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[Diablo] Vessel of Hatred & S6: Spiritborn, etc. & Realmwalkers
I haven't (regularly) played WoW since the original Wrath of the Lich King era, and haven't seriously raided since The Burning Crusade, and I'll admit, I'm kinda tempted to snag one.
I played every class to the level cap (at the time) but I was mainly a rogue. I may not have Mythic jorts or whatever, but I took pride in being good enough to earn a raid spot.
But these days I'm firmly a necro, and buying one (let alone multiples) of these sets does not seem to be in my financial best interest.
Though I do have a pile of platinum burning a hole in my pocket all the same...
Edit: but I also love me some fun costume options, and now that we're a year+ into the game and they're starting to add pets and wings and stuff, I'm also holding hope that maybe there's some neat stuff around Halloween or Christmas.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
only build i can think of is SNEK BUILD
SNEKS
+3
Sirialisof the Halite Throne.Registered Userregular
edited August 2024
Its too bad that the only way to obtain any cool looking transmogs in Diablo 4 is by doing the repeatable Visa/Mastercard questlines.
I recently had ACL reconstruction surgery, and during the layoff, I got to play a bunch of games. I tried to focus on relatively low key things that could soak up the hours without taking too much focus. So I played some Octopath Traveler 2 (not bad!), Crusader Kings 3 (great!), Kunitsu-Gami (Ok), but what really stuck for me is getting into Diablo IV.
I played Diablo IV when it came out, and thought it was pretty good, but didn't love it. I've never really played seasonal content in games before, but I'm digging the new season. You can just get so powerful and make these ridiculous builds. Its kind of wild how different the game gets at these higher difficulties, where its almost entirely about how overpowered you can make your build, and the actual, like, gameplay becomes way less emphasized.
Like, my character is a rogue who can spam their cast twice extra bouncy shadow clone arrow storm barrage endlessly because of my energy regen, so all of the flipping around and dodging and cycling cooldowns I had to do at lower levels is no longer necessary. While that may seem boring, the ability to annihilate hundreds of demons in seconds reaallllly leans into the power fantasy. Pretty fun.
I wasn't considering the expansion, but now I think I might. I was expecting a mind off waste away the hours game, and its kind of that, but I'm liking it a lot more than I expected.
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
So, question here. . . When i first played, I basically dropped off quite quickly after the campaign, and barely touched WT3. With this character, I have been pleasantly surprised how much new stuff there is to do in WT3. New mechanics, new dungeons, new kinds of loot, etc. My character is getting into the high 60s, and I haven't really had to do much/any grinding yet. Just playing around and doing whatever I felt like has been good.
If/when I get into WT4, is there going to be new stuff? Or is it basically the same shit at a higher level? I see that you can get Ancestral loot, which allows to tempered affixes, which is cool but also whatever. If I'm not into just grinding shit out, will I still like WT4? Or maybe I'd be better off rolling a new character (I've only ever spent more than ~3 hours-ish on a Druid and this Rogue, so lots of untapped fun in other classes).
WT4 is mostly similar to WT3, the only truly new content is the Pit which you can start as you approach level 100. Your build probably still has a lot of room for improvement and iteration to tackle harder content. But it sounds like you don't really feel like playing the character that much longer, so do whatever you want.
FYI, you can temper at all difficulties. Ancestral gear just lets you temper two affixes.
Its too bad that the only way to obtain any cool looking transmogs in Diablo 4 is by doing the repeatable Visa/Mastercard questlines.
Don't get me wrong, I'm quite fond of the transmogrification options we get with the base game, and the (2/3 self funding) chaining of Battlepasses over the seasons. I usually just 'clown costume' it for the first 60-90 levels, and then usually wear whatever the upgraded seasonal set is for a while, before dabbling in combinations.
