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Elden Dark King's Demon's Blood Ring Fieldborne Souls thread
I finally got Promised Consort done using Taylew. Just kept healing him and let him do all the work. He ended up basically solo'ing him for me. Just had to make sure to keep the health up and dodge the few times he swapped aggro.
Not exactly the most elite way to do it, but by god dead is dead.
And now that I've done Erdtree on a NG+ run, it makes way more sense to do it right after taking out Mohg versus doing it after having finished the first playthrough. As a super long, well done sidequest to the main game it functions just fine re: narrative with the regular game still serving as the actual end. Playing it as the "end" after having gotten your Elden ending makes zero sense.
So yeah, it fits into the game way better as experienced in the middle of the playthrough, rather than after its over.
Raynaga on
+2
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Phew, just finished the DLC final as well. Had a helper aptly named 'let me solo', and by the end, ran out of FP, so I let the man do as he claimed.
Journey 2 in Elden complete. Got every boss this time, Journey 1 I ended up skipping Promised Consort and Placidusax. Age of Stars in Journey 1, Age of Order in Journey 2. I figure I'll do Frenzied Flame for Journey 3 and call it at that point. Level 279, 303 hours in. Definitely got my purchase price worth.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
when the dlc came out i was doing some stuff so i was like "i'll come back to it in a week" and then forgot it existed and i suddenly remembered it existed
does jason elden ring defeat the big shrimp at the end
when the dlc came out i was doing some stuff so i was like "i'll come back to it in a week" and then forgot it existed and i suddenly remembered it existed
does jason elden ring defeat the big shrimp at the end
gg that was me
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Yeah, I think that's an easy win for Lies of P. I'd have played it a lot more, but I kind of wanted to wait for the DLC, same reason I shelved Elden Ring for a while.
I might like Code Vein more, but that's because I love some anime melodrama, not because it's the best at being a Soulslike.
Though I do think it hits most of the key requirements pretty well (enemy variety, weapon variety, build variety, good controls), it feels a bit off and a lot of people hate the environments (I don't, but kind of get it).
Whereas Lies of P excels in every area, no notes.
Kamar on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
lies of p has no character creator and is thus unplayable im afraid
no sliders = no gameplay i dont make the rules
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Code Vein is a floaty mess with no hit interactions or weight, I played an hour and refunded it.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Yeah, I think that's an easy win for Lies of P. I'd have played it a lot more, but I kind of wanted to wait for the DLC, same reason I shelved Elden Ring for a while.
I might like Code Vein more, but that's because I love some anime melodrama, not because it's the best at being a Soulslike.
Though I do think it hits most of the key requirements pretty well (enemy variety, weapon variety, build variety, good controls), it feels a bit off and a lot of people hate the environments (I don't, but kind of get it).
Whereas Lies of P excels in every area, no notes.
Honestly I flat out find Lies of P better than Elden Ring, or any of the actual souls.
Though I don't think that's a super fair comparison inn the latter case - it had a chance to learn from them, and it executed way better as a result.
But it just does so much right, and it really really benefits from being a very focused experience, rather than Elden Rings do everything and anything (and like no bones if you like that approach, but I don't think it's unfair to say Elden Ring suffers for it's scale a lot).
Yeah, I think that's an easy win for Lies of P. I'd have played it a lot more, but I kind of wanted to wait for the DLC, same reason I shelved Elden Ring for a while.
I might like Code Vein more, but that's because I love some anime melodrama, not because it's the best at being a Soulslike.
Though I do think it hits most of the key requirements pretty well (enemy variety, weapon variety, build variety, good controls), it feels a bit off and a lot of people hate the environments (I don't, but kind of get it).
Whereas Lies of P excels in every area, no notes.
Code Vein really doesn't get enough love. It's a really enjoyable game, and like you say, it's got some fun anime melodrama for a story on top instead of the all too frequent soulslike "a rorschach inkblot test counts as storytelling, right?".
But yeah, Lies of P is just a smooth, complete package. Fun combat, solid aesthetics, actual plot. I had very few complaints with the game.
