The Sweet Science. Oh yes.
I am very, very impressed with this game thus far. Everything on this flat, shiny, circular disc of win just... clicks so perfectly. I love the gameplay. I love the menus. I love the controls. I love the graphics. I love the entrances. I love the soundtrack. I even love the commentary so far. I
just love...
Part of me wishes I would've picked this up when it first came out, but then I realize I have a long, deep boxing game in front of me and I've just started it.
Obviously, I'm used to the typical fighter: use the stick to control your movement and button combos to attack, block, grab, etc. Presently, I am sloppy as hell with FNR3's control scheme and it's going to take some getting used to, but I can
feel it after just a couple of hours with the game and know that I could become a great player if I take the time to master it. The Total Punch Control mechanic is simple and brilliant, but I just have to slowly retrain my brain to think in terms of using the sticks, triggers and shoulder buttons (yes, Xbox 360) rather than the button layout.
I just started with career and decided to give Micky Ward a try. So far, I suck. Bad. But it's still a lot of fun, even though my current record is like 1 and 4 and I continue to actually
drop points when I manually train--I'm just having a bit of trouble picking up the rhythm of the controls.
Saturday night I got a little tired of watching Irish get the Blarney kicked out of him, so I fired up some:
Playing as the Greatest, I immediately felt the change in how the controls were responding: Ali's movement, his speed, and the raw power of his hits. I wasn't actually operating the controller any better, I just managed to get a good feel for using Ali's basic moves, and his raw punching power took care of the rest. Frazier went down once each and every round and didn't get back up with over a minute left in round 4.
Awesome.
So chime in our you personal FNR3 trimphs and tragedies. I'd love to hear some stories or quick posts about your careers, who you picked and why, if you created your own boxer and why, how you set your fighter up, favorite techniques and styles, etc. Favorite classic matches of yesterday would be great as well. And, of course, hints, tips, tricks and suggestions for FNR3 n00bz is always welcome--I'm just a poor Irish boxer getting my ass kicked and trying to make a name in the sport.
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That can't be a bad thing for a game.
I actually think Ward is proportionally more powerful for his weight class than Ali is. This is offset, however, by Ali's blinding speed. His punches add up quickly enough to outclass most in pure damage.
I also went through career mode with Ward, but my favorite is going through a career with my own creation. I mostly do heavy and light heavy, so make a custom boxer in a similar weight class and let's get it on.
My gamertag is templewulf, if you're lookin' for a fight!
What EA needed to do what be able to say "I want to get into a X weightclass fight with no custom boxers," click okay and it throw you immediately into a fight with someone else that wants the same. Instead you get to a lobby where (if the person didn't leave because you have a positive ratio), they will sit there until you pick a boxer and try to counterpick a boxer that's favorable to yours. If they don't like the boxer you picked they'll simply just leave.
The other thing that is terrible about the game is that there's an "invisible foot" of space between the fighters online that doesn't exist on console multiplayer, which makes closing distance with any slower fighter painful. The extra second of lag also means that you can take fighters such as Gatti, DLH, or Toney and parry a simple jab and respond with a haymaker or signature punch. You get into situations where James Toney can parry a cross from Jeff Lacy and hit him with a knockout punch, which ruins game balance.
Top tier is not learning how to play the actual game. It's learning how to effectively only throw that knockout punch and ignoring all other aspect of gameplay, because it's simply the quickest and easiest way to win.
Also I made my boxer look like Hitman, with a barcode on his back.
Turtle Defense: Block straight down, duck, and sway left to right. In this position you can only effectively be hit by uppercuts. The theory is to keep swaying back and forth (never swaying high enough to be hit by upper punches) and draw an uppercut. When you think the opponent is throwing an uppercut you complete the sway motion all the way backwards and throw a left or right hook to counter. The turtle defense is used mostly when the opponent is very aggresive and has an advantage in the fight.
Windmill Defense: Based more on parrying, it involves parrying left or right low and circling around. You'l basically sway back to avoid hooks and uppercuts and attempt to draw a body shot, which you will have a good shot at parrying (50/50 unless they telegraph).
Block Low and Sway: A very effective defense involve simply blocking straight low and swaying backwards while countering with a hook.
