle animating Scanlan's sacrifice in counterspelling Vecna's teleport. That was a really powerful scene in the campaign videos.

    Guessing they'll be cancelled before they get anywhere near that far sadly.

    Why?

  • Hexmage-PAHexmage-PA Registered User regular
    edited February 2022
    In the newest batch of episodes, did anyone else hear Delilah say
    Omin Dran (the name of Tycho's character from Acquisitions, Inc) while casting a spell? I saw at least one other person on the Critical Role subreddit mention this as well. It seemed too specific to be a coincidence, but I'm also unaware of the Penny Arcade guys having any connection with the Critical Role cast.

    Scattered Impressions from Episodes 7-9
    - At some point there was a shot of Percy firing his gun where the whole screen flashed for a moment. I went back and paused it to see flames coming from the barrel with Percy himself seemingly engulfed in flame. I don't remember where this was, but I wanna go back and find it later.
    - Pike's astral projection showing up wearing heavy armor and wielding a mace makes me wonder if this is supposed to be a sign of her changing her Cleric domain from Life to War.
    - I kind of wish Anders had taken cover or something during the fight. As is for most of it I was wondering why they weren't targetting the guy out in the open who was clearly controlling everything.
    - From what I understand they definitely changed the tone of the Scanbo sequence in the show. There he was in control most of the time, but here he was more lucking into everything. I'm also curious if they're eventually going to let him cast polymorph without having to use the scroll.
    - Scanlan casting Lightning from his crotch was a reference to one of the old Critical Role live-action intros I've seen, where Sam Riegel as Scanlan shot purple beams from his crotch.
    - One challenge they must have had adapting the campaign for this show is depicting how exactly Percy, Vex, and Vax are making dents in huge dragons, zombie giants, and animated armor with projectile weapons and daggers. In D&D the issue is nebulous enough that it rarely comes up.

    Hexmage-PA on
  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    Hexmage-PA wrote: »
    In the newest batch of episodes, did anyone else hear Delilah say
    Omin Dran (the name of Tycho's character from Acquisitions, Inc) while casting a spell? I saw at least one other person on the Critical Role subreddit mention this as well. It seemed too specific to be a coincidence, but I'm also unaware of the Penny Arcade guys having any connection with the Critical Role cast.
    i assume they run into each other during stream of many eyes and other events

  • WinklebottomWinklebottom Registered User regular
    edited February 2022
    Tarantio wrote: »
    Tarantio wrote: »
    Thinking way ahead here (spoilers for endgame CRS1):
    I am wondering how they're going to handle animating Scanlan's sacrifice in counterspelling Vecna's teleport. That was a really powerful scene in the campaign videos.

    Speculatively, they could introduce a consumable magic item to take the place of a high level spell slot.
    Which misses the point. Scanlan had to make a choice - burn that ninth level slot on counterspelling the teleport to guarantee it failed, or risk letting Vecna escape (which would be game over - if he escaped, he would become too powerful to counter.) And to Scanlan's credit, he makes the hero's choice - he counterspells at ninth level, stopping Vecna's escape and letting Vox Machina finish things.

    It's just that he had intended to use that slot after the fight for a single purpose - to cast wish to nullify Vex's contract with the Raven Queen and let him actually live. Without it, he's unable to do anything when she comes to take her due.

    The point is that he has a choice - his friend, or the world. And to his credit, he makes the right choice, but boy does it suck.

    Yeah, I was proposing a solution to make the mechanical significance of the choice clear to the audience.
    They're not going to use game language like spell slots in the show.

    It's not at all clear that by casting one spell, Scanlan loses the opportunity to cast a different spell, later. They get that he uses magic, and that he can only do so much magic before he needs to recover somehow. But communicating that he has one special spell, that can do very different things, but only once per day, and also bringing Vax back won't work tomorrow because a god says so... that's a lot of exposition. And all of those details aren't necessary to the story beat.