Having more options is nice for that period of 'let's see what this fashion challenged dude can make', but I by no means feel like they've hidden all of the good stuff behind a pay wall, even if there is good stuff hidden behind a pay wall.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited August 2024
also i looked up why the stash size is as it is
lmao
just
lmao. a transcendent level of incompetence; just inspirational
Its too bad that the only way to obtain any cool looking transmogs in Diablo 4 is by doing the repeatable Visa/Mastercard questlines.
Don't get me wrong, I'm quite fond of the transmogrification options we get with the base game, and the (2/3 self funding) chaining of Battlepasses over the seasons. I usually just 'clown costume' it for the first 60-90 levels, and then usually wear whatever the upgraded seasonal set is for a while, before dabbling in combinations.
Having more options is nice for that period of 'let's see what this fashion challenged dude can make', but I by no means feel like they've hidden all of the good stuff behind a pay wall, even if there is good stuff hidden behind a pay wall.
what i want is the ability to clone a dye off a default colour scheme - eg the turquoise and faded orange base sets for sorc - and stick em onto other stuff. some of those shades are just unmatchable but look really cool
i am positive that this has been an exact issue in other games of theirs as well, shits wild
This is the future. This is what we built. This is what we wanted. It must have been. Because we all had the fucking choice, didn't we? It is only our money that allows commercial culture to flower. If we didn't want to live like this, we could have changed it at any time, by not fucking paying for it.
So let's celebrate by all going out and buying the same burger. -transmet
Speaking of dyes, I discovered something quite strange while messing around with transmogs.
You know your character's underwear? The clothes you see when you take your gear off or transmog your gear to be invisible?
Well you can't dye it the normal way. If you select it as a transmog, the dye options are replaced with a message about selecting a different transmog. But if you use the "dye all gear" option on any piece of gear, any visible underwear your character has on will also be dyed the chosen color!
I can't think of why they would create dyed versions of underwear in the game but force you to use this roundabout method to access it. Seems like an oversight.
0
Sirialisof the Halite Throne.Registered Userregular
Its too bad that the only way to obtain any cool looking transmogs in Diablo 4 is by doing the repeatable Visa/Mastercard questlines.
Don't get me wrong, I'm quite fond of the transmogrification options we get with the base game, and the (2/3 self funding) chaining of Battlepasses over the seasons. I usually just 'clown costume' it for the first 60-90 levels, and then usually wear whatever the upgraded seasonal set is for a while, before dabbling in combinations.
Having more options is nice for that period of 'let's see what this fashion challenged dude can make', but I by no means feel like they've hidden all of the good stuff behind a pay wall, even if there is good stuff hidden behind a pay wall.
There is some cool stuff in the base game but almost all of it is from launch, which is more than a year ago, while the ingame store has gotten several dozen new sets since then, that are also much more elaborate than any base game transmogs, it basically makes the base game transmogs look like old placeholders in comparison.
Its kinda funny how hard it often is to even spot the armors on you or other players so they made those loading screen that zooms in on your character to make you buy more absurdly overpriced pixels.
Note, I’m basically talking about the ingame shop and not the Battlepass.
Its too bad that the only way to obtain any cool looking transmogs in Diablo 4 is by doing the repeatable Visa/Mastercard questlines.
Don't get me wrong, I'm quite fond of the transmogrification options we get with the base game, and the (2/3 self funding) chaining of Battlepasses over the seasons. I usually just 'clown costume' it for the first 60-90 levels, and then usually wear whatever the upgraded seasonal set is for a while, before dabbling in combinations.
Having more options is nice for that period of 'let's see what this fashion challenged dude can make', but I by no means feel like they've hidden all of the good stuff behind a pay wall, even if there is good stuff hidden behind a pay wall.
There is some cool stuff in the base game but almost all of it is from launch, which is more than a year ago, while the ingame store has gotten several dozen new sets since then, that are also much more elaborate than any base game transmogs, it basically makes the base game transmogs look like old placeholders in comparison.
