Turns Out TCHIA is a Wonderful Little Game

RehabRehab Registered User regular
edited April 2023 in Games and Technology
As we all collectively wait with baited breath for the sequel to the greatest game of all time to come out, I looked for something with a similar wild sense of exploration to play and enjoy in the meantime to scratch that particular itch. And although on a completely different console than the awaited game, there was a recent Sony State of Play that showed off a cool looking indie game set to release for PS4 and PS5. That game has since come out and is also free for Playstation Plus Premium and Extra users. And it turns out to be pretty damn good and every bit as pleasant and enjoyable as the trailers hinted at!

https://youtu.be/lbuZbzO5ghU

https://youtu.be/rdAGrXZC2iQ

The best pitch for the game though is certainly the Quick Look in which Dan praises the game and says the exact things I needed to hear in order to make it a "must play" game.

https://www.youtube.com/watch?v=fXlBJ5dEsns&t=1763s

The developer Awaceb actually responded to the YouTube upload with the comment: "Thank you so much for playing! 😍 Happy you're having a good time. That hiccup with the sculpting stand and the shrine door is being fixed in an early patch (it's stuff you're supposed to unlock a bit later on, which is why it's locked for you) Thanks again! Cheers 🥰"

Speaking of, here is their official website: https://www.awaceb.com/tchia

From which I am going to lazily copy some of the games "back of the box" bullet points:

Soul Jumping
Take control of any animal or object
Unique gameplays and abilities
over 30 playable animals, hundreds of objects

Exploration & Traversal
Smooth traversal with free climbing, gliding...
Sail your boat to cover longer distances
Vast archipelago with varied biomes and weather

Ukulele
Fully playable (picks, strums, bends...)
Story-specific rhythm segments
Unlockable melodies that affect the open world

Story & Music
Diverse characters inspired by New Caledonian culture
Fully animated and voiced cutscenes
Original orchestral score infused with local sounds

Customization & Items
Hundreds of unlockable cosmetics
Customize your boat
Useful items (flashlight, slingshot, compass, camera...)


The Spirit Jumping in particular is a really fun mechanic. Like the special effects and powers granted by the ukulele it works on a cool down timer when its meter runs out, but refills rather quickly. You can basically chain Spirit Jumping from one animal to another in some really fun ways too. Swimming around in the ocean looking for pearls to collect I Spirit Jumped into a fish, then exited the fish and possessed a nearby dolphin, and then exorcised myself from the dolphin and captured a nearby sea turtle, going from one to the other almost seamlessly.

For the completionist there are plenty of collectibles too and it is satisfying to search the world for them. There are various Point of View "scenic overlooks" located in high places that you can shout from to reveal plenty of points of interest in the nearby area too. These will mostly consist of food stands, docks, pearls, trinkets, and chests. Most of what you find will add to the abundant customization options for the look of Tchia herself and the boat that you use. There are some fun mini game style objectives to be found pretty much everywhere as well ranging from shooting galleries, diving challenges, and races.

Mostly the exploration itself and how fun and creative you can be with it has been the biggest highlight so far. Some really cool stuff that changes how you play in a very meaningful way can be found in hidden places. One ability that I found early on in particular has already been incredibly useful in exploring areas that were previously a fair bit trickier. From some of the higher vantage points the game looks really amazing with its use of color and overall art direction. The weather effects, rain in particular, can also really get you to stop and admire the visuals when they kick in. Very much a game that showcases skillful art direction over sheer production values and bleeding edge tech.

Given how this game suddenly got its hooks in me just typing this up makes me want to play so I'm going to go ahead and get back to said exploring. Last thing I will mention for now is that not only does Tchia pass the test of "can you pet the dog?" that all games should aspire to, but it lets you pet the everything. Calling it right now, dark horse contender for various "top 10" game of the year lists right here.


Images:

TCHIA1.jpg

ss_c0bb191d23fd5b7032eaecb737395c5d1eae02f0.1920x1080.jpg

egs-tchia-awaceb-g2-03-1280x720-f222001e32c7.jpg

Tchia_20230310205601.jpg

Tchia-Date_02-23-23.jpg


And Billy Corgan singing about his personal favorite thing in Tchia:

https://youtu.be/QQ4L61uc9S4

NNID: Rehab0
Rehab on

Posts

  • FiatilFiatil Registered User regular
    Rehab wrote: »
    As we all collectively wait with baited breath for the sequel to the greatest game of all time to come out, I looked for something with a similar wild sense of exploration to play and enjoy in the meantime to scratch that particular itch.

    Look, I love VTM: Bloodlines as much as the next sensible person does, but it's healthier for all of us if we accept that Bloodlines 2 is probably never coming out.

    steam_sig.png
  • RehabRehab Registered User regular
    I don't know, we got three Murmaiders so I could see us getting another Bloodlines.

