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One had their logo drawn in stacks of coins, invididual coins stacked up.
Another had furniture piled high in ways that would not work with gravity enabled.
Every one of those things was a story of madness and hand crafted crazy that you cannot (intentionally) get with an AI
Skyrim has this stuff, too - tons of hand placed items telling tiny stories if you aren't just shoveling the loot in your bag. You can find secret alcoholics, cheating spouses, thieves' guild or dark brotherhood activity, just by cross referencing clutter items and meaningless NPC dialog. Out in the wilderness you can find survival caches, suicides, forgotten battles, tiny tragedies and comedies scattered around.
This is what Bethesda has long excelled at. Elder Scrolls and Fallout are both quite generic in the broad out view but full of hand placed items with entirely too much thought and intention behind them.
The other side is Cyberpunk 2077. The micro level is generic, with repetitive and nonsensical clutter. But the macro view is a character unto itself, powerful and oppressive full of setting development.
Starfield is generic in both and detailed in neither.
Hevach on
+6
LokiDon't pee in my mouth and tell me it's raining.Registered Userregular
edited September 2024
Finally giving Guardians of the Galaxy a go thanks to Humble and man I wish I hadn't slept on this game. It's so good. Right up there with Spiderman as well, feels like they'd fit in just dropping into that game.
Guardians of the galaxy is one of those games where I was like sometimes I’m absolutely fine with just a single player narrative experience that’s focus is utterly on the central narrative and not much else. The details and effort put into the cinematic presentation made it a delightful experience. Like sure the combat never goes into as much complexity as it could of, but sometimes it’s fun to just get on a roller coaster of fantastic art and cinematic direction and ride it
The primary issue with Starfield is the procedural generated stuff. It’s not randomised enough, with literal copies of layout and items in repeating bases. I don’t think it was halfassed so much as a bad project direction. Focus on custom developer crafted stuff Bethesda, that’s what people like about your games! Their obsession with procedural generated content has been the worst aspect of their games and Starfield was top to bottom full of it
Yeah I definitely felt like if they had gone the outer worlds route and had the main content take place in like one solar system with 3 or 4 completely hand crafted planets ranging maybe from skyrim to solstheim sized it would have been better.
Morrowind and Skyrim feel like places. I can literally navigate skyrim without a map because I just know where things are. Starfield ends up just being a fast travel fest, the main story places are fine but outside there’s nothing really worth going to.
It's amazing to me that they managed to make a world that is more boring and one note than No Man's Sky and also managed to make it significantly less immersive with all the fast travel.
Not that I'm saying No Man's Sky is boring, but that it is fully procedural and literally has zero hand-made parts and feels like it has more life than anything in Starfield.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2024
So I beat Resident Evil 3 Remake. I was gifted it in one of the many giveaways here, and many thanks again for that. This is the first Resident Evil I ever finished (the only other one I own is resident evil 1 remake on pc and I can't get past the fixed viewpoints not letting me see ahead of my character).
Overall, I really enjoyed this game. I'm not big on horror, but this really isn't horror. I wasn't scared at any point. Things could get a bit tense when I explored the areas and had to deal with zombies/ambushes/manage my ammo and whatnot but it wasn't really scary it was just small spikes of oh shit.
Things I liked about it: exploring new areas, handling inventory, managing ammo to carefully shoot zombies accurately in the head, managing ammo and items etc, the times N was allowed to chase me down in a normal map and I had to avoid him.
Things I didn't like: every single scripted AAA action setpiece where you run in a linear path while "everything is dangerous around you" or "enemy is chasing you" etc, I found them all utterly lacking tension, I turned brain off and got nothing out of it. Every boss fight. Deeply unimpressed with all of them. They function, they're ok, I tuned out of most of them though.
Game looked pretty good and was a good time fill.
I picked up re2r just now, and will think about re4r later: I know I'll like re4r but I think I'd prefer playing the original version with all the unfiltered Mikami b movie cheese. I'll decide after re2r.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Honestly, Starfield gave off bland vibes the entire time, but I think the point of "Oh...." for me was when I heard the books are filled with actual public domain texts instead of anything crafted/in-universe/good.