I'd put Lies of P on par with DS3, but it doesn't really scratch the exploration itch at all.
While this is totally fair, i'm very ambivalent on the exploration in Elden Ring. If it had been more shadow of the erdtree (and erdtree had pushed what it was doing with interconnected verticaility even further) as a whole, i'd be higher on it. Exploration for me is about texture of how you interact with the world, and ER has too many remidners that it's a game and a false world. Parto f the reason i'm so high on the BoTW/Tears series is the way you can free-form explore with the climbing (and later, vehicle building). It just has a better texture to me, a better game feel.
I'd put Lies of P on par with DS3, but it doesn't really scratch the exploration itch at all.
i did the first couple of bosses in lies of p (deathless natch, im the kwisatz haderach of piloting timothy chalamet) and it didn't grab me at all
the mechanics are decent but the aesthetic of parisian steampunk twee via korea is deeply offputting and i could not give less of a shit about anything that is happening, zero investment.
also every time i see his face i hear my friend britney yelling TIMO-TAY SHALLA-MAY and i cant keep it together
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 15
A lot of this is going to come down to your own personal immersion Penguin, nothing felt false or arbitrary about Elden Ring's world to me. I've heard all your explanations for why before, I just disagree.
I'm also huge on exploration and Elden Ring is absolutely brilliant at allowing you to bring together lots of disparate parts and apply situational counters to specific situations. This is my entire jam, it is my raison d'être, it is why I play them. It certainly isn't for an expectation of top tier action, I know exactly what games to go to if I want that and it isn't any souls like on the planet. The existence of stamina alone disqualifies any game that has it for me.
It's better at the kind of exploration I like than any other of their games, it is absolutely top tier at this.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+2
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited November 15
i like big tree
but yeah i enjoyed wandering around elden ring on the first long playthrough just rootling around like a fuckin PIGGY snorflegorffling all the little glows in the ground but i can deffo see it not holding up as well on repeat playthroughs but thats kinda why i mostly left it one and done
surrealitycheck on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 15
For me its better than all of their other games on a repeat playthrough because on a repeat the puzzle is "how do I construct dumb character build y" and now that you know how the game works you can construct that character in 90 minutes tops and then have fun beating the rest of the game with your dumb build and laughing at it.
The freedom to put that together is unparalleled.
So its got "exploration puzzle" and "build puzzle" on hard lock, undisputed champion of both.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
oh yeah but my opinions on dark souls 1-3 are not repeatable in polite company so assume elden ring does it better imo
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 15
Dark souls 1 with the master key is almost as good at the build puzzle as Elden Ring for the most part, but 2 and 3 are ass tier. You can't get to a lot of interesting weapons until later.
Bloodborne is even worse sometimes requiring you to plumb the cthulu abyss dungeons for like 40 hours just to get to a weapon so you can beat half the game with it cos you already have to beat a bunch of bosses just to reach the abyss, or weapons you can't even get till near the end.
But I still love that game just for its aesthetic.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited November 15
u should play darktide u would enjoy that in my estimation
its the best first person melee game in any game and its not close and its full of fun tech plus 2 years after release the game is almost functional ayyy
EDIT: wait what game was it that somebody mentioned u to me independently and i was like oh yeah uhh... maybe helldivers? i honestly cant remember
surrealitycheck on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 15
Yeah but i can't really play fps for long sadly due to rsi so I haven't even looked into it.
I can get through a playthrough, over like, months.
But darktide is for playing hundreds of hours of squad based fps right? I basically can't.
If it was singleplayer I'd try to go for it with a controller but, um, I'm not playing a multiplayer fps game with a controller.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Yeah but i can't really play fps for long sadly due to rsi so I haven't even looked into it.
I can get through a playthrough, over like, months.
But darktide is for playing hundreds of hours of squad based fps right? I basically can't.
