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PbP- Fast & Furious - Everyone drifts all the time. It's impossible to drive straight
ArcticLancerBest served chilled.Registered Userregular
edited June 2024
Since it'll save me all four damage and keep The Beast alive for now, I'll use a boost (I know you wrote that I had 2 available but I'm pretty sure I only have 1).
I'll probably want to go first at the start of the round to make use of that before I get meat ground again, but we can see how exactly things look.
I'm running out the door as I post this. Double check my bookkeeping.
Round 4
4/7 stunt cards out
Scenario
The Crew
I just randomized who got what for this one.
Tank
8/12 health
"Horsepower" Lovecraft (MrBody) 0/8 health
2 boost
August "Augs of War" Derleth (Bursar)
4/8 health
0 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
7/8 health
0 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
5/8
3 boost
Enemy cards
1-Brake Job Each player vehicle with an enemy SUV directly in front of it is dealt 4 damage.
2- Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage 3-Activate Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody) August "Augs of War" Derleth (Bursar) Miguel "The Romantic" Cervantes (ArcticLancer) Clark "Sourpuss" Ashton Smith (Auralynx)
I don't have a car to worry about anymore. I'll probably go for the Stop Hitting Yourself stunt. Bursar gets that free leap action and is also a candidate, but getting out the meatgrinder way might be a priority.
0
ArcticLancerBest served chilled.Registered Userregular
(Alas, my poor car took a point during the last SUV activation so it's at 7/8)
Having 0 boosts feels very bad for reliably accomplishing anything. I could move up by Bursar and YOLO on clothesline (3 coin flips on 4 dice isn't great, but also I sure have rolled it on <=3 a few times now ), or just reposition and take a boost so that I'm primed to actually accomplish the next thing I try to do. Or I could go to G5 and ram the SUV in front of the tank to hopefully have it smoosh that, and it still gives Bursar the opportunity to knock one into the 3 lane (or 5 lane if the tank moves).
Thoughts relative to things everybody else wants to do?
If a wreck were to... happen... to appear in J4 and the other enemy cars did not move, would the end of round actions destroy both the cars at H4 and I4 as well as damaging the Tank?
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Spoilered until images are unborked.
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
It sure looks like I'm going last again, which is fine. Another Speed stunt might come up if I wait.
Tank should be at 8, I think? I knocked a SUV into it.
ArcticLancerBest served chilled.Registered Userregular
Ah, yep. Apologies, I meant to take a turn but have had a few hectic days with the lad.
I choose to employ YOLO and do a Cool Thing that's probably not the actual best move.
Move to H5. Attempt stunt - Clothesline on SUV (H4)
The Boost from Stop Hitting Yourself is mighty tempting, but it's also one of the few ways to deal damage from behind. I'll try to set up some potential damage and maybe cause some havoc downroad.
Drive: from H3 to K2
Ram: the SUV at J3
Geth, roll 4d6 for Red Asphalt
Edit: Result: Failure
Red Asphalt:
4d610 [4d6=5, 1, 3, 1]
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Cleanup Crew
Sweepers: Each enemy SUV moves 1 space toward the nearest wreck.
Beatdown: Each player vehicle with an enemy foot on top is dealt 4 damage. When Activated: Each Wreck adjacent to an enemy SUV is removed.
Beatdown
geth roll 3d6 for black defense - 2 success, 2 boostable
geth roll 3d6 for red defense - 1 success, 1 boostable
geth roll 2d5 for blue defense - 2 success, 1 boostable
"Horsepower" Lovecraft (MrBody) 0/8 health
2 boost
August "Augs of War" Derleth (Bursar)
2/8 health
0 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
2/8 health
0 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
4/8
1 boost
Enemy cards
1- Cleanup Crew When Activated: Each Wreck adjacent to an enemy SUV is removed.
2- Brake Job Each player vehicle with an enemy SUV directly in front of it is dealt 4 damage. 3-Activate Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody) August "Augs of War" Derleth (Bursar) Miguel "The Romantic" Cervantes (ArcticLancer) Clark "Sourpuss" Ashton Smith (Auralynx)
geth roll 2d6 for Blue defense
geth roll 2d6 for Blue defense
geth roll 3d6 for red defense
geth roll 3d6 for red defense
geth roll 3d6 for red defense
geth roll 3d6 for red defense
Red and Blue cars both pulverized. Choose adjacent vehicle to leap onto.
I...probably should have let one of the surrounded cards go before me. Oops
Good news: EVERYONE can try that stunt now!
Blue defense:
2d65 [2d6=4, 1]
Blue defense:
2d65 [2d6=1, 4]
red defense:
3d67 [3d6=3, 2, 2]
red defense:
3d615 [3d6=4, 6, 5]
red defense:
3d610 [3d6=2, 5, 3]
red defense:
3d613 [3d6=3, 5, 5]
MrBody on
0
ArcticLancerBest served chilled.Registered Userregular
edited July 2024
I'm pretty sure some things weren't handled right in there ...
