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PbP- Fast & Furious - Everyone drifts all the time. It's impossible to drive straight
Yeah I think we should all aim to have a boost in our back pocket when we try to do something. For the 3 successes with 2 dice, I was figuring that all I needed was a 5/6 on one die, then anything but a 1 on the other. But nope...
Now that our sweet rides are gone and we're just leasing rentals, I don't care so much about defense anymore. It's just the matter of one action to hijack a new ride.
Not sure human catapult is worth it if you have to spend more than 1 action total. I went for it because I was already in position and it's double boost benefit for my character. Might be more worth it to just set up direct damage on the tank. The repairman does change things though. I was going to go for him but figured make a play at saving the red car with 1 health left.
And if we do take out the guy on the tank, do NOT aggro another one on top of it by standing there.
MrBody on
+1
ArcticLancerBest served chilled.Registered Userregular
Yeah, I'm more interested in going for it if we draw another event before you can try it again next round. I'm not set up to do much damage so preventing it from regaining 2 is as effective as anything else.
I can fly over to the tank, punch the guy off (Geth willing), and jump away in a single turn. I don't like the idea of it getting repaired; so many people died to weaken it already!
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Spoilered until images are unborked.
+1
ArcticLancerBest served chilled.Registered Userregular
If we can't do a stunt, I guess focus on wrecking cars into the tank's path. It can't move up again, so anything in the 2 row is almost guaranteed to hit it this round.
Also I forgot to mention, there is a max of 9 SUV models that can be on the board at once. That includes ones hijacked by players.
Ugh. Okay, I'll spend 1 Boost (total: 1) to make those successes, and successfully throw the goon off.
And... Actually, I think staying on top of the tank is a good move, since we can try for the Anchors Away stunt next round if a wreck created this round ends up beside it? Action 2: Boost (total: 2)
Geth, roll 1d6 for Enemy Actions
Enemy Actions:
1d64 [1d6=4]
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Tank Repairs
Repairmen- Place an enemy peg on top of the tank.
Tank fires! Each player vehicle within 3 spaces of the tank but NOT adjacent to it is dealt 3 damage.
Blockers- Place an enemy SUV directly in front of each player vehicle. When activated- If an enemy peg is on top of the tank, raise the tank health by 2.
Tank Fires!
geth roll 4d6 for yellow defense 3/1
geth roll 4d6 for blue defense 2/3
Yellow takes 1 damage
Blue takes 2 damage
Meatgrinder activates, no targets.
yellow defense:
4d616 [4d6=3, 2, 5, 6]
blue defense:
4d613 [4d6=2, 6, 2, 3]
MrBody on
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Seems like trying to wreck the J4 SUV is the move?
0
ArcticLancerBest served chilled.Registered Userregular
snickers at fucking whack-a-mole tank crew
I think we want to force an SUV into the tank's path. I can also try and take myself out in it's path to create another wreck at some point. It's very annoying that the repair event is now double-stacked: we simply can't leave a guy alive on there. Let me finish the morning routine with the lad and then I'll put together a stunt attempt.
ArcticLancerBest served chilled.Registered Userregular
edited July 2024
I know you guys haven't technically decided what to do about damage but I'm 99% sure MrBody is fine to take that 1 on the chin and Auralynx is out of boosts so is definitely taking the 2.
---
From the front of the pack, The Romantic could only catch glimpses in his rear view mirror of the chaos unfolding behind him. Where did these bastards keep coming from? Between Horsepower and another SUV exchanging paint, he saw Augs knock a schmuck off the tank. Just before the gap in the SUVs closed again, the hatched opened and a hand reached out.
Looking forward again, Miguel locks eyes with the man still flailing on his hood. He narrows his eyebrows.
"Enough of this shit."
The Romantic rips the wheel left and screeches to the edge of the road.
1. Red moves L3 -> I2
Then he starts his gambit.
Turning on the car's wipers does little of functional effect, but it does momentarily distract his tag-along. This narrow lapse in concentration is exactly when the Romantic drops the front left tire off the road, floors the pedal, and yanks the wheel right to jump back on the road.
2. Stunt attempt: Human Catapult targeting enemy peg on the tank
Let me finish the morning routine with the lad and then I'll put together a stunt attempt.
+1
ArcticLancerBest served chilled.Registered Userregular
1 success, +3 for boost
Red spends 1 boost (0 remaining)
Result: Success!
+1 boost (1 remaining)
The Romantic gives a single wave of the hand as the man previously riding his car is suddenly catapulted into the air. Leaning out the missing door frame, he shouts over his shoulder, "AUGS, DUCK!"
His friend in black glances up and then quickly drops to his belly just before a man sails over his head. The lackey behind him holding a tire iron does not react quickly enough. The Romantic imagines the thick smack of their bodies colliding before dropping over the back of the tank.
He gives Augs a wave and a wink before turning his attention back to the road ahead.
Rampage North
Side-Swipe: Move the tank two spaces north. Each wreck it hits is removed and deals 1 damage to the tank. Each enemy SUV the tank hits is placed in the nearest empty space. Each player vehicle the tank hits is placed in the nearest empty space and deals 4 damage.
