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PbP- Fast & Furious - Everyone drifts all the time. It's impossible to drive straight

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Posts

  • MrBodyMrBody Registered User regular
    edited July 2024
    Yeah I think we should all aim to have a boost in our back pocket when we try to do something. For the 3 successes with 2 dice, I was figuring that all I needed was a 5/6 on one die, then anything but a 1 on the other. But nope...

    Now that our sweet rides are gone and we're just leasing rentals, I don't care so much about defense anymore. It's just the matter of one action to hijack a new ride.

    Not sure human catapult is worth it if you have to spend more than 1 action total. I went for it because I was already in position and it's double boost benefit for my character. Might be more worth it to just set up direct damage on the tank. The repairman does change things though. I was going to go for him but figured make a play at saving the red car with 1 health left.

    And if we do take out the guy on the tank, do NOT aggro another one on top of it by standing there.

    MrBody on
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    Yeah, I'm more interested in going for it if we draw another event before you can try it again next round. I'm not set up to do much damage so preventing it from regaining 2 is as effective as anything else.

  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    I can fly over to the tank, punch the guy off (Geth willing), and jump away in a single turn. I don't like the idea of it getting repaired; so many people died to weaken it already!

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    Anyway you're welcome to give it a shot if you like. Unless @Auralynx can think of something that should happen right now first.

  • MrBodyMrBody Registered User regular
    If we can't do a stunt, I guess focus on wrecking cars into the tank's path. It can't move up again, so anything in the 2 row is almost guaranteed to hit it this round.

    Also I forgot to mention, there is a max of 9 SUV models that can be on the board at once. That includes ones hijacked by players.

  • MrBodyMrBody Registered User regular
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    Free Action: Leap to Tank
    Action 1: Brawl with the Minion


    Geth, roll 3d6 for Repair-Free Zone

    Repair-Free Zone:
    3d6 7 [3d6=2, 2, 3]

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    Ugh. Okay, I'll spend 1 Boost (total: 1) to make those successes, and successfully throw the goon off.

    And... Actually, I think staying on top of the tank is a good move, since we can try for the Anchors Away stunt next round if a wreck created this round ends up beside it?
    Action 2: Boost (total: 2)

    Geth, roll 1d6 for Enemy Actions

    Enemy Actions:
    1d6 4 [1d6=4]

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    @MrBody for an enemy card. What horrors-power will we witness next?

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    I don't know if there's more than one of any given card, but I'll snicker of another guy pops out of the tank to repair it. 😛

  • MrBodyMrBody Registered User regular
    edited July 2024
    Tank Repairs
    Repairmen- Place an enemy peg on top of the tank.
    Tank fires! Each player vehicle within 3 spaces of the tank but NOT adjacent to it is dealt 3 damage.
    Blockers- Place an enemy SUV directly in front of each player vehicle.
    When activated- If an enemy peg is on top of the tank, raise the tank health by 2.

    Tank Fires!
    geth roll 4d6 for yellow defense 3/1
    geth roll 4d6 for blue defense 2/3

    Yellow takes 1 damage
    Blue takes 2 damage

    Meatgrinder activates, no targets.

    yellow defense:
    4d6 16 [4d6=3, 2, 5, 6]
    blue defense:
    4d6 13 [4d6=2, 6, 2, 3]

    MrBody on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Seems like trying to wreck the J4 SUV is the move?

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    snickers at fucking whack-a-mole tank crew

    I think we want to force an SUV into the tank's path. I can also try and take myself out in it's path to create another wreck at some point. It's very annoying that the repair event is now double-stacked: we simply can't leave a guy alive on there. Let me finish the morning routine with the lad and then I'll put together a stunt attempt.

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    edited July 2024
    I know you guys haven't technically decided what to do about damage but I'm 99% sure MrBody is fine to take that 1 on the chin and Auralynx is out of boosts so is definitely taking the 2.
    ---

    From the front of the pack, The Romantic could only catch glimpses in his rear view mirror of the chaos unfolding behind him. Where did these bastards keep coming from? Between Horsepower and another SUV exchanging paint, he saw Augs knock a schmuck off the tank. Just before the gap in the SUVs closed again, the hatched opened and a hand reached out.