    What's necessary is that Scanlan is fighting for the lives of everyone on the planet, against the most terrifying and dangerous foe imaginable, but he still holds his most powerful weapon in reserve until the last possible instant, in vain hope that he can use it to bring back his friend instead.

    An item can be used to show that, rather than tell it. There's even canonically find a 9th level spell scroll on Ripley's body- Scanlan uses that to summon the Yenk to fight Vorugal and simultaneously bring with it the Spire of Conflux. They could have him find an even more powerful scroll later on, for example.
    They could have Ioun give him a single cast of Wish, that he ends up using to stop Vecna.

    Winklebottom on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited February 2022
    MegaMan001 wrote: »
    I've only played 2ed and 3rd before it went wild with expansions so I'm definitely dated.

    5E has guns, the forgotten realms anyway, technology has advanced after the weakening of magic between 3.5 and 5e's timeline, there are guns, accessible printing presses, etc (at least in the major points of civilization), guns aren't widespread though because smokepowder can be magically ignited by a cantrip and explodes

    they're rare enough that only one 5e module so far really goes into them at all, Waterdeep: Dragon Heist, where the drow mercenaries carry pistols

    In Exandria where the show is set, to say they're rare is an understatement

    very minor spoiler:
    Percy invented them, only people who have copied percy's design at the time of the show have them

    I was going to say I had read the Wiki entry for Percy and
    A demon seeking out Percy to give him the design to guns to hurry up the demise of humanity or whatever is a great character hook

    Oh when he put that plague doctor mask on I was all like okay I don't think this guy is on the up and up

    MegaMan001 on
    I am in the business of saving lives.
  • TarantioTarantio Registered User regular
    Hexmage-PA wrote: »

    Scattered Impressions from Episodes 7-9

    - Scanlan casting Lightning from his crotch was a reference to one of the old Critical Role live-action intros I've seen, where Sam Riegel as Scanlan shot purple beams from his crotch.

    If I recall correctly, that particular spell description from Sam in-game predated the intro.

  • MazzyxMazzyx Comedy Gold Registered User regular
    I loved these episodes.
    I was really excited for Pike to show up. It was such a cool moment in game and it was just wonderful here. Being a high level cleric verse a horde of undead also is like one of the best moments in gaming possible. You are a god.

    u7stthr17eud.png
  • DracomicronDracomicron Registered User regular
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

  • AngelHedgieAngelHedgie Registered User regular
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
  • MazzyxMazzyx Comedy Gold Registered User regular
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    Vox Machina did have a chunk of magical weapons at his point, part of moving over from Pathfinder which was much more item heavy.

    Some in the spoilers:
    Grog actually had a magic warhammer he wasn't using. Vax's dagger are both magic (dagger of poison and dagger of drain life). Percy's gun are kind of magic. Just off the top of my head.

    u7stthr17eud.png
  • DracomicronDracomicron Registered User regular
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    A right. For some reason I thought they were playing Pathfinder as of this arc.

  • AngelHedgieAngelHedgie Registered User regular
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    A right. For some reason I thought they were playing Pathfinder as of this arc.

    That's because Vox Machina started as a Pathfinder campaign before migrating to 5e, but Critical Role's contractual obligations to WOTC/Hasbro means that the series has to be built off 5e from the start.

    So expect weirdness.

    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
  • see317see317 Registered User regular
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    I figured Vox was an Eldritch Knight fighter, using the weapon bond and Find Familiar.
    But then, I also thought Percy was a warlock with his Pepperbox being a reflavored Rod of the Pactkeeper.

  • MazzyxMazzyx Comedy Gold Registered User regular
    see317 wrote: »
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    I figured Vox was an Eldritch Knight fighter, using the weapon bond and Find Familiar.
    But then, I also thought Percy was a warlock with his Pepperbox being a reflavored Rod of the Pactkeeper.

