The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Not really a direct sequel to Warhammer 8th edition, but follows the rank and file style of wargaming in the Warhammer universe.
From G-W:
It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter how fleeting.
The Old World, or The World of Legend, is a rich and wondrous setting where countless factions and races seek to protect their homelands and subjugate their foes.
Explore the mysterious planes inhabited by humans, the undead, forces of Chaos, and more, and learn about their history, legends, and rivalries before choosing an army to take to battle.
Where will your adventure take you?
Warhammer: the Old World is a game unlike any other, in which you command mighty armies of Citadel miniatures, relying upon your own tactical ingenuity to achieve victory.
Newly Released Starter Packs focus on Tomb Kings and Bretonnia
And they just announced the Orc and Goblin Tribes but several factions of good and evil are handled in the main rule book
For older armies, they released legacy army lists to keep you playing
Reserved for other resources. Hi everyone! I play Beasts and Dwarfs!
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webguy20I spend too much time on the InternetRegistered Userregular
I’m building a necrosphynx and it’s fascinating to see the progression in model design and sprue layout between this older model and the new plastic of AoS and 40k.
The High Elven armylist looks so fun. I love the Honours system! Spearelves and archers get the imperial style detachment system. Opal Amulets for everyone! I have a pile of Island of Blood models I could build and paint if I had time!
I’m building a necrosphynx and it’s fascinating to see the progression in model design and sprue layout between this older model and the new plastic of AoS and 40k.
Amazing model though. Cant wait to paint it up.
It's a cool model. I have some newish dwarf stuff that is really cool especially compared to the older dwarf models I also have. I'm excited to assemble and paint now that I retired early!
Switch: SW-2322-2047-3148 Steam: Archpriest -- Selling Board Games for Medical Bills- Ask if interested!
Question: models with the grail vow are immune to magical attacks. Does that really mean they can't be harmed at all by magic weapons?
Because you can't not use a magic weapon in close combat. So a model that has one literally can't attack a model with the vow in close combat.
It does seem that way. I didn't see anything in the FAQs. They're at least expensive units, right?
175 for the Bret Duke and 38 for a grail knight.
The Duke is an absolute monster though.
honovere on
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
I ordered a bunch of base converters so I can upscale my Dwarfs and Chaos Warriors.
Really looking forward to seeing the Arcane Journal for the Dwarven Holds. New runes! Entire armies of Hammerers! More artillery than even the Empire can claim! Who knows? Also the dice look great.
I really want to do a infantry focused High elves list. I can make a big unit of Seaguard already and would add like two more blocks of militia with archer detachments. Then I like the idea of parts of the army coming from different kindoms, so you have like a character, a core unit and some special/rare from that kingdom. Like each noble supplying their troops.
Gotta see how much of the old stuff in the pile of shame I can be bothered to reuse and what can be salvaged with new hemets and shields from Elfhead. Although for spearelves, the whole elfhead models might be the way to go.
I really wait and see what they do with the High Elves, I know my brother with is army will do them from Caledor. I would do Nagarythe but their thing is shadow warriors and less to the archers and spearmen so I don't know anymore
Grail's Vow provides immunity to psychology and to magical attacks, also stubborn, and the blessing of the lady without having to pray
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited February 3
Grail Vow provides three common Special Rules:
Immune to Psychology
Magical Attacks
Stubborn
If you want to read that comma as joining “Magical Attacks” to “Immune to” then you also have to read the “and” as doing the same thing with “Stubborn” and “immune to stubborn” makes zero sense.
Lol, I must've been way tired, or dumb reading that. It's extremely not what I first read and exactly as you say. Like I managed to read that it's both giving magical attacks and giving immunity to it. I don't even know how I managed that.
Sorry for this silly excursion
+3
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
What’s actually interesting is the subtlety of the way the Lance rules were written. Back in 6th the Lance got 1 point of rank bonus for every row behind the leading dude so ten horsies = 4 ranks = maxed out +3 rank bonus.
Now it’s a flat +1 for being in Lance formation plus rank bonus only for rows that have the required width based on the unit type. So for heavy cavalry (4 wide) that’s the fourth “rank” i.e. a ten horse unit… on the other hand, that’s also the max rank bonus because heavy cav. caps at +1 anyway…
It speaks to a very joined-up design process, which I like a lot. Same as how the Dwarf Ironbreakers and Irondrakes can form detachments now, because that’s a common special rule rather than an Empire exclusive. Bodes well for the future of the game imho.
Lance feels more like minor bonus/side grade now to close order.
More attacks to the front while narrower, easier an faster wheeling. But also slightly harder to get the rank bonus and huge flanks.
The +1 for just being in formation is something close order units get, too iirc. Otherwise open order would just be better, I think. But I have to reread the unit types a bit more , there's a bunch of subtle differences
Another question:
I'm looking at Oaken Shield from battle magic and shield of saphery from high magic. The latter obviously has the advantage of being a ranged spell instead of only on the caster and their unit. On the other hand shield of saphery only lasts until the end of the turn and removes any other enchantment on the unit. Oaken Shield is 7+, saphery is 9+.
