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[Magic: The Gathering] Kellen's Excellent Adventure
I wonder when stores will start taking pre-orders for this set. i called too early for the dr. who set to my lgs and i felt like a Very Dumb Person. The guy was like uhhhhhh we don't even start taking them until next week like it was the stupidest question he had ever heard.
Sorry! I'm sorry! I'm excited!
Um no your LGS guy is the dumb person.
At a minimum they could write down your information and order the shit as soon as they see it available for them to order.
If the store doesn't know what their allotment will be, that line is an extremely common answer. Sometimes they don't know their allotment until the PO is in their hands.
I understand they can't promise him product, they can still take his information and not treat him like an idiot.
I wonder when stores will start taking pre-orders for this set. i called too early for the dr. who set to my lgs and i felt like a Very Dumb Person. The guy was like uhhhhhh we don't even start taking them until next week like it was the stupidest question he had ever heard.
Sorry! I'm sorry! I'm excited!
Um no your LGS guy is the dumb person.
At a minimum they could write down your information and order the shit as soon as they see it available for them to order.
If the store doesn't know what their allotment will be, that line is an extremely common answer. Sometimes they don't know their allotment until the PO is in their hands.
I understand they can't promise him product, they can still take his information and not treat him like an idiot.
I wonder when stores will start taking pre-orders for this set. i called too early for the dr. who set to my lgs and i felt like a Very Dumb Person. The guy was like uhhhhhh we don't even start taking them until next week like it was the stupidest question he had ever heard.
Sorry! I'm sorry! I'm excited!
Um no your LGS guy is the dumb person.
At a minimum they could write down your information and order the shit as soon as they see it available for them to order.
If the store doesn't know what their allotment will be, that line is an extremely common answer. Sometimes they don't know their allotment until the PO is in their hands.
I understand they can't promise him product, they can still take his information and not treat him like an idiot.
What an insane common to just be dumped in the full set gallery
This is definitely the sort of talk where I feel sort of the most behind in Magic, where I look at this card and I'm like oh this is neat, but I'm not going oh man this is an insane card. I am just not seeing the second layer where it's clear to me what are cards where you're like "oh this is a threat"
admanbunionize your workplaceSeattle, WARegistered Userregular
tbf when it's a red aggro card whether or not it's insane depends entirely on whether a deck exists for it. This is basically a Ghitu Lavarunner, which was a RDW staple in its format but wasn't good enough to be played outside of Standard.
If a RDW deck that plays a fair number of artifacts exists this will be a guaranteed 4x, but it could also be forgotten.
What an insane common to just be dumped in the full set gallery
This is definitely the sort of talk where I feel sort of the most behind in Magic, where I look at this card and I'm like oh this is neat, but I'm not going oh man this is an insane card. I am just not seeing the second layer where it's clear to me what are cards where you're like "oh this is a threat"
It's a hasty 2/2 for 1. Conditionally, sure, but the condition is incredibly trivial to meet. Just really easy for this to add up quickly in a lot of play lines. (Voldaren Epicure or Reinforced Ronin are both 1-drops that turn this on and immediately start hurting the opponent)
The question is if RDW is going to have enough artifacts to care.
What an insane common to just be dumped in the full set gallery
This is definitely the sort of talk where I feel sort of the most behind in Magic, where I look at this card and I'm like oh this is neat, but I'm not going oh man this is an insane card. I am just not seeing the second layer where it's clear to me what are cards where you're like "oh this is a threat"
remember that you play commander, a format in which aggressive 1 drops are significantly disadvantaged
Yeah rakshasa as cats were a random thing D&D did and MTG copied when in actuality they're just like, shapeshifting demons in folklore.
I imagine the retirement of the Naga subtype is being done for similar reasons then? Because Naga from eastern religions look like snake-centaurs, rather than full on snakefolk?
That one is mostly mechanical. Naga are because Snakes are a relatively supported tribe, they were inconsistent about whether sneeple were Nagas, and Naga existing at all is inconsistent with e.g. Leonins being cats or avian dudes being birds.
As far as the Goblin Tomb Raider goes, artifact lands exist; in e.g. pauper RDW, it can be a hasty 2/2 pretty consistently. It isn't as absurd in Standard but if it's easy to turn on it's still a very strong aggro piece. I don't think it's guaranteed to be good, but it's absolutely the kind of constructed-testable common I expected to get a real spoiler.