    Grog is a beserker barbarian
    Vax is an assassination rogue
    Vex is a beast master ranger
    Keyleth is a circle of the moon druid
    Pike is a cleric of the life domain at the start
    Scanlan is a College of lore bard
    Percy is a fighter with talents to use warlock spells and a custom specialization called gunslinger

    u7stthr17eud.png
  • AngelHedgieAngelHedgie Registered User regular
    see317 wrote: »
    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    I figured Vox was an Eldritch Knight fighter, using the weapon bond and Find Familiar.
    But then, I also thought Percy was a warlock with his Pepperbox being a reflavored Rod of the Pactkeeper.

    I thought Percy was a Hexblade at first, with his high damage shots being Eldrich Smites.

    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
  • MazzyxMazzyx Comedy Gold Registered User regular
    Also like all ranger pets Trinket is totally worthless much of the time.

    u7stthr17eud.png
  • WinklebottomWinklebottom Registered User regular
    Mazzyx wrote: »
    Also like all ranger pets Trinket is totally worthless much of the time.

    Which is why there was a running gag during the campaign of Scanlan trying to get Vex to leave him behind.

  • override367override367 ALL minions Registered User regular
    edited February 2022
    I had a gunslinger in one of my games and I don't think their damage is notably higher than a bow fighter, not enough to justify the incredible punishment of the weapon jamming

    I implemented a house rule where if you roll a gun jam you immediately roll the attack roll again, and can hit as normal, but the gun still needs to be kajiggered, it feels a lot better

    however

    Sometimes the gunslinger says "gonna use 4 grit points", fires a Bad News with sharpshooter, and crits, so does 16d12+15 damage at like level 8 and deletes your boss
    Mazzyx wrote: »
    Also like all ranger pets Trinket is totally worthless much of the time.

    Which is why there was a running gag during the campaign of Scanlan trying to get Vex to leave him behind.

    Thankfully as of the tashas book, beast rangers are actually not terrible

    override367 on
  • SteelhawkSteelhawk Registered User regular
    I get that the show is based off of a D&D live play, which is based off of a Pathfinder home game.

    But trying to decipher when and where an action packed TV show is depicting a particular game rule? Madness! A character beat, a cool moment, an easter or even an OOC gag that had legs... yeah sure. Find and enjoy those.

    But looking for a rule???... you nerds are silly. :razz:

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    edited February 2022
    Not everything this show attempts hits, but the misses are rare, and the hits are
    ahem
    critical
    I'm sorry, I didn't want to do it, but when I realized it was there I didn't really have a choice.

    My broad sort of simple analysis of the first campaign is also seemingly relevant to this season, and I think it was really smart to start where they did.
    (Not really spoilers, but putting in tags just to be sure)
    Percy was the only fully realized character in the first campaign at the start - you can tell everyone else built their characters off archetypes and tropes whereas Taliesin was old hat at TTRPGs and character creation. As the series went on, the other characters developed more, but Percy was the best character based storytelling the first campaign. And in this first season of Vox Machina, the best writing is Percy's. Which makes sense. Taliesin is doing a bang up job on his performances, and the dialogue is just the right amount of hate and rage without being comical.

    Real spoiler:
    Especially at the end of episode 9. "This is the only freedom I offer you."

    Nova_C on
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    Oh, and can I say, the moment I am most looking forward to seeing them animate:
    Vax leaving Percy in the bath with Vex popping up out of the water a moment later. Just an inspired visual gag that hasn't gotten a visual yet.

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Wait, what? Did they replay like the campaign with 5E or just... convert the moments that make up the show to 5E?

    Does it even matter?

    I am in the business of saving lives.
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited February 2022
    MegaMan001 wrote: »
    Wait, what? Did they replay like the campaign with 5E or just... convert the moments that make up the show to 5E?

    Does it even matter?

    I believe the first two episodes were the pathfinder home game and then everything after that is the show and 5e



    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    A right. For some reason I thought they were playing Pathfinder as of this arc.

