This thread is for all things Diablo:
...the originals by Blizzard North, D2Remastered, Diablo III the infamous Immortal, and especially Diablo IV!
Please feel free to ask questions, share stories and items, plans for new seasons, hopes for new content, and so on!
DIABLO IV!
How to join the clan,
The Merch Hungers.
1. Joining the clan is a multi-step process. Once you request to join, I or an officer have to accept your request. Then you will get an invite that you need to accept. You wont auto join once you have been approved.
2. You have to opt into quick join in this game. It's not on by default like D3 so your friends/clan mates cant just jump in.
Still have a bunch of people who have requested the invite, but have not accepted it!
ALSO
the cap of 150 clan members unfortunately returns. In addition to the above,
please PM @HexDex or
@Noggin to let us now that your request to join is legit, and you should be approved as soon one of us is able.
Live helltide mystery chest map:
https://helltides.com/
D4 Aspects: (search/filter, best gamble source)
https://diablo4.life/tools/gambling
1.1.1 preview (not final)
https://www.wowhead.com/diablo-4/news/diablo-4-patch-1-1-1-campfire-chat-liveblog-334334Classes
- Barbarian is able to use 4 weapons, and can switch between them based on skills.
- Sorceress can enchant two of their skills as extra passive effects.
- Druid freely shapeshifts based on skill usage, and can specialize with animal spirits to augment their build.
- Rogue mixes both blades and bows, can imbue their weapons, and specializes in combo points, energy regen, or cooldowns.
- Necro will have minions that can be sacrificed for bonuses, some classic bone skills, and some fresh blood and even damage over time skills.
Legendary items & Aspects
- Items can add ranks to skills, going past the cap or providing a skills you don't have.
- Legendaries provide benefits that can roll on almost* any “rare” item, be claimed from a dungeon as an Aspect, or extracted from an item by the Occutlist. Then you can imprint the aspect onto another rare item.
* Legendary powers are found/imprinted by category on the following slots:
Defensive - Shield, Helm, Chest, Pants, Amulet
Offensive - Amulet, Weapon, Gloves, Ring
Resource - Helm, Amulet, Ring
Utility - Shield, Helm, Chest, Amulet, Gloves, Ring
Mobility - Amulet, Boot
Campaign / Endgame:
- The campaign only needs to be completed once, and Lilith statues only need to be found once. Statues map: https://d4builds.gg/map/
---
- World tiers (initially two) allow you to raise the difficulty of the game in return for more reward. Tier 3 has sacred items and uniques, tier 4 has ancestral items.
- Nightmare Dungeons: there are keys that will bring a specific dunegon area to higher level, with modifiers. These will allow you to level Glyphs, which are kinda like legendary gems in the form of a passive skill you socket into the paragon board.
- Helltides: From world tier 3 on, a map region can be consumed by a helltide, empowering the monsters and allowing them to drop Cinders, which can be used on chests scattered around the area to receive a specific reward, or a mysterious chest with multiple items: https://helltides.com/
- Whispers of the Dead: Sorta like bounties, events scattered around the world worth 1, 3, or 5 favors on completion. 10 favors can be exchanged at the Tree of Whispers for your choice of a loot cache.
- PVP is available in a select few zones. It is completely optional and only provides cosmetics.
Gameplay
- Large, open map with world events and other players. Dungeons are solo or party of four.
- Controller support confirmed for PC, including option for Bottom-Left or Bottom-Center action bar
Noteworthy game options:Sound
- In-game Loot Sounds can be turned off for all or certain types
- You can raise the threshold for loot sounds to occur from Common to Magic/Rare/Legendary/Unique
- You can enable sounds for ambient loot (which I think means if you left the area and walked back it would play again)
- Error dialog can be replaced with a noise, or turned off entirely.
Gameplay
- Channeled skills can be turned into a toggle
- You can reduce strobing lights if that's a concern
- Advanced tooltips can be enabled to show property ranges and whether they are additive/multiplicative
Controls
- On PC, movement, basic attack, and interact are all on left click by default. You can disable that and set them individually, or rebind the basic skill and enable “move and interact” on left click.
( Note that you can swap between KBaM and Controller seamlessly, at any time, just by using it )
- Controller lets you lock-on to targets by tapping right-stick (AMAZING for kiting playstyles)
- Likewise, “Persist Target Lock” will automatically lock onto something in your next pack of enemies
Social [ and Clan! ]
- Cross platform play can be disabled, but it locks you out of the Clan feature
- NPC dialog can be removed from the chat box
-
Local chat is joined by default, but you can leave it
- The "Clan Member Comes Online" notification is off by default
-
Quick Join is off by default. Some of us used this a lot in 3 so it's good to be aware of.
Accessibility
- Screen shake and combat hit flashes can be disabled
Diablo II: Ressurected
It's actually
happening happened, it's out now!! Same game mechanics, new graphics, along with increased stash size, an auto-pick gold option, and controller support!
Runewords:
https://www.wowhead.com/guides/diablo-2-runewords-types-bonuses-sockets
Diablo III PC: How to join the PA Clan - The Merch Hungers
You can always ask in thread, but the suggested method is to
join the community PAF and request an invite. Clan officers are watching the community chat and will be able to invite you.
