The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.
🖥️🎮 - Freedom Planet 2, Voice of Cards, Isonzo & Deadwater Saloon out today!
13 liters (or a hair over 3.4 gallons) is a tiny tiny size for a fish tank - could fit a couple of cherry shrimp in there comfortably, but barely any actual fish in the hobby thrive in a tank that small
Another fun but minor Blizzard tidbit that I haven't seen reported anywhere yet: a bunch of people are playing an early build of Diablo IV right now thanks to a friends-and-family alpha test. Players are under NDA, but I'm hearing mostly positive buzz
The trailer for the first All Elite Wrestling video game got uploaded early by Microsoft, wasn't supposed to be released until the 12th. Cheesy trailer but a good chunk of gameplay in here.
Visually this is not great! But if the gameplay is fun like the No Mercy style they're going for then I'll still be happy, also intergender matches which is great (and something AEW doesn't even do lol). Also I love the minigames, serious Tekken Bowl vibes.
Monster Hunter Rise is half price on the Switch right now, and it seems like the sort of game that would lend itself to carrying around for a bit of hunting monsters on the go.
I haven't played any of the monster hunter games before, though, so I downloaded the demo to see how I'd get on, and tried the "tutorial" mission to see what's what.
Within the first few minutes I'd had to choose a weapon, been given a half-dozen different ways to interact with the minimap, found a chest full of a whole bunch of items that I have no idea what they do, been told about a handful of ways to move using a web or something; then it started into telling me about how to ride around on a mount or something, and I just felt, I dunno, really _tired_.
Does the series assume that at this point I should already know the basic stuff like "how to hit things", or was that just a bad tutorial/demo, or is it just a game that needs more effort from the player than I think I have available to give?
Monster Hunter Rise is half price on the Switch right now, and it seems like the sort of game that would lend itself to carrying around for a bit of hunting monsters on the go.
I haven't played any of the monster hunter games before, though, so I downloaded the demo to see how I'd get on, and tried the "tutorial" mission to see what's what.
Within the first few minutes I'd had to choose a weapon, been given a half-dozen different ways to interact with the minimap, found a chest full of a whole bunch of items that I have no idea what they do, been told about a handful of ways to move using a web or something; then it started into telling me about how to ride around on a mount or something, and I just felt, I dunno, really _tired_.
Does the series assume that at this point I should already know the basic stuff like "how to hit things", or was that just a bad tutorial/demo, or is it just a game that needs more effort from the player than I think I have available to give?
It's a little of all of those.
In general, MonHun demos are aimed more at showing enfranchised players what new systems exist and expect you to know the core of how Monster Hunter stuff works. Additionally, newer MonHun games, especially "side" games like Rise, tend to do less forced tutorialization via gathering/fight-small-stuff missions and more dumping all the information up front but assuming you know the basics, though you can just sandbox to play around and figure stuff out and there are a handful of tutorial missions.
As far as the gameplay goes, Monster Hunter is not, like, absurdly difficult, but it is a series that requires a decent degree of effort and focus.
Monster Hunter Rise is half price on the Switch right now, and it seems like the sort of game that would lend itself to carrying around for a bit of hunting monsters on the go.
I haven't played any of the monster hunter games before, though, so I downloaded the demo to see how I'd get on, and tried the "tutorial" mission to see what's what.
Within the first few minutes I'd had to choose a weapon, been given a half-dozen different ways to interact with the minimap, found a chest full of a whole bunch of items that I have no idea what they do, been told about a handful of ways to move using a web or something; then it started into telling me about how to ride around on a mount or something, and I just felt, I dunno, really _tired_.