    Tchia talk, I have boosted up my spirit meter a couple times now and have found that this game has something kinda like Shrines, which is pretty cool. Also got some cool looking traditional garb and a real dumb costume to balance it out.

    NNID: Rehab0
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I am very interested in trying this game out at some point! It looks very chill!

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • dporowskidporowski Registered User regular
    Just because every time I see this thread:
    Now maybe someone else will continually hear it too.

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Put 6 or 7 hours into this so far. Pretty good. They went a bit hard on the collectibles in my opinion since they aren't really used for much other than to unlock cosmetics. But the possession mechanic and physics interactions are pretty cool. Wonder how much Sony paid them for it.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • RehabRehab Registered User regular
    The collectathon aspect is definitely really emphasized, but the act of getting around is so enjoyable I don't mind too much. And its not nearly as offensive as say Donkey Kong 64 or Bubsy: The Woolies Strike Back at any point (that Bubsy game, holy shit). Plus I just got some cool cosmetics that I am all about!

    Noticed a nice touch with some of the ukulele abilities too:
    d54vn11xssaa.jpg

    The musical notes used to play the "Attract Animals" ability spell out FEED. The "Invoke" Dog, Crab, and Bird abilities also use notes that come as close to spelling out the animal names as they can get (or they are Pikey pronunciations from Snatch).

    Seen there are a couple of the aforementioned recently obtained cosmetics that I really like as well with the wetsuit and punk style haircut.

    NNID: Rehab0
  • RehabRehab Registered User regular
    Awww hell yeah! Light spoiler, boat cosmetics.
    0u9zysbdwuhp.jpg
    35ewyiv5nyuj.jpg

    NNID: Rehab0
  • RehabRehab Registered User regular
    5mtdmbof1tgj.jpg

    Took a few attempts!

    NNID: Rehab0
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Rehab wrote: »
    5mtdmbof1tgj.jpg

    Took a few attempts!

    The trophies being physical objects is neat but they gave you way too many. The soul upgrade system with the totem doors is very cool. Also I did not realize that the rock stacking unlocked songs but some of them are really useful.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • RehabRehab Registered User regular
    I use a couple of those abilities that you get from the rock stacking all the time
    "Sprout Bouncy Plant" and "Infinite Breath Bubble"

    And you may have run into one of the two locations, but two places in particular exist in which those trophies actually become tangibly useful for something.

    NNID: Rehab0
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Rehab wrote: »
    I use a couple of those abilities that you get from the rock stacking all the time
    "Sprout Bouncy Plant" and "Infinite Breath Bubble"

    And you may have run into one of the two locations, but two places in particular exist in which those trophies actually become tangibly useful for something.

    Yeah I already had it come in handy for the ship wreck. I initially tried to clear it out but realized I had nowhere near enough stamina. Then I found the song lol.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • RehabRehab Registered User regular
    I "rolled credits" on this tonight and happy to see there is what looks to be some good endgame content. Things really escalate once you make the offering in the fourth chapter too! The walking simulator style story segments I have mixed feelings on but some really cool and fun challenges make up a lot of the back half of the game and most everything else is really good!

    NNID: Rehab0
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Got the platinum for this yesterday. It was pretty good. Cute and I appreciated seeing a different type of story telling from a culture I am not familiar with. Look forward to seeing what the developers do next. Solid 7 out of 10.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    I'm having a lot of fun with this. Paid full price as I don't bother with PS Plus anymore. Found a clipping bug whilst destroying the drills at that one factory:



    (The drill pushes you through and under the terrain, lol...) I haven't done any of the treasure hunts yet, are they just more cosmetics I guess? Any better than the regular chests?

    I love that I can fly the Trans flag on my boat, the game has a whole pride collection, even an enby flag too. Such cool vibes to this all round! And a really cute lesbian kissing scene! ^_^v

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    The devs are running an in-game photography contest to win a ukelele:

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    The hidden chests are just normal cosmetics yeah. They have a gimmick where you have to do them in order but otherwise they are no different than any other chest.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Finished the game yesterday! I really enjoyed my time with this, I think I clocked in at ~25 hours and 72% completion. 'Wind Waker' and 'Space Station: Silicon Valley' meets indigenous 'Just Cause' with some very cool vibes to it. :)

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    furlion wrote: »
    The hidden chests are just normal cosmetics yeah. They have a gimmick where you have to do them in order but otherwise they are no different than any other chest.
    Alright! I did it. I got the 'Historian' trophy. Woo! Geez, that was laborious. Some of those treasure maps are super vague!
    The chest found at the shipwreck is particularly difficult, it's so far deep underwater, that it's really hard to see anything, even with your torch on.
    Definitely needed the air bubble ukelele spirit song for that one.