    Looking forward again, Miguel locks eyes with the man still flailing on his hood. He narrows his eyebrows.


    "Enough of this shit."

    The Romantic rips the wheel left and screeches to the edge of the road.

    1. Red moves L3 -> I2

    Then he starts his gambit.
    Turning on the car's wipers does little of functional effect, but it does momentarily distract his tag-along. This narrow lapse in concentration is exactly when the Romantic drops the front left tire off the road, floors the pedal, and yanks the wheel right to jump back on the road.


    2. Stunt attempt: Human Catapult targeting enemy peg on the tank

    Geth roll 3d6 for Moonshot

    Moonshot:
    3d6 11 [3d6=3, 5, 3]

    ArcticLancer on
  • MrBodyMrBody Registered User regular
    Let me finish the morning routine with the lad and then I'll put together a stunt attempt.

    agrv8sbv0nlf.jpg


  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    1 success, +3 for boost
    Red spends 1 boost (0 remaining)

    Result: Success!
    +1 boost (1 remaining)

    The Romantic gives a single wave of the hand as the man previously riding his car is suddenly catapulted into the air. Leaning out the missing door frame, he shouts over his shoulder, "AUGS, DUCK!"

    His friend in black glances up and then quickly drops to his belly just before a man sails over his head. The lackey behind him holding a tire iron does not react quickly enough. The Romantic imagines the thick smack of their bodies colliding before dropping over the back of the tank.
    He gives Augs a wave and a wink before turning his attention back to the road ahead.


    Geth roll 1d6 for Poo poo brigade

    Poo poo brigade:
    1d6 3 [1d6=3]

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    edited July 2024
    Man I'm good at making the mooks angry.
    I believe the only one that does anything is the one riding MrBody's truck. Correct me if that's wrong.

    Geth roll 4d6 for yellow defense

    Result: 2 successes (0 damage)

    yellow defense:
    4d6 14 [4d6=5, 2, 3, 4]

    ArcticLancer on
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
  • MrBodyMrBody Registered User regular
    edited July 2024
    Note that no new SUVs spawned from the last card. The max of 9 was already on the board.

    MrBody on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Okay let's Ram J4

    Geth, roll 4d6 for Ramming Speed!

    Ramming Speed!:
    4d6 20 [4d6=6, 5, 5, 4]

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Unless I'm mistaken, that did it and nobody's now in the way of a predictable problem?

    Take a Boost token if I'm right.

    Geth, roll 1d6 for baddies

    baddies:
    1d6 5 [1d6=5]

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    @MrBody
    I believe we need an enemy card and probably an updated map for the next round.

  • MrBodyMrBody Registered User regular
    edited July 2024
    Sorry, small family emergency popped up mid week.

    Rampage North
    Side-Swipe: Move the tank two spaces north. Each wreck it hits is removed and deals 1 damage to the tank. Each enemy SUV the tank hits is placed in the nearest empty space. Each player vehicle the tank hits is placed in the nearest empty space and deals 4 damage.

    Foot patrol: Place an enemy peg on top of each enemy SUV.
    When Activated: Nothing Happens

    Meat Grinder: No targets

    Wreck moves 4 spaces back to F4, takes out enemy SUV at H4.

    MrBody on
  • MrBodyMrBody Registered User regular
    edited July 2024
    Round 7

    7/7 stunt cards out
    zaef7q670ev1.jpg


    Scenario
    y53jf1ovkh8u.jpg


    The Crew
    5kzicssvndsg.jpg
    5j1ulejca8d7.jpg
    acak1w9t52xm.jpg
    nv1l48ehkmly.jpg

    Tank
    5/12 health

    "Horsepower" Lovecraft (MrBody)
    3/8 health
    1 boost


    August "Augs of War" Derleth (Bursar)
    1/8 health
    2 boost


    Miguel "The Romantic" Cervantes (ArcticLancer)
    1/8 health
    1 boost


    Clark "Sourpuss" Ashton Smith (Auralynx)
    2/8
    1 boost




    Enemy cards
    1- Rampage NorthW Nothing Happens
    2- Tank Repairs-If an enemy peg is on top of the tank, raise the tank health by 2.
    3- Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage


    "Horsepower" Lovecraft (MrBody)
    August "Augs of War" Derleth (Bursar)
    Miguel "The Romantic" Cervantes (ArcticLancer)
    Clark "Sourpuss" Ashton Smith (Auralynx)

    MrBody on
  • MrBodyMrBody Registered User regular
    Final stunt is out. We have until it leaves the board to win.