Its kinda funny how hard it often is to even spot the armors on you or other players so they made those loading screen that zooms in on your character to make you buy more absurdly overpriced pixels.
Note, I’m basically talking about the ingame shop and not the Battlepass.
To be honest, I consider the store transmogs being elaborate as just another incentive to ignore them. They're overdesigned. Less is more.
But then, my fashion sense is largely influenced by superhero comics, where simple designs were favored because they could be drawn faster.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
default armour sets in d4 are one of the biggest triumphs - they look dope and they are appropriate, and i just wish they added a bunch of more of those relatively low-key designs
i would happily buy more of those and more naturalistic dye sets
Having finally completed the battlepass for this season, I like the baseline and "awakened" armour found within. I'll probably dive into my usual mix and match this weekend.
Cool/cooler stuff being in the shop only really matters if you go looking in the shop. Even with the longer world bosses (3-5 minutes or so these days, in my experience), it's not like I'm checking out players there or in town enough to really notice. I think I spotted one of the WoW sets in the wild the other day, but at large collections like world bosses or helltide maiden fights either the camera is zoomed out, or the action is non-stop enough that it's just a blur of particle effects and trying to figure out how to avoid getting one-shot as I play the currently non-net-optimized version of my build, and in town I'm usually just doing something and heading back to said helltide, a dungeon, or whatever.
The longest time I spend looking at other characters in detail are probably the between-tormented boss-loading transitions, which will still happen as people unload their drops, but more rarely with the change to having the boss be re-summonable. So that was infrequent at best, and will be more so with this and upcoming seasons, it seems.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I actually check other player's profiles pretty often. Even with the overhead view making characters tiny, you can usually tell when someone's putting effort into their look.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i forgot about allt he season stuff so just picked up 20 ashes and all the random boxes
Those have been in the game for a long time (maybe from the start?), and I think I've seen a handful at most. They seem weirdly rare, which is kind of cool.
This post was sponsored by Tom Cruise.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
its a nice surprise either way, but they deffo could do with more fun stuff like that
I've been doing another run of Ice Blades build and it's working pretty good this season. Getting innate double-casting tempers to Blades, plus the buffs to uniques, plus some new aspects like the one that does damage on a freeze, have done a lot.
Of course, Lightning Spear is way outperforming it this season, but I hope if/when the nerf hammer comes down for that, they don't target Fractured Winterglass too hard.
I've been doing another run of Ice Blades build and it's working pretty good this season. Getting innate double-casting tempers to Blades, plus the buffs to uniques, plus some new aspects like the one that does damage on a freeze, have done a lot.
Of course, Lightning Spear is way outperforming it this season, but I hope if/when the nerf hammer comes down for that, they don't target Fractured Winterglass too hard.
Don't fret. No matter how hard ice blades get nerfed, us fire/lightning builds will still be putting one point into it purely to proc tal rasha's loop. Feels so great lugging a dead skill on your bar just to get a damage buff.
You could use that new aspect I mentioned where Freezing targets causes Cold damage. It has specific text on it that says the effect counts as a Frost skill. Just have to have some semi-reliable way of proccing freeze to get the ball rolling.
You could use that new aspect I mentioned where Freezing targets causes Cold damage. It has specific text on it that says the effect counts as a Frost skill. Just have to have some semi-reliable way of proccing freeze to get the ball rolling.
I'm using frost nova so got that. (Frustrating that it does no damage by default.)
It's probably more a comment on the sad status of Sorc that min-maxers would rather sacrifice a skill slot than an aspect. Part of the reason every build is stuck with the defensive smorgasboard is outside of those skills and maybe an elite there's near zero utility, you're usually committed to buffing one damage skill with your items so everything else merely doing damage is pointless.
I've been doing another run of Ice Blades build and it's working pretty good this season. Getting innate double-casting tempers to Blades, plus the buffs to uniques, plus some new aspects like the one that does damage on a freeze, have done a lot.
