This thread is for all things Diablo:
...the originals by Blizzard North (Resurrected!), Diablo III, the infamous Immortal, and of course, Diablo IV!!
Please feel free to ask questions, share stories and items, plans for new seasons, hopes for new content, and so on!
DIABLO IV!
How to join the clan,
The Merch Hungers.
1. Joining the clan is a multi-step process. Once you request to join, I or an officer have to accept your request. Then you will get an invite that you need to accept. You wont auto join once you have been approved.
2. You have to opt into quick join in this game. It's not on by default like D3 so your friends/clan mates cant just jump in.
Still have a bunch of people who have requested the invite, but have not accepted it!
other trailers ( to reduce v-scroll a bit )
system specs:
Minimum Spec Requirements
Settings to run Diablo IV at 1080p native resolution/720p render resolution, low graphics settings, and 30fps.
OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i5-2500K or AMD FX-8350
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection
Medium Spec Requirements
Settings to run Diablo IV at 1080p resolution, medium graphics settings, and 60fps.
OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i5-4670K or AMD Ryzen 1300X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection
High Spec Requirements
Settings to run Diablo IV at 1080p resolution, high graphics settings, and 60fps.
OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i7-8700K or AMD Ryzen 2700X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection
Ultra 4K Spec Requirements
Settings to run Diablo IV at 4K resolution, ultra graphics settings, and 60fps.
OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i7-8700K or AMD Ryzen 7 2700X
Memory: 32 GB RAM
Graphics: NVIDIA GeForce RTX 3080; NVIDIA GeForce RTX 40 Series for fully supported DLSS3 or AMD Radeon RX 6800 XT
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection
Resources and news updates:
Wowhead overview:
https://www.wowhead.com/news/class-overviews-for-diablo-iv-barbarian-druid-sorceress-rogue-necromancer-328233Season / Battle pass / Shop post:https://news.blizzard.com/en-us/diablo4/23816415/diablo-iv-quarterly-update-august-2022Endgame paragon & glyphs: ( a bit outdated, but much of the concept remains)
https://news.blizzard.com/en-us/diablo4/23746639/diablo-iv-quarterly-update-december-2021?blzcmp=blizzard-newsCLASSES
- Barbarian is able to use 4 weapons, and switches between them based on skills. You can
- Sorceress can enchant two skills, making them stronger or more useful.
- Druid freely shapeshifts based on skill usage, and can specialize with animal spirits to augment your build.
- Rogue will mix both blades and bows, can imbue their weapons, and specializes in combo points, energy regen, or cooldowns.
- Necro will have minions, blood/bone, and sounds like some actual DoT skills. Can sacrifice a minion type for passive bonuses. https://news.blizzard.com/en-us/diablo4/23816542/diablo-iv-quarterly-update-june-2022
- Choice of gender and appearance for each.
SKILLS
- Skill points earned by leveling and finding tomes in the world. Elective Mode-style.
- Paragon boards unlock after level 50, and provide deeper control over how you build your character.
- There is a respec cost, that starts off very cheap, and you can respec on a point-by-point basis if you don't need a blank slate.
- Skill trees at launch are the beginning, larger updates will add more options.
ITEMS
- Uniques are back, and will have a strong focus on defining builds.
- Items can add ranks to skills, going past the cap or providing a skills you don't have.
- Legendaries provide benefits that can roll on almost* any “rare” item, be claimed from a dungeon as an Aspect, or extracted from an item by the Occutlist.
- Aspects can be imprinted onto rare items, turning them into a legendary!
- * Legendary powers are found/imprinted by category on the following slots:
Defensive - Shield, Helm, Chest, Pants, Amulet
Offensive - Amulet, Weapon, Gloves, Ring
Resource - Helm, Amulet, Ring
Utility - Shield, Helm, Chest, Amulet, Gloves, Ring
Mobility - Amulet, Boot
- * Aspects receive a 50% bonus on amulets and a 100% bonus on two-handed weapons
- Certain monsters have a bonus chance to drop certain items, regardless of what class you are playing. World bosses drop a socketing item, skeletons apparently drop crossbows, etc.
