https://www.youtube.com/watch?v=cOgpChpiNEk
Dying Light 2 is out! Reviews are
okay? I picked it up for PS5 and I'm enjoying it having not played the first one. Anyone else playing? It seems genuinely difficult at parts which I'm enjoying. And the Parkour stuff is super fun. Reports are that this game might be
long though.
Anyway, discuss zombie parkour.
Posts
Played Dying Light 1 a bunch, really enjoyed it.
Liking this one alot so far, takes place 15+ years after dying light (the world has collapsed because the GRE kept experimenting with the virus after they had found a vaccine and oops it escaped) thats all in the intro video of the game so its not spoilers.
The Parkour is much better but there still is some jank here and there. You dont lose stamina from running but you do when you climb, perform jumps and do other parkour related skills.
Combat is much like combat in DL1 except now you can block/parry. There is no firearms except for a single use craftable one. There is a bow and crossbow but I havent unlocked those yet. Weapons break as usual but now you cant just repair them with scrap. You can only recover durability if you modify the weapon so your better off smacking guys for a bit first, then modding to restore it if the weapon is good but in the end it will break.
Nighttime (at least where I am in game) is easier I think than in DL1. In DL1 hunters would be wandering around everywhere and they would be what initiate the chases and at least early on were a pain in the ass to kill. This time the howlers will initiate a chase sequence and you will be chased by the fast running virals (my guess is as the chase ranks up bigger badder things show up but I havent done that yet)
Due to the plot, you cant stay in the darkness indefinitely. So you have to either find UV lights to recover at or take craftable/found items to restore your "immunity"
You can craft various helpful items and then upgrade them so they are more effective. Upgrades use drops from various infected which you will need to collect to level up items, mods etc.
there is also equipment you can wear to change stats and bonuses. Head, Chest, Hands, Pants, Shoes and some other slot I cant remember.
Story so far is pretty good, nothing Pulitzer prize winning but its not crap. Lots of choices with character interactions that apparently effect the game (not sure if that means in big ways or superficial) at some point you pick a side between the two factions (not sure if it is an all or nothing or if you can still assist the other side)
umm yea thats all I can think of right now.
I'm enjoying it! It's definately an open ass open world where your map gets littered with icons really quickly. I really like the gameplay loop though of doing different stuff during the day and night.
And the night stuff really feels different than day! The combination of more infected and you only having limited time to be out before you turn really adds tension. Yet there's always a nearby safe house with UV lights so it doesn't become too much of a pain in the ass, just means I usually have to plan my routes.
Combat seems fine. Seems pretty easy to avoid so far.
I have a question though, is there any way to pinpoint where the random survivor missions are that will pop up randomly? I'll be parkoring, hear some one yelling for help, can't spot them and then get a message about failing that mission.
Game seems to run pretty well (So far in performance mode), though I did have one bug where the sound suddenly got distorted and I had to close the entire game out.
Hit your survivor sense and you should get some blue squares on your HUD. Just follow those and it should lead you to whatever activity it is
Not so far. If you are sticking to the roofs you will run across a few enemies here and there, but the street level is where the howlers and other infected are. Buildings empty out at night so that allows you to enter and get to the gooey nougat centers without getting destroyed by hordes of infected. The real trick with night is your immunity level counter which drops as you are in the dark. If you havent unlocked safe zones or havent really got the lay of the land you could run into trouble. As well since you need to go into building for various collectables you could run into chemical spills which quickly sap your immunity.
That still sounds more manageable than "immediately die"
Yeah I'm playing DL1 on Hard and it's literally just die. I remember on Normal difficulty it was scary at first but once you hit a certain level you could hold your own. But so far on Hard it's literally die.
I'm usually a play one game until I finish before moving on sort of person.
But I'm going to need something to fill in time between the end of Pokemon and Elden Ring and there is no world where I don't play Elden Ring at launch.
So I think I'll just start this up and then drop it on the 25th and come back to it afterwards.
Originally I wasn't sure what to do since it looked much more narrative focused, but I guess the fact that the story stuff is supposedly pretty weak kinda works out for me here, huh?
Night time now is basically 1. if you stay on the roofs you're okay to travel, 2. touch the ground and a howler will probably see you and start a 'chase', which is a progressively harder zombies spawning everywhere, even on roofs, until you shake them.
At least on the first map, it's much much friendlier. I'll probably get to the second map tonight.
Game is fucking fun to me, feels like an AC 1 to AC2 style change, Dying light 1 was like a gameplay template but story threadbare, this one has more story/characters interactions etc. Though I do have to say even if you like the peacekeepers there is zero reason to give them a territory versus the pleathora of great things the survivors give you. And man alive some of the parkour challenges are bullshit, Maverick can suck my dick!
