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[Starfield] In space, no-one can hear you become overencumbered

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Posts

  • cursedkingcursedking Registered User regular
    Yeah I wish there was some sort of command menu you could use to bark orders at crew members. The crew members seems extremely vestigial.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • minor incidentminor incident expert in a dying field ---Registered User, Transition Team regular
    My biggest issue is that all ships have the same top speed, and more or less the same acceleration when all engine’d up. There’s some variance to maneuverability, but it honestly feels pretty minor. Much less significant than you’d suspect when comparing a giant 20,000 cargo unit freighter and a tiny 2 seater fighter.

    It basically feels like there’s no reason not to go with as big of a class C badass as you can manage as quickly as possible because the benefits of a small “nimble” class A ship just… don’t actually matter.

    Ah, it stinks, it sucks, it's anthropologically unjust
  • SiliconStewSiliconStew Registered User regular
    cursedking wrote: »
    Yeah I wish there was some sort of command menu you could use to bark orders at crew members. The crew members seems extremely vestigial.

    What orders would you give them though? The only part of piloting I find slightly slow is power distribution and you can't just say "more power to shields" and have that work in a useful way. You have to say "remove three points of power from lasers", "add two points of power to to shields", "add one point of power to missiles". So you're talking 156 different command options to pick from and having to do that selection multiple times just to redistribute power. It's far, far faster just to use the arrow keys to do it yourself.

    Just remember that half the people you meet are below average intelligence.
  • cursedkingcursedking Registered User regular
    edited September 2023
    does anyone else really hate matteo and his stupid hat and all the stupid things he says is this just me, am i crazy, this guy sucks so much

    cursedking on
    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    Matteo is probably the most normal and grounded person in the game. The coif is a little goofy, but not as goofy as the Neon city DJ outfit.

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    cursedking wrote: »
    Yeah I wish there was some sort of command menu you could use to bark orders at crew members. The crew members seems extremely vestigial.

    What orders would you give them though? The only part of piloting I find slightly slow is power distribution and you can't just say "more power to shields" and have that work in a useful way. You have to say "remove three points of power from lasers", "add two points of power to to shields", "add one point of power to missiles". So you're talking 156 different command options to pick from and having to do that selection multiple times just to redistribute power. It's far, far faster just to use the arrow keys to do it yourself.

    I want ground orders more than anything. "Stay back 50m and STFU until you hear me open fire" would be ideal.

  • TofystedethTofystedeth Registered User regular
    Kadith wrote: »
    The problem I have with the power subsystem mechanic is that the controls are so unresponsive i have to take all my attention away from combat to actually verify power moved into the pool and vice versa that I find myself hardly using it

    You can also not bother powering your grav drive if you fast travel directly to landing zones. Skips ship scans too.

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  • BotznoyBotznoy Registered User regular
    Kadith wrote: »
    The problem I have with the power subsystem mechanic is that the controls are so unresponsive i have to take all my attention away from combat to actually verify power moved into the pool and vice versa that I find myself hardly using it

    You can also not bother powering your grav drive if you fast travel directly to landing zones. Skips ship scans too.

    You can also just leave if you're getting shaken down by Spacers. Extremely odd

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • proxy_hueproxy_hue Registered User regular
    101 wrote: »
    The whole power system is an interesting idea


    That they then didn't work into the actual space part of the game at all.

    Like shield power - technically you can put less in shields and more in engine so you're faster. Cool! You're more nimble and could dodge some incoming shots

    Except there's not enough variation in ship speeds, and it's impossible to dodge - once you're in the sights of an enemy they have you locked and can't actually miss.

    So you put shields to 100% always.

    I just learned apparently the ship boosters immediately break target lock! So actually that adds a good amount of depth to space combat there.

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited September 2023
    As plain as the main story has been I do have to give credit to whoever wrote the incidental events when you're flying around, those have been amusing.

    So far I've had a ship of tourists, a fourth grade classroom and an awkward scientist trying to fill dead air while her grav drive takes forever to start.

    PaperLuigi44 on
  • Lost CanuckLost Canuck World's Greatest Escape Artist Doctor Vundabar's Murder MachineRegistered User regular
    I ran into a Scottish pilot singing a space shanty after a jump, it was nice.

    QYW8SHm.jpg
    Nintendo Switch friend code: SW-4012-4821-3053
  • FANTOMASFANTOMAS Flan ArgentavisRegistered User regular
    proxy_hue wrote: »
    I kinda feel like the power subsystem thing should be something handled by your crew and abstracted as a pause or VATS style slow down where you can switch things up, because obviously the player cannot be managing all these things at the same time. But I also suspect the controller version of the UI is a lot easier to manage than the KBAM version.

    As soon as I saw the power subsystems, it was like returning home. It looks just like the old Lucasarts games X-Wing, Tie Fighter and X-wing Vs Tie Fighter, where you had to balance Shields, engine and lasers (and later on tractor beams and other stuff), but functionally its the same, and its something I kinda missed from other space games.

    Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    This crucible mission is pretty wild.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    My biggest issue is that all ships have the same top speed, and more or less the same acceleration when all engine’d up. There’s some variance to maneuverability, but it honestly feels pretty minor. Much less significant than you’d suspect when comparing a giant 20,000 cargo unit freighter and a tiny 2 seater fighter.

    It basically feels like there’s no reason not to go with as big of a class C badass as you can manage as quickly as possible because the benefits of a small “nimble” class A ship just… don’t actually matter.

    You'd be surprised what a maneuverable class A ship can dodge with the positioning thrusters, though it really only works against a single ship

    Concentrated fire from multiple angles will still light you up

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    I ran into a Scottish pilot singing a space shanty after a jump, it was nice.

    I found a very hick guy who was warning me to stay away from a particular sector because some shady shit was happening. Kept calling me Charlie-3, and ended it with "I gotta run, you take care now! You're the nicest Charlie-3 I've talked to all day!" before jumping out. I appreciated that.

  • DJ EebsDJ Eebs Moderator, Administrator admin
    Exciting update: trying to board my own ship leads to an extended loading screen that eventually freezes and crashes

  • JusticeJustice Registered User regular
    it's not a crash that's just you winning so hard

  • JusticeJustice Registered User regular
    search results for this game are an SEO cancerfire right now. anyone know a legitimate crafting guide or well developed wiki?

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Justice wrote: »
    search results for this game are an SEO cancerfire right now. anyone know a legitimate crafting guide or well developed wiki?
    Have you tried:

    https://starfieldwiki.net/wiki/Home :grey_question:

    From the creators of UESP.

  • SkeithSkeith Registered User regular
    edited September 2023
    It's a small thing but not having hex codes for ship colors is annoying. I'm sure the modders will solve it in short order, but yeah...

    Skeith on
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  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    i got to Neon.... alright, now we're playing a bethesda game. this rules.

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • ProhassProhass Registered User regular
    edited September 2023
    Skeith wrote: »
    It's a small thing but not having hex codes for ship colors is annoying. I'm sure the modders will solve it in short order, but yeah...

    They need to add the ability to palette swap armour too. It’s ridiculous to be this many games in and they still don’t think “hey maybe the player wants his character to look unique”

    Prohass on
  • DJ EebsDJ Eebs Moderator, Administrator admin
    Oh, wow, getting a new ship is such a massive upgrade, lmao

  • King RiptorKing Riptor Registered User regular
    DJ Eebs wrote: »
    Oh, wow, getting a new ship is such a massive upgrade, lmao

    I got one that holds a decent amount of cargo it's amazing. The shield breaker is next

    I suppose its time to set up a factory base

    I have a podcast now. It's about video games and anime!Find it here.
  • ProhassProhass Registered User regular
    I’m holding out for now and waiting in case I find a ship or get one in a mission before I buy a new one. Also does this game have a level cap or can you eventually level everything?

  • smofsmof [Growling historic on the fury road] Registered User regular
    No level cap, I think

  • DJ EebsDJ Eebs Moderator, Administrator admin
    I did the Ranger quest line and got a good one, it looks so much nicer inside

  • ProhassProhass Registered User regular
    edited September 2023
    It’s been driving me nuts since like fallout 3, but if there’s a mission to listen to an audio log, and I have rhat audio log, please prompt it in the mission screen itself, so I don’t have to hunt through my inventory for a log that sometimes doesn’t have the same name as it’s described as in the mission

    On thing I feel like is a step back from other Bethesda games is you’ll often have the occasional store in cities rhat requires you to load in. Which would be fine if inside it wasn’t just one room. Put a stock room for me to sneak around in, or some other rooms to make it worth the load, it’s bizarre to go through a load screen no matter how quick for one small room.

    Prohass on
  • ProhassProhass Registered User regular
    Also when programming an animal system with predators and prey, maybe have it so a predator stops attacking prey and eats its victim once it makes a kill

    Otherwise what you end up with is constant massacres as dozens of prey gets slaughtered by one predator

    Maybe mods can add stuff like this but it would go a long way to making the flora and fauna feel real if they interacted in realistic ways and not just “hostile/not hostile”

  • King RiptorKing Riptor Registered User regular
    Prohass wrote: »
    I’m holding out for now and waiting in case I find a ship or get one in a mission before I buy a new one. Also does this game have a level cap or can you eventually level everything?

    Its worth buying one with more cargo early if you're a hoarder

    I have a podcast now. It's about video games and anime!Find it here.
  • ProhassProhass Registered User regular
    edited September 2023
    I’m doing fine for now but I’ll keep it in mind

    I’m on the main planet, and like 500 metres outside the main city I meet a survivalist who’s been attacked by wildlife and needs help. And I’m like we’ve settled this planet for like 200 years? Maybe 100? I dunno I’m not clear on the timelines, but come on. Also can you not call someone from the city?