1. MrBody was brawled off my car during the enemy action on my turn (goons) and selected a car adjacent to Auralynx as their target landing spot, but then in the last board spread is still on top of my car. The first move on their turn was also to leap onto an adjacent SUV (one they could have targeted to land on when brawled), eating that action when it wasn't necessary. MrBody, you should probably take a second action (just try the stunt again for simplicity? I'd bet you would have done anyway).
2. During Beatdown I wouldn't have taken any any damage thanks to 3 successes + grit for 4 successes. Meat Grinder would similarly have been 2 successes + grit for only 1 damage. I would be at 6/8 health after the events concluded.
3. Again counting grit, my car survived the above rolls (of the 4 sets rolled only two actually deal any damage to me, leaving me at 3/8 health - the worst possible case AFAICT).
4. MrBody rolled the SUV result, and SUVs only move if the active player has a player vehicle, so the E4 SUV remains in place behind the tank.
Unfortunately nothing here saves Auralynx from his smacks, so alas you're jumping to an SUV. Also odds are pretty good we roll SUVs again and I get demolished anyway, but hey, I'll ride this baby into the ground yet. @Auralynx you're the only one left this round after MrBody takes a new second action, so pick whatever SUV you want to make your next move against.
Ah, looks legit. I guess back then I would have leaped onto the SUV at E4.
geth roll 3d6 for 2nd stunt attempt
2 success Stop Hitting Yourself boost gained (+2)
E4 SUV launched into Tank (-1 health)
Leap onto tank
2nd stunt attempt:
3d613 [3d6=5, 3, 5]
MrBody on
+1
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited July 2024
Knew I was forgetting something.
Guess I'm looking to Hijack? Let's say I hopped onto D3.
Geth, roll 2d6 for Hijack
E: That succeeds with my last Boost, I believe?
Hijack:
2d68 [2d6=5, 3]
Auralynx on
+1
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The smoking ruins of the surrounding cars were merely a transitory blur. His instincts took over as he extricated himself through the very window his assailant had besieged, slamming through the rear windscreen of one of Shaw's nearby accomplices. He neatly subdued the driver with a forbidden technique taught him by a gray-robed adept of an obscure Oriental discipline, seizing control of the phaethon as it hurtled down the road.
@MrBody I assume I get to draw the new car before doing anything else?
0
ArcticLancerBest served chilled.Registered Userregular
edited July 2024
I don't know that hijacked SUVs have special abilities (I think the space where this would be is empty), but I can at least tell you the stats from this image:
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
It feels like I should either try to wreck D4 or move to the front. Thoughts?
0
ArcticLancerBest served chilled.Registered Userregular
It would be nice to control the number of SUVs out at the moment, but not knowing what stunts are out there it would also feel bad if we needed them behind the tank again.
Just do what you want and think is cool.
"Horsepower" Lovecraft (MrBody) 0/8 health
4 boost
August "Augs of War" Derleth (Bursar)
2/8 health
0 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
3/8 health
0 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
8/8
0 boost
Enemy cards
1-Brake Job Each player vehicle with an enemy SUV directly in front of it is dealt 4 damage.
2- Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage 3-Activate Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody) August "Augs of War" Derleth (Bursar) Miguel "The Romantic" Cervantes (ArcticLancer) Clark "Sourpuss" Ashton Smith (Auralynx)
Posts
I'll probably want to go first at the start of the round to make use of that before I get meat ground again, but we can see how exactly things look.
Perhaps I can interest you in my meager selection of pins?
Round 4
4/7 stunt cards out
Scenario
The Crew
Tank
8/12 health
"Horsepower" Lovecraft (MrBody)
0/8 health
2 boost
August "Augs of War" Derleth (Bursar)
4/8 health
0 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
7/8 health
0 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
5/8
3 boost
Enemy cards
1-Brake Job Each player vehicle with an enemy SUV directly in front of it is dealt 4 damage.
2- Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
3-Activate Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody)
August "Augs of War" Derleth (Bursar)
Miguel "The Romantic" Cervantes (ArcticLancer)
Clark "Sourpuss" Ashton Smith (Auralynx)
Bursar gets that free leap action and is also a candidate, but getting out the meatgrinder way might be a priority.
Having 0 boosts feels very bad for reliably accomplishing anything. I could move up by Bursar and YOLO on clothesline (3 coin flips on 4 dice isn't great, but also I sure have rolled it on <=3 a few times now ), or just reposition and take a boost so that I'm primed to actually accomplish the next thing I try to do. Or I could go to G5 and ram the SUV in front of the tank to hopefully have it smoosh that, and it still gives Bursar the opportunity to knock one into the 3 lane (or 5 lane if the tank moves).
Thoughts relative to things everybody else wants to do?
Perhaps I can interest you in my meager selection of pins?
Anyone else can still pull off a Clothesline.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Tank should be at 8, I think? I knocked a SUV into it.
New stunt doesn't come up until next round.
I choose to employ YOLO and do a Cool Thing that's probably not the actual best move.
Move to H5.
Attempt stunt - Clothesline on SUV (H4)
Geth, roll 4d6 for Starting shit
Perhaps I can interest you in my meager selection of pins?
Please let me defy the odds just once, dice.