Foot patrol: Place an enemy peg on top of each enemy SUV. When Activated: Nothing Happens
Meat Grinder: No targets
Wreck moves 4 spaces back to F4, takes out enemy SUV at H4.
"Horsepower" Lovecraft (MrBody) 3/8 health
1 boost
August "Augs of War" Derleth (Bursar)
1/8 health
2 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
1/8 health
1 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
2/8
1 boost
Enemy cards
1- Rampage NorthW Nothing Happens
2- Tank Repairs-If an enemy peg is on top of the tank, raise the tank health by 2.
3- Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody) August "Augs of War" Derleth (Bursar) Miguel "The Romantic" Cervantes (ArcticLancer) Clark "Sourpuss" Ashton Smith (Auralynx)
Final stunt is out. We have until it leaves the board to win.
0
ArcticLancerBest served chilled.Registered Userregular
I feel like that stunt is very doable if we can deal another 2 damage to the tank. It hugging the top lane makes the conditions a lot easier to fullfil and honestly 6 on 5 dice is alright odds with boost. 5/6 are 2 successes a piece with only 1s being an actual strike.
Our main problem continues to be that the SUVs are all in the wrong place and our team has abysmal control ratings to try and force them around ...
Oooooh dang! I see a great move but I can't do it in 2 actions.
Someone move to F3, smash the SUV at E3. "Augs" can then attempt Anchors Away on that wreck. Move the tank to E3. It hits the wreck, the player vehicle, and that enemy SUV for three damage and a boost!
I would do it myself but I can't make it to F3 in one action.
MrBody on
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Oooooh dang! I see a great move but I can't do it in 2 actions.
Someone move to F3, smash the SUV at E3. "Augs" can then attempt Anchors Away on that wreck. Move the tank to E3. It hits the wreck, the player vehicle, and that enemy SUV for three damage and a boost!
I would do it myself but I can't make it to F3 in one action.
Oooooh dang! I see a great move but I can't do it in 2 actions.
Someone move to F3, smash the SUV at E3. "Augs" can then attempt Anchors Away on that wreck. Move the tank to E3. It hits the wreck, the player vehicle, and that enemy SUV for three damage and a boost!
I would do it myself but I can't make it to F3 in one action.
I think only Arctic can make that.
You have a speed of 4. One of the icons on the character sheet is a little smudged.
Or Arctic can go for it. I think an extra damage is worth crushing your own car. For the red car, it might be time for a "trade in".
MrBody on
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited August 2024
Ah, I see.
Yeah, let's do this. I think save the boost for your stunt attempt, though. I've got one and ramming isn't that hard.
Move to F3 Ram E3
Geth, roll 4d6 for Ram
E: Guess I'm using my boost to succeed?
Ram:
4d612 [4d6=6, 2, 3, 1]
Auralynx on
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Geth, roll 1d6 for baddies
baddies:
1d66 [1d6=6]
0
ArcticLancerBest served chilled.Registered Userregular
And now I'm not quite sure what happens. There's no mention in the scenario card or rules about getting pushed into wrecks like this. Blue gets pushed into F4, the wreck at F4 to F5, and the enemy SUV at F5 to F6?
Posts
Now that our sweet rides are gone and we're just leasing rentals, I don't care so much about defense anymore. It's just the matter of one action to hijack a new ride.
Not sure human catapult is worth it if you have to spend more than 1 action total. I went for it because I was already in position and it's double boost benefit for my character. Might be more worth it to just set up direct damage on the tank. The repairman does change things though. I was going to go for him but figured make a play at saving the red car with 1 health left.
And if we do take out the guy on the tank, do NOT aggro another one on top of it by standing there.
Perhaps I can interest you in my meager selection of pins?
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Perhaps I can interest you in my meager selection of pins?
Perhaps I can interest you in my meager selection of pins?
Also I forgot to mention, there is a max of 9 SUV models that can be on the board at once. That includes ones hijacked by players.
Action 1: Brawl with the Minion
Geth, roll 3d6 for Repair-Free Zone
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
And... Actually, I think staying on top of the tank is a good move, since we can try for the Anchors Away stunt next round if a wreck created this round ends up beside it?
Action 2: Boost (total: 2)
Geth, roll 1d6 for Enemy Actions
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Perhaps I can interest you in my meager selection of pins?
Repairmen- Place an enemy peg on top of the tank.
Tank fires! Each player vehicle within 3 spaces of the tank but NOT adjacent to it is dealt 3 damage.
Blockers- Place an enemy SUV directly in front of each player vehicle.
When activated- If an enemy peg is on top of the tank, raise the tank health by 2.
Tank Fires!
geth roll 4d6 for yellow defense 3/1
geth roll 4d6 for blue defense 2/3
Yellow takes 1 damage
Blue takes 2 damage
Meatgrinder activates, no targets.