Does the series assume that at this point I should already know the basic stuff like "how to hit things", or was that just a bad tutorial/demo, or is it just a game that needs more effort from the player than I think I have available to give?
monster hunter on-boarding is a constant struggle because there's a lot of systems there; you don't need to know all of them to interact with the game at first, but they're trying to throw everything at you as best they can. older games basically have almost no on-boarding and its rough. rise's tutorial is simultaneously the best they've done so far while also being not great. I'd try playing the "easy" hunt after the tutorial, if you have questions, there are lots of in game text tutorials you can at least read at your own pace rather than a shouty ninja man interrupting you every three seconds. the monster hunter thread in G&T has a lot of very experienced players who could help answer more generalist questions of course.
the "hunters notes" are in the pause menu, middle option, and they go over monsters, basics on each weapon, what buttons to press, etc.
I got into Monster Hunter with World and the series is weird because it's both very straightforward and also incredibly not straightforward.
You basically just select a monster, go to a map, and then hit that monster using two buttons to attack and sometimes dodging. For the first like 20 hours you basically can't die and you're just sort of bopping these guys in the head and then getting loot to make into neat costumes and weapons.
The huge number of little systems they introduce all at the same time in the tutorial eventually become important. You eat before heading out to make sure you don't get got by the unique thing this one monster does, or to up your chance of severing a thing. You make sure to boost stamina and health when you start the hunt, you select the right Buddy skills, you worry about what sort of damage you're doing and line up hits on the right part of the monster, you get all your timings really tight and pay attention to the monster behavior etc
But like basically you select a monster and then you hit that monster until it falls over. The thing that makes that continue to be fun after 100+ hours is that there are all these little additional mechanics and considerations that go into being very successful, but I don't think introducing all of them instantly in just like written tutorial text windows is the best way to do it.
Monster Hunter Rise is half price on the Switch right now, and it seems like the sort of game that would lend itself to carrying around for a bit of hunting monsters on the go.
I haven't played any of the monster hunter games before, though, so I downloaded the demo to see how I'd get on, and tried the "tutorial" mission to see what's what.
Within the first few minutes I'd had to choose a weapon, been given a half-dozen different ways to interact with the minimap, found a chest full of a whole bunch of items that I have no idea what they do, been told about a handful of ways to move using a web or something; then it started into telling me about how to ride around on a mount or something, and I just felt, I dunno, really _tired_.
Does the series assume that at this point I should already know the basic stuff like "how to hit things", or was that just a bad tutorial/demo, or is it just a game that needs more effort from the player than I think I have available to give?
monster hunter on-boarding is a constant struggle because there's a lot of systems there; you don't need to know all of them to interact with the game at first, but they're trying to throw everything at you as best they can. older games basically have almost no on-boarding and its rough. rise's tutorial is simultaneously the best they've done so far while also being not great. I'd try playing the "easy" hunt after the tutorial, if you have questions, there are lots of in game text tutorials you can at least read at your own pace rather than a shouty ninja man interrupting you every three seconds. the monster hunter thread in G&T has a lot of very experienced players who could help answer more generalist questions of course.
the "hunters notes" are in the pause menu, middle option, and they go over monsters, basics on each weapon, what buttons to press, etc.
Older games had less tutorialization in terms of "actually teach you the mechanics", but by god did they want you to do a ton of mushroom gathering and Jaggi hunting quests!
The monster hunter demos usually focus on the new features of that iteration (wirebugs and palamutes are new to Rise) and to give a taste of what to expect. The actual game tends to hand hold a little more at the start, as well as starting you off against the more basic critters before introducing the harder stuff.
If the core concept of the actual combat was something you were okay with, then it might be worth checking out.
The overall top games on Steam is sorted by simultaneous players, while this Steam Deck list is sorted by daily users. If I understand these things correctly, daily users is going to put games only played for short sessions higher on the list.
Aperture Desk Job was indeed the first thing I played on Steam Deck. It's also like a 30 minute experience so you go through it in one sitting and move on.