Stunt result: failure
Geth, roll 1d6 for Jerks unite
Perhaps I can interest you in my meager selection of pins?
Geth, roll 3d6 for Red car defense
Geth, roll 2d6 for Blue car defense
Geth, roll 3d6 for Black car defense
Perhaps I can interest you in my meager selection of pins?
Result:
Red car takes 0 damage
Blue car takes 1 damage (boost for 0) @Auralynx for if you want to boost or not
Black car takes 0 damage
That's it for my garbage. Someone else please do better.
Perhaps I can interest you in my meager selection of pins?
My dude is shoved off onto the D3 SUV
Drive: from H3 to K2
Ram: the SUV at J3
Geth, roll 4d6 for Red Asphalt
Edit: Result: Failure
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Perhaps I can interest you in my meager selection of pins?
Sweepers: Each enemy SUV moves 1 space toward the nearest wreck.
Beatdown: Each player vehicle with an enemy foot on top is dealt 4 damage.
When Activated: Each Wreck adjacent to an enemy SUV is removed.
geth roll 3d6 for black defense - 2 success, 2 boostable
geth roll 3d6 for red defense - 1 success, 1 boostable
geth roll 2d5 for blue defense - 2 success, 1 boostable
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Perhaps I can interest you in my meager selection of pins?
geth roll 3d6 for red defense
2 success, red takes 2 damage
4/7 stunt cards out
Scenario
The Crew
Tank
8/12 health
"Horsepower" Lovecraft (MrBody)
0/8 health
2 boost
August "Augs of War" Derleth (Bursar)
2/8 health
0 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
2/8 health
0 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
4/8
1 boost
Enemy cards
1- Cleanup Crew When Activated: Each Wreck adjacent to an enemy SUV is removed.
2- Brake Job Each player vehicle with an enemy SUV directly in front of it is dealt 4 damage.
3-Activate Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody)
August "Augs of War" Derleth (Bursar)
Miguel "The Romantic" Cervantes (ArcticLancer)
Clark "Sourpuss" Ashton Smith (Auralynx)
Stop Hitting Yourself stunt attempt
geth roll 3d6
0 success, 1 boost
geth roll 1d6 for enemy die
Ouch
E4 to F5
geth roll 2d6 for Blue defense
geth roll 2d6 for Blue defense
geth roll 3d6 for red defense
geth roll 3d6 for red defense
geth roll 3d6 for red defense
geth roll 3d6 for red defense
Red and Blue cars both pulverized. Choose adjacent vehicle to leap onto.
I...probably should have let one of the surrounded cards go before me. Oops
Good news: EVERYONE can try that stunt now!
1. MrBody was brawled off my car during the enemy action on my turn (goons) and selected a car adjacent to Auralynx as their target landing spot, but then in the last board spread is still on top of my car. The first move on their turn was also to leap onto an adjacent SUV (one they could have targeted to land on when brawled), eating that action when it wasn't necessary. MrBody, you should probably take a second action (just try the stunt again for simplicity? I'd bet you would have done anyway).
2. During Beatdown I wouldn't have taken any any damage thanks to 3 successes + grit for 4 successes. Meat Grinder would similarly have been 2 successes + grit for only 1 damage. I would be at 6/8 health after the events concluded.
3. Again counting grit, my car survived the above rolls (of the 4 sets rolled only two actually deal any damage to me, leaving me at 3/8 health - the worst possible case AFAICT).
4. MrBody rolled the SUV result, and SUVs only move if the active player has a player vehicle, so the E4 SUV remains in place behind the tank.
Unfortunately nothing here saves Auralynx from his smacks, so alas you're jumping to an SUV. Also odds are pretty good we roll SUVs again and I get demolished anyway, but hey, I'll ride this baby into the ground yet.
@Auralynx you're the only one left this round after MrBody takes a new second action, so pick whatever SUV you want to make your next move against.
Perhaps I can interest you in my meager selection of pins?
geth roll 3d6 for 2nd stunt attempt
2 success
Stop Hitting Yourself boost gained (+2)
E4 SUV launched into Tank (-1 health)
Leap onto tank
Guess I'm looking to Hijack? Let's say I hopped onto D3.
Geth, roll 2d6 for Hijack
E: That succeeds with my last Boost, I believe?
@MrBody I assume I get to draw the new car before doing anything else?
Perhaps I can interest you in my meager selection of pins?
What's still alive nearby?
Perhaps I can interest you in my meager selection of pins?
Just do what you want and think is cool.
Perhaps I can interest you in my meager selection of pins?
4/7 stunt cards out
Scenario
The Crew
Tank
7/12 health
"Horsepower" Lovecraft (MrBody)
0/8 health
4 boost
August "Augs of War" Derleth (Bursar)
2/8 health
0 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
3/8 health
0 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
8/8
0 boost
Enemy cards
1-Brake Job Each player vehicle with an enemy SUV directly in front of it is dealt 4 damage.
2- Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
3-Activate Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody)
August "Augs of War" Derleth (Bursar)
Miguel "The Romantic" Cervantes (ArcticLancer)
Clark "Sourpuss" Ashton Smith (Auralynx)
SUVs have no special ability.