That one is mostly mechanical. Naga are because Snakes are a relatively supported tribe, they were inconsistent about whether sneeple were Nagas, and Naga existing at all is inconsistent with e.g. Leonins being cats or avian dudes being birds.
Naga was actually more consistent than Snake if the rule was to use a subtype from mythology or folklore if one exists but use the animal subtype otherwise. It's the same reason Merfolk aren't Fish, Minotaurs aren't Oxen, etc.
And even that policy had a grandfather clause of sorts that allowed retro subtypes like Viashino and Homarid to remain in the game. You don't see any of those being retired.
That's what makes me think this is being done for cultural sensitivity reasons, and the fact that it benefits players who want to make Snake tribal (kindred?) decks is more of an accidental side benefit.
That one is mostly mechanical. Naga are because Snakes are a relatively supported tribe, they were inconsistent about whether sneeple were Nagas, and Naga existing at all is inconsistent with e.g. Leonins being cats or avian dudes being birds.
Naga was actually more consistent than Snake if the rule was to use a subtype from mythology or folklore if one exists but use the animal subtype otherwise. It's the same reason Merfolk aren't Fish, Minotaurs aren't Oxen, etc.
And even that policy had a grandfather clause of sorts that allowed retro subtypes like Viashino and Homarid to remain in the game. You don't see any of those being retired.
That's what makes me think this is being done for cultural sensitivity reasons, and the fact that it benefits players who want to make Snake tribal (kindred?) decks is more of an accidental side benefit.
Why aren't Nagas Snakes? Has been a question that's been around for far longer than any of WotC's attempts at cultural awareness and has mechanical implications that very few of those other types do. This absolutely seems like a mechanics driven one to me.
We are continuously reviewing our card catalogue and finding ways to update the game's language and visual representation with the processes, care, and sensitivity built into modern sets. As such, and to make our game as inclusive and welcoming as possible, we have several changes upcoming.
The Khans Rakshasas (and the three non-Khans ones) will even be getting art updates to make them less catlike.
sometimes i enjoy how cultural mistranslations can add depth and weirdness to classic myths, like japanese dog-kobolds or the cat-person-rakshasas, but it's important to respect the original myths too.
sometimes i enjoy how cultural mistranslations can add depth and weirdness to classic myths, like japanese dog-kobolds or the cat-person-rakshasas, but it's important to respect the original myths too.
In the case of cat-like Rakshasas, it's mostly just something Gygax invented whole cloth for D&D and has just stuck around through inertia.
And in regards to Naga, traditional statuary portrayed them with the lower body of a snake and the upper body of a human with six arms. The Might & Magic game series uses this depiction.
D&D made them giant cobras with human faces.
Warcraft III made them into aquatic snakefolk, and I'm pretty sure that's what inspired the (former) Magic version.
Magic rules question: when my opponent plays a planeswalker, can I use an instant on it before they get a chance to use a loyalty ability?
If yes, how do I actually do that on Arena? I tried holding "full control" as I clicked "resolve" on the planeswalker being played, but that did not seem to work.
Magic rules question: when my opponent plays a planeswalker, can I use an instant on it before they get a chance to use a loyalty ability?
If yes, how do I actually do that on Arena? I tried holding "full control" as I clicked "resolve" on the planeswalker being played, but that did not seem to work.
You cannot in general. When the spell resolves, the stack is empty and they have priority, so they can activate loyalty abilities or anything else sorcery speed.
If there is something else on the stack, like an ETB trigger, you can do so, but that's why stuff like Kaldheim Tibalt has an "as ~ enters the battlefield", or why the WAR planeswalker land has a cast trigger; they know and avoid ETBs for PWs in most cases specifically to not make them very soft to removal.
Magic rules question: when my opponent plays a planeswalker, can I use an instant on it before they get a chance to use a loyalty ability?
If yes, how do I actually do that on Arena? I tried holding "full control" as I clicked "resolve" on the planeswalker being played, but that did not seem to work.
Nope. The active player always gains priority once in-between the planeswalker spell resolving and you being able to cast an instant and would be able to activate a loyalty ability.
