Armored Core VI: Wow Cool Robot!

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited September 2023
    I think missiles can be deceptive because, from what I saw, your FCS features heavily into how they work. If your FCS is set for close range and you launch a volley off from long range, they seem to do fuck-all and just vaguely track the target but trail well behind them. But fire them at close range with close-range FCS and those things are going to do their damndest to come back around and hit a target even if they fly past. I think the exception is missiles that launch sub-missiles. The sub-missiles might be self-guiding, but the main missile will track based on your FCS.

    But I also basically only stuck with the default launcher and its variants because, overall, missiles seemed just too unreliable. The default launcher has the advantage of already facing the target and if you're flying a lot, there's a strong chance that misses will still land splash damage. Plus if you're flying over an enemy, their ability to move away from you is limited by the ground and often terrain, so full salvos can often land and they definitely hurt.

    Ninja Snarl P on
  • BahamutZEROBahamutZERO Registered User, Moderator mod
    I assumed those stats were exclusively for gun shot aim deviation or aim correction speed, since missiles are supposed to be self-guided I thought the only influence the FCS would have would be the lock on time modifier stats. You sure they influence missile tracking?

    BahamutZERO.gif
  • LD50LD50 Registered User regular
    I think missiles can be deceptive because, from what I saw, your FCS features heavily into how they work. If your FCS is set for close range and you launch a volley off from long range, they seem to do fuck-all and just vaguely track the target but trail well behind them. But fire them at close range with close-range FCS and those things are going to do their damndest to come back around and hit a target even if they fly past. I think the exception is missiles that launch sub-missiles. The sub-missiles might be self-guiding, but the main missile will track based on your FCS.

    But I also basically only stuck with the default launcher and its variants because, overall, missiles seemed just too unreliable. The default launcher has the advantage of already facing the target and if you're flying a lot, there's a strong chance that misses will still land splash damage. Plus if you're flying over an enemy, their ability to move away from you is limited by the ground and often terrain, so full salvos can often land and they definitely hurt.

    FCSs have a secondary stat you can see from the detail menu that affects missile locks and tracking too (I think).

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    People are still getting to grips on how stats affect weapons. For example, firearm precision is super important, but so is recoil control. If you go nuts on firing both weapons all the time, that will affect accuracy. For example, firing a Zimmerman shotgun, will affect the spread on a machine gun apparently until the recoil is absorbed.

  • BahamutZEROBahamutZERO Registered User, Moderator mod
    lol one of the chapter 5 route bosses spoilers
    balteus again but even worse and tuned for having all the parts available instead of just the chapter one crap, yaaaaaay -_-

    BahamutZERO.gif
  • BahamutZEROBahamutZERO Registered User, Moderator mod
    liberation ending get, on to new game+!

    BahamutZERO.gif
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    LD50 wrote: »
    I think missiles can be deceptive because, from what I saw, your FCS features heavily into how they work. If your FCS is set for close range and you launch a volley off from long range, they seem to do fuck-all and just vaguely track the target but trail well behind them. But fire them at close range with close-range FCS and those things are going to do their damndest to come back around and hit a target even if they fly past. I think the exception is missiles that launch sub-missiles. The sub-missiles might be self-guiding, but the main missile will track based on your FCS.

    But I also basically only stuck with the default launcher and its variants because, overall, missiles seemed just too unreliable. The default launcher has the advantage of already facing the target and if you're flying a lot, there's a strong chance that misses will still land splash damage. Plus if you're flying over an enemy, their ability to move away from you is limited by the ground and often terrain, so full salvos can often land and they definitely hurt.

    FCSs have a secondary stat you can see from the detail menu that affects missile locks and tracking too (I think).

    ...are you fucking kidding me?

    I played clear through NG++ and didn't know that. No wonder I never knew how missiles would act.

    Anyway, two things I wish AC6 had from prior games. One is anti-missile defenses in the torso; I just loved seeing point defense lasers zapping missiles out of salvos.