Campaign / Endgame: (so far... )
- The main acts of the campaign can be played in any order.
- After beating the campaign once, future characters can choose to "Skip Campaign" from the selection screen. This can be done at any time, even if you already started in campaign!
- Lilith statues are hidden throughout the world and only need to be found once. Their stat bonus persists through seasons.
- Quests / activities will increase your Renown in an area, allowing you to earn extra potions and skill points. These are reset by seasons.
---
- World tiers (initially two) allow you to raise the difficulty of the game in return for more reward. Tiers 3 through 5 are unlocked as you get deeper into the game.
- Nightmare Dungeons: there are keys that will bring a specific dunegon area to higher level, with modifiers, allowing you to push your character and plan ahead for the content. These will allow you to level Glyphs, which are kinda like legendary gems but in the form of a passive skill you socket into the paragon board.
- Helltides: From world tier 3 on, a map region can be consumed by a helltide, empowering the monsters and allowing them to drop Cinders, which can be used on chests scattered around the area to receive a specific reward.
- Whispers of the Dead: Sorta like bounties, there will be events scattered around the world worth 1, 3, or 5 favors on completion. 10 favors can be exchanged at the Tree of Whispers for your choice of a loot cache. Favors cap at 10, but excess whispers are retained for your next cycle.
- PVP is available in a select few zones. It is completely optional and only provides cosmetics.
- The endgame beta news post said that all of this is "some of what Diablo IV has to offer", so hopefully there's a bit more to hear about soon.
GAMEPLAY
- Large, open map with world events and other players. Dungeons are solo or party of four, and are seamless with no load screens.
- However, Campaign areas in public zones are private until after the campaign objective has been completed. Entire game can be soloed.
- Clans are back, including a clan bank.
- Includes PvP, hardcore, seasons, and trading! (certain items will bind)
- Controller support confirmed for PC, including option for Bottom-Left or Bottom-Center action bar
- No WASD movement but it is being considered
Noteworthy game options:Sound
- In-game Loot Sounds can be turned off for all or certain types
- You can raise the threshold for loot sounds to occur from Common to Magic/Rare/Legendary/Unique
- You can enable sounds for ambient loot (which I think means if you left the area and walked back it would play again)
- Error dialog can be replaced with a noise, or turned off entirely.
Gameplay
- Channeled skills can be turned into a toggle
- You can reduce strobing lights if that's a concern
- Advanced tooltips can be enabled to show property ranges and whether they are additive/multiplicative
Controls
- On PC, movement, basic attack, and interact are all on left click by default. You can disable that and set them individually, or rebind the basic skill and enable “move and interact” on left click.
( Note that you can swap between KBaM and Controller seamlessly, at any time, just by using it )
- Controller lets you lock-on to targets by tapping right-stick (AMAZING for kiting playstyles)
- Likewise, “Persist Target Lock” will automatically lock onto something in your next pack of enemies
Social [ and Clan! ]
- Cross platform play can be disabled, but it locks you out of the Clan feature
- NPC dialog can be removed from the chat box
-
Local chat is joined by default, but you can leave it
- The "Clan Member Comes Online" notification is off by default
-
Quick Join is off by default. Some of us used this a lot in 3 so it's good to be aware of.
Accessibility
- Screen shake and combat hit flashes can be disabled
Diablo II: Ressurected
It's actually
happening happened, it's out now!! Same game mechanics, new graphics, along with increased stash size, an auto-pick gold option, and controller support!
Runewords:
https://www.wowhead.com/guides/diablo-2-runewords-types-bonuses-sockets
Diablo III PC: How to join the PA Clan - The Merch Hungers
You can always ask in thread, but the suggested method is to
join the community PAF and request an invite. Clan officers are watching the community chat and will be able to invite you.
