Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off.
Hidetaka Miyazaki, Game Director: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.
We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.
Wilkinson: What genre do you think Elden Ring will fall under?
Miyazaki: It is a third-person action RPG.
Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements.
Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.
Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?
Miyazaki: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.
Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.
Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.
Wilkinson: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?
Miyazaki: Yes, it will contain character customization elements.
Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.
Wilkinson: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?
Miyazaki: I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin’s work.
I loved “A Song of Ice and Fire” as well as the “Tuf Voyaging” series, however if I had to pick a favorite I would probably say “Fevre Dream.”
I personally see “Fevre Dream” as a masterpiece among vampire fantasy and had even previously recommended it to all new employees.
Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.
However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin.
I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer.
The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.
This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.
This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.
Elden Ring’s world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.
Wilkinson: What are some differences when compared to your previous titles (especially Dark Souls)?
Miyazaki: If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world.
Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.
There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.
It is a world full of danger and threats, as well as many areas ripe for exploration.
Among those areas, you will also find intricately designed, multi-layered castles and such.
Wilkinson: What is the meaning behind the title?
Miyazaki: Elden Ring is the name given to a mysterious concept that defines the world itself.
As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.
That’s about all I can say at this point in time (laughter)
Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?
Miyazaki: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.
Wilkinson: What can you teach us about the character shown in the concept art that was released?
Miyazaki: We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess.
While Elden Ring may be a classic dark fantasy title, it is more than just that.
This character also represents one more theme in addition to the previously mentioned eccentricity.
That theme is the will, or ambition of mankind.
https://news.xbox.com/en-us/2019/06/09/hidetaka-miyazaki-and-george-rr-martin-present-elden-ring/
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So you can have an epic Jojo showdown with the game's other stand user
Heh yeah, they've huffed their own farts into smashing all of their old sales records and creating a game that many now consider to be amongst the greatest of all time.
Inject that opacity into my veins -- it's amazing and makes the world feel a lot more bizarre and interesting. It's clearly not going anywhere after the success they've had with this one.
Either that or they just sound awful.
Thanks, Tiche.
Not sure but there is a torch that lets you straight up breathe fire on people so I just got back at them that way for a while.
Haven't tried the torches as weapons, but repeated fire attacks seem to interrupt what the enemy is doing, more than inflicting any real stagger.
I was briefly very excited by the promise shown by one of the fire breath incantations when it completely stun-locked a tough enemy, but even with buffs, it was sloooow at moving the health bar and inflicted zero stagger after expending two FP flasks on it.
That of course doesn't help when someone is sending you on murder quests with no background on why the murder, but I can't find anywhere where the murders lock me out of anything so . . . time for blood.
edit: thank you
The breath spells inflict so many hits when you hold down the trigger that it seems to repeatedly flinch or push back against enemies and slow them down but without breaking poise. This is independent of the actual damage though.
Firebreath tends to be one of the weaker breath spells though with the obvious exception for anything weak to fire. Glintstone breath is the one I've seen recommended for raw damage. The Scarlet Rot and frostbite breathes are obviously useful for inflicting those status effects respectively.
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if you are helping hosts out with malenia
three sorc builds simultaneously nuking with comet azur after phase transition
host still gets one shot
To be fair, sometimes it's impossible and you're in a bad position to react in time.
Intro Lore dump. Yeah, I played Dark Souls, I know this is just the Megaman boss select screen.
Okay, doing some early exploration, seeing if I can figure out how to get to the upper floor of the starting church (nope) or open the barred gate (also nope.)
Oh hey! A boss! Is this one of the classic you're going supposed to die but could theoretically beat it if you get really luck...
...three seconds later, I wake up in a different graveyard. I get on the elevator and immediately get off to check for secrets. No luck, but it's a good habit to maintain.
Ah, the tutorial dungeon. Still shit at parries, but that Block/R2 attack is pretty nice.
As demonstrated on the "boss," who I use that exact technique and kill him in one combo. I find the first dangly treasure, but can't find the way to the second yet. But fine, time to start the actual game.
Oh, hello, weird fire/"grace" NPC. Thanks for giving me the directions to go.
Hello, horse guy. Are you a regular enemy or a bos...
...three seconds later, I decide to take a different route. There seems to be some need stuff on the beach, but working on a way to get there.
Giant guy with stomp attacks! I missed you dudes. I'm a bit rusty, so it takes two tries.
Make my way to the beach and immediately run into some of those dumb slimes from Dark Souls 1. I chip damage them to death and move on.