    Also he’s now following me around and I can’t get rid of him, he said he needs to find his ship but there’s no mission marker or even mission, he’s just following me and when I interact with him he just says generic survivalist responses

    I’m loving the game but my god the repetition with the procedural structures is ridiculous. I’ve been playing for 15 hours and I’ve seen multiple sets of the same locations on multiple planets, often on the same planet. Also what is the point of the cave locations? Resources I guess? They’re the most boring points of interest I’ve ever seen in a game like this, basically the same small room on every planet, I don’t even bother visiting them anymore

    Edit: ok found his ship, I guess it was under the activities tab, which I forgot about. He also said “it’s hard living off the grid” and I’m like mother fucker there’s a space Starbucks within walking distance

    Prohass on
  • smofsmof [Growling historic on the fury road] Registered User regular
    Prohass wrote: »
    Also when programming an animal system with predators and prey, maybe have it so a predator stops attacking prey and eats its victim once it makes a kill

    Otherwise what you end up with is constant massacres as dozens of prey gets slaughtered by one predator

    Maybe mods can add stuff like this but it would go a long way to making the flora and fauna feel real if they interacted in realistic ways and not just “hostile/not hostile”

    Skyrim definitely has a mod for this. So wolves wouldn't all immediately, suicidally attack you from a mile away and would actually be more likely to run from you.

    RDR2 did such a good job with the animal AI. I love that you can actually see animals without them constantly attempting to murder you (as long as it's not a grizzly or a cougar)

  • ProhassProhass Registered User regular
    edited September 2023
    Prohass wrote: »
    Also when programming an animal system with predators and prey, maybe have it so a predator stops attacking prey and eats its victim once it makes a kill

    Otherwise what you end up with is constant massacres as dozens of prey gets slaughtered by one predator

    Maybe mods can add stuff like this but it would go a long way to making the flora and fauna feel real if they interacted in realistic ways and not just “hostile/not hostile”

    Skyrim definitely has a mod for this. So wolves wouldn't all immediately, suicidally attack you from a mile away and would actually be more likely to run from you.

    RDR2 did such a good job with the animal AI. I love that you can actually see animals without them constantly attempting to murder you (as long as it's not a grizzly or a cougar)

    It shouldn’t be too hard to do something simple, like have herbivores eat plants, drink water, and carnivores kill and then eat, while herbivores flee and only fight if directly targeted or if they’re the last one standing or something. With variables

    As it stands now it’s mainly just coming across bodies of herbivores in mass graves

    It’s not the worst animal behaviour system I’ve ever seen, but I want something more from it that hopefully modders will flesh out

    Prohass on
  • Quantum TigerQuantum Tiger Registered User regular
    I found a planet with what appeared to be a named location on it. I went to the location and all that was there was a survivalist and a bunch of dead UC soldiers

    So I went to the planets moon, and there was the exact same named location. Except this time all the soldiers were still alive

    This would honestly make for a great Star Trek or Twilight Zone episode, if it weren't clearly either just copy paste procedural stuff

  • ProhassProhass Registered User regular
    edited September 2023
    Hearing about how scary terromorphs are in universe was cool but I ended up seeing my first one literally outside New Atlantis. They should’ve programmed it so that on major settled worlds there’s no procedural chance of extremely dangerous stuff or certain random events. Just ruins the “this planet is paradise” vibe when you step outside the main city and find the same pirates and like stranded people random events as on more remote or less populated planers where they make narrative sense

    I love the game a lot but as a massive Bethesda fan my least favourite thing about their recent games has been the procedural stuff, and this game doubles down on that at the cost of some of the stuff I like about their games (detailed npc routines, with homes, work, etc)

    Prohass on
  • OwenashiOwenashi Registered User regular
    Possibly a dumb question, but somehow I managed to skip the flying tutorial? It said "let me teach you, power on the engines to skip this" and I think I accidentally powered something on. I fudged my way through and I'm now in that first city, but is there anyway to have it walk me through flight again or should I just try to find some Youtuber doing it?

    I haven't checked it out yet myself but there's a location at New Atlantis, I think somewhere in the MAST District, where you can do ship-simulation flying. I heard battles you do there count for skill-required ship-kills.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited September 2023
    It's a part of the process for joining the UC Vanguard, yes

    And yeah I just used it yesterday to finish my ship kills for Piloting 4

    Maddoc on
  • King RiptorKing Riptor Registered User regular
    So theres no ( mission spoilers)
    Mantis missions huh?
    Bummer

    I have a podcast now. It's about video games and anime!Find it here.
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Do you ever get any more types of single 1x1 block hab modules? Right now all the different style ones are either a companionway, which seems only useful to put ladders in, and a storeroom, which is seemingly useless? I want like small cozy captain's quarters or bunk rooms. Fitting 2x1 rooms in is hard. Also annoying that I need to put an entire laboratory hab in just to have a research terminal. Why can't the manufacture modules have a research terminal?

    I really wish the ship builder had a little preview window of the interior of the habs. Just a static single screen shot down the length of the room to get an idea of what it looks like would be huge.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • minor incidentminor incident expert in a dying field ---Registered User, Transition Team regular
    I was walking into The Key, as one does, when I heard one of the pirates chatting off to the side as I passed by...

    "I heard The Mantis is active again. I'd love to get my hands on him."

    I just stopped, turned towards him, and
    rk66p4j3orva.jpg

    Ah, it stinks, it sucks, it's anthropologically unjust
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