D3 Switch player list
akjak - 4133-1546-2720
Bullhead - 8584-3896-5292
DoctorArch - 6732-9515-9697
eMoander - 3304-2356-9421
Kreutz - 1865-7515-8884
Kyanilis - 2835-3370-3810
Lindsay Lohan - 4979-2868-8944
Russad - 5307-0485-5998
Septus - 3333-7299-5216
skeldare - 3353-5433-5137
Stormwatcher - 5961-4777-3491
themightypuck - 1501-9129-2620
TimFiji - 2322-2047-3148
TNTrooper - 6905-2510-1809
UncleSporky - 5443-2358-9118
urahonky - 0354-0000-5457
Wraithverge - 0125-6851-0236
Entaru
Rehab
mojojoeo
DarkMecha
How to disable legendary item notifications in PC clan chat
- Open the clan window ( Hotkey N )
- Click the "News" tab
- Above the top-right corner of the feed, click the "Gear" button
- Uncheck "Items"
Finally, some other helpful resources:
Official Site |
Maxroll.gg build guides |
Diablofans.com |
Builds |
Difficulty Levels & Drop Rates |
r/Diablo Subreddit
- Thanks to Previous Thread makers Skab, GoodKingJayIII, Bethryn, Shen, SkutSkut, HexDex, & _J_
Posts
So updates should arrive sometime tomorrow!
edit: just kidding, my wife told me to stop being a goose and upload it to google drive where I should've made the edits in the first place.
Necromancers can get shields, I know since I had a couple drop.
Yeah I can definitely see a necro using a shield, and maybe a druid?
But it probably isn't as interesting as all the other options, so I'm fine with them not really being a thing (or only showing up if/when Paladins or Crusaders or whatever get added, and have them be class-specific)
I did not see any sort of fully-solo mode for those wondering, but did see an option to disable cross-platform, which might make a minor difference if you want a more desolate sanctuary.
Next three months are all my most anticipated games of the year (absent a surprise Hades 2 drop) with Advance Wars next month, Zelda in May, and Diablo IV of course in June. If anything could pull me away from Zelda, which are always releases that nullify the importance and priority of literally everything else, it would be a new Diablo game. They hold the same sort of power to an equal or perhaps slightly lesser degree. Gonna be one hellova year for games. Hail Satan!
Those last two Primals on PC shouldn't be a problem, but I suspect my girlfriend and I really need to dive in (once Beta Weekend Part 2 concludes) and progress on Playstation.
Yeah there's a ton of things that just aren't explained at all, such as on the top right of the abilities screen there's a button to highlight all skills with a certain tag on them. So you can select "Berserking" and it'll highlight every skill that interacts with it so you can look for all the skills that trigger it.
Other things are like the emote wheel having leave dungeon etc. Something that's easy enough to stumble on when playing with a controller...but absolutely not mentioned at all with kb/m.
There's probably several more too.
But some of the confusing stuff seems to be the skeletons of abandoned design.
In the first dungeon, there's a ladder at the end to take you out. And then in later dungeons, instead of having something clickable in-game, there are options in the map and the action wheel to teleport to the entrance of a dungeon.
Maybe they help you more if you choose the option in the beginning that you're not as experienced? Did anyone try that?
Man, why didn't I give this a fair shake before. Giving the Butcher a face full of Unibeam was great. He always scared the shit out of me in the first game.
Seemed kinda short? I think it took about 5 hours. There's 4 acts, so is the story done in under 20 hours?
The game's longevity is in grinding for loot on ever-increasing difficulty levels.
If I finish up 3 quick, I’ll probably get the Prime Evil upgrade, finish Reaper of Souls then try to finish 2 before 4 releases.
Tried all 3 elemental builds. Frost is my preference, because I just love Frozen Orb. But I also had the least success with Frost. Most bosses seemed immune to the slow effect, or dramatically reduced to the point that it was negligible.
Fire, on the other hand, performed exceptionally well. The DoT damage, plus Hydra, seemed very effective against bosses.
I got a legendary that had like a 38% change to spawn a second Lightning Spear when I shot that spell. That made my lightning build pretty effective too, but even with the legendary effect I still felt like Fire was better.
Next weekend I'll take Druid and Necro for a spin, to see how they play. I really don't have any interest in Rogue or Barb right now.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
It looked to me that cc stuff like chill and freeze don't work on bosses, but instead apply stagger damage. There's a bar under the boss hp bar that fills up from the center, and once full the boss is completely stunned for a few seconds.