    That's because Vox Machina started as a Pathfinder campaign before migrating to 5e, but Critical Role's contractual obligations to WOTC/Hasbro means that the series has to be built off 5e from the start.

    So expect weirdness.


    Also is Critical Role have contractual obligations with WOTC in regards to the show?

    webguy20 on
    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • HellboreHellbore A bad, bad man Registered User regular
    I believe the timeline goes something like the very first few home sessions were D&D 4E, they they switched to Pathfinder 1E when they decided to make it a long term thing. When they started streaming they switched to 5E for reasons I don't remember, or if they've even gone into it.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Hellbore wrote: »
    I believe the timeline goes something like the very first few home sessions were D&D 4E, they they switched to Pathfinder 1E when they decided to make it a long term thing. When they started streaming they switched to 5E for reasons I don't remember, or if they've even gone into it.

    I think it was 5e is easier to run and makes for better viewing.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • SteelhawkSteelhawk Registered User regular
    I would assume that the Geek and Sundry folks told them to switch to D&D5e to capitalize on the brand association and therefore better monetize the channel.

  • MazzyxMazzyx Comedy Gold Registered User regular
    Yeah season 1 I think they swapped when asked to. Season 2 was sponsored by Wizards and D&D Beyond. Season 3 I think they are just so deep in the system they aren't leaving it.

    u7stthr17eud.png
  • SleepSleep Registered User regular
    Mazzyx wrote: »
    Yeah season 1 I think they swapped when asked to. Season 2 was sponsored by Wizards and D&D Beyond. Season 3 I think they are just so deep in the system they aren't leaving it.

    Ah the way 5e gets ya

  • never dienever die Registered User regular
    webguy20 wrote: »
    Hellbore wrote: »
    I believe the timeline goes something like the very first few home sessions were D&D 4E, they they switched to Pathfinder 1E when they decided to make it a long term thing. When they started streaming they switched to 5E for reasons I don't remember, or if they've even gone into it.

    I think it was 5e is easier to run and makes for better viewing.

    Pretty much. Matt thought having them juggle the minutiae of Pathfinder 1e’s floating modifiers and the more complex rules system would not make for smooth or fun viewing, especially as they were gonna be getting used to streaming at the same time. So he made the decision with the group to switch.

    Which is also why, if you watch the early parts of the original campaign, they don’t seem as familiar with their character abilities as you would expect and sometimes mix up how spells work compared to Pathfinder 1e.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    never die wrote: »
    webguy20 wrote: »
    Hellbore wrote: »
    I believe the timeline goes something like the very first few home sessions were D&D 4E, they they switched to Pathfinder 1E when they decided to make it a long term thing. When they started streaming they switched to 5E for reasons I don't remember, or if they've even gone into it.

    I think it was 5e is easier to run and makes for better viewing.

    Pretty much. Matt thought having them juggle the minutiae of Pathfinder 1e’s floating modifiers and the more complex rules system would not make for smooth or fun viewing, especially as they were gonna be getting used to streaming at the same time. So he made the decision with the group to switch.

    Which is also why, if you watch the early parts of the original campaign, they don’t seem as familiar with their character abilities as you would expect and sometimes mix up how spells work compared to Pathfinder 1e.

    Also, depending on what level they were when they switched, shit goes sideways around level 10-11 in Pathfinder. It was ridiculous. I was doing something like 7 attacks with my monk, and 5 with my rogue. I think If they all hit I was rolling like 30 d6 damage. I had to have printed out cheat sheets to figure out how attacks worked with haste, or other modifiers. One of the other PCs had a +35 to persuasion I think? This was just stuff out of the core book too.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • override367override367 ALL minions Registered User regular
    edited February 2022
    Tarantio wrote: »
    Tarantio wrote: »
    Thinking way ahead here (spoilers for endgame CRS1):
    I am wondering how they're going to handle animating Scanlan's sacrifice in counterspelling Vecna's teleport. That was a really powerful scene in the campaign videos.