If it was singleplayer I'd try to go for it with a controller but, um, I'm not playing a multiplayer fps game with a controller.
ahhhh no that makes sense, rsi is rough
because its pve you can make controller work but the unique feature of it is that it actually uses the first person view to angle swings in space and so mouse aim is legitimately helpful for chivalry-style tricks. i still think it would be worth a try on controller because there's a lot of tech even without precise angling and it's very fun but i did my time in the controller mines a couple years ago from rsi as a result of really bad desk height, and never have i malded more (and i was playing fuckin fallout so i just used vats because trying to aim was making me so sad)
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I have to save up any kind of intense game and ration playing it, and right now the next game I'm saving my hands for is Stalker. So that's the priority.
Sadly I don't think Darktide will ever make it, and it wont be the first one since this hit me in 2020.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
yeah its too many hours to risk the rsi for mouselook for sure
god rsi is such a fuckin demon im sorry bro sending anti-inflammatory vibes
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
atm im doing qigong alongside physiotherapy exercises and gym. qigong talks about fancy chi and shit but really all it is is a collection of comprehensive stretches and nerve glides that works every muscle in your body.
just one movement can nerve glide your arm like four times in a second.
its clever stuff.
i've done physio for years and they just give me movements i do in qigong.
so i started it and thought, well, ill just do this then? its cheaper than physio and they have tea and snacks.
anyway that's part of why i can actually have a realistic expectation of being able to play stalker come the 20th. else i'd just have to forget about it.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
FWIW, i would like any sequel to Lies of P to push the interconnected world and the build crafting further
I appreicate why they went for the linear approach, but a bit more of an in depth interocnnectedness would be fun, and they've got the chops for that with the shortcuts etc already in the game. Buildcrafting likewise - the Quartz system is a good first pass, it just needs more support for various options - better ways to build into "Exhaust your flask and benefit" or "Break enemy weapons". You sorta end up doing a generalized Good Stuff approach.
The weapon crafting is real fun though, that was a highlight for me. And i preferred the cut down stat system.
Impressed you got deathless on the first two bosses though @surrealitycheck - Puppet Watchman always kicks my butt all over the place.
I want Fromsoft to go back to dark souls 1 for level design philosophy personally, they never hit that perfectly for me again
DS2 too unconcerned with believable space
DS3 too spread out and distance faked
Elden Ring too big, I just don't personally find most open worlds fun
I want Fromsoft to go back to dark souls 1 for level design philosophy personally, they never hit that perfectly for me again
DS2 too unconcerned with believable space
DS3 too spread out and distance faked
Elden Ring too big, I just don't personally find most open worlds fun
I don't really mind any of the Dark Souls level designs, and within a given area I think DS2 and Dark Souls 3 remain quite solid, but there's certainly something special to the way things link up in DS1.
2 and 3 are fine, they're just not actively making me happy like exploring the space of ds1's world did. ER is obviously a different beast entirely and in a new level design direction I find more actively not fun because of my personal preferences. I might try the DLC someday, it sounds like it might be more what I like, maybe.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I agree with Bahamut on 2 and 3, but obviously not Elden Ring as open worlds are the entirety of my jam tea and crumpets.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Code Vein is a floaty mess with no hit interactions or weight, I played an hour and refunded it.
I played code vein for a few hours as I got it as part of a bundle and I didn't realise it was supposed to be a soulslike until right at the end of my play time. Combat was so imprecise and, as you say, weightless I didn't realise.
I want Fromsoft to go back to dark souls 1 for level design philosophy personally, they never hit that perfectly for me again
DS2 too unconcerned with believable space
DS3 too spread out and distance faked
Elden Ring too big, I just don't personally find most open worlds fun
I remain surprised no one's done a soulslike where the setting is something more Castlevania esque - that is, a single, hyper detailed and epxansive locale - like a giant crumbling castle.
Something where you could really lean into the dungeon vibes and the shortcuts etc.
I suspect in practice it'd run the danger of being a bit monotonous, or, if the designers made an effort to break up the place in thematic chunks, not really a single location in anything but name.
I can see the Dark Souls version of this: and here, through this door in the castle, we have the poison swamp room.
