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LttP: Fight Night Round 3

NexusSixNexusSix Registered User regular
edited August 2007 in Games and Technology
The Sweet Science. Oh yes.

51ZQJFK49FL._AA280_.jpg

I am very, very impressed with this game thus far. Everything on this flat, shiny, circular disc of win just... clicks so perfectly. I love the gameplay. I love the menus. I love the controls. I love the graphics. I love the entrances. I love the soundtrack. I even love the commentary so far. I just love...

Part of me wishes I would've picked this up when it first came out, but then I realize I have a long, deep boxing game in front of me and I've just started it.

Obviously, I'm used to the typical fighter: use the stick to control your movement and button combos to attack, block, grab, etc. Presently, I am sloppy as hell with FNR3's control scheme and it's going to take some getting used to, but I can feel it after just a couple of hours with the game and know that I could become a great player if I take the time to master it. The Total Punch Control mechanic is simple and brilliant, but I just have to slowly retrain my brain to think in terms of using the sticks, triggers and shoulder buttons (yes, Xbox 360) rather than the button layout.

I just started with career and decided to give Micky Ward a try. So far, I suck. Bad. But it's still a lot of fun, even though my current record is like 1 and 4 and I continue to actually drop points when I manually train--I'm just having a bit of trouble picking up the rhythm of the controls.

Saturday night I got a little tired of watching Irish get the Blarney kicked out of him, so I fired up some:

Ali-Liston.jpg

Playing as the Greatest, I immediately felt the change in how the controls were responding: Ali's movement, his speed, and the raw power of his hits. I wasn't actually operating the controller any better, I just managed to get a good feel for using Ali's basic moves, and his raw punching power took care of the rest. Frazier went down once each and every round and didn't get back up with over a minute left in round 4. Awesome.

So chime in our you personal FNR3 trimphs and tragedies. I'd love to hear some stories or quick posts about your careers, who you picked and why, if you created your own boxer and why, how you set your fighter up, favorite techniques and styles, etc. Favorite classic matches of yesterday would be great as well. And, of course, hints, tips, tricks and suggestions for FNR3 n00bz is always welcome--I'm just a poor Irish boxer getting my ass kicked and trying to make a name in the sport.

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Posts

  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2007
    i've had much fun with this, picked it up for cheap about a week or two ago. I'm not into boxing in any way, but found it immensely fun, and satisfying. It also allows you to punch, or knee, your opponent square in the balls. Or in the face, if you catch them on the way down.

    That can't be a bad thing for a game.

    darleysam on
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  • templewulftemplewulf The Team Chump USARegistered User regular
    edited July 2007
    I've had this game since I got my 360 a year ago, and I find it a mixed bag. Of course, once you're in the ring, it's pure awesome from the EA's finest awesometree orchards.

    I actually think Ward is proportionally more powerful for his weight class than Ali is. This is offset, however, by Ali's blinding speed. His punches add up quickly enough to outclass most in pure damage.

    I also went through career mode with Ward, but my favorite is going through a career with my own creation. I mostly do heavy and light heavy, so make a custom boxer in a similar weight class and let's get it on.

    My gamertag is templewulf, if you're lookin' for a fight!

    templewulf on
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  • zilozilo Registered User regular
    edited July 2007
    The different styles make for a really customizable experience. I've run through careers with two boxers, one powerpuncher and one jab machine and both played differently enough to make it feel almost like a new game. If I had to pick one thing about the game to change, though, it would be the ridiculous product placement. If you can look past that it's a great addition to a series I've been following since it was called Knockout Kings. EA Chicago did a great job reinventing the franchise.

    zilo on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited July 2007
    I got this for the PS2 and I love it, especially the multiplayer, which is a really really rewarding and deep experience. However the career mode is ridiculously easy once you get any skill with parries and sustained combos. I beat career with a heavyweight and I was at 59 wins, all KOs, and no losses. I wasn't even using the Fast style or the Judge Jab style, which is basically super easy mode. The AI is lacking, but the multiplayer, oh lord, so good.

    Evil Multifarious on
  • Mr PeepersMr Peepers Registered User regular
    edited July 2007
    When the FUCK is round 4 coming out? Isn't it late by over a year?

    Mr Peepers on
  • TubeTube Registered User admin
    edited July 2007
    I love this game. I keep getting hammered though. I'm not so good at counterpunching, but love doing it. Result, I eat a lot of fist.

    Tube on
  • zanetheinsanezanetheinsane Registered User regular
    edited July 2007
    If you play online you'll quickly find a terrible community of idiots and bitches. Protecting that record is all anyone cares about. My roommates and I will fight anybody and our record is 1200-200 ish. It's so bad that we had to use our friends Xbox Live account to even play the game anymore, because it will literally take 30 minutes to fight a single fight. Then if that person loses the fight, they'll just disconnect their Xbox at the 9 count and the fight will just mysteriously have never happened.