Of course, Lightning Spear is way outperforming it this season, but I hope if/when the nerf hammer comes down for that, they don't target Fractured Winterglass too hard.
Don't fret. No matter how hard ice blades get nerfed, us fire/lightning builds will still be putting one point into it purely to proc tal rasha's loop. Feels so great lugging a dead skill on your bar just to get a damage buff.
i dont use most sorc uniques for this reason
tal rashas is boring
i have a pretty decent roll with a nice ga and i equipped it for 5 minutes then swapped back to a ring that actually added behaviour and made things look different. i really think they need to rework some of those uniques
similarly i dont use the conjuration amulet because its far too good and i really dislike where it puts the default conjuration stuff by comparison. i just use it vanilla
the only uniques im using in builds atm are the boots with cdr and the all res and generic damage because they work with everything and the shatter legs. if i found a decent roll on frostburns id probably use those because thats just funny
x'fal/blue rose are fine tho
the BIG FREEZE shorts
also on testing earlier ice blades enchant has a max of 3 blades summoned afaict which is a bit shit
At a certain point, even if you have enough blades out that you're resetting a ~10s CD instantly, you run into a barrier of the casting animations still eating up enough time, and blades having such a short duration, that yeah, you can hit that cap pretty easy. And since the counter it uses references the final cooldown of the skills you use and not their base, CDR has more limited use for the enchantment than you might want. getting far more benefit out of effects that either reset skills, or reduce their remaining CD by flat amounts (like one of the upgrades for blades that unfortunately feels pretty weak).
The Following Infernal Offerings have been updated to increase their rewards:
The Exalted Elite: Burning Aether amount increased from +1 to +2.
The Surging Elite: Burning Aether amount increased from +1 to +2.
The Unstoppable Elite: Burning Aether amount increased from +1 to +2.
All traps IIRC, it just increases the odds for desecrators to one-shot you. Stay firm and roll Hellborne!
I refuse to min-max the fun out of Infernal Hordes. Why would I care about getting more aether-per-run when I could instead be zooming around at superspeed while enemies get vacuumed into spires and then explode when they die? If I want more aether, I can just do another run instead. It's not like the game isn't insistently throwing more compasses at you at you all the time.
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
you get too many compasses tbf they should let you glue them together to make bigger compasses directly
I refuse to min-max the fun out of Infernal Hordes. Why would I care about getting more aether-per-run when I could instead be zooming around at superspeed while enemies get vacuumed into spires and then explode when they die? If I want more aether, I can just do another run instead. It's not like the game isn't insistently throwing more compasses at you at you all the time.
The beauty of Hellborne is that they are the one event that comes to you. You don't have to run anywhere!
That said, speed buff is still pretty good if you aren't capped, it will stack to permanent status if you're killing things with any kind of speed. Invigorating Hellborne often works the same, its half of why investing in hellborne is so good. Soulspires can get fucked though, they are never fun to wait around for. Desecrator aether fiends meanwhile can just straight up end your run, which is even less fun.
rahkeesh2000 on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i just found out that tal rashas amulet can drop in normal; the first monster it can drop from (as it has qlvl 26) is a champion in tal rashas tomb
Yeah I think all the non uber unique can drop lower level now. I got several dolmen stones while leveling but they dont work heh. Need the mana affixes.
Posts
Because it’s $25 fucking dollars. Half the price of an entire video game. The full price of many indie games.
i would also eat a $25 kaelthas skin
i dont know what we learn from this
I played every class to the level cap (at the time) but I was mainly a rogue. I may not have Mythic jorts or whatever, but I took pride in being good enough to earn a raid spot.
But these days I'm firmly a necro, and buying one (let alone multiples) of these sets does not seem to be in my financial best interest.
Though I do have a pile of platinum burning a hole in my pocket all the same...