At level 22 I had 14 unspent skill points
Running as a trio for most of the weekend, it was nice to have a Barbarian applying Vulnerable to things so I didn't have to (my 6 slots were spoken for and I abandoned the basic that applied the debuff personally), but I noticed that they must not have chosen skills that applied stagger, because it felt like my ice imbued shots were the only things *slowly* adding to that bar. Never got close to full.
Off the cuff, as one was a lightning sorceress and the other was said Barbarian, that might have straight up been the case.
Then I swapped and ran cold sorc for a bit before servers went down yesterday and immediately saw the difference.
I'd have to imagine they would scale the stagger bar with party size as well, similar to hp. So you probably need multiple folks applying stagger. Even solo, it took most of the boss hp bar to fill the stagger guage.
...Finish 2...? D2 has a pretty extensive endgame... killing baal on hell is hardly finishing it.
Honestly after killing Baal on normal you've seen the game and can be satisfied. It has an endgame grind sure but you're done with the story.
I’m thinking it’s a prequel because
We learn that Rathma is The First Necromancer, and necromancers are called Priests of Rathma in D3. We also see him get killed by (very probably Inarius) and Lilith isn’t too happy about that, and that happens during this storyline, because Lilith has only been wandering around for a few days, and we told Inarius what she was up to.
Was Rathma a very old dude that’s been around for hundreds of years? Long enough to create a whole priest-like cult around him? That’s why I think it’s set before D1.
And the Horadric Wolf gave a vision of Tristram burning, and Tristram burned in D1 and D2, and we saw the ruins of Tristram in D3, because they built a whole New Tristram.
There are no mentions of Deckard Cain or Tyrael or the Nephalem, but they do mention Zoltan Kulle (one of the bad Horadrim, and the Wolf mentions that many Horadrim strayed from the path, and it gave the impression that there weren’t any good ones left).
We don’t hear anything about King Leoric/The Skeleton King (who, like the Butcher, has been around for all 3 Diablos) or Westmarch.
Furthermore, no mentions of Soulstones, which were important in D1-D3.
Lut Gholein (D2) and Caldeum (D3) are mentioned, but those are old cities.
And my interactions with the Bear Tribe barbarians didn’t give me that they were yapping about Arreat like they always did in the previous installments.
While I do expect we will return to Tristram in this game (and meet another Skeleton King, or he will be around terrorizing us as the Butcher does in random dungeons), I don’t know if we will go to one of the big desert cities (Though well probably meet Duriel there).
Will Scosglen be the more Tristram-like environment of a classic Middle Age setting (instead on a snowed one like the Fractured Peaks)?
I've never played an Arpg for it's story like, ever.
They said it takes place about 30 years after D3: RoS events.
@el_vicio
"any idea when the pub beta preload starts?"
I believe the pre-load becomes available again on Wednesday at 9am Pacific time.
You meet old man Lorath Nahr in the prologue? I assumed that was the same guy who we met in D3 Reaper of Souls who was refunding the Horadrim with Tyrael. I guess it could be a different guy with the same name who is an old Horadrim but that would be a weird choice to make.
When I bought Lord of Destruction retail box in a CompUSA, I remember a random guy asking me whether it was good and saying that he hadn't "finished" the base game yet. I had to double-take because me, someone who had gotten into the LoD beta, found it a very strange word to use with this sort of game.
Most ARPGs spreading their assets out into a 20-25 hour campaign, and basically reusing those through their endgame? They front-loaded the assets for that guy. That's a good chunk of the double-digit millions of D3 sales. That's how Diablo-likes have almost always been, to the point that if you stretch your assets over a longer, grindier campaign, you start falling into MMO territory.
I think Loki is just trying to get caught up on the story and experience the previous games before D4 comes out. I don't know that they have time to do a million Pindleskin runs or push through Greater Rift 120 and so on.
D2 deserves a bit more imho.
When the game launched, I'd say a first time clear took longer because the tuning, gear, etc. were way different. A normal difficulty casual play through is significantly more of a roller coaster ride now than it was in 2012.