I suspect in practice it'd run the danger of being a bit monotonous, or, if the designers made an effort to break up the place in thematic chunks, not really a single location in anything but name.
I can see the Dark Souls version of this: and here, through this door in the castle, we have the poison swamp room.
I suspect in practice it'd run the danger of being a bit monotonous, or, if the designers made an effort to break up the place in thematic chunks, not really a single location in anything but name.
I can see the Dark Souls version of this: and here, through this door in the castle, we have the poison swamp room.
You are describing the SotN castle and the various SotN-likes after it yes that would be grand
i'm one of the sickos that liked castlevania lament of innocence and yeah that is a solvable problem
make your spooky garden area, your haunted theater, your dank cave, but eliminate the videogame ass hub room and do real level design with soulslike combat...
i'm one of the sickos that liked castlevania lament of innocence and yeah that is a solvable problem
make your spooky garden area, your haunted theater, your dank cave, but eliminate the videogame ass hub room and do real level design with soulslike combat...
Posts
Not exactly the most elite way to do it, but by god dead is dead.
And now that I've done Erdtree on a NG+ run, it makes way more sense to do it right after taking out Mohg versus doing it after having finished the first playthrough. As a super long, well done sidequest to the main game it functions just fine re: narrative with the regular game still serving as the actual end. Playing it as the "end" after having gotten your Elden ending makes zero sense.
So yeah, it fits into the game way better as experienced in the middle of the playthrough, rather than after its over.
does jason elden ring defeat the big shrimp at the end
gg that was me
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Yeah, I think that's an easy win for Lies of P. I'd have played it a lot more, but I kind of wanted to wait for the DLC, same reason I shelved Elden Ring for a while.
I might like Code Vein more, but that's because I love some anime melodrama, not because it's the best at being a Soulslike.
Though I do think it hits most of the key requirements pretty well (enemy variety, weapon variety, build variety, good controls), it feels a bit off and a lot of people hate the environments (I don't, but kind of get it).
Whereas Lies of P excels in every area, no notes.
no sliders = no gameplay i dont make the rules
Honestly I flat out find Lies of P better than Elden Ring, or any of the actual souls.
Though I don't think that's a super fair comparison inn the latter case - it had a chance to learn from them, and it executed way better as a result.
But it just does so much right, and it really really benefits from being a very focused experience, rather than Elden Rings do everything and anything (and like no bones if you like that approach, but I don't think it's unfair to say Elden Ring suffers for it's scale a lot).
Steam: https://steamcommunity.com/id/TheZombiePenguin
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Switch: 0293 6817 9891
Code Vein really doesn't get enough love. It's a really enjoyable game, and like you say, it's got some fun anime melodrama for a story on top instead of the all too frequent soulslike "a rorschach inkblot test counts as storytelling, right?".
But yeah, Lies of P is just a smooth, complete package. Fun combat, solid aesthetics, actual plot. I had very few complaints with the game.
While this is totally fair, i'm very ambivalent on the exploration in Elden Ring. If it had been more shadow of the erdtree (and erdtree had pushed what it was doing with interconnected verticaility even further) as a whole, i'd be higher on it. Exploration for me is about texture of how you interact with the world, and ER has too many remidners that it's a game and a false world. Parto f the reason i'm so high on the BoTW/Tears series is the way you can free-form explore with the climbing (and later, vehicle building). It just has a better texture to me, a better game feel.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
i did the first couple of bosses in lies of p (deathless natch, im the kwisatz haderach of piloting timothy chalamet) and it didn't grab me at all
the mechanics are decent but the aesthetic of parisian steampunk twee via korea is deeply offputting and i could not give less of a shit about anything that is happening, zero investment.
also every time i see his face i hear my friend britney yelling TIMO-TAY SHALLA-MAY and i cant keep it together
I'm also huge on exploration and Elden Ring is absolutely brilliant at allowing you to bring together lots of disparate parts and apply situational counters to specific situations. This is my entire jam, it is my raison d'être, it is why I play them. It certainly isn't for an expectation of top tier action, I know exactly what games to go to if I want that and it isn't any souls like on the planet. The existence of stamina alone disqualifies any game that has it for me.