Edit: but I also love me some fun costume options, and now that we're a year+ into the game and they're starting to add pets and wings and stuff, I'm also holding hope that maybe there's some neat stuff around Halloween or Christmas.
SNEKS
I played Diablo IV when it came out, and thought it was pretty good, but didn't love it. I've never really played seasonal content in games before, but I'm digging the new season. You can just get so powerful and make these ridiculous builds. Its kind of wild how different the game gets at these higher difficulties, where its almost entirely about how overpowered you can make your build, and the actual, like, gameplay becomes way less emphasized.
Like, my character is a rogue who can spam their cast twice extra bouncy shadow clone arrow storm barrage endlessly because of my energy regen, so all of the flipping around and dodging and cycling cooldowns I had to do at lower levels is no longer necessary. While that may seem boring, the ability to annihilate hundreds of demons in seconds reaallllly leans into the power fantasy. Pretty fun.
I wasn't considering the expansion, but now I think I might. I was expecting a mind off waste away the hours game, and its kind of that, but I'm liking it a lot more than I expected.
https://medal.tv/games/diablo-4/clips/itpsBKJyKL5aIWvHW/d1337tzttjR6?invite=cr-MSxKM2YsMTU3ODYzOTYwLA
ok i wait expansion now
If/when I get into WT4, is there going to be new stuff? Or is it basically the same shit at a higher level? I see that you can get Ancestral loot, which allows to tempered affixes, which is cool but also whatever. If I'm not into just grinding shit out, will I still like WT4? Or maybe I'd be better off rolling a new character (I've only ever spent more than ~3 hours-ish on a Druid and this Rogue, so lots of untapped fun in other classes).
FYI, you can temper at all difficulties. Ancestral gear just lets you temper two affixes.
Don't get me wrong, I'm quite fond of the transmogrification options we get with the base game, and the (2/3 self funding) chaining of Battlepasses over the seasons. I usually just 'clown costume' it for the first 60-90 levels, and then usually wear whatever the upgraded seasonal set is for a while, before dabbling in combinations.
Having more options is nice for that period of 'let's see what this fashion challenged dude can make', but I by no means feel like they've hidden all of the good stuff behind a pay wall, even if there is good stuff hidden behind a pay wall.
lmao
just
lmao. a transcendent level of incompetence; just inspirational
what i want is the ability to clone a dye off a default colour scheme - eg the turquoise and faded orange base sets for sorc - and stick em onto other stuff. some of those shades are just unmatchable but look really cool
or just add more dyes that too
So let's celebrate by all going out and buying the same burger. -transmet
You know your character's underwear? The clothes you see when you take your gear off or transmog your gear to be invisible?
Well you can't dye it the normal way. If you select it as a transmog, the dye options are replaced with a message about selecting a different transmog. But if you use the "dye all gear" option on any piece of gear, any visible underwear your character has on will also be dyed the chosen color!
I can't think of why they would create dyed versions of underwear in the game but force you to use this roundabout method to access it. Seems like an oversight.
There is some cool stuff in the base game but almost all of it is from launch, which is more than a year ago, while the ingame store has gotten several dozen new sets since then, that are also much more elaborate than any base game transmogs, it basically makes the base game transmogs look like old placeholders in comparison.
Its kinda funny how hard it often is to even spot the armors on you or other players so they made those loading screen that zooms in on your character to make you buy more absurdly overpriced pixels.
Note, I’m basically talking about the ingame shop and not the Battlepass.
To be honest, I consider the store transmogs being elaborate as just another incentive to ignore them. They're overdesigned. Less is more.
But then, my fashion sense is largely influenced by superhero comics, where simple designs were favored because they could be drawn faster.
i would happily buy more of those and more naturalistic dye sets
Cool/cooler stuff being in the shop only really matters if you go looking in the shop. Even with the longer world bosses (3-5 minutes or so these days, in my experience), it's not like I'm checking out players there or in town enough to really notice. I think I spotted one of the WoW sets in the wild the other day, but at large collections like world bosses or helltide maiden fights either the camera is zoomed out, or the action is non-stop enough that it's just a blur of particle effects and trying to figure out how to avoid getting one-shot as I play the currently non-net-optimized version of my build, and in town I'm usually just doing something and heading back to said helltide, a dungeon, or whatever.