    The other was a heavy-ass launcher that shot missiles that went, honestly about 5-10 miles an hour, but they had INSANELY good tracking and resistance to anti missile defenses. And they were teeny atomb bombs that would rip off like 80% health in one shot.

    Missiles defenses would still get them MOST of the time, but it was fucking hilarious when they sidled up beside somebody and KABOOM, nuclear sunrise.

  • BlazeFireBlazeFire Registered User regular
    The 2 extra stats on the FCS (at least according to the context help I game) say "correction" but are about how long it takes to lock.

  • ArmsForPeace84ArmsForPeace84 Your Partner In Freedom Registered User regular
    edited September 2023
    Well, I couldn't put AC6 down for long. I'm now on chapter four of my second playthrough, and my tank with four plasma guns is still melting everything. At this rate, I'll even try it against the boss of the chapter, although I suspect I'll return to the build I used last time. Or I might go the melee route, using the build I put together for online team battles.

    And I just got all the remaining OS upgrade points to unlock the entire tree. I've left out Weight Control and Manual Aiming, despite having the points to buy them. I just don't like the idea of accidentally dropping a weapon or disengaging lock-on in the heat of battle, by having something bound that I don't currently have a use for.

    ArmsForPeace84 on
    Nothing personal. It's just business.
  • JokermanJokerman Everything EverywhereRegistered User regular
    Jokerman wrote: »
    I wonder if a pro style controller would help as having to take my right thumb off to activate boost feels unnatural.

    I bought the razr wolverine and it is like night and fucking day.

  • zagdrobzagdrob Registered User regular
    edited September 2023
    Kamar wrote: »
    zagdrob wrote: »
    I'm disappointed I pushed through to Balteus instead of returning when I still could when I was on the fence. Granted a half hour doing mech dress-up, and a half hour in game menus when my dog lost his shit from storms kinda screwed that.

    I think I put a bit more time in once my return was denied, but have 4.7 hours in and haven't played since last Saturday.

    Balteus is just not something I even want to bother trying to fight or figure out. Having the entire game locked behind winning that fight I know I can win eventually but just don't care about and am not invested in putting a dozen or two dozen attempts in sucks.

    As far as Fromsoft games go I am disappointed I spent $60 on this and have no interest in playing it more. I feel like I wasted my money and got ripped off.

    At least in Elden Ring I could go do something else. This game its like no fun, grind shit out.

    It's a bit low to say you got ripped off because a game everyone told you wasn't Dark Souls or Elden Ring isn't Dark Souls or Elden Ring.

    Yeah fair enough. Nobody promised an Elden Ring level AAA game but I did pay Elden Ring money for what I got.

    Make sure you have a refund period that supports your game loop. Making it a 'fuck you' game at 3-5 hours just makes me want to bail on anything before I put 2 hours in so I can get a refund.

    zagdrob on
  • BahamutZEROBahamutZERO Registered User, Moderator mod
    NG+ destroy the generators
    oof it's good they don't let you betray the redguns in this mission in NG, this is fucking hard lol. My usual AC fight strats aren't working, they are an annoying combination of a fast AC and a slow high AP bazooka-y impact AC so they each counter one of my anti-AC strategies, and they're both a real fight on their own. In NG whenever they made you fight 2 ACs at once they'd give you an AI buddy to distract them at least.

    BahamutZERO.gif
  • BlazeFireBlazeFire Registered User regular
    NG+ destroy the generators
    oof it's good they don't let you betray the redguns in this mission in NG, this is fucking hard lol. My usual AC fight strats aren't working, they are an annoying combination of a fast AC and a slow high AP bazooka-y impact AC so they each counter one of my anti-AC strategies, and they're both a real fight on their own. In NG whenever they made you fight 2 ACs at once they'd give you an AI buddy to distract them at least.
    This one gave me heavy Elden Ring 2v1 bullshit fight vibes.