Am I missing something? Is the range advantage so good that not lasting into the enemy's turn and removing other buffs on the unit and being harder to cast is still worth it? Or is shield of saphery just kinda bad?
So they would just stand around doing nothing in that case?
Yeah, they'd have to declare, and the target could react, but they wouldn't be able to actually move.
So don't roll bad on your impetuous roll when within charge range of a unit with missile weapons while in marching formation!
Would the Drilled ability help in that case? It let'S you Redress Ranks before the move. Does a charge count as a move for that? You cant reform during the charge, but Drilled might be fore that?
found a snag in my idea to make an archmage a warden of saphery (who can cast magic while wearing armour) and give them magical armour. you can only take magical armour if the unit has the option to take mundane armour, and only can take magic shields if they have the option to take mundane shields. boooh.
Well at least that means dragon mages have one advantage. they come with light armour, so they can take magical armour (but no magical shields)
honovere on
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Another question:
I'm looking at Oaken Shield from battle magic and shield of saphery from high magic. The latter obviously has the advantage of being a ranged spell instead of only on the caster and their unit. On the other hand shield of saphery only lasts until the end of the turn and removes any other enchantment on the unit. Oaken Shield is 7+, saphery is 9+.
Am I missing something? Is the range advantage so good that not lasting into the enemy's turn and removing other buffs on the unit and being harder to cast is still worth it? Or is shield of saphery just kinda bad?
I tend to agree that something is a bit off there. The removal of other enchantments is actually a penalty considering you can’t cast enchantments on the enemy so you’d only be removing other buffs you already applied. So yeah, not lasting into the enemy turn is weird; when do you expect to take damage in your own turn? Combat? Maybe a miscast?
It's only use is really casting in on a unit that's charging into combat.
There's a few more spells in the lores that are obviously way better than their counter parts from other lores and easier to cast at the same time. Like the variance in the assailment spells is huge
Another rule detail I missed before: identical special rules (X) explicitly stack, unless the the rules say they don't.
So 3 loadstones and a banner of arcane protection in the same unit? Magic resistance (6).
Arrows of Isha, bow of averlorn, and razor standart? Shooting arrows with armour bane(4)
honovere on
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Pretty sure magic resistance is one that explicitly doesn’t stack, or, yeah, it would get heckin’ silly.
Hmmmm, unless I missed that too, I can't find a limit to the number of different spells a wizard can cast. So anything that gives you more spells would be pretty good?
honovere on
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
It’s one attempt per spell, so yes; an extra spell is nearly as good as an extra level. This also means you basically have to have a caster somewhere because the one fated dispel/turn just isn’t going to cut it.
Looking a bit at the lores and I'm not sure about them? There doesn't seem to be that much difference between many of them, thematically or with the types of spells?
pretty much everyone gets a missile, a vortex, a conveyance, and one or two hexes and enchantments.
The average difficulty ranges a bit though. Battle Magic on the low end and High Magic on the high end (even more so if adding Lore of Saphery). Not that High/Saphery necessarily has the better spells, other lores have very comparable spells for some of them but easier to cast.
High/Saphery doesn't even have a single 7+ spell and out of ten spell only two are 8+. The rest are 9+/10+ and the only 11+ spell I've seen so far.
Which makes it kinda useless for lower level mages? Or Maybe the advantage of the rerolls from Lileath's Blessing is baked into High/Saphery?
Remember way back in 2022 when Cathay was first shown off and it was said on Warcom they would not only show up in TW but also the Old World?
Well, not anymore it seems
Fans of Warhammer: The Old World should note that there aren’t any current plans to bring Kislev or Grand Cathay to the tabletop for the foreseeable future.
Some of the Warcom articles make it sound like the long term plan is to maybe slow roll into the great war against chaos and asavar kul. But even that is about 25 years in universe time away
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
By the time that happens hopefully they’ll have gotten around to reexamining the “Cathay” thing because that is the one army I’ve wanted in Warhammer for over thirty years now. Plus the TWWIII incarnation is pretty awesome. Giant terracotta warrior golems, dragon generals, hot air balloon cavalry and all.
By the time that happens hopefully they’ll have gotten around to reexamining the “Cathay” thing because that is the one army I’ve wanted in Warhammer for over thirty years now. Plus the TWWIII incarnation is pretty awesome. Giant terracotta warrior golems, dragon generals, hot air balloon cavalry and all.
You could probably stick in that version of Cathay into AoS and lean even more into the fun / crazy stuff, and then not have to worry about everything having to rank up / be on a square base.
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Amazing model though. Cant wait to paint it up.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The last thing I painted for Fantasy ca. 2014:
It's a cool model. I have some newish dwarf stuff that is really cool especially compared to the older dwarf models I also have. I'm excited to assemble and paint now that I retired early!
Because you can't not use a magic weapon in close combat. So a model that has one literally can't attack a model with the vow in close combat.
