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[Moonbreaker] Painting digital figurines and smashing them together

SniperGuySniperGuy SniperGuyGamingRegistered User regular
https://store.steampowered.com/app/845890/Moonbreaker/

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Steam says:
Moonbreaker is a turn-based strategy, tabletop tactics game. Designed to be a true digital miniatures experience, set in an expansive sci-fi universe crafted by Brandon Sanderson. Direct Captain & Crew to determine the fate of the Reaches in gripping, ever changing competition & adventure.


It's a rad tactical game! It's in early access! Teams are small, there's a hearthstone-esque mana system for calling in units. You have a captain and a roster, the captain dies, you lose. You take turns moving your units, calling in new ones, and using powers. It's fun!

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You can also PAINT THEM.

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The painting is shockingly detailed. You don't have to just choose colors for different parts, you can get in there and use a brush and go to town with wash and dry brush and all that.

Some folks seem to be annoyed at the monetization for this 30 dollar game as there is a shop with boosters and such but I will say that it seems like it only takes a few hours of play to unlock every figure so far. Most people who have played a decent chunk seem pretty unphased by the monetization.


I think this has a ton of potential even though I've only played a few games so far. It's really fun and the painting is wild.

Anyone else playing? What's your roster?

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    Oh I'm also still kind of shocked games workshop hasn't done this for 40k because it seems like a no brainer?

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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Another thing to note is that this is by the Subnautica devs. People on Steam seem really pissed about the monetization.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    Another thing to note is that this is by the Subnautica devs. People on Steam seem really pissed about the monetization.

    They are! I'm honestly not sure why. I think it's due to it being early access and not really clear, because I got this game this morning and have only played a few matches and I could already unlock all figures available so far.

    The PVE mode is interesting, it's roguelikeish and you retain the units you make it through each level with, with the same damage and whatnot. But that seems to be annoying folks because you only get enough for one run every day unless you buy more.

    PvP, the main mode, seems fine from a monetization standpoint.

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    taliosfalcontaliosfalcon Registered User regular
    How many players is this per match online? looks interesting but I can't find any info on that, and I can't stand 1v1...

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    It is currently only 1v1 but they have mentioned adding 2v2 in the future.

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited October 2022
    SniperGuy wrote: »
    Oh I'm also still kind of shocked games workshop hasn't done this for 40k because it seems like a no brainer?

    I've long believed that the fact that Games Workshop hasn't digitized 40k into an online juggernaut is conclusive proof they can't think outside of the "milk plastic addicted whales for cash" box because they're creatively bankrupt and colossal morons.


    How's the PVE in this? I'm intrigued but don't really have time for another MP game in my life.

    TOGSolid on
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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    I've heard the PVE is very fun but the fun mode is limited by the currency that you get some of each day and that you can buy more of, which I think is why people are review bombing the game on Steam.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    Yeah they've already talked about adjusting that. The PvE mode is Cargo Run, you get currency every day for free that lets you do a cargo run. You fight 5 battles in a row, each one is randomized to an extent and your army retains damage and whatnot from battle to battle. It also rewards season progress and currency to buy boosters, which is probably their reasoning for having it cost a currency. Even if you get it for free every day, people want to do the pve unlimited. Definitely more geared to PvP though.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular

    Heads-up: we’re removing Cargo Run contracts completely. So you can play unlimited amounts. Sorry about that. Thanks for standing by us as we learn how to run a live-service game. (ETA: early next week)

    Well, there you go.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    I watched Day9 play a bunch of this and it looked pretty cool

    Aside from the paint scheme he gave all his units, which was a war crime

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    SniperGuySniperGuy SniperGuyGaming Registered User regular


    New patch. Pve no longer restricted by a currency and some minor bug fixes.

    I have been playing a uh, a lot of this. I'm level 12 I think? I'm pretty sure I win more than I lose and games are so quick it definitely has that "oh I'll just play one more" thing going for it.

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    CantidoCantido Registered User regular
    edited October 2022
    It is clear that the devs poured an amount of love that goes beyond things like animation. I'm sold on this and just completed the tutorial.

    Also, I will probably never play a war game ever and always pounce on when a heavy board game goes digital, so this will be my first venture into the genre.