  • HamHamJHamHamJ Registered User regular
    BlazeFire wrote: »
    NG+ destroy the generators
    oof it's good they don't let you betray the redguns in this mission in NG, this is fucking hard lol. My usual AC fight strats aren't working, they are an annoying combination of a fast AC and a slow high AP bazooka-y impact AC so they each counter one of my anti-AC strategies, and they're both a real fight on their own. In NG whenever they made you fight 2 ACs at once they'd give you an AI buddy to distract them at least.
    This one gave me heavy Elden Ring 2v1 bullshit fight vibes.
    You can keep them separated easily enough. You can also run around kiting them into the RLF MTs although the usefulness of that is questionable. But they can at least distract them a little or apply some additional DPS.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • BahamutZEROBahamutZERO Registered User, Moderator mod
    edited September 2023
    HamHamJ wrote: »
    BlazeFire wrote: »
    NG+ destroy the generators
    oof it's good they don't let you betray the redguns in this mission in NG, this is fucking hard lol. My usual AC fight strats aren't working, they are an annoying combination of a fast AC and a slow high AP bazooka-y impact AC so they each counter one of my anti-AC strategies, and they're both a real fight on their own. In NG whenever they made you fight 2 ACs at once they'd give you an AI buddy to distract them at least.
    This one gave me heavy Elden Ring 2v1 bullshit fight vibes.
    You can keep them separated easily enough. You can also run around kiting them into the RLF MTs although the usefulness of that is questionable. But they can at least distract them a little or apply some additional DPS.
    I got 'em eventually, with a bit of RLF distraction and some luck, playing peekaboo over cliff edges with Volta, and getting Iguazu stuck on walls so he'd actually get hit by my bazookas. The tetrapod MT with the combat log in the corner is particularly helpful since everything else dies when an AC looks at it funny, too bad the RLF AC you fight here normally isn't around if you betray the redguns.

    BahamutZERO on
    BahamutZERO.gif
  • BahamutZEROBahamutZERO Registered User, Moderator mod
    edited September 2023
    Having now seen An ending, I have to say I think this is the best written Fromsoft game, certainly the best written armored core. What a ride. I can't wait to see what new tidbits are in NG+ and the other endings.

    Tenouttaten game for me.

    BahamutZERO on
    BahamutZERO.gif
  • Evil MultifariousEvil Multifarious Registered User regular
    I hate that horrible fight against the PCA guy with the shield in the tiny room, the "HC"

    Just absolute dogshit

  • DrDinosaurDrDinosaur Registered User regular
    I hate that horrible fight against the PCA guy with the shield in the tiny room, the "HC"

    Just absolute dogshit

    Getting the combat log on that level was an absolute pain

  • ArmsForPeace84ArmsForPeace84 Your Partner In Freedom Registered User regular
    Having now seen An ending, I have to say I think this is the best written Fromsoft game, certainly the best written armored core. What a ride. I can't wait to see what new tidbits are in NG+ and the other endings.

    Tenouttaten game for me.

    I think it was a great direction to go, in seeking to bring Armored Core to a wider audience. Leaning less hard into environmental storytelling than the Soulsborne titles, while building up characters beyond the roles of mission giver, faction leader, and tormented adversary seen in past Armored Core installments. And whose actions and relationships with our silent protagonist change in response to the player's choices.

    And I appreciate how the big choice made by the player affects more than the cutscene that plays out. Spinning off into their own sequence of missions, culminating with a different final confrontation. Something we saw, also, in Last Raven, but with more emotional weight this time. The player first makes the choice, and then puts in the dirty work. Not merely selecting an omelet from the menu, but going back in the kitchen and breaking the requisite few eggs.

    But I also appreciate the way Soulsborne games present the player with a mysterious world and clues to follow, like an archaeologist or crime scene investigator, to work out what happened here. And even the good guy, bad guy, I'm the guy with the gun structure that largely prevailed in Armored Core from 1997 to 2013.