D3 Switch player list
akjak - 4133-1546-2720
Bullhead - 8584-3896-5292
DoctorArch - 6732-9515-9697
eMoander - 3304-2356-9421
Kreutz - 1865-7515-8884
Kyanilis - 2835-3370-3810
Lindsay Lohan - 4979-2868-8944
Russad - 5307-0485-5998
Septus - 3333-7299-5216
skeldare - 3353-5433-5137
Stormwatcher - 5961-4777-3491
themightypuck - 1501-9129-2620
TimFiji - 2322-2047-3148
TNTrooper - 6905-2510-1809
UncleSporky - 5443-2358-9118
urahonky - 0354-0000-5457
Wraithverge - 0125-6851-0236
Entaru
Rehab
mojojoeo
DarkMecha
How to disable legendary item notifications in PC clan chat
- Open the clan window ( Hotkey N )
- Click the "News" tab
- Above the top-right corner of the feed, click the "Gear" button
- Uncheck "Items"
Finally, some other helpful resources:
Official Site |
Maxroll.gg build guides |
Diablofans.com |
Builds |
Difficulty Levels & Drop Rates |
r/Diablo Subreddit
- Thanks to Previous Thread makers Skab, GoodKingJayIII, Bethryn, Shen, SkutSkut, HexDex, & _J_
Posts
that's why we call it the struggle, you're supposed to sweat
I just miss having a dash/leap ability
It took me way too long to figure out that you can sell your loot and you don't have to melt it all down for parts.
If you junk all your loot as you get it you can melt OR sell it with one click. Just an FYI/statement heh.
Blood rush was a lot of fun. I hope they bring it back at some point.
that's why we call it the struggle, you're supposed to sweat
That is always a slight bit of ridiculousness isn't it
pleasepaypreacher.net
I was planning to take the “get more materials” one. Because it really sucks to shred a rare or legendary and NOT get the rare or legendary mat.
Twitch: akThera
Steam: Thera
Sure buddy, whatever you say.
pleasepaypreacher.net
I messed around with a trap build on my eternal rogue, and I have no idea if it could be good, per se, but it was pretty fun. Poison Trap, Death Trap, Preparation specialization and the Exposure passive means you can drop trap after trap. Death Trap, being an ultimate and a trap, benefits from Preparation and Exposure while Poison Trap can be instantly reset on casting Death Trap , via Preparation, as well as by triggering Exposure. With the Caged Heart of Trickery dropping the taunting, exploding shadow clone on Poison Trap (since it's a Subterfuge skill), it would mitigate the problem I'd have with enemies just running out of the Poison Trap.
Personally, the only real problem I have with going trap heavy is that, for me, the static nature of traps feels strange with how mobile the rogue can be. I want to just Dash around and slice fools up with my blades. But traps do have some fun interactions.
I don't know if the change really satisfied anyone.
I feel like Pulverize starts really slow but once you have some of the core aspects and passive it starts to really club things. Once I got better with the rhythm of the two automatic Overpower passives I really started to push through packs quickly. The Fortitude gain and sustain are really strong.
heh hilariously that's exactly what I'm doing. All those traps plus cal trops (which is also a trap!) And then running barrage and poison imbuement. Basically I lure them in to my trap nightmare and they never leave.
I was able to do pretty decent on the one hell tide I just tried, just got a little roughed up by the level 58 enemies hitting higher than my not at all ready for it gear and levels.
pleasepaypreacher.net
It's typical for things below your level to offer junk XP in RPGs. Clearly whatever vocal minority was requesting this knew exactly what they were asking for.
pleasepaypreacher.net
In diablo its not an issue, but in other games with scaling it certainly is an issue. Like the textbook one for me is always destiny and its sequel, I never really feel any stronger in that game when I "level" up.
And yeah Diablo if you're suddenly wet noodle its time to have a serious look at your build.
pleasepaypreacher.net
The thing is, this was already the case! The level scaled endgame was a lot easier than WT2! Maybe they felt they had to do this because of the nerfs, but I think -5 is too much. Although the whisper XP buff actually does seem to make up for it.
76-80: 1 level behind
81-85: 2 levels behind
etc.
that's why we call it the struggle, you're supposed to sweat
Origin: KafkaAU B-Net: Kafka#1778
Doing this at 47 and its a neat trick but doesn't seem super practical? Not seeing any sacreds and the XP per effort isn't that great either (unless you got a god build, which, doesn't seem to exist for sorcs.)
probably not but I don't think it really matters that much; like skulls in rings vs all resist is gonna be a pretty negligible difference either way
the only thing that's really non-intuitive (with advanced tips on) is vuln being its own multiplicative category, since it isn't well differentiated from the other conditional percentile increases. Which is bad and they ought to change it (or just get rid of vuln cause it's dumb anyway), but it's not something that'll impact the great unwashed masses until they reach a relatively high level
that's why we call it the struggle, you're supposed to sweat
Right, but for the season anyway that's not going to matter because everyone's gonna put these hearts in, and they all have armor.
Twitch: akThera
Steam: Thera
The capstone dungeons are shit. Unavoidable CC, unavoidable damage, continual daze--the person who came up with that status effect should be fed to the pigs--and far, far too long. They suck ass.
Edit: Like, why the fuck give all these knights big obvious attack tells if the attack actually hits 360 around them not matching the animation? Why bother? So you can look like you tried?
I gather I will soon hit 'the wall' where sorceresses become terrible but right now I feel very powerful, moreso than I did on my rogue and about equivalent to my Necro.
Steam: adamjnet
Steam: adamjnet