    What EA needed to do what be able to say "I want to get into a X weightclass fight with no custom boxers," click okay and it throw you immediately into a fight with someone else that wants the same. Instead you get to a lobby where (if the person didn't leave because you have a positive ratio), they will sit there until you pick a boxer and try to counterpick a boxer that's favorable to yours. If they don't like the boxer you picked they'll simply just leave.

    The other thing that is terrible about the game is that there's an "invisible foot" of space between the fighters online that doesn't exist on console multiplayer, which makes closing distance with any slower fighter painful. The extra second of lag also means that you can take fighters such as Gatti, DLH, or Toney and parry a simple jab and respond with a haymaker or signature punch. You get into situations where James Toney can parry a cross from Jeff Lacy and hit him with a knockout punch, which ruins game balance.

    Top tier is not learning how to play the actual game. It's learning how to effectively only throw that knockout punch and ignoring all other aspect of gameplay, because it's simply the quickest and easiest way to win.

    zanetheinsane on
  • TubeTube Registered User admin
    edited July 2007
    Any countering tips? Unless they telegraph it seems to be down to luck.

    Also I made my boxer look like Hitman, with a barcode on his back.

    Tube on
  • KarnKarn Registered User regular
    edited July 2007
    I just started playing this game the other day for the ps2 and I must say that this game is pretty damned rough. I'm 2-0 in the career mode, but I SUCCCK at training. Luckily, you can practice the training games separately, which I intend to do. That being said, the control scheme seems interesting, but at the same time very very complicated. Maybe it is just because I don't have very dexterous thumbs or something. :(

    Karn on
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  • zanetheinsanezanetheinsane Registered User regular
    edited July 2007
    There are basically three defenses you need to learn:

    Turtle Defense: Block straight down, duck, and sway left to right. In this position you can only effectively be hit by uppercuts. The theory is to keep swaying back and forth (never swaying high enough to be hit by upper punches) and draw an uppercut. When you think the opponent is throwing an uppercut you complete the sway motion all the way backwards and throw a left or right hook to counter. The turtle defense is used mostly when the opponent is very aggresive and has an advantage in the fight.

    Windmill Defense: Based more on parrying, it involves parrying left or right low and circling around. You'l basically sway back to avoid hooks and uppercuts and attempt to draw a body shot, which you will have a good shot at parrying (50/50 unless they telegraph).

    Block Low and Sway: A very effective defense involve simply blocking straight low and swaying backwards while countering with a hook.

    When fighting offensively against human opponents that try to counterpunch, you'll want to draw them out with the jab and use irregular timing on punch combos to throw them off guard.

    When fighting defensively (at a health disadvantage) never bang with a guy. Pick him apart with one shot at a time while you regen life.

    Also, in single player simple use Judge Jab and just jab jab jab jab jab jab jab. The computer on any difficulty level cannot handle this strategy.

    zanetheinsane on
  • TubeTube Registered User admin
    edited July 2007
    Awesome stuff, thank you.

    The only dumb things about fight night are
    1. fights never go to decision. EVER.
    2. the single player mode is retarded.

    if they used the training and championship mode from Prince Naseem Boxing it would be the perfect game

    also more lennox and tyson

    Tube on
  • TubeTube Registered User admin
    edited July 2007
    My top tip for career mode is to set heart to 0% at the start. You're unlikely to get knocked down early on, and once you have the promoter you can raise heart really quickly. I also focus on weightlifting at the start, to get my strength to 100 real quick.

    Tube on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2007
    Any countering tips? Unless they telegraph it seems to be down to luck.

    Also I made my boxer look like Hitman, with a barcode on his back.

    yeah, how the hell did you do the barcode? I've not actually looked at the tattoo options, but it seems a weird thing to have in there.

    And i, too, would appreciate countering tips. I'm damned if i can ever pull them off instinctively, i need to make a conscious effort to try to counter a shot, and in the meantime, i'll soak up about 5 or 6 painful headshots until i get one right.

    edit: learning countering tips... 5% completed

    darleysam on
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  • NexusSixNexusSix Registered User regular
    edited July 2007
    Sweet tips, zane. Thanks for the info. Bummer about the bitches on Live, but that doesn't surprise me. Too many people into multiplayer are more worried about their stats/rep/record than just having fun playing an online game, so... shrug. Myself, I just like to play casually on the weekends and have some beers, so it's not like I'm ever in the top tier with any Live games, so I'm not too worried about records or stats, and it can be hard finding other Live players who like to play that way as well.
    templewulf wrote: »
    I also went through career mode with Ward, but my favorite is going through a career with my own creation. I mostly do heavy and light heavy, so make a custom boxer in a similar weight class and let's get it on.