    I yearn for the day that quantum AI allows for a digital Twilight Imperium cause I ain't dealing with TTS

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    kimekime Queen of Blades Registered User regular
    edited October 2022
    SniperGuy wrote: »

    Heads-up: we’re removing Cargo Run contracts completely. So you can play unlimited amounts. Sorry about that. Thanks for standing by us as we learn how to run a live-service game. (ETA: early next week)

    Well, there you go.

    Good. Like, if I'm buying a game, you shouldn't be limiting single-player gameplay options. That's... very not OK. Limiting units and whatnot is also kind of sketchy? But if it consistently is just a few hours to unlock, not a big deal. Like, you don't have everything unlocked in Slay the Spire initially, and that's fine.

    .... of course, you can't just purchase the cards in StS either, but still...

    But anyways this looks cool, I'll have to watch some streams, thanks for making the thread!

    Edit: question about the "set in an expansive sci-fi universe crafted by Brandon Sanderson" part. Seems like there's not actually much story content or anything, so how much does this actually mean for the game?

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    kime wrote: »
    SniperGuy wrote: »

    Heads-up: we’re removing Cargo Run contracts completely. So you can play unlimited amounts. Sorry about that. Thanks for standing by us as we learn how to run a live-service game. (ETA: early next week)

    Well, there you go.

    Good. Like, if I'm buying a game, you shouldn't be limiting single-player gameplay options. That's... very not OK. Limiting units and whatnot is also kind of sketchy? But if it consistently is just a few hours to unlock, not a big deal. Like, you don't have everything unlocked in Slay the Spire initially, and that's fine.

    .... of course, you can't just purchase the cards in StS either, but still...

    But anyways this looks cool, I'll have to watch some streams, thanks for making the thread!

    Edit: question about the "set in an expansive sci-fi universe crafted by Brandon Sanderson" part. Seems like there's not actually much story content or anything, so how much does this actually mean for the game?

    For story stuff they've been doing a lot of streams about the world and setting and stuff but there's also a 30 minute voiced audio drama in the game that is actually pretty good about one of the characters so far. I listened to it while painting units which was perfect for that and really enjoyed it. So they're definitely fleshing it out!

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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    It sounds like Sanderson has decade-long plans for the story so I'd say what's there now is hardly even scratching the surface.

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    CantidoCantido Registered User regular
    edited October 2022
    Nice, they changed their monetization.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    TOGSolid wrote: »
    SniperGuy wrote: »
    Oh I'm also still kind of shocked games workshop hasn't done this for 40k because it seems like a no brainer?

    I've long believed that the fact that Games Workshop hasn't digitized 40k into an online juggernaut is conclusive proof they can't think outside of the "milk plastic addicted whales for cash" box because they're creatively bankrupt and colossal morons.


    How's the PVE in this? I'm intrigued but don't really have time for another MP game in my life.

    Games Workshop has an active policy to not allow digital properties which threaten their tabletop business. They would never willingly make or allow a game that attempts to be a 1:1 equivalent of the tabletop experience, for the exact reason you mention.

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    CantidoCantido Registered User regular
    edited October 2022
    Exilitor still sucks, tho. Let's hope he gets a buff.

    Cantido on
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    PMAversPMAvers Registered User regular
    I actually do wonder what that will do for future releases. Will everything in the future be automatically unlocked if you bought it? I mean, I’m not against dropping like five bucks for a Unit Cadre expansion with a few new models in it.

    Or buying a box of fancy paint with weird effects.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    I don't think I like the changes they made to the bridge. You no longer have a deck you draw your units from, you just have access to all of them. So there's no longer any randomness to which units you get, you can just build out a perfect curve and kind of run the exact same thing every turn. Not sure how to improve that but I don't think it's great.

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    CantidoCantido Registered User regular
    edited October 2022
    I think they could do well ethically by selling character packs like modern fighting games, and premium cosmetics, such as animations.

    Cantido on
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    CantidoCantido Registered User regular
    Lots of rebalances in this upcoming patch. Especially Maximus and a recharging "Hearthstone Coin" for the second player.
    Gameplay
    - Added Second Wind, a Ship Assist designed to offset the Player 2 disadvantage.

    Second Wind
    Player 2 only: Gain +2 Cinder. Charges every two turns.

    - Re-enable Stowaway

    Multiple unit balance adjustments:

    - Maximus health from 6 to 4
    - Taria attack from 2 to 1
    - Blindsider cost from 2 to 3
    - Savria Safeguard cost from 4 to 3
    - Switchback cost from 5 to 6
    - Crosshair cost from 4 to 5

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