Behaviour also revealed their new game, Meet Your Maker, a "building and raiding" game where you build bases full of traps and guards to stop players from reaching the goal, while infiltrating other players' creations. https://www.youtube.com/watch?v=VPEe1IQ9ZzI
This looks really cool IMO, it's not like Rust or anything where people are actually stealing your stuff so there's not as much of a toxic competitive environment
Welp, so much for playing Dragon Age. Apparently, EA only lets you link one MS account to it for all of existence so I can't use the account I have for Gamepass to it.
So am I right in thinking that in Disco Elysium if I finish a thought that unlocks, let's say, white PSY checks, does that mean that any white PSY checks I've failed I'll get another chance at them?
It doesn't do anything for checks I haven't attempted?
On the topic of things one might not remember, if my memory isn’t failing me isn’t Kingdom Come Deliverance the game where the creative director and writer are openly pro-gamer gate and wore a shirt to a game conference with a known white supremacist on it? On top of their game purporting to be set in a historical period but whitewashing the heck out of that historical period?
On the topic of things one might not remember, if my melee isn’t failing me isn’t Kingdom Come Deliverance the game where the creative director and writer are openly pro-gamer gate and wore a shirt to a game conference with a known white supremacist on it? On top of their game purporting to be set in a historical period but whitewashing the heck out of that historical period?
Yup. I'm still amazed how many streamers did playthroughs of it and it keeps showing up on best of lists. Some idiot company even did a Kickstarter to make a boardgame version
On the topic of things one might not remember, if my melee isn’t failing me isn’t Kingdom Come Deliverance the game where the creative director and writer are openly pro-gamer gate and wore a shirt to a game conference with a known white supremacist on it? On top of their game purporting to be set in a historical period but whitewashing the heck out of that historical period?
Yup. I'm still amazed how many streamers did playthroughs of it and it keeps showing up on best of lists. Some idiot company even did a Kickstarter to make a boardgame version
up with nazis i guess.
Ugh, yeah. I remember being excited about the game when it was announced (I did Historical European Martial Arts as a hobby when the game was announced for crying out loud!). But, given my interests, at this point I just do a habitual “are Nazis involved with this?” check. This was a while back now though, so wasn’t sure if I was getting it mixed up with a different game because unfortunately this kind of thing happens with decent frequency.
In the lore codex of Kingdom Come Deliverance there is an entry for "The Jews" which should make a big crazy submarine red alert klaxon go off when you see it
Do you like my photos? The stupid things I say? The way I am alive? You can contribute to that staying the same through the following link
BroloBroseidonLord of the BroceanRegistered Userregular
https://www.youtube.com/watch?v=dHcGHT4qlbw
Create mechs and battlefield dioramas using built-in photo mode, mecha builder, and level editor. Based on developer tools for our upcoming mecha turn-based tactics game, Kriegsfront Tactics. 20220804 Kriegsfront Battlescaper - Diorama Editor (Mechs Level Editor Character Customization War )
https://www.youtube.com/watch?v=x8vesb-J41M
Turbo Golf Racing is an arcade-style sports racing game for up to eight players online. Slam into oversized golf balls and race your friends in an explosive dash to the finish flag. 20220804 Turbo Golf Racing (Early Access Racing Golf Sports Multiplayer )
https://www.youtube.com/watch?v=qfiy6hKU0ZU
Hard West 2 is a journey to the heart of darkness in the American West. Take control of a supernatural posse and catch the mysterious Ghost Train. Outsmart, outcheat and outgun your enemies in this turn-based tactics game set in a Wild West world where nothing is as it seems. 20220804 Hard West 2 (RPG Turn-Based Strategy Western Strategy)
https://www.youtube.com/watch?v=XhoFlz_NLscc
Build and manage a struggling summer camp to restore its former glory! Each summer, teach new campers activities like fishing, archery and more, while protecting them from dangers natural and supernatural. Keep campers happy to earn funds for improving the campground until it's better than ever! 20220804 Camp Canyonwood (Singleplayer Character Customization Top-Down)
https://www.youtube.com/watch?v=5KZzppX-Ibg
Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself! 20220804 PlateUp! (Co-op Management Building Cute Roguelite)
https://www.youtube.com/watch?v=hSdnGZpsQ0Q