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There are still volatiles around in the dark (the super zombies from dl1) that if you run into can be straight death. But they are much more rare.
Most of my deaths have been trying to do flying kicks at people off of buildings and the animation getting stuck on a piece of terrain and then I go splat.
I am also a masochist (hate breaking my weapons so i just punch everything if I can and pull out the weapons for emergencies) and have discovered some bugs with unarmed combat.
I also like that they have "stealth" areas where you can just murder everything.
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Yeah only early on are weapons really hard to come by. Also don't be like me and not just hit up the bazaar after you get access to the open world because god damn doing missions without any mods on your weapons makes shit super hard. Or maybe do it if you want the thrill!
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On Hardest I have had 21 weapons total drop so far after probably 6 hours or so. 3 of these were twitch drops or preorder bonuses. A significant portion of these are table legs with 40 durability which is nothing. Military convoys keep giving me armor but not weapons.
I could buy more but I'm spending all of my cash on upgrading blueprints.
And when outdoors weapons are not remotely necessary. Climb something and just start kicking all of your enemies off a tall building.
Except arguably the best weapon in the game!
I was actually kinda disappointed at first when I saw the only way to get that particular weapon is from the peacekeepers as I like the others way better. But no way in hell am I not giving the PKs everything until I get the weapon then switching over to the others.
I'm liking the side quests so far, my favorite non main characters were definitely spoilers for side characters not their quests
Baba and Dodger are great. Fucking Dodger is a real pigs asshole though.
Glad to know dying light still keeps that dead island/dying light 1 super optimistic happy quest resolution both those games were known for.
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I'm sprinting to the first bow before I start getting to deep into anything else. And then crossbow as quickly as I can after that since I just really don't enjoy the melee weapon system that much. But bows and crossbows vs zombies is something I can enjoyy.
What I enjoy about the game is much like real life there are no hard good no hard bad. It reminds me of a line from Zero Effect "There aren't a bunch of evil guys and good guys, there's just a bunch of guys."
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You also get UV mushrooms all over the place that help with your immunity. If you're farming rooftop groves for medical crafting supplies, you should come in to a small fortune of UV shrooms as well.
Also rooftop groves are super easy to spot from a distance, they will almost always have a thin tall orange/yellow tree or two.
e: re: weapons, rooftop groves also tend to spawn a weapon. It won't be great, but it's something if you find yourself constantly breaking weapons.
as long as they dont pull some Farcry shit on you.. Oh you picked X because you think they are most aligned with what you believe.. well now that faction decided they are cool with eating kittens. Oh reload and pick the other... babies are on the menu now.
huff the shit outta those shrooms
Haven't seen that yet, but part of that is like everyone is pretty shit? Like not to "both sides!" but it really does feel like everyone made some hard choices and some of them are real bad then again that includes Aiden.
I do like how some side quests will touch on other characters you interacted with or possibly didn't interact with don't know if doing one unlocks another, but it was cool to do a quest for one lady that lead to another dude I'd dealt with earlier.
I do have to say compared to Dying light 1, this one took a lot longer to open up, but man that first zone you're in a lot longer than you were in dying light 1. Also fast travel at least on the series x loads pretty god damn fast, though I've noticed some menu lag now that I'm pretty deep into the game.
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It's also an extreme juxtaposition from the other game I'm playing right now which is Sekiro. Love or hate FromSoft games, they are the opposite of forced ineptitude. So it's very jarring when I switch over.
Its something games struggle with in their narratives. They want to tell stories which means there are times the player can't just "fix" everything, but this does make the player feel dumb that cut scene them sucks.
I do like how aggressive you can be in dialogue though Aiden does not back down in dialogue if you choose not to, though there have been a couple ME 1 style "wow I had no idea that was what I was going to say"
Also I feel bad for anyone who needs subtitles this games can screw up and on top of that literally not include actual dialogue in them which was just bizarre.
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The ending at least wasn't a parkour madness fest that was dying light 1 so anyone worried you'll have that shit again don't worry!
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The only downside is that you'd have to side with the PKs.
Steam: pandas_gota_gun
Apparently giving them territory doesn't actually count as siding with them for story purposes so that's something!
But yea I want me that crossbow. Gonna sprint to it then never use another weapon again and it will be glorious!
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PSN: ShogunGunshow
Origin: ShogunGunshow
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And yea this thing is fantastic.
It shoots SO FAST. It's like a little handgun. Everything I could have hoped for... well almost.
Apparently the skill tree just straight up lies. By "all ranged weapons" it means "only bows" which kinda sucks.
Guess I just spent 3 skill points on abilities that literally do nothing.
Sweet!