I thought I read somewhere that RE3 uses the RE2 engine but somehow isn't as good/is buggier? Like, I guess zombies that you shoot in the head will still just get up?
The issue with RE3make is that RE3 is the weakest RE game by a pretty big margin. I think that the remake is fine, but the source material isn't amazing. The Remake was also made by Capcom's B team, and they did a good job of remaking 3 but they didn't have the capacity to change things up as much as 2's remake did.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Plaing re2r, this is exactly what I wanted. This game is amazing.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+5
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Five hours into Astalon:Tears of the Earth and having a blast. Especially after finding the upgrade that lets you switch characters at will (which really should have just been the default).
-The mage starts at easy mode and just keeps getting more powerful from there. He has waaay too much dakka going on, its just a giant wave of damage numbers whenever he unleashes a strike now. I would be lying if I said I didn't love it though.
-The warrior is okay, he's got a dash now that makes it fun to traverse with him.
-The rogue is...well, I just kind of started bored with her bow attacks and nothing has really changed that so far.
I thought I read somewhere that RE3 uses the RE2 engine but somehow isn't as good/is buggier? Like, I guess zombies that you shoot in the head will still just get up?
yeah a bunch of RE2R's systems are inexplicably gutted out
it's super short, missing sizable chunks of the original game, the Nemesis encounters are mostly scripted setpieces and mandatory boss fights
it's still okay but i also only spent ten bucks and knew it was a downgrade going in. buying it at full price and coming right off Actual Masterpiece RE2R, I can imagine people being pissed.
Bought Occupy Mars during this sale and proceeded to play 40 hours. Managed to finish all the task currently present in the Early Access.
It's both a game with Jank and some really interesting ideas.
First the obvious ones: you are crashlanding in Mars and need to survive, so you need to figure out water, oxygen and food. In the beginning these will be mostly scavenged from abandoned outposts that left some of these laying around, but eventually you gain enough technology to build a basic base and grow potatoes by the bucketload and deciding between original recipe or extra crispy.
You can then build some basic pumps to get some water from deep within the Martian surface and oxygen will be taken care of by an oxygen generator in your escape pod but eventually with enough plants you can start getting enough in enclosed spaces and eventually to get some out of water with some advanced generators.
The very interesting parts of the game is that it takes some of these things really seriously. If you pressurize your habitat building, you might notice the need to have two different pressure doors to equalize pressure between inside and outside. You can skip the doubling, though every time you open the pressurized door, the (almost explosive) hit due to the difference will actually knock you out for a while.
Connecting things is also another parts where this shines a bunch: You need to lay down electrical cabling or hoses for liquids/gas and this happens on a very natural way (walk while holding one and while having resources and it will just keep elongating until you reach your destination.) But then you have things like buildings having fuseboxes filled with individual fuses which you can individually turn off (in case you're having power issues) or replace in case they burn out. You can get electrocuted due to faulty cabling or transformers.
There's also a "minigame" of sorts with regards to circuit boards, which can also fail and then you have to fix traces and replace parts in a workbench by removing the solder points, removing the part, adding a new part and adding new solder points; It's very much a precision job.
So with all of these things, you still have to beat the Martian weather and potential meteor storms all the while proceeding down the tech tree trying to survive and escape the planet.
As of today you are able to reach a point where you build and prepare a launch pad, but you can't progress anymore from there.
Still, very good fun to be had if braving the Martian elements sounds up your alley.
I've been testing it for the past month or so, and it's a promising little game. There's not much to it right now, but they've got a neat take on the "survivors" genre I think.
I found RE3 enjoyable, the Tyrant chasing you sections were thankfully MUCH shorter than RE2 and only really in the one starting area, the rest are all linear boss fight stuff.
Yeah that's why I didn't like it.
Looking forward to Mr X.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I've been testing it for the past month or so, and it's a promising little game. There's not much to it right now, but they've got a neat take on the "survivors" genre I think.