Magic rules question: when my opponent plays a planeswalker, can I use an instant on it before they get a chance to use a loyalty ability?
If yes, how do I actually do that on Arena? I tried holding "full control" as I clicked "resolve" on the planeswalker being played, but that did not seem to work.
Occasionally you can do something extremely tricky, like for instance you can bounce a leyline binding holding a PW in response to a disenchant, then re-flash it in before it can activate abilities since the disenchant is on thr stack, but that's not the general case
As far as Caverns Limited goes, I'm kind of curious how Craft played out in their playtesting, because almost every Craft card seems to be at least somewhat inefficient on both sides and has at least a little bit of a setup requirement to craft with whatever. Like, they feel like they're priced similarly to or even more expensive than an adventure creature would despite the restriction on craft with, so it feels like they must have played stronger than they appear.
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I understand they can't promise him product, they can still take his information and not treat him like an idiot.
What an insane common to just be dumped in the full set gallery
Should be up soon. LRR's PPR starts at 1pm Eastern.
to be fair he is an idiot
I like "Kindred" better than the "Typal" placeholder that had been in use for a few months. Has better mouthfeel.
This is definitely the sort of talk where I feel sort of the most behind in Magic, where I look at this card and I'm like oh this is neat, but I'm not going oh man this is an insane card. I am just not seeing the second layer where it's clear to me what are cards where you're like "oh this is a threat"
If a RDW deck that plays a fair number of artifacts exists this will be a guaranteed 4x, but it could also be forgotten.
It's a hasty 2/2 for 1. Conditionally, sure, but the condition is incredibly trivial to meet. Just really easy for this to add up quickly in a lot of play lines. (Voldaren Epicure or Reinforced Ronin are both 1-drops that turn this on and immediately start hurting the opponent)
The question is if RDW is going to have enough artifacts to care.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
remember that you play commander, a format in which aggressive 1 drops are significantly disadvantaged
I imagine the retirement of the Naga subtype is being done for similar reasons then? Because Naga from eastern religions look like snake-centaurs, rather than full on snakefolk?
Yeah I'm surprised nobody mentioned that guy yet in this thread as a reference point.
are you trying to hurt me because you've succeeded
Naga was actually more consistent than Snake if the rule was to use a subtype from mythology or folklore if one exists but use the animal subtype otherwise. It's the same reason Merfolk aren't Fish, Minotaurs aren't Oxen, etc.
And even that policy had a grandfather clause of sorts that allowed retro subtypes like Viashino and Homarid to remain in the game. You don't see any of those being retired.
That's what makes me think this is being done for cultural sensitivity reasons, and the fact that it benefits players who want to make Snake tribal (kindred?) decks is more of an accidental side benefit.
Why aren't Nagas Snakes? Has been a question that's been around for far longer than any of WotC's attempts at cultural awareness and has mechanical implications that very few of those other types do. This absolutely seems like a mechanics driven one to me.
It can serve more than one purpose.
That said, they were pretty clear on why they're making these changes:
The Khans Rakshasas (and the three non-Khans ones) will even be getting art updates to make them less catlike.
In the case of cat-like Rakshasas, it's mostly just something Gygax invented whole cloth for D&D and has just stuck around through inertia.
D&D made them giant cobras with human faces.
Warcraft III made them into aquatic snakefolk, and I'm pretty sure that's what inspired the (former) Magic version.
If yes, how do I actually do that on Arena? I tried holding "full control" as I clicked "resolve" on the planeswalker being played, but that did not seem to work.
You cannot in general. When the spell resolves, the stack is empty and they have priority, so they can activate loyalty abilities or anything else sorcery speed.
If there is something else on the stack, like an ETB trigger, you can do so, but that's why stuff like Kaldheim Tibalt has an "as ~ enters the battlefield", or why the WAR planeswalker land has a cast trigger; they know and avoid ETBs for PWs in most cases specifically to not make them very soft to removal.
Nope. The active player always gains priority once in-between the planeswalker spell resolving and you being able to cast an instant and would be able to activate a loyalty ability.
Oh, alright then.
Yeah, I guess that makes sense.
But on the other hand, I wanna kill it before it does anything.
And occasionally white mana.
And sometimes artifacts.
And sometimes red mana.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I meant more like Suppression Field or Immortal Sun, but valid.