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Zilla360 wrote: »
    furlion wrote: »
    The hidden chests are just normal cosmetics yeah. They have a gimmick where you have to do them in order but otherwise they are no different than any other chest.
    Alright! I did it. I got the 'Historian' trophy. Woo! Geez, that was laborious. Some of those treasure maps are super vague!
    The chest found at the shipwreck is particularly difficult, it's so far deep underwater, that it's really hard to see anything, even with your torch on.
    Definitely needed the air bubble ukelele spirit song for that one.

    I just followed a guide so that's very impressive you found them all. I stumbled on 2 or 3 during the course of my play through but since you have to do them in order I couldn't open them.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • The WolfmanThe Wolfman Registered User regular
    So is this game really doing the thing where you're not marked on the map outside of a vague area and you just gotta use your mapping skills to work things out?

    I'm actually surprised that it works here. I thought this would be annoying, but... yeah, it's actually fun here. I feel like the controls are a little complicated to get a first. It took me a bit to work out why they would let me mark the map if it doesn't actually show up, but then I figured out how to get the compass on screen. And maybe I skipped past the text too fast, but I really didn't understand how to operate the boat at first, until I figured out you have to physically walk to the sail to control your speed.

    I've a feeling this is going to be a pattern. A bunch of aspects that would probably annoy me in most other games, but don't here because it's just so gosh darn charming!

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    So is this game really doing the thing where you're not marked on the map outside of a vague area and you just gotta use your mapping skills to work things out?

    I'm actually surprised that it works here. I thought this would be annoying, but... yeah, it's actually fun here. I feel like the controls are a little complicated to get a first. It took me a bit to work out why they would let me mark the map if it doesn't actually show up, but then I figured out how to get the compass on screen. And maybe I skipped past the text too fast, but I really didn't understand how to operate the boat at first, until I figured out you have to physically walk to the sail to control your speed.

    I've a feeling this is going to be a pattern. A bunch of aspects that would probably annoy me in most other games, but don't here because it's just so gosh darn charming!

    You get a compass for your HUD and the ability to place markers on your map that show up on the compass. At that point there is very little difference between just having a character marker on the map. I suspect it was a late change and they were originally not going to have either. Which would have seriously soured me on the game.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • The WolfmanThe Wolfman Registered User regular
    furlion wrote: »
    So is this game really doing the thing where you're not marked on the map outside of a vague area and you just gotta use your mapping skills to work things out?

    I'm actually surprised that it works here. I thought this would be annoying, but... yeah, it's actually fun here. I feel like the controls are a little complicated to get a first. It took me a bit to work out why they would let me mark the map if it doesn't actually show up, but then I figured out how to get the compass on screen. And maybe I skipped past the text too fast, but I really didn't understand how to operate the boat at first, until I figured out you have to physically walk to the sail to control your speed.

    I've a feeling this is going to be a pattern. A bunch of aspects that would probably annoy me in most other games, but don't here because it's just so gosh darn charming!

    You get a compass for your HUD and the ability to place markers on your map that show up on the compass. At that point there is very little difference between just having a character marker on the map. I suspect it was a late change and they were originally not going to have either. Which would have seriously soured me on the game.

    Yeah, that was the funny part about it all. I couldn't figure out why they would let you mark the map but then never let you see the mark in game? *click click click* Oh there's the compass and the mark.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • RehabRehab Registered User regular
    edited April 2023
    Those directional signs that when you interact with them actually do pinpoint your location come by juuust often enough too. I really enjoyed using the map at first to get a sense of an area (especially after going to a Point of Interest you shout to reveal item locations from) but then having only the compass in my HUD as I went about getting to stamina fruit or other collectibles in the area. One disappears off the map, then I know where I'm at within that cluster of pearls or whatever.

    And once you build up a decent amount of stamina and soul meter you're zipping around doing tricks of flying as a bird for a good amount of time. Mostly I just had to get down which trigger button initiated the soul throw versus exiting the possed item or doing another action. You will definitely come to a point where that all becomes second nature as well and starts to feel really good.

    Rehab on
    NNID: Rehab0
  • RehabRehab Registered User regular
    For anyone that did the endgame content and wouldn't mind giving me a hint as to what you do after you
    visit the grave sites

    that would be cool. It looked like some of the enemy camps were supposed to repopulate but I haven't triggered that yet. I'm also just going off of a brief image or two that was shown and maybe what does unfold is a little different.

    NNID: Rehab0
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Rehab wrote: »
    For anyone that did the endgame content and wouldn't mind giving me a hint as to what you do after you
    visit the grave sites

    that would be cool. It looked like some of the enemy camps were supposed to repopulate but I haven't triggered that yet. I'm also just going off of a brief image or two that was shown and maybe what does unfold is a little different.
    AFAIK they don't repopulate. The post-endgame just lets you mop up any collectibles you missed, uncompleted enemy camps and un-purchased cosmetics for trophies etcetera.
    Map marker rinsing, like in an Assassin's Creed game, basically.

  • RehabRehab Registered User regular
    Gotcha, makes sense!

    NNID: Rehab0
Sign In or Register to comment.