    Speculatively, they could introduce a consumable magic item to take the place of a high level spell slot.
    Which misses the point. Scanlan had to make a choice - burn that ninth level slot on counterspelling the teleport to guarantee it failed, or risk letting Vecna escape (which would be game over - if he escaped, he would become too powerful to counter.) And to Scanlan's credit, he makes the hero's choice - he counterspells at ninth level, stopping Vecna's escape and letting Vox Machina finish things.

    It's just that he had intended to use that slot after the fight for a single purpose - to cast wish to nullify Vex's contract with the Raven Queen and let him actually live. Without it, he's unable to do anything when she comes to take her due.

    The point is that he has a choice - his friend, or the world. And to his credit, he makes the right choice, but boy does it suck.

    Yeah, I was proposing a solution to make the mechanical significance of the choice clear to the audience.
    They're not going to use game language like spell slots in the show.

    It's not at all clear that by casting one spell, Scanlan loses the opportunity to cast a different spell, later. They get that he uses magic, and that he can only do so much magic before he needs to recover somehow. But communicating that he has one special spell, that can do very different things, but only once per day, and also bringing Vax back won't work tomorrow because a god says so... that's a lot of exposition. And all of those details aren't necessary to the story beat.

    What's necessary is that Scanlan is fighting for the lives of everyone on the planet, against the most terrifying and dangerous foe imaginable, but he still holds his most powerful weapon in reserve until the last possible instant, in vain hope that he can use it to bring back his friend instead.

    An item can be used to show that, rather than tell it. There's even canonically find a 9th level spell scroll on Ripley's body- Scanlan uses that to summon the Yenk to fight Vorugal and simultaneously bring with it the Spire of Conflux. They could have him find an even more powerful
    scroll later on, for example.
    make it clear that when Scanlan learns to wish that each time he does it, it is incredibly stressful and painful and he can permanently lose the ability to ever do it

    instead of a regular counterspell, have him Wish Vecna to stay put, or Vecna gets away and Scanlan Wishes him back, and the ensuing feedback put Scanlan out, maybe give him a mark of the knowing mistress when he learns wish that burns away when he uses it on vecna

    something like that

    override367 on
  • override367override367 ALL minions Registered User regular
    webguy20 wrote: »
    MegaMan001 wrote: »
    Wait, what? Did they replay like the campaign with 5E or just... convert the moments that make up the show to 5E?

    Does it even matter?

    I believe the first two episodes were the pathfinder home game and then everything after that is the show and 5e



    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    A right. For some reason I thought they were playing Pathfinder as of this arc.

    That's because Vox Machina started as a Pathfinder campaign before migrating to 5e, but Critical Role's contractual obligations to WOTC/Hasbro means that the series has to be built off 5e from the start.

    So expect weirdness.


    Also is Critical Role have contractual obligations with WOTC in regards to the show?

    WOTC has nothing to do with the show and they are deliberately avoiding any copyrights, despite the fact that WOTC would likely let them be used, presumably to maintain creative control of the show no matter what changes going forward

  • QuidQuid Definitely not a banana Registered User regular
    MegaMan001 wrote: »
    Does it even matter?

    Nope.

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    webguy20 wrote: »
    MegaMan001 wrote: »
    Wait, what? Did they replay like the campaign with 5E or just... convert the moments that make up the show to 5E?

    Does it even matter?

    I believe the first two episodes were the pathfinder home game and then everything after that is the show and 5e



    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    A right. For some reason I thought they were playing Pathfinder as of this arc.

    That's because Vox Machina started as a Pathfinder campaign before migrating to 5e, but Critical Role's contractual obligations to WOTC/Hasbro means that the series has to be built off 5e from the start.

    So expect weirdness.


    Also is Critical Role have contractual obligations with WOTC in regards to the show?