Night School Studio has sent you a message about Oxenfree
OXENFREE will no longer be available on itch.io beginning October 1, 2024. If you have already downloaded the game, you'll be able to keep it and continue to play from your downloaded files. If you have not already done so, you can download files until October 1, 2024 to keep the game. Everyone who worked on OXENFREE deeply appreciates the support from our community over the past eight years and we hope to see you on another service or timeline soon. Thank you!
If you have questions or need additional support for OXENFREE, please visit our support website.
For anyone who has Oxenfree at itch.io. They are planning to remove it entirely from people's libraries.
Night School Studio has sent you a message about Oxenfree
OXENFREE will no longer be available on itch.io beginning October 1, 2024. If you have already downloaded the game, you'll be able to keep it and continue to play from your downloaded files. If you have not already done so, you can download files until October 1, 2024 to keep the game. Everyone who worked on OXENFREE deeply appreciates the support from our community over the past eight years and we hope to see you on another service or timeline soon. Thank you!
If you have questions or need additional support for OXENFREE, please visit our support website.
For anyone who has Oxenfree at itch.io. They are planning to remove it entirely from people's libraries.
Kinda concerning if that becomes a trend.
It's already appalling when that happens on mobile (RIP XCOM), but on itch now too? That's very troubling.
I thought I read somewhere that RE3 uses the RE2 engine but somehow isn't as good/is buggier? Like, I guess zombies that you shoot in the head will still just get up?
yeah a bunch of RE2R's systems are inexplicably gutted out
it's super short, missing sizable chunks of the original game, the Nemesis encounters are mostly scripted setpieces and mandatory boss fights
it's still okay but i also only spent ten bucks and knew it was a downgrade going in. buying it at full price and coming right off Actual Masterpiece RE2R, I can imagine people being pissed.
Shit, really?
Can't believe they did Nemesis dirty like that. The "it could happen at any time" aspect of them is the whole point of him and X and what makes them terrifying.
Night School Studio has sent you a message about Oxenfree
OXENFREE will no longer be available on itch.io beginning October 1, 2024. If you have already downloaded the game, you'll be able to keep it and continue to play from your downloaded files. If you have not already done so, you can download files until October 1, 2024 to keep the game. Everyone who worked on OXENFREE deeply appreciates the support from our community over the past eight years and we hope to see you on another service or timeline soon. Thank you!
If you have questions or need additional support for OXENFREE, please visit our support website.
For anyone who has Oxenfree at itch.io. They are planning to remove it entirely from people's libraries.
Kinda concerning if that becomes a trend.
I got the same email, and have been searching high and low to figure out the what and the why on this, any ideas?
Resident Evil is the series of games I really wish I was better at. I love the world, enemies, etc - but holy hell I'm terrible at them in huge part due to the limited ammo they allow you. I generally end up watching other people play through them. I think the furthest I managed to get into any of them was RE4 on the Switch where I'm stuck in a building with two others defending it. Every month or so I load it up to make sure I still suck and then go back to powerwashing things.
Night School Studio has sent you a message about Oxenfree
OXENFREE will no longer be available on itch.io beginning October 1, 2024. If you have already downloaded the game, you'll be able to keep it and continue to play from your downloaded files. If you have not already done so, you can download files until October 1, 2024 to keep the game. Everyone who worked on OXENFREE deeply appreciates the support from our community over the past eight years and we hope to see you on another service or timeline soon. Thank you!
If you have questions or need additional support for OXENFREE, please visit our support website.
For anyone who has Oxenfree at itch.io. They are planning to remove it entirely from people's libraries.
Kinda concerning if that becomes a trend.
I got the same email, and have been searching high and low to figure out the what and the why on this, any ideas?
The discussion I saw was that Night Dive got bought by some other larger corporation, so we can chalk if up to corpos to doing corpo things.
Night School Studio has sent you a message about Oxenfree
OXENFREE will no longer be available on itch.io beginning October 1, 2024. If you have already downloaded the game, you'll be able to keep it and continue to play from your downloaded files. If you have not already done so, you can download files until October 1, 2024 to keep the game. Everyone who worked on OXENFREE deeply appreciates the support from our community over the past eight years and we hope to see you on another service or timeline soon. Thank you!