    Nothing personal. It's just business.
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    DrDinosaur wrote: »
    I hate that horrible fight against the PCA guy with the shield in the tiny room, the "HC"

    Just absolute dogshit

    Getting the combat log on that level was an absolute pain
    Candle Ring was like, one of the hardest arena fights for me at the time I did it, so getting to take them out 'for real' was still cathartic, but it could really burn you if it managed to get its payload off.

    Steam | Nintendo ID: Naphtali | Wish List
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Having now seen An ending, I have to say I think this is the best written Fromsoft game, certainly the best written armored core. What a ride. I can't wait to see what new tidbits are in NG+ and the other endings.

    Tenouttaten game for me.

    I think it was a great direction to go, in seeking to bring Armored Core to a wider audience. Leaning less hard into environmental storytelling than the Soulsborne titles, while building up characters beyond the roles of mission giver, faction leader, and tormented adversary seen in past Armored Core installments. And whose actions and relationships with our silent protagonist change in response to the player's choices.

    And I appreciate how the big choice made by the player affects more than the cutscene that plays out. Spinning off into their own sequence of missions, culminating with a different final confrontation. Something we saw, also, in Last Raven, but with more emotional weight this time. The player first makes the choice, and then puts in the dirty work. Not merely selecting an omelet from the menu, but going back in the kitchen and breaking the requisite few eggs.

    But I also appreciate the way Soulsborne games present the player with a mysterious world and clues to follow, like an archaeologist or crime scene investigator, to work out what happened here. And even the good guy, bad guy, I'm the guy with the gun structure that largely prevailed in Armored Core from 1997 to 2013.

    Elden Ring's story is nothing short of amazing, but the storytelling is a complete miss which makes it tragic because most people have no idea what the story of the game is.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    NG+ destroy the generators
    oof it's good they don't let you betray the redguns in this mission in NG, this is fucking hard lol. My usual AC fight strats aren't working, they are an annoying combination of a fast AC and a slow high AP bazooka-y impact AC so they each counter one of my anti-AC strategies, and they're both a real fight on their own. In NG whenever they made you fight 2 ACs at once they'd give you an AI buddy to distract them at least.

    However, the Rubiconian IFF switches, so you know that tetrapod MT with the heavy artillery? ...

  • SatsumomoSatsumomo Rated PG! Registered User regular
    NG+ destroy the generators
    oof it's good they don't let you betray the redguns in this mission in NG, this is fucking hard lol. My usual AC fight strats aren't working, they are an annoying combination of a fast AC and a slow high AP bazooka-y impact AC so they each counter one of my anti-AC strategies, and they're both a real fight on their own. In NG whenever they made you fight 2 ACs at once they'd give you an AI buddy to distract them at least.

    However, the Rubiconian IFF switches, so you know that tetrapod MT with the heavy artillery? ...

    In my case, it would get two or three-shot by them. My go-to with this mission was to kite them around the map until one of them got stuck somewhere.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I've found that
    Volta
    is the real threat of that duo given the tank build. That quad MT though can keep
    Iguazu
    distracted for the majority of the battle even if both engage at the same time.

  • BahamutZEROBahamutZERO Registered User, Moderator mod
    I've found that
    Volta
    is the real threat of that duo given the tank build. That quad MT though can keep
    Iguazu
    distracted for the majority of the battle even if both engage at the same time.
    just like in the arena lol

    BahamutZERO.gif
  • cB557cB557 voOOP Registered User regular
    Satsumomo wrote: »
    NG+ destroy the generators
    oof it's good they don't let you betray the redguns in this mission in NG, this is fucking hard lol. My usual AC fight strats aren't working, they are an annoying combination of a fast AC and a slow high AP bazooka-y impact AC so they each counter one of my anti-AC strategies, and they're both a real fight on their own. In NG whenever they made you fight 2 ACs at once they'd give you an AI buddy to distract them at least.