Vanaris Tactics is a short narrative tactical RPG experience that tells a story about refugees fleeing their occupied motherland. You lead a group of refugees looking for freedom outside the walls of Vanaris, unite your people and use tactical prowess to escape your oppressors. 20220804 Vanaris Tactics (RPG Turn-Based Tactics Tactical RPG Strategy )
https://www.youtube.com/watch?v=qMGJJhhm1QM
Love, Money, Rock'n'Roll: the romanticism of the Eighties, mystery and intrigues, betrayal and sacrifice, hatred and passion — all this and more in the new game from the creators of the legendary visual novel Everlasting Summer! 20220804 Love, Money, Rock'n'Roll (Visual Novel Story Rich Anime Great Soundtrack )
BroloBroseidonLord of the BroceanRegistered Userregular
Re: Hard West 2 and depictions of Native Americans:
One of the highlighted characters here was Laughing Deer, the melee-focussed Native American warrior. First things first, they used Flynn’s Shadow Swap ability to trade places with an enemy and drop them right next to Laughing Deer, who then absolutely batters them with his melee weapons. From there, he’s immediately recharged with action points and can burst out of the gang’s hideout, charging toward the next enemy and using a more passive ability that powers up an attack the further he moves. Time after time after time, he can sprint between the enemies arrayed outside the gang’s starting hideout and take them down, thanks in part to these being bog standard enemies with just 10HP.
[...]
Laughing Deer, on first blush, does seem to be a heavily stereotyped character. A bloodthirsty Native American warrior, and one that’s all about melee attacks, he’s joined by Cla-lish, who is an expert trapper that can summon a spirit to act as a decoy. The Wild West setting and the occult themes running through this game mean that it’s obviously going to be full of cliches and stereotypes across the board, but some can be more hurtful and prejudiced than others, and it’s increasingly important for developers to be aware of this.
To their credit, Ice Code Games has worked with experts in tribal history from the region the game is set in, and has sought to ensure that the Native American characters can grow through the game. Grzegorz said, “The characters tend to start off as tropes, but they develop a lot throughout the game, and you can say that about all the characters in Hard West 2.
Posts
There was a fish...in the radiator!
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Visually this is not great! But if the gameplay is fun like the No Mercy style they're going for then I'll still be happy, also intergender matches which is great (and something AEW doesn't even do lol). Also I love the minigames, serious Tekken Bowl vibes.
I haven't played any of the monster hunter games before, though, so I downloaded the demo to see how I'd get on, and tried the "tutorial" mission to see what's what.
Within the first few minutes I'd had to choose a weapon, been given a half-dozen different ways to interact with the minimap, found a chest full of a whole bunch of items that I have no idea what they do, been told about a handful of ways to move using a web or something; then it started into telling me about how to ride around on a mount or something, and I just felt, I dunno, really _tired_.
Does the series assume that at this point I should already know the basic stuff like "how to hit things", or was that just a bad tutorial/demo, or is it just a game that needs more effort from the player than I think I have available to give?
It's a little of all of those.
In general, MonHun demos are aimed more at showing enfranchised players what new systems exist and expect you to know the core of how Monster Hunter stuff works. Additionally, newer MonHun games, especially "side" games like Rise, tend to do less forced tutorialization via gathering/fight-small-stuff missions and more dumping all the information up front but assuming you know the basics, though you can just sandbox to play around and figure stuff out and there are a handful of tutorial missions.
As far as the gameplay goes, Monster Hunter is not, like, absurdly difficult, but it is a series that requires a decent degree of effort and focus.
monster hunter on-boarding is a constant struggle because there's a lot of systems there; you don't need to know all of them to interact with the game at first, but they're trying to throw everything at you as best they can. older games basically have almost no on-boarding and its rough. rise's tutorial is simultaneously the best they've done so far while also being not great. I'd try playing the "easy" hunt after the tutorial, if you have questions, there are lots of in game text tutorials you can at least read at your own pace rather than a shouty ninja man interrupting you every three seconds. the monster hunter thread in G&T has a lot of very experienced players who could help answer more generalist questions of course.
the "hunters notes" are in the pause menu, middle option, and they go over monsters, basics on each weapon, what buttons to press, etc.