    WOTC has nothing to do with the show and they are deliberately avoiding any copyrights, despite the fact that WOTC would likely let them be used, presumably to maintain creative control of the show no matter what changes going forward

    Honestly, it doesn't make sense to tie it to D&D brand-wise, anyway. Like, the only benefit would be using spell names or deity names that are in the books. The story and characters and setting all belong to Critical Role, and that's what the animated series is about.

  • override367override367 ALL minions Registered User regular
    edited February 2022
    Nova_C wrote: »
    webguy20 wrote: »
    MegaMan001 wrote: »
    Wait, what? Did they replay like the campaign with 5E or just... convert the moments that make up the show to 5E?

    Does it even matter?

    I believe the first two episodes were the pathfinder home game and then everything after that is the show and 5e



    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    A right. For some reason I thought they were playing Pathfinder as of this arc.

    That's because Vox Machina started as a Pathfinder campaign before migrating to 5e, but Critical Role's contractual obligations to WOTC/Hasbro means that the series has to be built off 5e from the start.

    So expect weirdness.


    Also is Critical Role have contractual obligations with WOTC in regards to the show?

    WOTC has nothing to do with the show and they are deliberately avoiding any copyrights, despite the fact that WOTC would likely let them be used, presumably to maintain creative control of the show no matter what changes going forward

    Honestly, it doesn't make sense to tie it to D&D brand-wise, anyway. Like, the only benefit would be using spell names or deity names that are in the books. The story and characters and setting all belong to Critical Role, and that's what the animated series is about.

    Right and if Hasbro decided to, for no reason, become copyright assholes like Games Workshop because they want to launch a bunch of crappy web series and charge $25 a month to see them, it would put future seasons in jeopardy or make them weird

    CR media made the right call

    On the flip side, Hasbro was crazy to not drive a bus full of money to CR studios to try and get their copyright all over this thing. Unlike any D&D movie they're making, it's actually really good

    override367 on
  • DracomicronDracomicron Registered User regular
    Nova_C wrote: »
    webguy20 wrote: »
    MegaMan001 wrote: »
    Wait, what? Did they replay like the campaign with 5E or just... convert the moments that make up the show to 5E?

    Does it even matter?

    I believe the first two episodes were the pathfinder home game and then everything after that is the show and 5e



    Does Vox Machina just not have a lot of magic items? The barbarian couldn't damage the vampire with his normal-ass great axe until the cleric casts holy weapon on it.

    But then the knife guy has returning knives and a snake belt.

    More recent versions of D&D have moved away from magic items to inherent abilities (this is a bit of a bugbear for DMTuber Matt Colville.)

    A right. For some reason I thought they were playing Pathfinder as of this arc.

    That's because Vox Machina started as a Pathfinder campaign before migrating to 5e, but Critical Role's contractual obligations to WOTC/Hasbro means that the series has to be built off 5e from the start.

    So expect weirdness.


    Also is Critical Role have contractual obligations with WOTC in regards to the show?

    WOTC has nothing to do with the show and they are deliberately avoiding any copyrights, despite the fact that WOTC would likely let them be used, presumably to maintain creative control of the show no matter what changes going forward

    Honestly, it doesn't make sense to tie it to D&D brand-wise, anyway. Like, the only benefit would be using spell names or deity names that are in the books. The story and characters and setting all belong to Critical Role, and that's what the animated series is about.

    Right and if Hasbro decided to, for no reason, become copyright assholes like Games Workshop because they want to launch a bunch of crappy web series and charge $25 a month to see them, it would put future seasons in jeopardy or make them weird

    CR media made the right call

    On the flip side, Hasbro was crazy to not drive a bus full of money to CR studios to try and get their copyright all over this thing. Unlike any D&D movie they're making, it's actually really good

    Hasbro money would come with a ton of catches. I wouldn't want all the purile humor and dark themes to go away for better animation or whatever.

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