I think we want to force an SUV into the tank's path. I can also try and take myself out in it's path to create another wreck at some point. It's very annoying that the repair event is now double-stacked: we simply can't leave a guy alive on there. Let me finish the morning routine with the lad and then I'll put together a stunt attempt.
Perhaps I can interest you in my meager selection of pins?
---
From the front of the pack, The Romantic could only catch glimpses in his rear view mirror of the chaos unfolding behind him. Where did these bastards keep coming from? Between Horsepower and another SUV exchanging paint, he saw Augs knock a schmuck off the tank. Just before the gap in the SUVs closed again, the hatched opened and a hand reached out.
Looking forward again, Miguel locks eyes with the man still flailing on his hood. He narrows his eyebrows.
"Enough of this shit."
The Romantic rips the wheel left and screeches to the edge of the road.
1. Red moves L3 -> I2
Then he starts his gambit.
Turning on the car's wipers does little of functional effect, but it does momentarily distract his tag-along. This narrow lapse in concentration is exactly when the Romantic drops the front left tire off the road, floors the pedal, and yanks the wheel right to jump back on the road.
2. Stunt attempt: Human Catapult targeting enemy peg on the tank
Geth roll 3d6 for Moonshot
Perhaps I can interest you in my meager selection of pins?
Red spends 1 boost (0 remaining)
Result: Success!
+1 boost (1 remaining)
The Romantic gives a single wave of the hand as the man previously riding his car is suddenly catapulted into the air. Leaning out the missing door frame, he shouts over his shoulder, "AUGS, DUCK!"
His friend in black glances up and then quickly drops to his belly just before a man sails over his head. The lackey behind him holding a tire iron does not react quickly enough. The Romantic imagines the thick smack of their bodies colliding before dropping over the back of the tank.
He gives Augs a wave and a wink before turning his attention back to the road ahead.
Geth roll 1d6 for Poo poo brigade
Perhaps I can interest you in my meager selection of pins?
I believe the only one that does anything is the one riding MrBody's truck. Correct me if that's wrong.
Geth roll 4d6 for yellow defense
Result: 2 successes (0 damage)
Perhaps I can interest you in my meager selection of pins?
Perhaps I can interest you in my meager selection of pins?
Geth, roll 4d6 for Ramming Speed!
Take a Boost token if I'm right.
Geth, roll 1d6 for baddies
I believe we need an enemy card and probably an updated map for the next round.
Perhaps I can interest you in my meager selection of pins?
Rampage North
Side-Swipe: Move the tank two spaces north. Each wreck it hits is removed and deals 1 damage to the tank. Each enemy SUV the tank hits is placed in the nearest empty space. Each player vehicle the tank hits is placed in the nearest empty space and deals 4 damage.
Foot patrol: Place an enemy peg on top of each enemy SUV.
When Activated: Nothing Happens
Meat Grinder: No targets
Wreck moves 4 spaces back to F4, takes out enemy SUV at H4.
7/7 stunt cards out
Scenario
The Crew
Tank
5/12 health
"Horsepower" Lovecraft (MrBody)
3/8 health
1 boost
August "Augs of War" Derleth (Bursar)
1/8 health
2 boost
Miguel "The Romantic" Cervantes (ArcticLancer)
1/8 health
1 boost
Clark "Sourpuss" Ashton Smith (Auralynx)
2/8
1 boost
Enemy cards
1- Rampage NorthW Nothing Happens
2- Tank Repairs-If an enemy peg is on top of the tank, raise the tank health by 2.
3- Meat Grinder (Each player vehicle adjacent to both the Tank and an enemy SUV is dealt 4 damage
"Horsepower" Lovecraft (MrBody)
August "Augs of War" Derleth (Bursar)
Miguel "The Romantic" Cervantes (ArcticLancer)
Clark "Sourpuss" Ashton Smith (Auralynx)
Our main problem continues to be that the SUVs are all in the wrong place and our team has abysmal control ratings to try and force them around ...
Perhaps I can interest you in my meager selection of pins?
Perhaps I can interest you in my meager selection of pins?
We have 3 more rounds left. 1-2 rounds on softening it up?
Dunno how to work in wrecking ball.
Any other ideas?
Also I should have a Boost from my last action.
Someone move to F3, smash the SUV at E3. "Augs" can then attempt Anchors Away on that wreck. Move the tank to E3. It hits the wreck, the player vehicle, and that enemy SUV for three damage and a boost!
I would do it myself but I can't make it to F3 in one action.
I think only Arctic can make that.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
You have a speed of 4. One of the icons on the character sheet is a little smudged.
Or Arctic can go for it. I think an extra damage is worth crushing your own car. For the red car, it might be time for a "trade in".
Yeah, let's do this. I think save the boost for your stunt attempt, though. I've got one and ramming isn't that hard.
Move to F3
Ram E3
Geth, roll 4d6 for Ram
E: Guess I'm using my boost to succeed?
Perhaps I can interest you in my meager selection of pins?
Tank moves 1 south
4 damage to Blue.
geth roll 4d6 for blue defense (1 success, 4 boost)