Oh those skeletons respawn. Time to pick another direction.
Land octopi aren't much of a threat if I can wear them down and hit their weak spots each time.
Campfire guy, why couldn't you be cool. The other campfire guy was a merchant!
Oh, I missed a dungeon entrance? Might as well check it out.
Oh good, a double boss. At least they don't fight me simultaneously but their mooks are a pain.
This took me far more tries than it should. I was going to give up and try another route, but I had almost 4000 souls/"runes" stranded in the boss room with no Homeward Bone equivalent yet.
Fine, I'll go the actual route. Immediately ran into a church with a merchant selling the crafting box and the anvil to buff my weapons/armor. Fine, this was the right route.
Took down a camp full of knights, then rested in the nearby gracepoint. Oh, this is where the lady who lets me level up has been hiding! And she gave me a horse! I bet the Demi-Human Chiefs would have been a lot easier if I went this way first. On the plus side, I gained like five levels at once.
Now that I got a horse, I decided to head back to take on the Horse Douche at the start, Horse Douche vs. Horse Douche. He wasn't so tough when I had magic meat armor to ride.
Then I explored some bit and immediately died. I reclaimed my runes and decided to call it a night.
Oh, one last funny thing happened. I found the Horse Launch point by the beach and decided to give it a try now that I was mounted. I vaulted 100 feet in the air ... and immediately landed in the water and drowned. I laughed so hard it scared the cat.
I still really like the game and could start again (picked up a second Antspur Rapier this run for a potential poison/rot/bleed dual wield combo build) but I don’t have anything else I want to do that I haven’t done yet.
Think I might just hang it up for a while until potential DLC.
Lake of rot
Shaded castle
I thought this was gonna be the dreaded malenia fight so i was ready for my death. That may also be in this castle I'm kind of unsure. I feel like i've checked all the place unless there's like "now you've found the secret underground passage" somewhere around there I couldn't find.
You're done with the castle but make sure you check the surrounding area to the west
Yes and it's awesome. After using the weapon art you can jump strong attack to teleport forward doing a strong attack. One of my favs so far.
every other weapon art feels slow and boring. it's just so satisfying to execute
edit: not to mention crazy powerful
Because apparently (I tested because it seemed weird and was able to finish my animation on trades that flinched my other GAs, so it's real) its poise health multiplier is as far above other greataxes as greataxes are above straight swords (45 vs 30 vs 15).
While being like 10 AR behind the three strongest Heavy affinity axes, being tied for longest axe, not particularly heavy, and arguably being the best looking of them.
The only real competition imo is the Executioner's Axe, which is the same length, (slightly) higher AR, has 115 crit for juicier crits after you stagger an enemy, and has slightly better blocking stats when you're 2hing it.
What's sort of weird is that GAs this time around are comparable to greatswords instead of UGS/colossal swords, with similar top end ARs, a (very) slightly slower R1 combo, and the same poise damage and poise health multipliers (except for Longhaft, which has a better poise health multi) as any greatsword. (for comparison, greataxes had higher top end ARs than ultra greatswords in DS3).
Glancing at it, big hammers are just directly superior to both GAs and GSs on paper, with the same damage and attack speed but substantially better poise damage and poise health? Not surprising, in accordance with my 'Miyazaki wants you to look goofy to be strong' theory.
https://youtu.be/XuUEk6e1LOE
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if you really want to run around the world, you can have a +9 somber weapon before any bosses. it's silly
Yeah, like the video game player in me is super bored by them. The person in me who does coding and IT security and whatnot is fascinated in how they can break things in half.
I have no idea what's happening at all.
I also respecced to pretty much pure str/arc (52/65) and now dual wielding +25 rot hammer and +25 giant stars (both specced to bleed) with bloodhound step for dodging and wearing full bullgoat max protection/poise armor.
I'm a little disappointed with the rot hammer not seeming to proc scarlet rot as much as I hoped; but bleed works really well. With 139 bleed on each weapon, they are probably dying too fast to see the scarlet rot at all; hopefully will show up when I get to some bigger bosses. Once I get a second copy of each weapon, I'll try doubling up (dual rot hammers for more rot and/or dual stars for more self-healing). In any event, I'm probably overleveled for the starter areas because I am just melting these early minibosses. I have to fight my completionist urges, but doing all the Limgrave dungeons is probably a waste of time and I should just push through the first few bosses to get to the harder areas.
Now if only there was a way to see what summoning pools I activated in my fevered and exhausted state. Caelid why you gotta be like that.