    However, the Rubiconian IFF switches, so you know that tetrapod MT with the heavy artillery? ...

    In my case, it would get two or three-shot by them. My go-to with this mission was to kite them around the map until one of them got stuck somewhere.
    Huh, I used it against them only once but it tied up the lighter of them long enough for me to kill the heavy. I could've just gotten good luck but I'd wager more that you got bad luck.

  • BlazeFireBlazeFire Registered User regular
    I have been running dual Zims with the pile bunker on the left shoulder in NG+. It is as ridiculous as the memes say it is.

  • BahamutZEROBahamutZERO Registered User, Moderator mod
    I have also been using dual zimmies, it's not exactly a universal problem solver but it is a fun build for sure and works great for many kinds of AC fights

    BahamutZERO.gif
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Dual handguns, bazooka, and melee weapon are solving a lot more problems than I would have thought. Apparently quad handguns are even stronger for AC duel missions.

  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    Oh my god (Chapter 5
    Help Carla route
    penultimate mission spoilers)
    The 'Fight the Aerial Armada' battle is so fucking good. Just when I think the game is done tickling my Zone of the Enders-loving brain...

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited September 2023
    Oh my god (Chapter 5
    Help Carla route
    penultimate mission spoilers)
    The 'Fight the Aerial Armada' battle is so fucking good. Just when I think the game is done tickling my Zone of the Enders-loving brain...

    Yeah, that's basically the mission where you go "okay, I can see why people pay AC pilots to do crazy missions because this is fucking insanely one-sided... in my favor".

    Ninja Snarl P on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited September 2023
    No way was I going to turn against Carla first run. Not only for that mission but,
    She and Chatty came to save my crippled butt during the jail break. They really do a good job in this game for pumping you up when the cavalry arrives.

    manwiththemachinegun on
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    Rolled credits! First time I've ever rolled credits in a FromSoft game!

    Got the
    Fires Of Raven
    ending.

    Time for NG+!

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • Endless_SerpentsEndless_Serpents Registered User regular
    Huh. Interesting but largely irrelevant.

    https://m.youtube.com/watch?v=NcNz-H3Hyqo

  • cB557cB557 voOOP Registered User regular
    Huh. Interesting but largely irrelevant.
    I think you'll find that this video shows how to get new fashion options so I would argue it could not be more important.

  • ElendilElendil Registered User regular
    oh neat i found a way to use the generator with the big Energy Weapon damage number but still squeeze in a full loadout of laser handguns and back laser cannons

    you definitely can't run ideal parts for everything but it's not horrible and the DPS is very, very high

  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
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  • ArmsForPeace84ArmsForPeace84 Your Partner In Freedom Registered User regular
    edited September 2023
    cB557 wrote: »
    Huh. Interesting but largely irrelevant.
    I think you'll find that this video shows how to get new fashion options so I would argue it could not be more important.

    Yeah, I saw that video on my feed, checked it out, and immediately did two things:
    1. Loaded all the preset AI builds of ACs for which I really like the design and/or the color scheme, and saved them all, with their paint schemes preserved, to User slots. Even if Fromsoft defaults the lighting settings in a patch, these saved builds should remain, allowing me to tinker with their loadouts while keeping the cool color schemes and maybe adding details to them.
    2. Loaded up V.III Pater's build, and then edited it with my go-to PvE loadout and paint scheme, to have an AC with more glare from the visor of my preferred Head parts. Hopefully they either leave this bug alone, or preferably, add the option for us to adjust the brightness of these lights ourselves.

    ArmsForPeace84 on
    Nothing personal. It's just business.
  • LanzLanz ...Za?Registered User regular
    NG++ mission
    Escort the Mining Ship:

    STOP CHAR KICKING ME, YOU ASSHOLE

    waNkm4k.jpg?1
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Dunna dun dun dun
    SKELETON WHEEL

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