    Cool. I think I'm going to try sticking with Ward for a bit... see how bad I can totally mess up his stats with bad training sessions. :lol: Creating a fighter sounds cool though, so I'll give that whirl at some point.

    NexusSix on
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    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • TubeTube Registered User admin
    edited July 2007
    Ha! I just knocked out Ali in two punches

    Tube on
  • NexusSixNexusSix Registered User regular
    edited July 2007
    Ha! I just knocked out Ali in two punches

    Zounds. Did you use Jedi Frazier?

    NexusSix on
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    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • TubeTube Registered User admin
    edited July 2007
    I used my custom boxer, Wesley Punch. he jabbed, I parried, knockout punch. Gets up, jabs, parry, counterpunch

    so 4 really.

    Tube on
  • TubeTube Registered User admin
    edited July 2007
    Also in my limited experience of the different punches, the default frazier is the best signature punch. Plus, it's what rocky uses.

    Tube on
  • Bouncing_SoulBouncing_Soul Registered User regular
    edited July 2007
    So what (if any) is the difference between the knockout punch and the fully charged haymaker, or are they the same?

    Is it just a random thing that you'll knock a guy out with the one solid punch? I sure love doing it...

    Bouncing_Soul on
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  • TubeTube Registered User admin
    edited July 2007
    I still have no idea what causes the "flash ko" punch. I get them without any wind up sometimes, and I've gotten them within 30 seconds of the fight starting.

    Tube on
  • TubeTube Registered User admin
    edited July 2007
    whoa, I just got one with the first punch of the fight

    Tube on
  • zanetheinsanezanetheinsane Registered User regular
    edited July 2007
    As far as I know, the "Flash KO" (complete with bone-crunching sound effects) is a completely random occurance but has a higher probability with Damage Taken vs. Punch Strength.

    We were in a Lacy v Jones before in the 10th round and Jones was winning on points completely and with 2 seconds to go I threw a knee which flash ko'd him. He didn't get back up. :lol:

    zanetheinsane on
  • Bouncing_SoulBouncing_Soul Registered User regular
    edited July 2007
    As far as I know, the "Flash KO" (complete with bone-crunching sound effects) is a completely random occurance but has a higher probability with Damage Taken vs. Punch Strength.

    We were in a Lacy v Jones before in the 10th round and Jones was winning on points completely and with 2 seconds to go I threw a knee which flash ko'd him. He didn't get back up. :lol:

    You flash ko'd him with a nut shot? That's impressive, I didn't know it was possible.

    Bouncing_Soul on
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  • KarnKarn Registered User regular
    edited July 2007
    I haven't played many matches in total (maybe about 6 between career and exhibition) but I can definitely say I hate how I can appear to be beating the snot out of my opponent, complete with 2 knockdowns, and still have the popping back up like not much happened. Then we get to the corners and my trainer is telling me I'm in danger of losing the fight because of my cuts. I'm hitting him twice as much and knocking his ass down! HE should be in worse shape then I am! Just a while a go I went 10 round against Holyfield as Ali. Knocked his ass down twice, and won every round but one on the way (where I got knocked down) and most of the time my corner is talking to me like I'm barely making it. Then the announcer joins in on the Ali bashing! At the end of the fight I had thrown and landed twice as many punches and yet my face was a mess and his was not. I won by knockout as well, though all of my knock outs were body shots. Perhaps I am picking opponents heavily resistant to that type of damage or something.

    Karn on
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  • TubeTube Registered User admin
    edited July 2007
    basically he was popping you hard in the same place over and over again. hence cuts were opening up.

    Tube on
  • Buddy LeeBuddy Lee Registered User regular
    edited July 2007
    Oh man, I wish I had the 360 version of this so I could smoke all of you with my mad skills. I got so addicted to this game for PS2 last year...

    I don't know the flash KO works on the 360, but on PS2, you take the thumbstick that you use for punching, and wind up just like a normal haymaker. Instead of stopping at the bottom of the joystick circle, keep winding the punch up, so the joystick ends up at the exact opposite end that it started with. Then let the punch fly and WHAM-O, meet the canvas, punk.

    Buddy Lee on
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  • TubeTube Registered User admin
    edited July 2007
    that's the KO haymaker, which is different. That takes them straight to stunned. a flash KO just knocks them straight down. As in, you could throw one punch, first punch of the fight, and straight on their ass.