You basically just select a monster, go to a map, and then hit that monster using two buttons to attack and sometimes dodging. For the first like 20 hours you basically can't die and you're just sort of bopping these guys in the head and then getting loot to make into neat costumes and weapons.
The huge number of little systems they introduce all at the same time in the tutorial eventually become important. You eat before heading out to make sure you don't get got by the unique thing this one monster does, or to up your chance of severing a thing. You make sure to boost stamina and health when you start the hunt, you select the right Buddy skills, you worry about what sort of damage you're doing and line up hits on the right part of the monster, you get all your timings really tight and pay attention to the monster behavior etc
But like basically you select a monster and then you hit that monster until it falls over. The thing that makes that continue to be fun after 100+ hours is that there are all these little additional mechanics and considerations that go into being very successful, but I don't think introducing all of them instantly in just like written tutorial text windows is the best way to do it.
Older games had less tutorialization in terms of "actually teach you the mechanics", but by god did they want you to do a ton of mushroom gathering and Jaggi hunting quests!
If the core concept of the actual combat was something you were okay with, then it might be worth checking out.
Like, I get it, but a 30 minute tech demo being the 9th most played Steam Deck gamesl is probably something I'd keep quiet about.
Why? Why wouldn't you want to say that your hardware showcase is awesome and everyone wants to check it out?
The overall top games on Steam is sorted by simultaneous players, while this Steam Deck list is sorted by daily users. If I understand these things correctly, daily users is going to put games only played for short sessions higher on the list.
somehow, we are here
https://www.forbes.com/sites/nicholasreimann/2022/08/03/do-you-know-what-perjury-is-attorney-for-sandy-hook-parents-says-alex-jones-lied-about-phone-records/?sh=614deea85ead
https://www.youtube.com/watch?v=QMEFfoaNX34
Behaviour also revealed their new game, Meet Your Maker, a "building and raiding" game where you build bases full of traps and guards to stop players from reaching the goal, while infiltrating other players' creations.
https://www.youtube.com/watch?v=VPEe1IQ9ZzI
This looks really cool IMO, it's not like Rust or anything where people are actually stealing your stuff so there's not as much of a toxic competitive environment
Brolo this is... not the gaming content I expected.
I dunno...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It doesn't do anything for checks I haven't attempted?
nice fuckin' tactics
I have died a lot it is great.
I mean, I specifically didn't play it because I had heard about that, and just had no time for that shit. I have even less time now.
On the topic of things one might not remember, if my memory isn’t failing me isn’t Kingdom Come Deliverance the game where the creative director and writer are openly pro-gamer gate and wore a shirt to a game conference with a known white supremacist on it? On top of their game purporting to be set in a historical period but whitewashing the heck out of that historical period?
Yup. I'm still amazed how many streamers did playthroughs of it and it keeps showing up on best of lists. Some idiot company even did a Kickstarter to make a boardgame version
up with nazis i guess.
Ugh, yeah. I remember being excited about the game when it was announced (I did Historical European Martial Arts as a hobby when the game was announced for crying out loud!). But, given my interests, at this point I just do a habitual “are Nazis involved with this?” check. This was a while back now though, so wasn’t sure if I was getting it mixed up with a different game because unfortunately this kind of thing happens with decent frequency.
god i remember when even the idea of having to do this was a laughable plot from a terrible movie
now it's mandatory and almost always yes. what the fuck, the planet
https://www.paypal.me/hobnailtaylor
https://www.thesixthaxis.com/2022/07/29/hard-west-2s-occult-powers-bravado-supercharge-the-xcom-like/