It does seem that way. I didn't see anything in the FAQs. They're at least expensive units, right?
175 for the Bret Duke and 38 for a grail knight.
The Duke is an absolute monster though.
Really looking forward to seeing the Arcane Journal for the Dwarven Holds. New runes! Entire armies of Hammerers! More artillery than even the Empire can claim! Who knows? Also the dice look great.
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Gotta see how much of the old stuff in the pile of shame I can be bothered to reuse and what can be salvaged with new hemets and shields from Elfhead. Although for spearelves, the whole elfhead models might be the way to go.
Maybe we'll finally get a model for Bellannaer. He should be active in the Old World time frame
So if there's ever a fight between two units of them it's all down to the horses kicking each other
wut.
EDIT: Nevermind, Impetuous units have to declare charges when in range so I can see why this needs to be spelled out.
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Yeah, they'd have to declare, and the target could react, but they wouldn't be able to actually move.
So don't roll bad on your impetuous roll when within charge range of a unit with missile weapons while in marching formation!
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How are they immune to magical attacks?
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The Lady provides them with magical blessings for swearing such a noble vow.
Right but I’ve read the Vow and it doesn’t say they’re immune to magical attacks.
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- Immune to Psychology
- Magical Attacks
- Stubborn
If you want to read that comma as joining “Magical Attacks” to “Immune to” then you also have to read the “and” as doing the same thing with “Stubborn” and “immune to stubborn” makes zero sense.Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Sorry for this silly excursion
Now it’s a flat +1 for being in Lance formation plus rank bonus only for rows that have the required width based on the unit type. So for heavy cavalry (4 wide) that’s the fourth “rank” i.e. a ten horse unit… on the other hand, that’s also the max rank bonus because heavy cav. caps at +1 anyway…
It speaks to a very joined-up design process, which I like a lot. Same as how the Dwarf Ironbreakers and Irondrakes can form detachments now, because that’s a common special rule rather than an Empire exclusive. Bodes well for the future of the game imho.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
More attacks to the front while narrower, easier an faster wheeling. But also slightly harder to get the rank bonus and huge flanks.
The +1 for just being in formation is something close order units get, too iirc. Otherwise open order would just be better, I think. But I have to reread the unit types a bit more , there's a bunch of subtle differences
Another question:
I'm looking at Oaken Shield from battle magic and shield of saphery from high magic. The latter obviously has the advantage of being a ranged spell instead of only on the caster and their unit. On the other hand shield of saphery only lasts until the end of the turn and removes any other enchantment on the unit. Oaken Shield is 7+, saphery is 9+.
Am I missing something? Is the range advantage so good that not lasting into the enemy's turn and removing other buffs on the unit and being harder to cast is still worth it? Or is shield of saphery just kinda bad?
Would the Drilled ability help in that case? It let'S you Redress Ranks before the move. Does a charge count as a move for that? You cant reform during the charge, but Drilled might be fore that?
found a snag in my idea to make an archmage a warden of saphery (who can cast magic while wearing armour) and give them magical armour. you can only take magical armour if the unit has the option to take mundane armour, and only can take magic shields if they have the option to take mundane shields. boooh.
Well at least that means dragon mages have one advantage. they come with light armour, so they can take magical armour (but no magical shields)
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
There's a few more spells in the lores that are obviously way better than their counter parts from other lores and easier to cast at the same time. Like the variance in the assailment spells is huge
Another rule detail I missed before: identical special rules (X) explicitly stack, unless the the rules say they don't.
So 3 loadstones and a banner of arcane protection in the same unit? Magic resistance (6).
Arrows of Isha, bow of averlorn, and razor standart? Shooting arrows with armour bane(4)
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Hmmmm, unless I missed that too, I can't find a limit to the number of different spells a wizard can cast. So anything that gives you more spells would be pretty good?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
universal battle is fine, it's just old. So old in fact it used to be used back in 6th-7th edition
pretty much everyone gets a missile, a vortex, a conveyance, and one or two hexes and enchantments.
The average difficulty ranges a bit though. Battle Magic on the low end and High Magic on the high end (even more so if adding Lore of Saphery). Not that High/Saphery necessarily has the better spells, other lores have very comparable spells for some of them but easier to cast.
High/Saphery doesn't even have a single 7+ spell and out of ten spell only two are 8+. The rest are 9+/10+ and the only 11+ spell I've seen so far.
Which makes it kinda useless for lower level mages? Or Maybe the advantage of the rerolls from Lileath's Blessing is baked into High/Saphery?
Well, not anymore it seems https://www.warhammer-community.com/2024/02/22/total-war-warhammer-3-reinforcements-arrive-en-masse/
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DropBox invite link - get 500MB extra free.
No, it's going hundreds of years back in time. The world blew up in 2528 whereas the new game is set in 2276.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
You could probably stick in that version of Cathay into AoS and lean even more into the fun / crazy stuff, and then not have to worry about everything having to rank up / be on a square base.