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Why does the DS have a second screen?
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Also, with two screens, they can be at different angles. I almost never have my DS "flat."
Also, the second screen means you can have like twenty "buttons" instead of just the ones that the game comes with, and which can be used with even less effort than normal buttons. You can play some games one-handed because of it, like Pokemon, so you can take a drink without having to stop slaughtering small animals.
NO WAI! That's crazy.
Well, I'm going to be redundant and say what everyone else has said. Your hand would block your view in any FPS type game if there weren't two screens.
To be fair, most of the animations happen in between the action and could easily be displayed on the bottom screen. The animations displayed while you're actually playing aren't really anything special and generally you're concentrating too hard on the bottom screen to pay attention to them.
So they built a system where everything you needed was right there. 3D processing for one of the screens (a la: GameCube)? Check. 2D processing for the other (a la: GBA)? Check. Wireless technology so there is never a need for cables? Check. And while we're throwing everything in the package, let's include that crazy microphone we're trying out on the GameCube, and a touch screen so we can still emulate some of those proprietary controllers we love so much (i.e. the bongos).
But really, it all spawned from wanting to see the potential of connectivity realized without having to worry about these people scaring away good developers from making games for it.
Nintendo seem to be returning to a few of these ideas, the Wii controller is remarkably similar to THE POWER GLOVE.
Personally, I see it as a good thing
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
It turns out, after all the joking, that having a map always on is totally awesome.
Who'd have thought, eh!
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Maybe it's the video or maybe that screen is a prototype, but it appears to have a bunch of black lines of dead pixels.
Still very cool and impressive though.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
How much of that is actually just the lack of an analogue stick though?
An analog stick would be AWFUL for Hunters.
Sure, Hunters would have worked with a stick, but it's nevertheless much better as it is.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Pretty well, came out on the dreamcast an all. I mean it was good enough for Metroid Prime/2 wasn't it?
I hope it wasn't a Japan-only title...
MechAssault DS, believe it or not. I thought it was actually pretty good. You might be able to find it for $20, if at all.
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
Many people (including me) bought the Dreamcast Mouse and KB to play Q3.
And MPH plays nothing like MP1/2. The Cube games had lock on.
What I saw had dials and sliders as special controls for each of the available mechs.
for instance, your robot hits with a big hammer, so there is a lever that you move up and down.
But I don't know the name of the game.
Another fun EO fact, you can draw on the map while doing anything else on the top screen. Sometimes in the middle of a random battle I'll finish out lines or add in item spaces or whatever. Not too too useful, but still neat as all get out.
And yeah, MPH has basically nothing in common with the other MP games, control-wise. Hunters actually has the closest thing to KB/Mouse control that you can find on any platform (though this might change when Prime 3 comes out on the Wii). The good Hunters players can control about as well as someone playing with KB/Mouse. They may be painful to use, but they're dead-on accurate and precise.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Goddamn that game pissed me off so bad.