When fighting offensively against human opponents that try to counterpunch, you'll want to draw them out with the jab and use irregular timing on punch combos to throw them off guard.
When fighting defensively (at a health disadvantage) never bang with a guy. Pick him apart with one shot at a time while you regen life.
Also, in single player simple use Judge Jab and just jab jab jab jab jab jab jab. The computer on any difficulty level cannot handle this strategy.
The only dumb things about fight night are
1. fights never go to decision. EVER.
2. the single player mode is retarded.
if they used the training and championship mode from Prince Naseem Boxing it would be the perfect game
also more lennox and tyson
yeah, how the hell did you do the barcode? I've not actually looked at the tattoo options, but it seems a weird thing to have in there.
And i, too, would appreciate countering tips. I'm damned if i can ever pull them off instinctively, i need to make a conscious effort to try to counter a shot, and in the meantime, i'll soak up about 5 or 6 painful headshots until i get one right.
edit: learning countering tips... 5% completed
Cool. I think I'm going to try sticking with Ward for a bit... see how bad I can totally mess up his stats with bad training sessions. Creating a fighter sounds cool though, so I'll give that whirl at some point.
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Zounds. Did you use Jedi Frazier?
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so 4 really.
Is it just a random thing that you'll knock a guy out with the one solid punch? I sure love doing it...
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We were in a Lacy v Jones before in the 10th round and Jones was winning on points completely and with 2 seconds to go I threw a knee which flash ko'd him. He didn't get back up.
You flash ko'd him with a nut shot? That's impressive, I didn't know it was possible.
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I don't know the flash KO works on the 360, but on PS2, you take the thumbstick that you use for punching, and wind up just like a normal haymaker. Instead of stopping at the bottom of the joystick circle, keep winding the punch up, so the joystick ends up at the exact opposite end that it started with. Then let the punch fly and WHAM-O, meet the canvas, punk.
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Swelling and Cutting will be proportional to your Chin/Cut stat versus the power of the punch that hit you, as well as if you were swaying. Leaning and swaying into a punch has a much higher probability of opening a cut.
There are alot of characters who have "hidden" stats that you find by playing the game alot that may not be apparent by their "displayed" stats. Ricky Hatton, for example, cuts easily but takes very little damage to the cut. Arturo Gatti and Evander Holyfield are the hardest men to keep down in the entire game while Jeff Lacy and Jake Lamotta are the hardest men to knock down.
Jermain Taylor is agruably one of the more unbalanced characters in the game. He's fast, has a decent Body and Chin, doesn't cut easily, has moderate power, and gets extra parry time from using the Philly Shell defense. His jab does exceptional damage and he can throw four-to-five- punch combinations easily.
Ocar De La Hoya has probably the fasted hand speed in the game. He and Arturo Gatti can parry almost any punch and throw a signature punch in reutrn before you recover.
You seem to get way more flash KOs than me. I've only seen it happen once, and that's when I was playing Frazier vs Ali with a friend and I nailed him with a big counter hook. It was absolutely hilarious because it was so unexpected though. The camera didn't even follow him, he just dropped like a rock. It was awesome.
Did you happen to catch Vitali Klitschko versus Lennox Lewis? That's pretty close to your fights. And then Lewis had the balls to retire after that. No rematch. Ever. :x
I'm starting to get the hang of this baby. I plowed through 4 career fights last night with Ward and won all of the fights. I love the feel of this game, but I just hope it doesn't get to the point where I'm exploiting the A.I. routines--I want to win by outboxing the opponent, not figuring out routines and patterns.
Anybody have any preferences on auto versus manual training? I was doing auto training last night--it made me feel a little dirty... in a bad way.
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That is true
However I am going through career with all auto training because if I don't, career is super easy
So I named my boxer Jimmy Nails because he is a drunken hobo who's too sauced to train
I SUCK at this game. I think. On normal difficulty I can finish career mode at about 40-5.
Online, though, I get absolutely murdered. I've played maybe a dozen games and haven't won yet. I pick a variety of fighters, I go high and low, I throw jabs and power punches, and I've never finished a fight on XBL with fewer than 150 landed punches or less than 60% of hits connecting.
I don't know why I'm getting raped. I've never even scored a knockdown.