If you have questions or need additional support for OXENFREE, please visit our support website.
For anyone who has Oxenfree at itch.io. They are planning to remove it entirely from people's libraries.
Kinda concerning if that becomes a trend.
I got the same email, and have been searching high and low to figure out the what and the why on this, any ideas?
The discussion I saw was that Night Dive got bought by some other larger corporation, so we can chalk if up to corpos to doing corpo things.
I thought I read somewhere that RE3 uses the RE2 engine but somehow isn't as good/is buggier? Like, I guess zombies that you shoot in the head will still just get up?
yeah a bunch of RE2R's systems are inexplicably gutted out
it's super short, missing sizable chunks of the original game, the Nemesis encounters are mostly scripted setpieces and mandatory boss fights
it's still okay but i also only spent ten bucks and knew it was a downgrade going in. buying it at full price and coming right off Actual Masterpiece RE2R, I can imagine people being pissed.
I was so fucking mad at RE3R when I bought it at full price and finished my first run in four hours
And then found out that they'd removed the original version's post-game content
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2024
God, I love metroidvanias like Astalon. Simple straightforward gameplay backed by RPG progression/grinding.
No fancy parries, dodge rolls, corpse runs or any of that stuff.
Posts
i found several sixth house bases.
Another had furniture piled high in ways that would not work with gravity enabled.
Every one of those things was a story of madness and hand crafted crazy that you cannot (intentionally) get with an AI
They didn't put two skeletons embracing each other on a couch in Starfield?
Literally one of the best parts of every game.
Skyrim has this stuff, too - tons of hand placed items telling tiny stories if you aren't just shoveling the loot in your bag. You can find secret alcoholics, cheating spouses, thieves' guild or dark brotherhood activity, just by cross referencing clutter items and meaningless NPC dialog. Out in the wilderness you can find survival caches, suicides, forgotten battles, tiny tragedies and comedies scattered around.
This is what Bethesda has long excelled at. Elder Scrolls and Fallout are both quite generic in the broad out view but full of hand placed items with entirely too much thought and intention behind them.
The other side is Cyberpunk 2077. The micro level is generic, with repetitive and nonsensical clutter. But the macro view is a character unto itself, powerful and oppressive full of setting development.
Starfield is generic in both and detailed in neither.
Yeah I definitely felt like if they had gone the outer worlds route and had the main content take place in like one solar system with 3 or 4 completely hand crafted planets ranging maybe from skyrim to solstheim sized it would have been better.
Morrowind and Skyrim feel like places. I can literally navigate skyrim without a map because I just know where things are. Starfield ends up just being a fast travel fest, the main story places are fine but outside there’s nothing really worth going to.
Not that I'm saying No Man's Sky is boring, but that it is fully procedural and literally has zero hand-made parts and feels like it has more life than anything in Starfield.
Chessboard boss battle
Overall, I really enjoyed this game. I'm not big on horror, but this really isn't horror. I wasn't scared at any point. Things could get a bit tense when I explored the areas and had to deal with zombies/ambushes/manage my ammo and whatnot but it wasn't really scary it was just small spikes of oh shit.
Things I liked about it: exploring new areas, handling inventory, managing ammo to carefully shoot zombies accurately in the head, managing ammo and items etc, the times N was allowed to chase me down in a normal map and I had to avoid him.
Things I didn't like: every single scripted AAA action setpiece where you run in a linear path while "everything is dangerous around you" or "enemy is chasing you" etc, I found them all utterly lacking tension, I turned brain off and got nothing out of it. Every boss fight. Deeply unimpressed with all of them. They function, they're ok, I tuned out of most of them though.
Game looked pretty good and was a good time fill.