The longest time I spend looking at other characters in detail are probably the between-tormented boss-loading transitions, which will still happen as people unload their drops, but more rarely with the change to having the boss be re-summonable. So that was infrequent at best, and will be more so with this and upcoming seasons, it seems.
rip to all the loot i didnt get
At least this go round you can keep getting boxes once you cap it out so it still winds up being worth checking now and then unlike previous seasons.
i wonder if theyre adding more stuff like that in dungeons to add spice
I've been doing another run of Ice Blades build and it's working pretty good this season. Getting innate double-casting tempers to Blades, plus the buffs to uniques, plus some new aspects like the one that does damage on a freeze, have done a lot.
Of course, Lightning Spear is way outperforming it this season, but I hope if/when the nerf hammer comes down for that, they don't target Fractured Winterglass too hard.
PSN: ShogunGunshow
Origin: ShogunGunshow
it doesnt look cool enough
also they need little jetbikes to get around sometimes they just waste too much time driving from monster to monster
Don't fret. No matter how hard ice blades get nerfed, us fire/lightning builds will still be putting one point into it purely to proc tal rasha's loop. Feels so great lugging a dead skill on your bar just to get a damage buff.
PSN: ShogunGunshow
Origin: ShogunGunshow
I'm using frost nova so got that. (Frustrating that it does no damage by default.)
It's probably more a comment on the sad status of Sorc that min-maxers would rather sacrifice a skill slot than an aspect. Part of the reason every build is stuck with the defensive smorgasboard is outside of those skills and maybe an elite there's near zero utility, you're usually committed to buffing one damage skill with your items so everything else merely doing damage is pointless.
That or a longer duration, yeah. Them getting doubled move speed from where they are now would be a huge QoL.
PSN: ShogunGunshow
Origin: ShogunGunshow
but specifically the blades should lean over and shoot a squirt of ice out the back like they are flying and leave a tiny trail of ice behind them
FWOOOOOSH
also instead of just splitting into 2 options, it should split into 5 and each one is a different ice weapon that does a different thing
ICE HALBERD
ICE DAGGERS (you summon 3 but they're tiny)
ICE KATANA (they run like naruto)
ICE MACHINE GUN
i dont use most sorc uniques for this reason
tal rashas is boring
i have a pretty decent roll with a nice ga and i equipped it for 5 minutes then swapped back to a ring that actually added behaviour and made things look different. i really think they need to rework some of those uniques
similarly i dont use the conjuration amulet because its far too good and i really dislike where it puts the default conjuration stuff by comparison. i just use it vanilla
the only uniques im using in builds atm are the boots with cdr and the all res and generic damage because they work with everything and the shatter legs. if i found a decent roll on frostburns id probably use those because thats just funny
x'fal/blue rose are fine tho
the BIG FREEZE shorts
also on testing earlier ice blades enchant has a max of 3 blades summoned afaict which is a bit shit
PSN: ShogunGunshow
Origin: ShogunGunshow
Mostly fixes, but have to point out this change:
All traps IIRC, it just increases the odds for desecrators to one-shot you. Stay firm and roll Hellborne!
The beauty of Hellborne is that they are the one event that comes to you. You don't have to run anywhere!
That said, speed buff is still pretty good if you aren't capped, it will stack to permanent status if you're killing things with any kind of speed. Invigorating Hellborne often works the same, its half of why investing in hellborne is so good. Soulspires can get fucked though, they are never fun to wait around for. Desecrator aether fiends meanwhile can just straight up end your run, which is even less fun.
thats pretty cool