It's better at the kind of exploration I like than any other of their games, it is absolutely top tier at this.
but yeah i enjoyed wandering around elden ring on the first long playthrough just rootling around like a fuckin PIGGY snorflegorffling all the little glows in the ground but i can deffo see it not holding up as well on repeat playthroughs but thats kinda why i mostly left it one and done
The freedom to put that together is unparalleled.
So its got "exploration puzzle" and "build puzzle" on hard lock, undisputed champion of both.
Bloodborne is even worse sometimes requiring you to plumb the cthulu abyss dungeons for like 40 hours just to get to a weapon so you can beat half the game with it cos you already have to beat a bunch of bosses just to reach the abyss, or weapons you can't even get till near the end.
But I still love that game just for its aesthetic.
its the best first person melee game in any game and its not close and its full of fun tech plus 2 years after release the game is almost functional ayyy
EDIT: wait what game was it that somebody mentioned u to me independently and i was like oh yeah uhh... maybe helldivers? i honestly cant remember
I can get through a playthrough, over like, months.
But darktide is for playing hundreds of hours of squad based fps right? I basically can't.
If it was singleplayer I'd try to go for it with a controller but, um, I'm not playing a multiplayer fps game with a controller.
ahhhh no that makes sense, rsi is rough
because its pve you can make controller work but the unique feature of it is that it actually uses the first person view to angle swings in space and so mouse aim is legitimately helpful for chivalry-style tricks. i still think it would be worth a try on controller because there's a lot of tech even without precise angling and it's very fun but i did my time in the controller mines a couple years ago from rsi as a result of really bad desk height, and never have i malded more (and i was playing fuckin fallout so i just used vats because trying to aim was making me so sad)
Sadly I don't think Darktide will ever make it, and it wont be the first one since this hit me in 2020.
god rsi is such a fuckin demon im sorry bro sending anti-inflammatory vibes
just one movement can nerve glide your arm like four times in a second.
its clever stuff.
i've done physio for years and they just give me movements i do in qigong.
so i started it and thought, well, ill just do this then? its cheaper than physio and they have tea and snacks.
anyway that's part of why i can actually have a realistic expectation of being able to play stalker come the 20th. else i'd just have to forget about it.
I appreicate why they went for the linear approach, but a bit more of an in depth interocnnectedness would be fun, and they've got the chops for that with the shortcuts etc already in the game. Buildcrafting likewise - the Quartz system is a good first pass, it just needs more support for various options - better ways to build into "Exhaust your flask and benefit" or "Break enemy weapons". You sorta end up doing a generalized Good Stuff approach.
The weapon crafting is real fun though, that was a highlight for me. And i preferred the cut down stat system.
Impressed you got deathless on the first two bosses though @surrealitycheck - Puppet Watchman always kicks my butt all over the place.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
DS2 too unconcerned with believable space
DS3 too spread out and distance faked
Elden Ring too big, I just don't personally find most open worlds fun
I don't really mind any of the Dark Souls level designs, and within a given area I think DS2 and Dark Souls 3 remain quite solid, but there's certainly something special to the way things link up in DS1.
I played code vein for a few hours as I got it as part of a bundle and I didn't realise it was supposed to be a soulslike until right at the end of my play time. Combat was so imprecise and, as you say, weightless I didn't realise.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I remain surprised no one's done a soulslike where the setting is something more Castlevania esque - that is, a single, hyper detailed and epxansive locale - like a giant crumbling castle.
Something where you could really lean into the dungeon vibes and the shortcuts etc.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I can see the Dark Souls version of this: and here, through this door in the castle, we have the poison swamp room.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
poison swamp oubliette
You are describing the SotN castle and the various SotN-likes after it yes that would be grand
make your spooky garden area, your haunted theater, your dank cave, but eliminate the videogame ass hub room and do real level design with soulslike combat...
i would flip my shit
The mad wizard did mad wizard stuff, now enjoy this poison swamp teleporter maze.
vampiresses