Taken from CNET about the PS5 Pro.
The PlayStation 5 is getting a big upgrade this holiday, if rumors are to be believed. Sony is reportedly planning to announce a Pro version of its PS5 console, promising significant boosts in visual graphics and gameplay.
One of the key changes reportedly coming with Sony's PS5 Pro is a technology called upscaling, which uses artificial intelligence to create images with more detail and lighting effects, without as much need for raw performance.
About the launch:
Rumors now consistently place the PS5 Pro's launch at this holiday shopping season, in part to get ahead of enthusiasm for GTA 6.
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@Lucascraft yeah I didn't particularly enjoy P5 Strikers a lot. Samurai Warriors 5 is pretty fun if it's on there. Gameplay is solid... Story is still musou related. But it has a bit of base building aspects and upgrades... I haven't finished it but if you're looking for good musou it's worth it. Plus the graphics are pretty neat mix of 3D and cel-shaded.
Yoko Taro has even praised the game.
Basically Stellar Blade has the gameplay Nier wished it had and Nier has the writing and characters that Stellar Blade wished it had.
I don't agree because Nier was going for character action, while Stellar is going for Sekiro. Those aren't the same thing at all.
Depending on the game, of course.
So giving me a shiny new option that will still be markedly inferior to 60fps is pretty whatever.
It makes me wonder who the hell the Pro is even for. Is there a contingent out there who are really clamoring to spend $500 more for a nominal increase in frame rate maybe on some titles?
Yeah, the story is... fine. The characters are wet cardboard.
But the game feels great to play. And it makes you feel like a badass after a couple hours of play, versus Sekiro making you feel like a badass after 30 hours - but only for five minutes before it makes you feel like a chump again.
The inclusion of "make it slightly easier to dodge and parry" skills was a great idea. There's still skill involved, but it's more around noticing that you should do a block or parry in the heat of battle instead of also having to pull off pixel perfect button presses.
This actually wouldn't be the wildest leap, because they've used previous consoles to help spread DVD and Bluray.
On the technical side, I don't know how much extra hardware would be needed to run games at 4k+60fps+RT, but I'd bet it's quite a lot more than just adding something that can handle upscaling. It sounds like a great idea, but maybe it's a great idea that'd add $300 to the price.
May PS+ titles are bangers.
I feel like I'm the one person who didn't vibe with it. It was neat enough but I dipped out when:
This game is hugely flawed and obviously disappointing to old Thief fans, so instead of going into it with that mindset and knowing this IP is fucking dead anyway, I've decided to approach it entirely on its own merits. Firstly, I have to praise the FBA (Full Body Awareness) this game commits to. Every action Garrett takes feels very weighty, from climbing, to opening up various chests, to slapping people, running around and so forth. It's actually genuinely excellent. I've rarely played a first person game that feels as satisfying and weighty to do basic actions as what Garrett can do. I am not going to lie, I was quite obsessed with closing and opening some drawers and chests in a room at one point, because it just felt amazing. The atmosphere and just visual design of the city is truly great as well, really conveying that dark fantasy steampunk gothic tone that Thief 2 really nailed.
I was also oddly impressed with how well they hid the loot in the game. Finding stuff in thief was always a big part of the game and while they have modern things, that I know set some people off, like loot glint and a "detective" mode, they do a fantastic job hiding shit. If you think these will make it trivial to find everything in a level you are *terribly* mistaken because it just led them to hide things in the most devious spots they could think of. In birds nests? Hidden behind carefully placed crates? Near multiple patrolling guards (And I'm playing on the difficulty you can't kill anyone, as is my want)? When you open a door and go into a room, they often hide things BEHIND the door you just opened - so if you don't close it you'll easily miss them - and so forth. It's actually nice that I don't question what I can pick up, but it isn't so brainless that the game is taking away the fun of actually finding things for myself - it's a surprisingly competent compromise. Especially as focus is actually limited.
Where the game truly lets itself down, probably coming from the generation of the 360/PS3 into Xbone/PS4 is the fact that the map is cut up into tiny chunks - even the parts that don't look like that are covered in small loading zones. This is pretty disappointing, because if these developers had worked with more powerful hardware on a sequel they may have been able to pull off something special. It may not 100% have been what Thief fans were wanting, but on it's own merits this is actually a pretty interesting immersive sim style game and it does a good job of that. One bizarre thing is that I had a ton of stuff in my starting chest, including preorder upgrades, tons of gold and so forth. It kinda ruins the initial balance of the game a bit, but then again there are plenty of ways for me to make the difficulty truly masochistic if I desire - including an ironman mode where you fail if you take *any* damage at *any* time, so there is that.
My other main complaint is I have heard the word "Taffer" only a single time. What is this shit?
https://www.youtube.com/watch?v=KNKGQM894SI
I think I forgot how much I like this kind of large-scope open world game design. We had a 9 year stretch from March 2006 to November 2015 where we saw Oblivion, Fallout 3, Fallout New Vegas, Skyrim, and Fallout 4 released, as well as various DLCs. I think by the time Fallout 4 came out I was over saturated with this kind of game. I know it hasn't been all-silent from Bethesda or their IPs since then, we've had Fallout 76, and Elder Scrolls Online after all. But both of those games felt like trend-chasing games and have a different vibe for me from the other games (Being multiplayer/live service instead of a single player game is probably a big part of it).
I guess I miss playing these kinds of games more than I thought I would. I haven't tried Starfield yet but I've heard it doesn't quite have the same magic to it.
People talking about the whole industry in trouble but PS just had some great numbers.
And interestingly the one number people were pointing to as a note of trouble (missing the the PS5 sales target of 21m) was really misleading. As what they did hit(20.8) was still a 9% increase and still a record year.
Annual revenue was up. Software sales were up. Console sales were up. Profits up.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I expect it to drop 10% tomorrow.
PSN:Furlion
Your Ad Here! Reasonable Rates!
The two things that have kept me from diving into Sea of Thieves are a) the gameplay loop doesn't really seem that interesting and b) I really don't like how characters look in that game. Just an art style I absolutely don't vibe with.
Yea, definitely feels like it would be less pubbable than Helldivers is since there's much less of a "hard objectives to go after in a time limit" thing going on. Dang ship combat on that sea looks cool tho.
they added a private server PvE mode last year, called Safer Seas
https://www.seaofthieves.com/news/safer-seas
https://www.seaofthieves.com/community/forums/topic/161991/safer-seas-faq
https://www.youtube.com/watch?v=OMReDElRxIU
Sudden interest ensues
But by the gods, the UI they've chosen for the console version is abysmal. I may actually hold this up as the WORST UI in a video game when converting a turn based game from PC to console I've ever seen. Simple things are difficult to do, difficult things are too easy to do by mistake and it obscures too much important information at times. If I wasn't so invested in turn based games as a genre and really loved JA and Jagged Alliance 2, I doubt I would be able to get through this game.
Here's a really good youtube presentation on how the devs see a player using a PS5 controller for the game. I hope it offers some help.
https://youtu.be/wxBgfqles5s?si=YULTXZSyb1CwMo4s