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    I feel like that stunt is very doable if we can deal another 2 damage to the tank. It hugging the top lane makes the conditions a lot easier to fullfil and honestly 6 on 5 dice is alright odds with boost. 5/6 are 2 successes a piece with only 1s being an actual strike.

    Our main problem continues to be that the SUVs are all in the wrong place and our team has abysmal control ratings to try and force them around ...

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    (Also no worries about the delay - hope the small emergency was resolved okay)

  • MrBodyMrBody Registered User regular
    edited July 2024
    Maybe members with 3 control can focus on forcing the SUVs into position for the 3-4 speed members to slam.

    We have 3 more rounds left. 1-2 rounds on softening it up?

    Dunno how to work in wrecking ball.

    MrBody on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Looks like the biggest help we could get would be the tank moving south, stunt-wise.

    Any other ideas?

    Also I should have a Boost from my last action.

  • MrBodyMrBody Registered User regular
    Positioning wrecks into the 2 row? Would still hit the tank even if it moved south.

  • MrBodyMrBody Registered User regular
    edited August 2024
    Oooooh dang! I see a great move but I can't do it in 2 actions.

    Someone move to F3, smash the SUV at E3. "Augs" can then attempt Anchors Away on that wreck. Move the tank to E3. It hits the wreck, the player vehicle, and that enemy SUV for three damage and a boost!

    I would do it myself but I can't make it to F3 in one action.

    MrBody on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    MrBody wrote: »
    Oooooh dang! I see a great move but I can't do it in 2 actions.

    Someone move to F3, smash the SUV at E3. "Augs" can then attempt Anchors Away on that wreck. Move the tank to E3. It hits the wreck, the player vehicle, and that enemy SUV for three damage and a boost!

    I would do it myself but I can't make it to F3 in one action.

    I think only Arctic can make that.

  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    I'll donate a Boost towards the Ram attempt if that plan is possible.

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
  • MrBodyMrBody Registered User regular
    edited August 2024
    Auralynx wrote: »
    MrBody wrote: »
    Oooooh dang! I see a great move but I can't do it in 2 actions.

    Someone move to F3, smash the SUV at E3. "Augs" can then attempt Anchors Away on that wreck. Move the tank to E3. It hits the wreck, the player vehicle, and that enemy SUV for three damage and a boost!

    I would do it myself but I can't make it to F3 in one action.

    I think only Arctic can make that.

    You have a speed of 4. One of the icons on the character sheet is a little smudged.

    Or Arctic can go for it. I think an extra damage is worth crushing your own car. For the red car, it might be time for a "trade in".

    MrBody on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited August 2024
    Ah, I see.

    Yeah, let's do this. I think save the boost for your stunt attempt, though. I've got one and ramming isn't that hard.

    Move to F3
    Ram E3

    Geth, roll 4d6 for Ram

    E: Guess I'm using my boost to succeed?

    Ram:
    4d6 12 [4d6=6, 2, 3, 1]

    Auralynx on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Geth, roll 1d6 for baddies

    baddies:
    1d6 6 [1d6=6]

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
  • MrBodyMrBody Registered User regular
    edited August 2024
    Ugh, that was the worst possible roll to get.

    Tank moves 1 south
    4 damage to Blue.
    geth roll 4d6 for blue defense (1 success, 4 boost)

    blue defense:
    4d6 13 [4d6=2, 3, 5, 3]

    MrBody on
  • MrBodyMrBody Registered User regular
    And now I'm not quite sure what happens. There's no mention in the scenario card or rules about getting pushed into wrecks like this. Blue gets pushed into F4, the wreck at F4 to F5, and the enemy SUV at F5 to F6?

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