I picked up re2r just now, and will think about re4r later: I know I'll like re4r but I think I'd prefer playing the original version with all the unfiltered Mikami b movie cheese. I'll decide after re2r.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
-The mage starts at easy mode and just keeps getting more powerful from there. He has waaay too much dakka going on, its just a giant wave of damage numbers whenever he unleashes a strike now. I would be lying if I said I didn't love it though.
-The warrior is okay, he's got a dash now that makes it fun to traverse with him.
-The rogue is...well, I just kind of started bored with her bow attacks and nothing has really changed that so far.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
A lot of fond memories of that one.
https://store.steampowered.com/app/1921480/BLUD/
So this was published by humble games, back in June. Probably overshadowed by humble purging. Looks like a mix of Dead Rising and Legend of Zelda
it's super short, missing sizable chunks of the original game, the Nemesis encounters are mostly scripted setpieces and mandatory boss fights
it's still okay but i also only spent ten bucks and knew it was a downgrade going in. buying it at full price and coming right off Actual Masterpiece RE2R, I can imagine people being pissed.
It's both a game with Jank and some really interesting ideas.
First the obvious ones: you are crashlanding in Mars and need to survive, so you need to figure out water, oxygen and food. In the beginning these will be mostly scavenged from abandoned outposts that left some of these laying around, but eventually you gain enough technology to build a basic base and grow potatoes by the bucketload and deciding between original recipe or extra crispy.
You can then build some basic pumps to get some water from deep within the Martian surface and oxygen will be taken care of by an oxygen generator in your escape pod but eventually with enough plants you can start getting enough in enclosed spaces and eventually to get some out of water with some advanced generators.
The very interesting parts of the game is that it takes some of these things really seriously. If you pressurize your habitat building, you might notice the need to have two different pressure doors to equalize pressure between inside and outside. You can skip the doubling, though every time you open the pressurized door, the (almost explosive) hit due to the difference will actually knock you out for a while.
Connecting things is also another parts where this shines a bunch: You need to lay down electrical cabling or hoses for liquids/gas and this happens on a very natural way (walk while holding one and while having resources and it will just keep elongating until you reach your destination.) But then you have things like buildings having fuseboxes filled with individual fuses which you can individually turn off (in case you're having power issues) or replace in case they burn out. You can get electrocuted due to faulty cabling or transformers.
There's also a "minigame" of sorts with regards to circuit boards, which can also fail and then you have to fix traces and replace parts in a workbench by removing the solder points, removing the part, adding a new part and adding new solder points; It's very much a precision job.
So with all of these things, you still have to beat the Martian weather and potential meteor storms all the while proceeding down the tech tree trying to survive and escape the planet.
As of today you are able to reach a point where you build and prepare a launch pad, but you can't progress anymore from there.
Still, very good fun to be had if braving the Martian elements sounds up your alley.
https://thejaspel.itch.io/moonwatch
I've been testing it for the past month or so, and it's a promising little game. There's not much to it right now, but they've got a neat take on the "survivors" genre I think.
Twitch: akThera
Steam: Thera
Yeah that's why I didn't like it.
Looking forward to Mr X.
I should be showering and going to work
What's that smell??
For anyone who has Oxenfree at itch.io. They are planning to remove it entirely from people's libraries.
Kinda concerning if that becomes a trend.
AniList
https://youtu.be/hjwbHFTNgGQ
A teenaged ai rebelling from the cluster
Why yes I have been on the clock for nearly 12 hours, awake for 20, and am desperately trying to get off the clock. How can you tell?
It's already appalling when that happens on mobile (RIP XCOM), but on itch now too? That's very troubling.
Steam | XBL
Can't believe they did Nemesis dirty like that. The "it could happen at any time" aspect of them is the whole point of him and X and what makes them terrifying.
I got the same email, and have been searching high and low to figure out the what and the why on this, any ideas?
The discussion I saw was that Night Dive got bought by some other larger corporation, so we can chalk if up to corpos to doing corpo things.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Ah, well fuck.
I was so fucking mad at RE3R when I bought it at full price and finished my first run in four hours
And then found out that they'd removed the original version's post-game content
No fancy parries, dodge rolls, corpse runs or any of that stuff.