    Tube on
  • zanetheinsanezanetheinsane Registered User regular
    edited July 2007
    Firstly, the Heart stat will determine how often your character can get up in a fight. Jeff Lacy will almost always lose if he's knocked down twice in one round, but I've seen Evander Holyfield get knocked down three times in a round and still get back up. In fact, we've lost online to a Holyfield that was knocked down a total of 11 times in the fight.

    Swelling and Cutting will be proportional to your Chin/Cut stat versus the power of the punch that hit you, as well as if you were swaying. Leaning and swaying into a punch has a much higher probability of opening a cut.

    There are alot of characters who have "hidden" stats that you find by playing the game alot that may not be apparent by their "displayed" stats. Ricky Hatton, for example, cuts easily but takes very little damage to the cut. Arturo Gatti and Evander Holyfield are the hardest men to keep down in the entire game while Jeff Lacy and Jake Lamotta are the hardest men to knock down.

    Jermain Taylor is agruably one of the more unbalanced characters in the game. He's fast, has a decent Body and Chin, doesn't cut easily, has moderate power, and gets extra parry time from using the Philly Shell defense. His jab does exceptional damage and he can throw four-to-five- punch combinations easily.

    Ocar De La Hoya has probably the fasted hand speed in the game. He and Arturo Gatti can parry almost any punch and throw a signature punch in reutrn before you recover.

    zanetheinsane on
  • beatbeat Registered User regular
    edited July 2007
    only thing i didnt liek about this game was the lack of rocky marciano, because me and my friend used to play round 2 a lot and have a marciano vs fraizer match everytime we played lol

    beat on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited July 2007
    that's the KO haymaker, which is different. That takes them straight to stunned. a flash KO just knocks them straight down. As in, you could throw one punch, first punch of the fight, and straight on their ass.

    You seem to get way more flash KOs than me. I've only seen it happen once, and that's when I was playing Frazier vs Ali with a friend and I nailed him with a big counter hook. It was absolutely hilarious because it was so unexpected though. The camera didn't even follow him, he just dropped like a rock. It was awesome.

    Evil Multifarious on
  • NexusSixNexusSix Registered User regular
    edited July 2007
    Karn wrote: »
    I haven't played many matches in total (maybe about 6 between career and exhibition) but I can definitely say I hate how I can appear to be beating the snot out of my opponent, complete with 2 knockdowns, and still have the popping back up like not much happened. Then we get to the corners and my trainer is telling me I'm in danger of losing the fight because of my cuts. I'm hitting him twice as much and knocking his ass down! HE should be in worse shape then I am! Just a while a go I went 10 round against Holyfield as Ali. Knocked his ass down twice, and won every round but one on the way (where I got knocked down) and most of the time my corner is talking to me like I'm barely making it. Then the announcer joins in on the Ali bashing! At the end of the fight I had thrown and landed twice as many punches and yet my face was a mess and his was not. I won by knockout as well, though all of my knock outs were body shots. Perhaps I am picking opponents heavily resistant to that type of damage or something.

    Did you happen to catch Vitali Klitschko versus Lennox Lewis? That's pretty close to your fights. And then Lewis had the balls to retire after that. No rematch. Ever. :x

    I'm starting to get the hang of this baby. I plowed through 4 career fights last night with Ward and won all of the fights. I love the feel of this game, but I just hope it doesn't get to the point where I'm exploiting the A.I. routines--I want to win by outboxing the opponent, not figuring out routines and patterns.

    Anybody have any preferences on auto versus manual training? I was doing auto training last night--it made me feel a little dirty... in a bad way.

    NexusSix on
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    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • TubeTube Registered User admin
    edited July 2007
    auto training means you end up with a fighter who is literally half as good as if you'd manual trained

    Tube on
  • wavecutterwavecutter Registered User regular
    edited July 2007
    Manny Pacquiao is probably the best fighter in the game. I can beat any AI opponent with him and when going head to head I can beat most players. Haven't tried it on live though.

    wavecutter on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited July 2007
    auto training means you end up with a fighter who is literally half as good as if you'd manual trained

    That is true

    However I am going through career with all auto training because if I don't, career is super easy

    So I named my boxer Jimmy Nails because he is a drunken hobo who's too sauced to train

    Evil Multifarious on
  • OrganichuOrganichu poops peesRegistered User regular
    edited August 2007
    Sorry for bump.

    I SUCK at this game. I think. On normal difficulty I can finish career mode at about 40-5.

    Online, though, I get absolutely murdered. I've played maybe a dozen games and haven't won yet. I pick a variety of fighters, I go high and low, I throw jabs and power punches, and I've never finished a fight on XBL with fewer than 150 landed punches or less than 60% of hits connecting.

    I don't know why I'm getting raped. I've never even scored a knockdown. :(

    Organichu on
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